scummvm/dists/msvc8/gob.vcproj
Paweł Kołodziejski 0a5e9f24f5 update
svn-id: r18003
2005-05-09 17:15:54 +00:00

333 lines
5.8 KiB
XML

<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="gob"
ProjectGUID="{976D947A-A45F-4437-991E-412F695C64C7}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="gob_Debug"
IntermediateDirectory="gob_Debug"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="0"
AdditionalIncludeDirectories="../../;../../common"
PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
MinimalRebuild="TRUE"
ExceptionHandling="1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="TRUE"
SuppressStartupBanner="FALSE"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/gob.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="gob_Release"
IntermediateDirectory="gob_Release"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702 /wd4996"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="../../;../../common"
PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
StringPooling="TRUE"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
WarnAsError="TRUE"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/gob.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="..\..\gob\anim.cpp"
>
</File>
<File
RelativePath="..\..\gob\anim.h"
>
</File>
<File
RelativePath="..\..\gob\cdrom.cpp"
>
</File>
<File
RelativePath="..\..\gob\cdrom.h"
>
</File>
<File
RelativePath="..\..\gob\dataio.cpp"
>
</File>
<File
RelativePath="..\..\gob\dataio.h"
>
</File>
<File
RelativePath="..\..\gob\draw.cpp"
>
</File>
<File
RelativePath="..\..\gob\draw.h"
>
</File>
<File
RelativePath="..\..\gob\driver_vga.cpp"
>
</File>
<File
RelativePath="..\..\gob\driver_vga.h"
>
</File>
<File
RelativePath="..\..\gob\game.cpp"
>
</File>
<File
RelativePath="..\..\gob\game.h"
>
</File>
<File
RelativePath="..\..\gob\global.cpp"
>
</File>
<File
RelativePath="..\..\gob\global.h"
>
</File>
<File
RelativePath="..\..\gob\gob.cpp"
>
</File>
<File
RelativePath="..\..\gob\gob.h"
>
</File>
<File
RelativePath="..\..\gob\goblin.cpp"
>
</File>
<File
RelativePath="..\..\gob\goblin.h"
>
</File>
<File
RelativePath="..\..\gob\init.cpp"
>
</File>
<File
RelativePath="..\..\gob\init.h"
>
</File>
<File
RelativePath="..\..\gob\inter.cpp"
>
</File>
<File
RelativePath="..\..\gob\inter.h"
>
</File>
<File
RelativePath="..\..\gob\map.cpp"
>
</File>
<File
RelativePath="..\..\gob\map.h"
>
</File>
<File
RelativePath="..\..\gob\mult.cpp"
>
</File>
<File
RelativePath="..\..\gob\mult.h"
>
</File>
<File
RelativePath="..\..\gob\pack.cpp"
>
</File>
<File
RelativePath="..\..\gob\pack.h"
>
</File>
<File
RelativePath="..\..\gob\palanim.cpp"
>
</File>
<File
RelativePath="..\..\gob\palanim.h"
>
</File>
<File
RelativePath="..\..\gob\parse.cpp"
>
</File>
<File
RelativePath="..\..\gob\parse.h"
>
</File>
<File
RelativePath="..\..\gob\scenery.cpp"
>
</File>
<File
RelativePath="..\..\gob\scenery.h"
>
</File>
<File
RelativePath="..\..\gob\sound.cpp"
>
</File>
<File
RelativePath="..\..\gob\sound.h"
>
</File>
<File
RelativePath="..\..\gob\timer.cpp"
>
</File>
<File
RelativePath="..\..\gob\timer.h"
>
</File>
<File
RelativePath="..\..\gob\util.cpp"
>
</File>
<File
RelativePath="..\..\gob\util.h"
>
</File>
<File
RelativePath="..\..\gob\video.cpp"
>
</File>
<File
RelativePath="..\..\gob\video.h"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>