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77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SAVEGAME_H
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#define SAVEGAME_H
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#ifdef __SYMBIAN32__
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#include <zlib\zlib.h>
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#else
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#include <zlib.h>
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#endif
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#include "common/debug.h"
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#include "engine/lua.h"
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namespace Common {
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class SaveFileManager;
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class InSaveFile;
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class OutSaveFile;
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}
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extern Common::SaveFileManager *g_saveFileMan;
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class SaveGame {
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public:
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SaveGame(const char *filename, bool saving);
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~SaveGame();
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uint32 beginSection(uint32 sectionTag);
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void endSection();
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uint32 getBufferPos();
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void read(void *data, int size);
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void write(const void *data, int size);
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uint32 readLEUint32();
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int32 readLESint32();
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bool readLEBool();
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byte readByte();
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void writeLEUint32(uint32 data);
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void writeLESint32(int32 data);
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void writeLEBool(bool data);
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void writeByte(byte data);
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protected:
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bool _saving;
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Common::InSaveFile *_inSaveFile;
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Common::OutSaveFile *_outSaveFile;
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uint32 _currentSection;
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uint32 _sectionSize;
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uint32 _sectionPtr;
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byte *_sectionBuffer;
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};
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#endif
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