scummvm/engines/scumm/player_v2cms.cpp
Johannes Schickel 74560278b2 SCUMM: Change CMS sfx methods to use its own register set.
This is now like in the original and helps comparing register writes against
DOSBox's behavior.
2011-08-10 00:00:12 +02:00

788 lines
21 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "scumm/player_v2cms.h"
#include "scumm/scumm.h"
#include "audio/mididrv.h"
#include "audio/mixer.h"
#include "audio/softsynth/cms.h"
namespace Scumm {
Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer)
: Player_V2Base(scumm, mixer, true), _cmsVoicesBase(), _cmsVoices(),
_cmsChips(), _midiDelay(0), _octaveMask(0), _looping(0), _tempo(0),
_tempoSum(0), _midiData(0), _midiSongBegin(0), _musicTimer(0),
_musicTimerTicks(0), _voiceTimer(0), _loadedMidiSong(0),
_outputTableReady(0), _midiChannel(), _midiChannelUse() {
setMusicVolume(255);
memset(_sfxFreq, 0xFF, sizeof(_sfxFreq));
memset(_sfxAmpl, 0x00, sizeof(_sfxAmpl));
memset(_sfxOctave, 0x66, sizeof(_sfxOctave));
_cmsVoices[0].amplitudeOutput = &_cmsChips[0].ampl[0];
_cmsVoices[0].freqOutput = &_cmsChips[0].freq[0];
_cmsVoices[0].octaveOutput = &_cmsChips[0].octave[0];
_cmsVoices[1].amplitudeOutput = &_cmsChips[0].ampl[1];
_cmsVoices[1].freqOutput = &_cmsChips[0].freq[1];
_cmsVoices[1].octaveOutput = &_cmsChips[0].octave[0];
_cmsVoices[2].amplitudeOutput = &_cmsChips[0].ampl[2];
_cmsVoices[2].freqOutput = &_cmsChips[0].freq[2];
_cmsVoices[2].octaveOutput = &_cmsChips[0].octave[1];
_cmsVoices[3].amplitudeOutput = &_cmsChips[0].ampl[3];
_cmsVoices[3].freqOutput = &_cmsChips[0].freq[3];
_cmsVoices[3].octaveOutput = &_cmsChips[0].octave[1];
_cmsVoices[4].amplitudeOutput = &_cmsChips[1].ampl[0];
_cmsVoices[4].freqOutput = &_cmsChips[1].freq[0];
_cmsVoices[4].octaveOutput = &_cmsChips[1].octave[0];
_cmsVoices[5].amplitudeOutput = &_cmsChips[1].ampl[1];
_cmsVoices[5].freqOutput = &_cmsChips[1].freq[1];
_cmsVoices[5].octaveOutput = &_cmsChips[1].octave[0];
_cmsVoices[6].amplitudeOutput = &_cmsChips[1].ampl[2];
_cmsVoices[6].freqOutput = &_cmsChips[1].freq[2];
_cmsVoices[6].octaveOutput = &_cmsChips[1].octave[1];
_cmsVoices[7].amplitudeOutput = &_cmsChips[1].ampl[3];
_cmsVoices[7].freqOutput = &_cmsChips[1].freq[3];
_cmsVoices[7].octaveOutput = &_cmsChips[1].octave[1];
// inits the CMS Emulator like in the original
_cmsEmu = new CMSEmulator(_sampleRate);
for (int i = 0, cmsPort = 0x220; i < 2; cmsPort += 2, ++i) {
for (int off = 0; off < 13; ++off) {
_cmsEmu->portWrite(cmsPort+1, _cmsInitData[off*2]);
_cmsEmu->portWrite(cmsPort, _cmsInitData[off*2+1]);
}
}
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
Player_V2CMS::~Player_V2CMS() {
Common::StackLock lock(_mutex);
_mixer->stopHandle(_soundHandle);
delete _cmsEmu;
}
void Player_V2CMS::setMusicVolume(int vol) {
}
int Player_V2CMS::getMusicTimer() {
return _midiData ? _musicTimer : Player_V2Base::getMusicTimer();
}
void Player_V2CMS::stopAllSounds() {
Common::StackLock lock(_mutex);
for (int i = 0; i < 4; i++) {
clear_channel(i);
}
_next_nr = _current_nr = 0;
_next_data = _current_data = 0;
_midiData = 0;
_midiSongBegin = 0;
_midiDelay = 0;
_musicTimer = _musicTimerTicks = 0;
offAllChannels();
}
void Player_V2CMS::stopSound(int nr) {
Common::StackLock lock(_mutex);
if (_next_nr == nr) {
_next_nr = 0;
_next_data = 0;
}
if (_current_nr == nr) {
for (int i = 0; i < 4; i++) {
clear_channel(i);
}
_current_nr = 0;
_current_data = 0;
chainNextSound();
}
if (_loadedMidiSong == nr) {
_midiData = 0;
_midiSongBegin = 0;
_midiDelay = 0;
offAllChannels();
}
}
void Player_V2CMS::startSound(int nr) {
Common::StackLock lock(_mutex);
byte *data = _vm->getResourceAddress(rtSound, nr);
assert(data);
if (data[6] == 0x80) {
_musicTimer = _musicTimerTicks = 0;
loadMidiData(data, nr);
} else {
int cprio = _current_data ? *(_current_data + _header_len) : 0;
int prio = *(data + _header_len);
int nprio = _next_data ? *(_next_data + _header_len) : 0;
int restartable = *(data + _header_len + 1);
if (!_current_nr || cprio <= prio) {
int tnr = _current_nr;
int tprio = cprio;
byte *tdata = _current_data;
chainSound(nr, data);
nr = tnr;
prio = tprio;
data = tdata;
restartable = data ? *(data + _header_len + 1) : 0;
}
if (!_current_nr) {
nr = 0;
_next_nr = 0;
_next_data = 0;
}
if (nr != _current_nr
&& restartable
&& (!_next_nr
|| nprio <= prio)) {
_next_nr = nr;
_next_data = data;
}
}
}
void Player_V2CMS::loadMidiData(byte *data, int sound) {
memset(_midiChannelUse, 0, sizeof(_midiChannelUse));
memset(_midiChannel, 0, sizeof(_midiChannel));
_tempo = data[7];
_looping = data[8];
byte channels = data[14];
byte curChannel = 0;
byte *voice2 = data + 23;
for (; channels != 0; ++curChannel, --channels, voice2 += 16) {
if (*(data + 15 + curChannel)) {
byte channel = *(data + 15 + curChannel) - 1;
_midiChannelUse[channel] = 1;
Voice *voiceDef = &_cmsVoicesBase[channel];
byte attackDecay = voice2[10];
voiceDef->attack = _attackRate[attackDecay >> 4];
voiceDef->decay = _decayRate[attackDecay & 0x0F];
byte sustainRelease = voice2[11];
voiceDef->sustain = _sustainRate[sustainRelease >> 4];
voiceDef->release = _releaseRate[sustainRelease & 0x0F];
if (voice2[3] & 0x40) {
voiceDef->vibrato = 0x0301;
if (voice2[13] & 0x40) {
voiceDef->vibrato = 0x0601;
}
} else {
voiceDef->vibrato = 0;
}
if (voice2[8] & 0x80) {
voiceDef->vibrato2 = 0x0506;
if (voice2[13] & 0x80) {
voiceDef->vibrato2 = 0x050C;
}
} else {
voiceDef->vibrato2 = 0;
}
if ((voice2[8] & 0x0F) > 1) {
voiceDef->octadd = 0x01;
} else {
voiceDef->octadd = 0x00;
}
}
}
for (int i = 0; i < 8; ++i) {
_cmsVoices[i].chanNumber = 0xFF;
_cmsVoices[i].curVolume = 0;
_cmsVoices[i].nextVoice = 0;
}
_midiDelay = 0;
memset(_cmsChips, 0, sizeof(MusicChip)*2);
_midiData = data + 151;
_midiSongBegin = _midiData + data[9];
_loadedMidiSong = sound;
}
int Player_V2CMS::getSoundStatus(int nr) const {
return _current_nr == nr || _next_nr == nr || _loadedMidiSong == nr;
}
void Player_V2CMS::processMidiData() {
byte *currentData = _midiData;
byte command = 0x00;
int16 temp = 0;
++_musicTimerTicks;
if (_musicTimerTicks > 60) {
_musicTimerTicks = 0;
++_musicTimer;
}
if (!_midiDelay) {
while (true) {
if ((command = *currentData++) == 0xFF) {
if ((command = *currentData++) == 0x2F) {
if (_looping == 0) {
currentData = _midiData = _midiSongBegin;
continue;
}
_midiData = _midiSongBegin = 0;
_midiDelay = 0;
_loadedMidiSong = 0;
offAllChannels();
return;
} else {
if (command == 0x58) {
currentData += 6;
}
}
} else {
_lastMidiCommand = command;
if (command < 0x90) {
clearNote(currentData);
} else {
playNote(currentData);
}
}
temp = command = *currentData++;
if (command & 0x80) {
temp = (command & 0x7F) << 8;
command = *currentData++;
temp |= (command << 1);
temp >>= 1;
}
temp >>= 1;
int lastBit = temp & 1;
temp >>= 1;
temp += lastBit;
if (temp)
break;
}
_midiData = currentData;
_midiDelay = temp;
}
--_midiDelay;
if (_midiDelay < 0)
_midiDelay = 0;
return;
}
int Player_V2CMS::readBuffer(int16 *buffer, const int numSamples) {
Common::StackLock lock(_mutex);
uint step = 1;
int len = numSamples / 2;
// maybe this needs a complete rewrite
do {
if (!(_next_tick >> FIXP_SHIFT)) {
if (_midiData) {
--_voiceTimer;
if (!(_voiceTimer & 0x01))
playVoice();
int newTempoSum = _tempo + _tempoSum;
_tempoSum = newTempoSum & 0xFF;
if (newTempoSum > 0xFF)
processMidiData();
} else {
nextTick();
play();
}
_next_tick += _tick_len;
}
step = len;
if (step > (_next_tick >> FIXP_SHIFT))
step = (_next_tick >> FIXP_SHIFT);
_cmsEmu->readBuffer(buffer, step);
buffer += 2 * step;
_next_tick -= step << FIXP_SHIFT;
} while (len -= step);
return numSamples;
}
void Player_V2CMS::playVoice() {
if (_outputTableReady) {
playMusicChips(_cmsChips);
_outputTableReady = 0;
}
_octaveMask = 0xF0;
Voice2 *voice = 0;
for (int i = 0; i < 8; ++i) {
voice = &_cmsVoices[i];
_octaveMask = ~_octaveMask;
if (voice->chanNumber != 0xFF) {
processChannel(voice);
} else {
if (!voice->curVolume) {
*(voice->amplitudeOutput) = 0;
}
int volume = voice->curVolume - voice->releaseRate;
if (volume < 0)
volume = 0;
voice->curVolume = volume;
*(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel;
++_outputTableReady;
}
}
}
void Player_V2CMS::processChannel(Voice2 *channel) {
++_outputTableReady;
switch (channel->nextProcessState) {
case Voice2::kEnvelopeAttack:
processAttack(channel);
break;
case Voice2::kEnvelopeDecay:
processDecay(channel);
break;
case Voice2::kEnvelopeSustain:
processSustain(channel);
break;
case Voice2::kEnvelopeRelease:
processRelease(channel);
break;
}
}
void Player_V2CMS::processRelease(Voice2 *channel) {
int newVolume = channel->curVolume - channel->releaseRate;
if (newVolume < 0)
newVolume = 0;
channel->curVolume = newVolume;
processVibrato(channel);
}
void Player_V2CMS::processAttack(Voice2 *channel) {
int newVolume = channel->curVolume + channel->attackRate;
if (newVolume > channel->maxAmpl) {
channel->curVolume = channel->maxAmpl;
channel->nextProcessState = Voice2::kEnvelopeDecay;
} else {
channel->curVolume = newVolume;
}
processVibrato(channel);
}
void Player_V2CMS::processDecay(Voice2 *channel) {
int newVolume = channel->curVolume - channel->decayRate;
if (newVolume <= channel->sustainRate) {
channel->curVolume = channel->sustainRate;
channel->nextProcessState = Voice2::kEnvelopeSustain;
} else {
channel->curVolume = newVolume;
}
processVibrato(channel);
}
void Player_V2CMS::processSustain(Voice2 *channel) {
if (channel->unkVibratoRate) {
int16 volume = channel->curVolume + channel->unkRate;
if (volume & 0xFF00) {
volume = int8(volume >> 8);
volume = -volume;
}
channel->curVolume = volume;
--channel->unkCount;
if (!channel->unkCount) {
channel->unkRate = -channel->unkRate;
channel->unkCount = (channel->unkVibratoDepth & 0x0F) << 1;
}
}
processVibrato(channel);
}
void Player_V2CMS::processVibrato(Voice2 *channel) {
if (channel->vibratoRate) {
int16 temp = channel->curFreq + channel->curVibratoRate;
channel->curOctave += (temp & 0xFF00) >> 8;
channel->curFreq = temp & 0xFF;
--channel->curVibratoUnk;
if (!channel->curVibratoUnk) {
channel->curVibratoRate = -channel->curVibratoRate;
channel->curVibratoUnk = (channel->vibratoDepth & 0x0F) << 1;
}
}
byte *output = channel->amplitudeOutput;
*output = ((channel->curVolume >> 4) | (channel->curVolume & 0xF0)) & channel->channel;
output = channel->freqOutput;
*output = channel->curFreq;
output = channel->octaveOutput;
*output = (((channel->curOctave << 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output);
}
void Player_V2CMS::offAllChannels() {
for (int cmsPort = 0x220, i = 0; i < 2; cmsPort += 2, ++i) {
for (int off = 1; off <= 10; ++off) {
_cmsEmu->portWrite(cmsPort+1, _cmsInitData[off*2]);
_cmsEmu->portWrite(cmsPort, _cmsInitData[off*2+1]);
}
}
}
Player_V2CMS::Voice2 *Player_V2CMS::getFreeVoice() {
Voice2 *curVoice = 0;
Voice2 *selected = 0;
uint8 volume = 0xFF;
for (int i = 0; i < 8; ++i) {
curVoice = &_cmsVoices[i];
if (curVoice->chanNumber == 0xFF) {
if (!curVoice->curVolume) {
selected = curVoice;
break;
}
if (curVoice->curVolume < volume) {
selected = curVoice;
volume = selected->curVolume;
}
}
}
if (selected) {
selected->chanNumber = _lastMidiCommand & 0x0F;
uint8 channel = selected->chanNumber;
Voice2 *oldChannel = _midiChannel[channel];
_midiChannel[channel] = selected;
selected->nextVoice = oldChannel;
}
return selected;
}
void Player_V2CMS::playNote(byte *&data) {
byte channel = _lastMidiCommand & 0x0F;
if (_midiChannelUse[channel]) {
Voice2 *freeVoice = getFreeVoice();
if (freeVoice) {
Voice *voice = &_cmsVoicesBase[freeVoice->chanNumber];
freeVoice->attackRate = voice->attack;
freeVoice->decayRate = voice->decay;
freeVoice->sustainRate = voice->sustain;
freeVoice->releaseRate = voice->release;
freeVoice->octaveAdd = voice->octadd;
freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato & 0xFF;
freeVoice->vibratoDepth = freeVoice->curVibratoUnk = voice->vibrato >> 8;
freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2 & 0xFF;
freeVoice->unkVibratoDepth = freeVoice->unkCount = voice->vibrato2 >> 8;
freeVoice->maxAmpl = 0xFF;
uint8 rate = freeVoice->attackRate;
uint8 volume = freeVoice->curVolume >> 1;
if (rate < volume)
rate = volume;
rate -= freeVoice->attackRate;
freeVoice->curVolume = rate;
freeVoice->playingNote = *data;
int effectiveNote = freeVoice->playingNote + 3;
if (effectiveNote < 0 || effectiveNote >= ARRAYSIZE(_midiNotes)) {
warning("Player_V2CMS::playNote: Note %d out of bounds", effectiveNote);
effectiveNote = CLIP<int>(effectiveNote, 0, ARRAYSIZE(_midiNotes) - 1);
}
int octave = _midiNotes[effectiveNote].baseOctave + freeVoice->octaveAdd - 3;
if (octave < 0)
octave = 0;
if (octave > 7)
octave = 7;
if (!octave)
++octave;
freeVoice->curOctave = octave;
freeVoice->curFreq = _midiNotes[effectiveNote].frequency;
freeVoice->curVolume = 0;
freeVoice->nextProcessState = Voice2::kEnvelopeAttack;
if (!(_lastMidiCommand & 1))
freeVoice->channel = 0xF0;
else
freeVoice->channel = 0x0F;
}
}
data += 2;
}
Player_V2CMS::Voice2 *Player_V2CMS::getPlayVoice(byte param) {
byte channelNum = _lastMidiCommand & 0x0F;
Voice2 *curVoice = _midiChannel[channelNum];
if (curVoice) {
Voice2 *prevVoice = 0;
while (true) {
if (curVoice->playingNote == param)
break;
prevVoice = curVoice;
curVoice = curVoice->nextVoice;
if (!curVoice)
return 0;
}
if (prevVoice)
prevVoice->nextVoice = curVoice->nextVoice;
else
_midiChannel[channelNum] = curVoice->nextVoice;
}
return curVoice;
}
void Player_V2CMS::clearNote(byte *&data) {
Voice2 *voice = getPlayVoice(*data);
if (voice) {
voice->chanNumber = 0xFF;
voice->nextVoice = 0;
voice->nextProcessState = Voice2::kEnvelopeRelease;
}
data += 2;
}
void Player_V2CMS::play() {
_octaveMask = 0xF0;
channel_data *chan = &_channels[0].d;
byte noiseGen = 3;
for (int i = 1; i <= 4; ++i) {
if (chan->time_left) {
uint16 freq = chan->freq;
if (i == 4) {
if ((freq >> 8) & 0x40) {
noiseGen = freq & 0xFF;
} else {
noiseGen = 3;
_sfxFreq[0] = _sfxFreq[3];
_sfxOctave[0] = (_sfxOctave[0] & 0xF0) | ((_sfxOctave[1] & 0xF0) >> 4);
}
} else {
if (freq == 0) {
freq = 0xFFC0;
}
int cmsOct = 2;
int freqOct = 0x8000;
while (true) {
if (freq >= freqOct) {
break;
}
freqOct >>= 1;
++cmsOct;
if (cmsOct == 8) {
--cmsOct;
freq = 1024;
break;
}
}
byte oct = cmsOct << 4;
oct |= cmsOct;
oct &= _octaveMask;
oct |= (~_octaveMask) & _sfxOctave[(i & 3) >> 1];
_sfxOctave[(i & 3) >> 1] = oct;
freq >>= -(cmsOct - 9);
_sfxFreq[i & 3] = (-(freq - 511)) & 0xFF;
}
_sfxAmpl[i & 3] = _volumeTable[chan->volume >> 12];
} else {
_sfxAmpl[i & 3] = 0;
}
chan = &_channels[i].d;
_octaveMask ^= 0xFF;
}
// with the high nibble of the volumeReg value
// the right channels amplitude is set
// with the low value the left channels amplitude
_cmsEmu->portWrite(0x221, 0);
_cmsEmu->portWrite(0x220, _sfxAmpl[0]);
_cmsEmu->portWrite(0x221, 1);
_cmsEmu->portWrite(0x220, _sfxAmpl[1]);
_cmsEmu->portWrite(0x221, 2);
_cmsEmu->portWrite(0x220, _sfxAmpl[2]);
_cmsEmu->portWrite(0x221, 3);
_cmsEmu->portWrite(0x220, _sfxAmpl[3]);
_cmsEmu->portWrite(0x221, 8);
_cmsEmu->portWrite(0x220, _sfxFreq[0]);
_cmsEmu->portWrite(0x221, 9);
_cmsEmu->portWrite(0x220, _sfxFreq[1]);
_cmsEmu->portWrite(0x221, 10);
_cmsEmu->portWrite(0x220, _sfxFreq[2]);
_cmsEmu->portWrite(0x221, 11);
_cmsEmu->portWrite(0x220, _sfxFreq[3]);
_cmsEmu->portWrite(0x221, 0x10);
_cmsEmu->portWrite(0x220, _sfxOctave[0]);
_cmsEmu->portWrite(0x221, 0x11);
_cmsEmu->portWrite(0x220, _sfxOctave[1]);
_cmsEmu->portWrite(0x221, 0x14);
_cmsEmu->portWrite(0x220, 0x3E);
_cmsEmu->portWrite(0x221, 0x15);
_cmsEmu->portWrite(0x220, 0x01);
_cmsEmu->portWrite(0x221, 0x16);
_cmsEmu->portWrite(0x220, noiseGen);
}
void Player_V2CMS::playMusicChips(const MusicChip *table) {
int cmsPort = 0x21E;
do {
cmsPort += 2;
_cmsEmu->portWrite(cmsPort+1, 0);
_cmsEmu->portWrite(cmsPort, table->ampl[0]);
_cmsEmu->portWrite(cmsPort+1, 1);
_cmsEmu->portWrite(cmsPort, table->ampl[1]);
_cmsEmu->portWrite(cmsPort+1, 2);
_cmsEmu->portWrite(cmsPort, table->ampl[2]);
_cmsEmu->portWrite(cmsPort+1, 3);
_cmsEmu->portWrite(cmsPort, table->ampl[3]);
_cmsEmu->portWrite(cmsPort+1, 8);
_cmsEmu->portWrite(cmsPort, table->freq[0]);
_cmsEmu->portWrite(cmsPort+1, 9);
_cmsEmu->portWrite(cmsPort, table->freq[1]);
_cmsEmu->portWrite(cmsPort+1, 10);
_cmsEmu->portWrite(cmsPort, table->freq[2]);
_cmsEmu->portWrite(cmsPort+1, 11);
_cmsEmu->portWrite(cmsPort, table->freq[3]);
_cmsEmu->portWrite(cmsPort+1, 0x10);
_cmsEmu->portWrite(cmsPort, table->octave[0]);
_cmsEmu->portWrite(cmsPort+1, 0x11);
_cmsEmu->portWrite(cmsPort, table->octave[1]);
_cmsEmu->portWrite(cmsPort+1, 0x14);
_cmsEmu->portWrite(cmsPort, 0x3F);
_cmsEmu->portWrite(cmsPort+1, 0x15);
_cmsEmu->portWrite(cmsPort, 0x00);
++table;
} while ((cmsPort & 2) == 0);
}
const Player_V2CMS::MidiNote Player_V2CMS::_midiNotes[132] = {
{ 3, 0 }, { 31, 0 }, { 58, 0 }, { 83, 0 },
{ 107, 0 }, { 130, 0 }, { 151, 0 }, { 172, 0 },
{ 191, 0 }, { 209, 0 }, { 226, 0 }, { 242, 0 },
{ 3, 1 }, { 31, 1 }, { 58, 1 }, { 83, 1 },
{ 107, 1 }, { 130, 1 }, { 151, 1 }, { 172, 1 },
{ 191, 1 }, { 209, 1 }, { 226, 1 }, { 242, 1 },
{ 3, 2 }, { 31, 2 }, { 58, 2 }, { 83, 2 },
{ 107, 2 }, { 130, 2 }, { 151, 2 }, { 172, 2 },
{ 191, 2 }, { 209, 2 }, { 226, 2 }, { 242, 2 },
{ 3, 3 }, { 31, 3 }, { 58, 3 }, { 83, 3 },
{ 107, 3 }, { 130, 3 }, { 151, 3 }, { 172, 3 },
{ 191, 3 }, { 209, 3 }, { 226, 3 }, { 242, 3 },
{ 3, 4 }, { 31, 4 }, { 58, 4 }, { 83, 4 },
{ 107, 4 }, { 130, 4 }, { 151, 4 }, { 172, 4 },
{ 191, 4 }, { 209, 4 }, { 226, 4 }, { 242, 4 },
{ 3, 5 }, { 31, 5 }, { 58, 5 }, { 83, 5 },
{ 107, 5 }, { 130, 5 }, { 151, 5 }, { 172, 5 },
{ 191, 5 }, { 209, 5 }, { 226, 5 }, { 242, 5 },
{ 3, 6 }, { 31, 6 }, { 58, 6 }, { 83, 6 },
{ 107, 6 }, { 130, 6 }, { 151, 6 }, { 172, 6 },
{ 191, 6 }, { 209, 6 }, { 226, 6 }, { 242, 6 },
{ 3, 7 }, { 31, 7 }, { 58, 7 }, { 83, 7 },
{ 107, 7 }, { 130, 7 }, { 151, 7 }, { 172, 7 },
{ 191, 7 }, { 209, 7 }, { 226, 7 }, { 242, 7 },
{ 3, 8 }, { 31, 8 }, { 58, 8 }, { 83, 8 },
{ 107, 8 }, { 130, 8 }, { 151, 8 }, { 172, 8 },
{ 191, 8 }, { 209, 8 }, { 226, 8 }, { 242, 8 },
{ 3, 9 }, { 31, 9 }, { 58, 9 }, { 83, 9 },
{ 107, 9 }, { 130, 9 }, { 151, 9 }, { 172, 9 },
{ 191, 9 }, { 209, 9 }, { 226, 9 }, { 242, 9 },
{ 3, 10 }, { 31, 10 }, { 58, 10 }, { 83, 10 },
{ 107, 10 }, { 130, 10 }, { 151, 10 }, { 172, 10 },
{ 191, 10 }, { 209, 10 }, { 226, 10 }, { 242, 10 }
};
const byte Player_V2CMS::_attackRate[16] = {
0, 2, 4, 7, 14, 26, 48, 82,
128, 144, 160, 176, 192, 208, 224, 255
};
const byte Player_V2CMS::_decayRate[16] = {
0, 1, 2, 3, 4, 6, 12, 24,
48, 96, 192, 215, 255, 255, 255, 255
};
const byte Player_V2CMS::_sustainRate[16] = {
255, 180, 128, 96, 80, 64, 56, 48,
42, 36, 32, 28, 24, 20, 16, 0
};
const byte Player_V2CMS::_releaseRate[16] = {
0, 1, 2, 4, 6, 9, 14, 22,
36, 56, 80, 100, 120, 140, 160, 255
};
const byte Player_V2CMS::_volumeTable[16] = {
0x00, 0x10, 0x10, 0x11, 0x11, 0x21, 0x22, 0x22,
0x33, 0x44, 0x55, 0x66, 0x88, 0xAA, 0xCC, 0xFF
};
const byte Player_V2CMS::_cmsInitData[26] = {
0x1C, 0x02,
0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01
};
} // End of namespace Scumm