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https://github.com/libretro/scummvm.git
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142 lines
6.5 KiB
C++
142 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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-* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_MENUS_H
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#define DM_MENUS_H
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#include "dm/dm.h"
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#include "dm/champion.h"
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#include "dm/dungeonman.h"
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namespace DM {
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enum Damage {
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kDMDamageCantReach = -1, // @ CM1_DAMAGE_CANT_REACH
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kDMDamageNoAmmunition = -2 // @ CM2_DAMAGE_NO_AMMUNITION
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};
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enum SpellArea {
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kDMSpellAreaAvailableSymbols = 2, // @ C2_SPELL_AREA_AVAILABLE_SYMBOLS
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kDMSpellAreaChampionSymbols = 3 // @ C3_SPELL_AREA_CHAMPION_SYMBOLS
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};
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enum ActionMask {
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kDMActionMaskRequiresCharge = 0x0080, // @ MASK0x0080_ACTION_REQUIRES_CHARGE
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kDMActionMaskHitNonMaterialCreatures = 0x8000 // @ MASK0x8000_HIT_NON_MATERIAL_CREATURES
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};
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class ActionList {
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public:
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byte _minimumSkillLevel[3]; /* Bit 7: requires charge, Bit 6-0: minimum skill level. */
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ChampionAction _actionIndices[3];
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ActionList() { resetToZero(); }
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void resetToZero() {
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for (uint16 i = 0; i < 3; ++i) {
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_minimumSkillLevel[i] = 0;
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_actionIndices[i] = (ChampionAction)0;
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}
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}
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}; // @ ACTION_LIST
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class ActionSet {
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public:
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byte _actionIndices[3]; /* 1 byte of padding inserted by compiler on Atari ST, not on Amiga */
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byte _actionProperties[2]; /* Bit 7: requires charge, Bit 6-0: minimum skill level */
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ActionSet(byte a1, byte a2, byte a3, byte b1, byte b2) {
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_actionIndices[0] = a1;
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_actionIndices[1] = a2;
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_actionIndices[2] = a3;
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_actionProperties[0] = b1;
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_actionProperties[1] = b2;
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}
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}; // @ ACTION_SET
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class MenuMan {
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DMEngine *_vm;
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public:
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explicit MenuMan(DMEngine *vm);
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~MenuMan();
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bool _refreshActionArea; // @ G0508_B_RefreshActionArea
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bool _actionAreaContainsIcons; // @ G0509_B_ActionAreaContainsIcons
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int16 _actionDamage; // @ G0513_i_ActionDamage
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ActionList _actionList; // @ G0713_s_ActionList
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byte *_bitmapSpellAreaLine; // @ K0072_puc_Bitmap_SpellAreaLine
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byte *_bitmapSpellAreaLines; // @ K0073_puc_Bitmap_SpellAreaLines
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Thing _actionTargetGroupThing; // @ G0517_T_ActionTargetGroupThing
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uint16 _actionCount; // @ G0507_ui_ActionCount
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void clearActingChampion(); // @ F0388_MENUS_ClearActingChampion
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void drawActionIcon(ChampionIndex championIndex); // @ F0386_MENUS_DrawActionIcon
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void drawMovementArrows(); // @ F0395_MENUS_DrawMovementArrows
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void drawDisabledMenu(); // @ F0456_START_DrawDisabledMenus
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void refreshActionAreaAndSetChampDirMaxDamageReceived(); // @ F0390_MENUS_RefreshActionAreaAndSetChampionDirectionMaximumDamageReceived
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void drawActionArea(); // @ F0387_MENUS_DrawActionArea
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const char *getActionName(ChampionAction actionIndex); // @ F0384_MENUS_GetActionName
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void drawSpellAreaControls(ChampionIndex champIndex); // @ F0393_MENUS_DrawSpellAreaControls
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void buildSpellAreaLine(int16 spellAreaBitmapLine);// @ F0392_MENUS_BuildSpellAreaLine
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void setMagicCasterAndDrawSpellArea(ChampionIndex champIndex); // @ F0394_MENUS_SetMagicCasterAndDrawSpellArea
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void drawEnabledMenus(); // @ F0457_START_DrawEnabledMenus_CPSF
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int16 getClickOnSpellCastResult(); // @ F0408_MENUS_GetClickOnSpellCastResult
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int16 getChampionSpellCastResult(uint16 champIndex); // @ F0412_MENUS_GetChampionSpellCastResult
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Spell *getSpellFromSymbols(byte *symbols); // @ F0409_MENUS_GetSpellFromSymbols
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void menusPrintSpellFailureMessage(Champion *champ, uint16 failureType, uint16 skillIndex); // @ F0410_MENUS_PrintSpellFailureMessage
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Potion *getEmptyFlaskInHand(Champion *champ, Thing *potionThing); // @ F0411_MENUS_GetEmptyFlaskInHand
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void createEvent70_light(int16 lightPower, int16 ticks); // @ F0404_MENUS_CreateEvent70_Light
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bool isPartySpellOrFireShieldSuccessful(Champion *champ, bool spellShield, uint16 ticks, bool useMana); // @ F0403_MENUS_IsPartySpellOrFireShieldSuccessful
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void drawAvailableSymbols(uint16 symbolStep); // @ F0397_MENUS_DrawAvailableSymbols
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void drawChampionSymbols(Champion *champ); // @ F0398_MENUS_DrawChampionSymbols
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void addChampionSymbol(int16 symbolIndex); // @ F0399_MENUS_AddChampionSymbol
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void deleteChampionSymbol(); // @ F0400_MENUS_DeleteChampionSymbol
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bool didClickTriggerAction(int16 actionListIndex); // @ F0391_MENUS_DidClickTriggerAction
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bool isActionPerformed(uint16 champIndex, int16 actionIndex); // @ F0407_MENUS_IsActionPerformed
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void setChampionDirectionToPartyDirection(Champion *champ); // @ F0406_MENUS_SetChampionDirectionToPartyDirection
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void decrementCharges(Champion *champ); // @ F0405_MENUS_DecrementCharges
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bool isMeleeActionPerformed(int16 champIndex, Champion *champ, int16 actionIndex, int16 targetMapX,
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int16 targetMapY, int16 skillIndex); // @ F0402_MENUS_IsMeleeActionPerformed
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bool isGroupFrightenedByAction(int16 champIndex, uint16 actionIndex, int16 mapX, int16 mapY); // @ F0401_MENUS_IsGroupFrightenedByAction
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void printMessageAfterReplacements(const char *str); // @ F0381_MENUS_PrintMessageAfterReplacements
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void processCommands116To119_setActingChampion(uint16 champIndex); // @ F0389_MENUS_ProcessCommands116To119_SetActingChampion
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void setActionList(ActionSet *actionSet); // @ F0383_MENUS_SetActionList
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int16 getActionObjectChargeCount(); // @ F0382_MENUS_GetActionObjectChargeCount
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void drawActionDamage(int16 damage); // @ F0385_MENUS_DrawActionDamage
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Box _boxActionArea3ActionMenu; // @ G0499_s_Graphic560_Box_ActionArea3ActionsMenu
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Box _boxActionArea2ActionMenu; // @ G0500_s_Graphic560_Box_ActionArea2ActionsMenu
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Box _boxActionArea1ActionMenu; // @ G0501_s_Graphic560_Box_ActionArea1ActionMenu
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Box _boxActionArea; // @ G0001_s_Graphic562_Box_ActionArea
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Box _boxSpellArea;
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unsigned char _actionSkillIndex[44]; // @ G0496_auc_Graphic560_ActionSkillIndex
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unsigned char _actionDisabledTicks[44];
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void initConstants();
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};
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}
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#endif // DM_MENUS_H
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