scummvm/engines/avalanche/sequence.h

81 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* SEQUENCE The sequencer. */
#ifndef AVALANCHE_SEQUENCE_H
#define AVALANCHE_SEQUENCE_H
namespace Avalanche {
class AvalancheEngine;
class Sequence {
private:
static const int16 kNowFlip = 177;
static const int16 kSeqLength = 10;
byte _seq[kSeqLength];
Room _flipToWhere;
byte _flipToPed;
AvalancheEngine *_vm;
void shoveLeft(); // This is called by Timer when it's time to do another frame. It shifts everything to the left.
void init(byte what);
void add(byte what);
void switchRoom(Room where, byte ped);
void startTimer();
void startTimerImmobilized();
public:
Sequence(AvalancheEngine *vm);
void synchronize(Common::Serializer &sz);
void resetVariables();
void callSequencer();
void startCupboardSeq();
void startMusicRoomSeq();
void startMusicRoomSeq2(Room whither, byte ped);
void startGardenSeq();
void startGeidaLuteSeq();
void startWinSeq();
void startNaughtyDukeSeq();
void startLustiesSeq2(Room whither, byte ped);
void startLustiesSeq3(Room whither, byte ped);
void startHallSeq(Room whither, byte ped);
void startCardiffSeq(Room whither, byte ped);
void startOutsideSeq(Room whither, byte ped);
void startDuckSeq();
void startCardiffSeq2();
void startDummySeq(Room whither, byte ped);
};
} // End of namespace Avalanche.
#endif // AVALANCHE_SEQUENCE_H