mirror of
https://github.com/libretro/scummvm.git
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328 lines
7.8 KiB
C++
328 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "scumm/player_v2.h"
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#include "scumm/scumm.h"
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namespace Scumm {
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#define SPK_DECAY 0xa000 /* Depends on sample rate */
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#define PCJR_DECAY 0xa000 /* Depends on sample rate */
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#define NG_PRESET 0x0f35 /* noise generator preset */
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#define FB_WNOISE 0x12000 /* feedback for white noise */
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#define FB_PNOISE 0x08000 /* feedback for periodic noise */
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Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr)
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: Player_V2Base(scumm, mixer, pcjr) {
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int i;
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// Initialize square generator
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_level = 0;
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_RNG = NG_PRESET;
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_pcjr = pcjr;
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if (_pcjr) {
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_decay = PCJR_DECAY;
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_update_step = (_sampleRate << FIXP_SHIFT) / (111860 * 2);
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} else {
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_decay = SPK_DECAY;
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_update_step = (_sampleRate << FIXP_SHIFT) / (1193000 * 2);
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}
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// Adapt _decay to sample rate. It must be squared when
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// sample rate doubles.
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for (i = 0; (_sampleRate << i) < 30000; i++)
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_decay = _decay * _decay / 65536;
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_timer_output = 0;
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for (i = 0; i < 4; i++)
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_timer_count[i] = 0;
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setMusicVolume(255);
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_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
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}
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Player_V2::~Player_V2() {
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Common::StackLock lock(_mutex);
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_mixer->stopHandle(_soundHandle);
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}
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void Player_V2::setMusicVolume (int vol) {
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if (vol > 255)
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vol = 255;
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/* scale to int16, FIXME: find best value */
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double out = vol * 128 / 3;
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/* build volume table (2dB per step) */
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for (int i = 0; i < 15; i++) {
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/* limit volume to avoid clipping */
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if (out > 0xffff)
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_volumetable[i] = 0xffff;
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else
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_volumetable[i] = (int) out;
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out /= 1.258925412; /* = 10 ^ (2/20) = 2dB */
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}
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_volumetable[15] = 0;
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}
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void Player_V2::stopAllSounds() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i < 4; i++) {
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clear_channel(i);
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}
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_next_nr = _current_nr = 0;
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_next_data = _current_data = 0;
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}
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void Player_V2::stopSound(int nr) {
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Common::StackLock lock(_mutex);
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if (_next_nr == nr) {
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_next_nr = 0;
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_next_data = 0;
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}
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if (_current_nr == nr) {
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for (int i = 0; i < 4; i++) {
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clear_channel(i);
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}
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_current_nr = 0;
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_current_data = 0;
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chainNextSound();
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}
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}
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void Player_V2::startSound(int nr) {
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Common::StackLock lock(_mutex);
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byte *data = _vm->getResourceAddress(rtSound, nr);
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assert(data);
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int cprio = _current_data ? *(_current_data + _header_len) : 0;
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int prio = *(data + _header_len);
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int nprio = _next_data ? *(_next_data + _header_len) : 0;
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int restartable = *(data + _header_len + 1);
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if (!_current_nr || cprio <= prio) {
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int tnr = _current_nr;
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int tprio = cprio;
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byte *tdata = _current_data;
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chainSound(nr, data);
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nr = tnr;
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prio = tprio;
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data = tdata;
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restartable = data ? *(data + _header_len + 1) : 0;
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}
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if (!_current_nr) {
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nr = 0;
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_next_nr = 0;
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_next_data = 0;
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}
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if (nr != _current_nr
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&& restartable
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&& (!_next_nr
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|| nprio <= prio)) {
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_next_nr = nr;
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_next_data = data;
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}
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}
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int Player_V2::getSoundStatus(int nr) const {
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return _current_nr == nr || _next_nr == nr;
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}
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int Player_V2::readBuffer(int16 *data, const int numSamples) {
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Common::StackLock lock(_mutex);
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uint step;
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uint len = numSamples / 2;
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do {
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if (!(_next_tick >> FIXP_SHIFT)) {
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_next_tick += _tick_len;
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nextTick();
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}
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step = len;
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if (step > (_next_tick >> FIXP_SHIFT))
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step = (_next_tick >> FIXP_SHIFT);
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if (_pcjr)
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generatePCjrSamples(data, step);
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else
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generateSpkSamples(data, step);
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data += 2 * step;
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_next_tick -= step << FIXP_SHIFT;
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} while (len -= step);
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return numSamples;
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}
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void Player_V2::lowPassFilter(int16 *sample, uint len) {
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for (uint i = 0; i < len; i++) {
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_level = (int) (_level * _decay
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+ sample[0] * (0x10000 - _decay)) >> 16;
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sample[0] = sample[1] = _level;
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sample += 2;
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}
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}
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void Player_V2::squareGenerator(int channel, int freq, int vol,
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int noiseFeedback, int16 *sample, uint len) {
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int32 period = _update_step * freq;
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int32 nsample;
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if (period == 0)
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period = _update_step;
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for (uint i = 0; i < len; i++) {
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uint32 duration = 0;
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if (_timer_output & (1 << channel))
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duration += _timer_count[channel];
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_timer_count[channel] -= (1 << FIXP_SHIFT);
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while (_timer_count[channel] <= 0) {
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if (noiseFeedback) {
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if (_RNG & 1) {
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_RNG ^= noiseFeedback;
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_timer_output ^= (1 << channel);
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}
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_RNG >>= 1;
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} else {
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_timer_output ^= (1 << channel);
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}
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if (_timer_output & (1 << channel))
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duration += period;
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_timer_count[channel] += period;
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}
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if (_timer_output & (1 << channel))
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duration -= _timer_count[channel];
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nsample = *sample +
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(((int32) (duration - (1 << (FIXP_SHIFT - 1)))
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* (int32) _volumetable[vol]) >> FIXP_SHIFT);
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/* overflow: clip value */
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if (nsample > 0x7fff)
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nsample = 0x7fff;
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if (nsample < -0x8000)
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nsample = -0x8000;
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*sample = nsample;
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// The following write isn't necessary, because the lowPassFilter does it for us
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//sample[1] = sample[0];
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sample += 2;
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}
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}
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void Player_V2::generateSpkSamples(int16 *data, uint len) {
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int winning_channel = -1;
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for (int i = 0; i < 4; i++) {
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if (winning_channel == -1
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&& _channels[i].d.volume
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&& _channels[i].d.time_left) {
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winning_channel = i;
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}
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}
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memset(data, 0, 2 * sizeof(int16) * len);
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if (winning_channel != -1) {
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squareGenerator(0, _channels[winning_channel].d.freq, 0,
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0, data, len);
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} else if (_level == 0)
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/* shortcut: no sound is being played. */
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return;
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lowPassFilter(data, len);
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}
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void Player_V2::generatePCjrSamples(int16 *data, uint len) {
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int i, j;
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int freq, vol;
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memset(data, 0, 2 * sizeof(int16) * len);
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bool hasdata = false;
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for (i = 1; i < 3; i++) {
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freq = _channels[i].d.freq >> 6;
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if (_channels[i].d.volume && _channels[i].d.time_left) {
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for (j = 0; j < i; j++) {
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if (_channels[j].d.volume
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&& _channels[j].d.time_left
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&& freq == (_channels[j].d.freq >> 6)) {
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/* HACK: this channel is playing at
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* the same frequency as another.
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* Synchronize it to the same phase to
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* prevent interference.
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*/
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_timer_count[i] = _timer_count[j];
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_timer_output ^= (1 << i) &
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(_timer_output ^ _timer_output << (i - j));
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}
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}
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}
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}
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for (i = 0; i < 4; i++) {
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freq = _channels[i].d.freq >> 6;
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vol = (65535 - _channels[i].d.volume) >> 12;
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if (!_channels[i].d.volume || !_channels[i].d.time_left) {
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_timer_count[i] -= len << FIXP_SHIFT;
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if (_timer_count[i] < 0)
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_timer_count[i] = 0;
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} else if (i < 3) {
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hasdata = true;
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squareGenerator(i, freq, vol, 0, data, len);
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} else {
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int noiseFB = (freq & 4) ? FB_WNOISE : FB_PNOISE;
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int n = (freq & 3);
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freq = (n == 3) ? 2 * (_channels[2].d.freq>>6) : 1 << (5 + n);
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hasdata = true;
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squareGenerator(i, freq, vol, noiseFB, data, len);
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}
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#if 0
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debug(9, "channel[%d]: freq %d %.1f ; volume %d",
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i, freq, 111860.0 / freq, vol);
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#endif
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}
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if (_level || hasdata)
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lowPassFilter(data, len);
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}
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} // End of namespace Scumm
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