mirror of
https://github.com/libretro/scummvm.git
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153 lines
4.4 KiB
C++
153 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/hashmap.h"
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#include "common/file.h"
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#include "common/str.h"
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#ifndef COMPOSER_RESOURCE_H
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#define COMPOSER_RESOURCE_H
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namespace Composer {
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struct Animation;
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#define ID_LBRC MKTAG('L','B','R','C') // Main FourCC
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#define ID_ACEL MKTAG('A','C','E','L') // Keyboard Accelerator (v1)
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#define ID_AMBI MKTAG('A','M','B','I') // Ambient (v1 sprite button)
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#define ID_ANIM MKTAG('A','N','I','M') // Animation
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#define ID_BMAP MKTAG('B','M','A','P') // Bitmap
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#define ID_BUTN MKTAG('B','U','T','N') // Button
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#define ID_CTBL MKTAG('C','T','B','L') // Color Table
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#define ID_EVNT MKTAG('E','V','N','T') // Event
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#define ID_PIPE MKTAG('P','I','P','E') // Pipe
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#define ID_RAND MKTAG('R','A','N','D') // Random Object
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#define ID_SCRP MKTAG('S','C','R','P') // Script
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#define ID_VARI MKTAG('V','A','R','I') // Variables
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#define ID_WAVE MKTAG('W','A','V','E') // Wave
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#define ID_FRME MKTAG('F','R','M','E') // Frame
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class Archive {
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public:
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Archive();
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virtual ~Archive();
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bool openFile(const Common::String &fileName);
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virtual bool openStream(Common::SeekableReadStream *stream) = 0;
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void close();
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bool isOpen() const { return _stream != 0; }
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bool hasResource(uint32 tag, uint16 id) const;
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bool hasResource(uint32 tag, const Common::String &resName) const;
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Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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uint32 getResourceFlags(uint32 tag, uint16 id) const;
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uint32 getOffset(uint32 tag, uint16 id) const;
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uint16 findResourceID(uint32 tag, const Common::String &resName) const;
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Common::String getName(uint32 tag, uint16 id) const;
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Common::Array<uint32> getResourceTypeList() const;
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Common::Array<uint16> getResourceIDList(uint32 type) const;
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protected:
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Common::SeekableReadStream *_stream;
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struct Resource {
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uint32 offset;
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uint32 size;
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Common::String name;
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uint32 flags;
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};
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typedef Common::HashMap<uint16, Resource> ResourceMap;
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typedef Common::HashMap<uint32, ResourceMap> TypeMap;
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TypeMap _types;
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};
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class ComposerArchive : public Archive {
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public:
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ComposerArchive() : Archive() {}
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~ComposerArchive() {}
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bool openStream(Common::SeekableReadStream *stream);
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};
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struct PipeResourceEntry {
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uint32 size;
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uint32 offset;
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};
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struct PipeResource {
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Common::Array<PipeResourceEntry> entries;
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};
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class Pipe {
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public:
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Pipe(Common::SeekableReadStream *stream, uint16 id);
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virtual ~Pipe();
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virtual void nextFrame();
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Animation *_anim;
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bool hasResource(uint32 tag, uint16 id) const;
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Common::SeekableReadStream *getResource(uint32 tag, uint16 id, bool buffering);
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virtual const Common::Array<uint16> *getScripts() { return NULL; }
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uint16 getPipeId() const { return _pipeId; }
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virtual uint32 getOffset() const { return _offset; }
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virtual void setOffset(uint32 offset) { while (_offset < offset) nextFrame(); }
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typedef Common::HashMap<uint32, Common::List<uint16> > DelMap;
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DelMap _bufferedResources;
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protected:
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Common::SeekableReadStream *_stream;
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typedef Common::HashMap<uint16, PipeResource> ResourceMap;
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typedef Common::HashMap<uint32, ResourceMap> TypeMap;
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TypeMap _types;
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uint16 _pipeId;
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uint32 _offset;
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};
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class OldPipe : public Pipe {
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public:
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OldPipe(Common::SeekableReadStream *stream, uint16 pipeId);
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void nextFrame();
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const Common::Array<uint16> *getScripts() { return &_scripts; }
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uint32 getOffset() const { return _currFrame; }
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void setOffset(uint32 offset) { while (_currFrame < offset) nextFrame(); }
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protected:
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uint32 _currFrame, _numFrames;
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Common::Array<uint16> _scripts;
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};
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} // End of namespace Composer
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#endif
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