mirror of
https://github.com/libretro/scummvm.git
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258 lines
7.7 KiB
C++
258 lines
7.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/dcgf.h"
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#include "engines/wintermute/Base/PartParticle.h"
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#include "engines/wintermute/Base/PartEmitter.h"
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#include "engines/wintermute/Base/BSprite.h"
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#include "engines/wintermute/Base/BGame.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/PlatformSDL.h"
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#include "common/str.h"
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#include <math.h>
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CPartParticle::CPartParticle(CBGame *inGame) : CBBase(inGame) {
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_pos = Vector2(0.0f, 0.0f);
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_posZ = 0.0f;
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_velocity = Vector2(0.0f, 0.0f);
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_scale = 100.0f;
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_sprite = NULL;
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_creationTime = 0;
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_lifeTime = 0;
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_isDead = true;
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CBPlatform::setRectEmpty(&_border);
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_state = PARTICLE_NORMAL;
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_fadeStart = 0;
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_fadeTime = 0;
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_currentAlpha = 255;
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_alpha1 = _alpha2 = 255;
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_rotation = 0.0f;
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_angVelocity = 0.0f;
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_growthRate = 0.0f;
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_exponentialGrowth = false;
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}
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//////////////////////////////////////////////////////////////////////////
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CPartParticle::~CPartParticle(void) {
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delete _sprite;
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_sprite = NULL;
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CPartParticle::setSprite(const char *filename) {
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if (_sprite && _sprite->_filename && scumm_stricmp(filename, _sprite->_filename) == 0) {
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_sprite->reset();
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return STATUS_OK;
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}
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delete _sprite;
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_sprite = NULL;
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CSysClassRegistry::getInstance()->_disabled = true;
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_sprite = new CBSprite(Game, Game);
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if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) {
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CSysClassRegistry::getInstance()->_disabled = false;
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return STATUS_OK;
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} else {
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delete _sprite;
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_sprite = NULL;
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CSysClassRegistry::getInstance()->_disabled = false;
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return STATUS_FAILED;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CPartParticle::update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
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if (_state == PARTICLE_FADEIN) {
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if (currentTime - _fadeStart >= (uint32)_fadeTime) {
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_state = PARTICLE_NORMAL;
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_currentAlpha = _alpha1;
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} else _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
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return STATUS_OK;
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} else if (_state == PARTICLE_FADEOUT) {
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if (currentTime - _fadeStart >= (uint32)_fadeTime) {
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_isDead = true;
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return STATUS_OK;
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} else _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
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return STATUS_OK;
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} else {
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// time is up
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if (_lifeTime > 0) {
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if (currentTime - _creationTime >= (uint32)_lifeTime) {
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if (emitter->_fadeOutTime > 0)
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fadeOut(currentTime, emitter->_fadeOutTime);
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else
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_isDead = true;
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}
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}
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// particle hit the border
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if (!_isDead && !CBPlatform::isRectEmpty(&_border)) {
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Common::Point p;
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p.x = (int32)_pos.x;
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p.y = (int32)_pos.y;
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if (!CBPlatform::ptInRect(&_border, p))
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fadeOut(currentTime, emitter->_fadeOutTime);
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}
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if (_state != PARTICLE_NORMAL) return STATUS_OK;
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// update alpha
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if (_lifeTime > 0) {
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int age = (int)(currentTime - _creationTime);
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int alphaDelta = (int)(_alpha2 - _alpha1);
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_currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age));
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}
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// update position
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float elapsedTime = (float)timerDelta / 1000.f;
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for (int i = 0; i < emitter->_forces.getSize(); i++) {
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CPartForce *force = emitter->_forces[i];
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switch (force->_type) {
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case CPartForce::FORCE_GLOBAL:
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_velocity += force->_direction * elapsedTime;
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break;
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case CPartForce::FORCE_POINT: {
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Vector2 vecDist = force->_pos - _pos;
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float dist = fabs(vecDist.length());
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dist = 100.0f / dist;
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_velocity += force->_direction * dist * elapsedTime;
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}
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break;
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}
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}
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_pos += _velocity * elapsedTime;
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// update rotation
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_rotation += _angVelocity * elapsedTime;
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_rotation = CBUtils::normalizeAngle(_rotation);
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// update scale
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if (_exponentialGrowth)
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_scale += _scale / 100.0f * _growthRate * elapsedTime;
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else
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_scale += _growthRate * elapsedTime;
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if (_scale <= 0.0f)
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_isDead = true;
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return STATUS_OK;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CPartParticle::display(CPartEmitter *emitter) {
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if (!_sprite) return STATUS_FAILED;
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if (_isDead) return STATUS_OK;
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_sprite->GetCurrentFrame();
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return _sprite->display(_pos.x, _pos.y,
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NULL,
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_scale, _scale,
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BYTETORGBA(255, 255, 255, _currentAlpha),
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_rotation,
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emitter->_blendMode);
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CPartParticle::fadeIn(uint32 currentTime, int fadeTime) {
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_currentAlpha = 0;
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_fadeStart = currentTime;
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_fadeTime = fadeTime;
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_state = PARTICLE_FADEIN;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CPartParticle::fadeOut(uint32 currentTime, int fadeTime) {
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//_currentAlpha = 255;
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_fadeStartAlpha = _currentAlpha;
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_fadeStart = currentTime;
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_fadeTime = fadeTime;
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_state = PARTICLE_FADEOUT;
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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ERRORCODE CPartParticle::persist(CBPersistMgr *persistMgr) {
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persistMgr->transfer(TMEMBER(_alpha1));
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persistMgr->transfer(TMEMBER(_alpha2));
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persistMgr->transfer(TMEMBER(_border));
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persistMgr->transfer(TMEMBER(_pos));
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persistMgr->transfer(TMEMBER(_posZ));
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persistMgr->transfer(TMEMBER(_velocity));
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persistMgr->transfer(TMEMBER(_scale));
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persistMgr->transfer(TMEMBER(_creationTime));
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persistMgr->transfer(TMEMBER(_lifeTime));
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persistMgr->transfer(TMEMBER(_isDead));
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persistMgr->transfer(TMEMBER_INT(_state));
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persistMgr->transfer(TMEMBER(_fadeStart));
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persistMgr->transfer(TMEMBER(_fadeTime));
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persistMgr->transfer(TMEMBER(_currentAlpha));
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persistMgr->transfer(TMEMBER(_angVelocity));
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persistMgr->transfer(TMEMBER(_rotation));
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persistMgr->transfer(TMEMBER(_growthRate));
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persistMgr->transfer(TMEMBER(_exponentialGrowth));
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persistMgr->transfer(TMEMBER(_fadeStartAlpha));
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if (persistMgr->_saving) {
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persistMgr->transfer(TMEMBER(_sprite->_filename));
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} else {
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char *filename;
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persistMgr->transfer(TMEMBER(filename));
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CSysClassRegistry::getInstance()->_disabled = true;
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setSprite(filename);
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CSysClassRegistry::getInstance()->_disabled = false;
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delete[] filename;
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filename = NULL;
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}
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return STATUS_OK;
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}
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} // end of namespace WinterMute
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