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These are flagged by GCC if -Wswitch-default is enabled.
281 lines
11 KiB
C++
281 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm/objectman.h"
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#include "dm/dungeonman.h"
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#include "dm/text.h"
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namespace DM {
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void ObjectMan::initConstants() {
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int16 iconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
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int16 iconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
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0, /* First icon index in graphic #42 */
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32, /* First icon index in graphic #43 */
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64, /* First icon index in graphic #44 */
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96, /* First icon index in graphic #45 */
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128, /* First icon index in graphic #46 */
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160, /* First icon index in graphic #47 */
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192 /* First icon index in graphic #48 */
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};
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/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
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_slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */
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_slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */
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_slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */
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_slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */
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_slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */
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_slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */
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_slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */
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_slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */
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_slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */
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_slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */
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_slotBoxes[10] = SlotBox(34, 26, 0); /* Head */
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_slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */
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_slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */
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_slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */
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_slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */
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_slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */
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_slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */
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_slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */
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_slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */
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_slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */
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_slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */
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_slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */
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_slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */
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_slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */
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_slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */
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_slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */
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_slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */
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_slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */
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_slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */
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_slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */
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_slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */
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_slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */
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_slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */
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_slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */
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_slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */
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_slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */
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_slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */
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_slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */
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_slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */
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_slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */
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_slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */
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_slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */
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_slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */
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_slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */
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_slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */
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_slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */
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for (int i = 0; i < 7; i++) {
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_iconGraphicHeight[i] = iconGraphicHeight[i];
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_iconGraphicFirstIndex[i] = iconGraphicFirstIndex[i];
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}
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}
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ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {
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for (uint16 i = 0; i < kDMObjectNameCount; ++i)
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_objectNames[i] = nullptr;
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_objectIconForMousePointer = nullptr;
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initConstants();
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}
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ObjectMan::~ObjectMan() {
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delete[] _objectIconForMousePointer;
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delete[] _objectNames[0];
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}
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void ObjectMan::loadObjectNames() {
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DisplayMan &dispMan = *_vm->_displayMan;
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_objectIconForMousePointer = new byte[16 * 16];
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char *objectNames = new char[dispMan.getCompressedDataSize(kDMObjectNamesGraphicIndice) + kDMObjectNameCount];
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Common::MemoryReadStream stream = dispMan.getCompressedData(kDMObjectNamesGraphicIndice);
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for (uint16 objNameIndex = 0; objNameIndex < kDMObjectNameCount; ++objNameIndex) {
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_objectNames[objNameIndex] = objectNames;
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byte tmpByte;
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for (tmpByte = stream.readByte(); !(tmpByte & 0x80); tmpByte = stream.readByte()) // last char of object name has 7th bit on
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*objectNames++ = tmpByte; // write while not last char
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*objectNames++ = tmpByte & 0x7F; // write without the 7th bit
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*objectNames++ = '\0'; // terminate string
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}
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}
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IconIndice ObjectMan::getObjectType(Thing thing) {
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if (thing == _vm->_thingNone)
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return kDMIconIndiceNone;
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int16 objectInfoIndex = _vm->_dungeonMan->getObjectInfoIndex(thing);
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if (objectInfoIndex != -1)
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objectInfoIndex = _vm->_dungeonMan->_objectInfos[objectInfoIndex]._type;
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return (IconIndice)objectInfoIndex;
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}
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IconIndice ObjectMan::getIconIndex(Thing thing) {
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static byte chargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType
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int16 iconIndex = getObjectType(thing);
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if (iconIndex != kDMIconIndiceNone) {
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if (((iconIndex < kDMIconIndiceWeaponDagger) && (iconIndex >= kDMIconIndiceJunkCompassNorth)) ||
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((iconIndex >= kDMIconIndicePotionMaPotionMonPotion) && (iconIndex <= kDMIconIndicePotionWaterFlask)) ||
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(iconIndex == kDMIconIndicePotionEmptyFlask)) {
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Junk *junkThing = (Junk*)_vm->_dungeonMan->getThingData(thing);
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switch (iconIndex) {
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case kDMIconIndiceJunkCompassNorth:
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iconIndex += _vm->_dungeonMan->_partyDir;
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break;
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case kDMIconIndiceWeaponTorchUnlit:
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if (((Weapon*)junkThing)->isLit())
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iconIndex += chargeCountToTorchType[((Weapon*)junkThing)->getChargeCount()];
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break;
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case kDMIconIndiceScrollOpen:
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if (((Scroll*)junkThing)->getClosed())
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iconIndex++;
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break;
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case kDMIconIndiceJunkWater:
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case kDMIconIndiceJunkIllumuletUnequipped:
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case kDMIconIndiceJunkJewelSymalUnequipped:
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if (junkThing->getChargeCount())
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iconIndex++;
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break;
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case kDMIconIndiceWeaponBoltBladeStormEmpty:
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case kDMIconIndiceWeaponFlamittEmpty:
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case kDMIconIndiceWeaponStormringEmpty:
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case kDMIconIndiceWeaponFuryRaBladeEmpty:
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case kDMIconIndiceWeaponEyeOfTimeEmpty:
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case kDMIconIndiceWeaponStaffOfClawsEmpty:
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if (((Weapon*)junkThing)->getChargeCount())
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iconIndex++;
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break;
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default:
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break;
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}
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}
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}
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return (IconIndice)iconIndex;
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}
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void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
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uint16 counter;
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for (counter = 0; counter < 7; counter++) {
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if (_iconGraphicFirstIndex[counter] > iconIndex)
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break;
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}
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--counter;
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byte *iconBitmap = _vm->_displayMan->getNativeBitmapOrGraphic(kDMGraphicIdxObjectIcons000To031 + counter);
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iconIndex -= _iconGraphicFirstIndex[counter];
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_vm->_displayMan->_useByteBoxCoordinates = true;
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Box blitBox(0, 15, 0, 15);
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_vm->_displayMan->blitToBitmap(iconBitmap, destBitmap, blitBox, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, 128, 8, kDMColorNoTransparency, _iconGraphicHeight[counter], 16);
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}
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void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
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SlotBox *slotBox = &_slotBoxes[slotBoxIndex];
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slotBox->_iconIndex = iconIndex;
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if (slotBox->_iconIndex == kDMIconIndiceNone)
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return;
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Box blitBox;
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blitBox._rect.left = slotBox->_x;
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blitBox._rect.right = blitBox._rect.left + 15;
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blitBox._rect.top = slotBox->_y;
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blitBox._rect.bottom = blitBox._rect.top + 15;
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uint16 iconGraphicIndex;
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for (iconGraphicIndex = 0; iconGraphicIndex < 7; iconGraphicIndex++) {
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if (_iconGraphicFirstIndex[iconGraphicIndex] > iconIndex)
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break;
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}
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iconGraphicIndex--;
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byte *iconBitmap = _vm->_displayMan->getNativeBitmapOrGraphic(iconGraphicIndex + kDMGraphicIdxObjectIcons000To031);
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iconIndex -= _iconGraphicFirstIndex[iconGraphicIndex];
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int16 byteWidth;
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byte* blitDestination;
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int16 destHeight;
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if (slotBoxIndex >= kDMSlotBoxInventoryFirstSlot) {
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blitDestination = _vm->_displayMan->_bitmapViewport;
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byteWidth = k112_byteWidthViewport;
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destHeight = 136;
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} else {
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blitDestination = (unsigned char*)_vm->_displayMan->_bitmapScreen;
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byteWidth = k160_byteWidthScreen;
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destHeight = 200;
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}
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_vm->_displayMan->_useByteBoxCoordinates = false;
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_vm->_displayMan->blitToBitmap(iconBitmap, blitDestination, blitBox, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, k128_byteWidth, byteWidth, kDMColorNoTransparency, _iconGraphicHeight[iconGraphicIndex], destHeight);
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}
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void ObjectMan::drawLeaderObjectName(Thing thing) {
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Common::String objectName;
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int16 iconIndex = getIconIndex(thing);
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if (iconIndex == kDMIconIndiceJunkChampionBones) {
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Junk *junk = (Junk*)_vm->_dungeonMan->getThingData(thing);
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Common::String champBonesName;
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switch (_vm->getGameLanguage()) { // localized
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case Common::FR_FRA:
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// Fix original bug: strcpy was coming after strcat
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champBonesName = Common::String(_objectNames[iconIndex]);
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champBonesName += Common::String(_vm->_championMan->_champions[junk->getChargeCount()]._name);
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break;
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default: // English and German version are the same
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champBonesName = Common::String(_vm->_championMan->_champions[junk->getChargeCount()]._name);
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champBonesName += Common::String(_objectNames[iconIndex]);
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break;
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}
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objectName = champBonesName;
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} else
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objectName = Common::String(_objectNames[iconIndex]);
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_vm->_textMan->printWithTrailingSpaces(_vm->_displayMan->_bitmapScreen, k160_byteWidthScreen, 233, 37, kDMColorCyan, kDMColorBlack, objectName.c_str(), kDMObjectNameMaximumLength, k200_heightScreen);
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}
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IconIndice ObjectMan::getIconIndexInSlotBox(uint16 slotBoxIndex) {
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return (IconIndice)_slotBoxes[slotBoxIndex]._iconIndex;
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}
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void ObjectMan::clearLeaderObjectName() {
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static Box boxLeaderHandObjectName(233, 319, 33, 38); // @ G0028_s_Graphic562_Box_LeaderHandObjectName
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_vm->_displayMan->fillScreenBox(boxLeaderHandObjectName, kDMColorBlack);
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}
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void ObjectMan::drawIconToScreen(int16 iconIndex, int16 posX, int16 posY) {
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static byte iconBitmap[16 * 16];
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Box blitBox(posX, posX + 15, posY, posY + 15);
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extractIconFromBitmap(iconIndex, iconBitmap);
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_vm->_displayMan->blitToScreen(iconBitmap, &blitBox, k8_byteWidth, kDMColorNoTransparency, 16);
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}
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}
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