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4b6cb68784
These are flagged by GCC if -Wswitch-default is enabled.
569 lines
26 KiB
C++
569 lines
26 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#include "dm/projexpl.h"
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#include "dm/dungeonman.h"
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#include "dm/timeline.h"
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#include "dm/group.h"
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#include "dm/objectman.h"
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#include "dm/movesens.h"
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#include "dm/sounds.h"
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namespace DM {
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ProjExpl::ProjExpl(DMEngine *vm) : _vm(vm) {
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_creatureDamageOutcome = 0;
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_secondaryDirToOrFromParty = 0;
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_lastCreatureAttackTime = -200;
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_createLauncherProjectile = false;
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_projectilePoisonAttack = 0;
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_projectileAttackType = 0;
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_lastPartyMovementTime = 0;
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}
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void ProjExpl::createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir, byte kineticEnergy, byte attack, byte stepEnergy) {
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Thing projectileThing = _vm->_dungeonMan->getUnusedThing(kDMThingTypeProjectile);
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if (projectileThing == _vm->_thingNone) /* BUG0_16 If the game cannot create a projectile thing because it has run out of such things (60 maximum) then the object being thrown/shot/launched is orphaned. If the game has run out of projectile things it will try to remove a projectile from elsewhere in the dungeon, except in an area of 11x11 squares centered around the party (to make sure the player cannot actually see the thing disappear on screen) */
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return;
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projectileThing = _vm->thingWithNewCell(projectileThing, cell);
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Projectile *projectilePtr = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
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projectilePtr->_slot = thing;
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projectilePtr->_kineticEnergy = MIN((int16)kineticEnergy, (int16)255);
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projectilePtr->_attack = attack;
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_vm->_dungeonMan->linkThingToList(projectileThing, Thing(0), mapX, mapY); /* Projectiles are added on the square and not 'moved' onto the square. In the case of a projectile launcher sensor, this means that the new projectile traverses the square in front of the launcher without any trouble: there is no impact if it is a wall, the projectile direction is not changed if it is a teleporter. Impacts with creatures and champions are still processed */
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TimelineEvent newEvent;
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newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + 1);
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if (_createLauncherProjectile)
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newEvent._type = kDMEventTypeMoveProjectile; /* Launcher projectiles can impact immediately */
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else
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newEvent._type = kDMEventTypeMoveProjectileIgnoreImpacts; /* Projectiles created by champions or creatures ignore impacts on their first movement */
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newEvent._priority = 0;
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newEvent._Bu._slot = projectileThing.toUint16();
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newEvent._Cu._projectile.setMapX(mapX);
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newEvent._Cu._projectile.setMapY(mapY);
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newEvent._Cu._projectile.setStepEnergy(stepEnergy);
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newEvent._Cu._projectile.setDir(dir);
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projectilePtr->_eventIndex = _vm->_timeline->addEventGetEventIndex(&newEvent);
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}
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bool ProjExpl::hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo, int16 cell, Thing projectileThing) {
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Projectile *projectileThingData = (Projectile *)_vm->_dungeonMan->getThingData(Thing(projectileThing));
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bool removePotion = false;
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int16 potionPower = 0;
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_creatureDamageOutcome = kDMKillOutcomeNoCreaturesInGroup;
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Thing projectileAssociatedThing = projectileThingData->_slot;
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int16 projectileAssociatedThingType = projectileAssociatedThing.getType();
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Potion *potion = nullptr;
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Thing explosionThing = _vm->_thingNone;
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if (projectileAssociatedThingType == kDMThingTypePotion) {
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Group *projectileAssociatedGroup = (Group *)_vm->_dungeonMan->getThingData(projectileAssociatedThing);
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PotionType potionType = ((Potion *)projectileAssociatedGroup)->getType();
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if ((potionType == kDMPotionTypeVen) || (potionType == kDMPotionTypeFulBomb)) {
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explosionThing = (potionType == kDMPotionTypeVen) ? _vm->_thingExplPoisonCloud: _vm->_thingExplFireBall;
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removePotion = true;
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potionPower = ((Potion *)projectileAssociatedGroup)->getPower();
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potion = (Potion *)projectileAssociatedGroup;
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}
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}
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bool createExplosionOnImpact = (projectileAssociatedThingType == kDMThingTypeExplosion) && (projectileAssociatedThing != _vm->_thingExplSlime) && (projectileAssociatedThing != _vm->_thingExplPoisonBolt);
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Thing *curGroupSlot = nullptr;
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int16 projectileMapX;
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int16 projectileMapY;
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int16 projectileTargetMapX = mapXCombo;
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int16 projectileTargetMapY = mapYCombo;
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if (mapXCombo <= 255) {
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projectileMapX = mapXCombo;
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projectileMapY = mapYCombo;
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} else {
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projectileMapX = (mapXCombo >> 8) - 1;
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projectileMapY = (mapYCombo >> 8);
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projectileTargetMapX &= 0x00FF;
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projectileTargetMapY &= 0x00FF;
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}
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int16 championAttack = 0;
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int16 attack = 0;
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int16 championIndex = 0;
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switch (impactType) {
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case kDMElementTypeDoor: {
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byte curSquare = _vm->_dungeonMan->_currMapData[projectileTargetMapX][projectileTargetMapY];
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int16 curDoorState = Square(curSquare).getDoorState();
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Door *curDoor = (Door *)_vm->_dungeonMan->getSquareFirstThingData(projectileTargetMapX, projectileTargetMapY);
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if ((curDoorState != kDMDoorStateDestroyed) && (projectileAssociatedThing == _vm->_thingExplOpenDoor)) {
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if (curDoor->hasButton())
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_vm->_moveSens->addEvent(kDMEventTypeDoor, projectileTargetMapX, projectileTargetMapY, kDMCellNorthWest, kDMSensorEffectToggle, _vm->_gameTime + 1);
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break;
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}
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if ((curDoorState == kDMDoorStateDestroyed) || (curDoorState <= kDMDoorStateOneFourth))
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return false;
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DoorInfo curDoorInfo = _vm->_dungeonMan->_currMapDoorInfo[curDoor->getType()];
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if (getFlag(curDoorInfo._attributes, kDMMaskDoorInfoProjectilesCanPassThrough)) {
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if (projectileAssociatedThingType == kDMThingTypeExplosion) {
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if (projectileAssociatedThing.toUint16() >= _vm->_thingExplHarmNonMaterial.toUint16())
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return false;
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} else {
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int16 associatedThingIndex = _vm->_dungeonMan->getObjectInfoIndex(projectileAssociatedThing);
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uint16 associatedAllowedSlots = _vm->_dungeonMan->_objectInfos[associatedThingIndex].getAllowedSlots();
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int16 iconIndex = _vm->_objectMan->getIconIndex(projectileAssociatedThing);
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if ((projectileThingData->_attack > _vm->getRandomNumber(128))
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&& getFlag(associatedAllowedSlots, kDMMaskPouchPassAndThroughDoors)
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&& ( (projectileAssociatedThingType != kDMThingTypeJunk)
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|| (iconIndex < kDMIconIndiceJunkIronKey)
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|| (iconIndex > kDMIconIndiceJunkMasterKey)
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)) {
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return false;
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}
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}
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}
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attack = getProjectileImpactAttack(projectileThingData, projectileAssociatedThing) + 1;
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_vm->_groupMan->groupIsDoorDestoryedByAttack(projectileTargetMapX, projectileTargetMapY, attack + _vm->getRandomNumber(attack), false, 0);
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}
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break;
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case kDMElementTypeChampion:
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championIndex = _vm->_championMan->getIndexInCell(cell);
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if (championIndex < 0)
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return false;
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championAttack = attack = getProjectileImpactAttack(projectileThingData, projectileAssociatedThing);
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break;
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case kDMElementTypeCreature: {
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Group *curGroup = (Group *)_vm->_dungeonMan->getThingData(_vm->_groupMan->groupGetThing(projectileTargetMapX, projectileTargetMapY));
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uint16 curCreatureIndex = _vm->_groupMan->getCreatureOrdinalInCell(curGroup, cell);
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if (!curCreatureIndex)
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return false;
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curCreatureIndex--;
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CreatureType curCreatureType = curGroup->_type;
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CreatureInfo *curCreatureInfo = &_vm->_dungeonMan->_creatureInfos[curCreatureType];
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if ((projectileAssociatedThing == _vm->_thingExplFireBall) && (curCreatureType == kDMCreatureTypeBlackFlame)) {
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uint16 *curCreatureHealth = &curGroup->_health[curCreatureIndex];
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*curCreatureHealth = MIN(1000, *curCreatureHealth + getProjectileImpactAttack(projectileThingData, projectileAssociatedThing));
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goto T0217044;
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}
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if (getFlag(curCreatureInfo->_attributes, kDMCreatureMaskNonMaterial) && (projectileAssociatedThing != _vm->_thingExplHarmNonMaterial))
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return false;
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attack = (uint16)((unsigned long)getProjectileImpactAttack(projectileThingData, projectileAssociatedThing) << 6) / curCreatureInfo->_defense;
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if (attack) {
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int16 outcome = _vm->_groupMan->groupGetDamageCreatureOutcome(curGroup, curCreatureIndex, projectileTargetMapX, projectileTargetMapY, attack + _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(curCreatureType, _projectilePoisonAttack), true);
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if (outcome != kDMKillOutcomeNoCreaturesInGroup)
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_vm->_groupMan->processEvents29to41(projectileTargetMapX, projectileTargetMapY, kDMEventTypeCreateReactionHitByProjectile, 0);
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_creatureDamageOutcome = outcome;
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if (!createExplosionOnImpact && (outcome == kDMKillOutcomeNoCreaturesInGroup)
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&& (projectileAssociatedThingType == kDMThingTypeWeapon)
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&& getFlag(curCreatureInfo->_attributes, kDMCreatureMaskKeepThrownSharpWeapon)) {
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Weapon *weapon = (Weapon *)_vm->_dungeonMan->getThingData(projectileAssociatedThing);
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WeaponType weaponType = weapon->getType();
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if ((weaponType == kDMWeaponDagger) || (weaponType == kDMWeaponArrow)
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|| (weaponType == kDMWeaponSlayer) || (weaponType == kDMWeaponPoisonDart)
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|| (weaponType == kDMWeaponThrowingStar))
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curGroupSlot = &curGroup->_slot;
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}
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}
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}
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break;
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default:
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break;
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}
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if (championAttack && _projectilePoisonAttack && _vm->getRandomNumber(2)
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&& _vm->_championMan->addPendingDamageAndWounds_getDamage(championIndex, attack, kDMWoundHead | kDMWoundTorso, _projectileAttackType))
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_vm->_championMan->championPoison(championIndex, _projectilePoisonAttack);
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if (createExplosionOnImpact || removePotion) {
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uint16 explosionAttack;
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if (removePotion) {
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projectileAssociatedThing = explosionThing;
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explosionAttack = potionPower;
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} else {
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explosionAttack = projectileThingData->_kineticEnergy;
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}
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if ((projectileAssociatedThing == _vm->_thingExplLightningBolt) && !(explosionAttack >>= 1))
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goto T0217044;
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createExplosion(projectileAssociatedThing, explosionAttack, mapXCombo, mapYCombo, (projectileAssociatedThing == _vm->_thingExplPoisonCloud) ? (uint16)kDMCreatureTypeSingleCenteredCreature : cell);
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} else {
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uint16 soundIndex;
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if ((projectileAssociatedThing).getType() == kDMThingTypeWeapon)
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soundIndex = kDMSoundIndexMetallicThud;
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else if (projectileAssociatedThing == _vm->_thingExplPoisonBolt)
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soundIndex = kDMSoundIndexSpell;
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else
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soundIndex = kDMSoundIndexWoodenThudAttackTrolinAntmanStoneGolem;
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_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
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}
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T0217044:
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if (removePotion) {
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potion->_nextThing = _vm->_thingNone;
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projectileThingData->_slot = explosionThing;
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}
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_vm->_dungeonMan->unlinkThingFromList(projectileThing, Thing(0), projectileMapX, projectileMapY);
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projectileDelete(projectileThing, curGroupSlot, projectileMapX, projectileMapY);
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return true;
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}
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uint16 ProjExpl::getProjectileImpactAttack(Projectile *projectile, Thing thing) {
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_projectilePoisonAttack = 0;
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_projectileAttackType = kDMAttackTypeBlunt;
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uint16 kineticEnergy = projectile->_kineticEnergy;
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ThingType thingType = thing.getType();
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uint16 attack;
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if (thingType != kDMThingTypeExplosion) {
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if (thingType == kDMThingTypeWeapon) {
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WeaponInfo *weaponInfo = _vm->_dungeonMan->getWeaponInfo(thing);
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attack = weaponInfo->_kineticEnergy;
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_projectileAttackType = kDMAttackTypeBlunt;
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} else
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attack = _vm->getRandomNumber(4);
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attack += _vm->_dungeonMan->getObjectWeight(thing) >> 1;
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} else if (thing == _vm->_thingExplSlime) {
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attack = _vm->getRandomNumber(16);
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_projectilePoisonAttack = attack + 10;
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attack += _vm->getRandomNumber(32);
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} else {
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if (thing.toUint16() >= _vm->_thingExplHarmNonMaterial.toUint16()) {
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_projectileAttackType = kDMAttackTypeMagic;
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if (thing == _vm->_thingExplPoisonBolt) {
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_projectilePoisonAttack = kineticEnergy;
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return 1;
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}
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return 0;
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}
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_projectileAttackType = kDMAttackTypeFire;
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attack = _vm->getRandomNumber(16) + _vm->getRandomNumber(16) + 10;
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if (thing == _vm->_thingExplLightningBolt) {
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_projectileAttackType = kDMAttackTypeLightning;
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attack *= 5;
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}
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}
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attack = ((attack + kineticEnergy) >> 4) + 1;
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attack += _vm->getRandomNumber((attack >> 1) + 1) + _vm->getRandomNumber(4);
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attack = MAX(attack >> 1, attack - (32 - (projectile->_attack >> 3)));
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return attack;
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}
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void ProjExpl::createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo, uint16 mapYCombo, uint16 cell) {
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Thing unusedThing = _vm->_dungeonMan->getUnusedThing(kDMThingTypeExplosion);
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if (unusedThing == _vm->_thingNone)
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return;
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Explosion *explosion = &((Explosion *)_vm->_dungeonMan->_thingData[kDMThingTypeExplosion])[(unusedThing).getIndex()];
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int16 projectileTargetMapX;
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int16 projectileTargetMapY;
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uint16 projectileMapX = mapXCombo;
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uint16 projectileMapY = mapYCombo;
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if (mapXCombo <= 255) {
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projectileTargetMapX = mapXCombo;
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projectileTargetMapY = mapYCombo;
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} else {
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projectileTargetMapX = mapXCombo & 0x00FF;
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projectileTargetMapY = mapYCombo & 0x00FF;
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projectileMapX >>= 8;
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projectileMapX--;
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projectileMapY >>= 8;
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}
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if (cell == kDMCreatureTypeSingleCenteredCreature)
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explosion->setCentered(true);
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else {
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explosion->setCentered(false);
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unusedThing = _vm->thingWithNewCell(unusedThing, cell);
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}
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explosion->setType(explThing.toUint16() - _vm->_thingFirstExplosion.toUint16());
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explosion->setAttack(attack);
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if (explThing.toUint16() < _vm->_thingExplHarmNonMaterial.toUint16()) {
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uint16 soundIndex = (attack > 80) ? kDMSoundIndexStrongExplosion : kDMSoundIndexWeakExplosion;
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_vm->_sound->requestPlay(soundIndex, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
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} else if (explThing != _vm->_thingExplSmoke)
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_vm->_sound->requestPlay(kDMSoundIndexSpell, projectileMapX, projectileMapY, kDMSoundModePlayIfPrioritized);
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_vm->_dungeonMan->linkThingToList(unusedThing, Thing(0), projectileMapX, projectileMapY);
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TimelineEvent newEvent;
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newEvent._mapTime = _vm->setMapAndTime(_vm->_dungeonMan->_currMapIndex, _vm->_gameTime + ((explThing == _vm->_thingExplRebirthStep1) ? 5 : 1));
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newEvent._type = kDMEventTypeExplosion;
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newEvent._priority = 0;
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newEvent._Cu._slot = unusedThing.toUint16();
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newEvent._Bu._location._mapX = projectileMapX;
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newEvent._Bu._location._mapY = projectileMapY;
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_vm->_timeline->addEventGetEventIndex(&newEvent);
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if ((explThing == _vm->_thingExplLightningBolt) || (explThing == _vm->_thingExplFireBall)) {
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projectileMapX = projectileTargetMapX;
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projectileMapY = projectileTargetMapY;
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attack = (attack >> 1) + 1;
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attack += _vm->getRandomNumber(attack) + 1;
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if ((explThing == _vm->_thingExplFireBall) || (attack >>= 1)) {
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if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (projectileMapX == _vm->_dungeonMan->_partyMapX) && (projectileMapY == _vm->_dungeonMan->_partyMapY)) {
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int16 wounds = kDMWoundReadHand | kDMWoundActionHand | kDMWoundHead | kDMWoundTorso | kDMWoundLegs | kDMWoundFeet;
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_vm->_championMan->getDamagedChampionCount(attack, wounds, kDMAttackTypeFire);
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} else {
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unusedThing = _vm->_groupMan->groupGetThing(projectileMapX, projectileMapY);
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if (unusedThing != _vm->_thingEndOfList) {
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Group *creatureGroup = (Group *)_vm->_dungeonMan->getThingData(unusedThing);
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CreatureInfo *creatureInfo = &_vm->_dungeonMan->_creatureInfos[creatureGroup->_type];
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int16 creatureFireResistance = creatureInfo->getFireResistance();
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if (creatureFireResistance != kDMImmuneToFire) {
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if (getFlag(creatureInfo->_attributes, kDMCreatureMaskNonMaterial))
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attack >>= 2;
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if ((attack -= _vm->getRandomNumber((creatureFireResistance << 1) + 1)) > 0)
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_creatureDamageOutcome = _vm->_groupMan->getDamageAllCreaturesOutcome(creatureGroup, projectileMapX, projectileMapY, attack, true);
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}
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}
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}
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}
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}
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}
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int16 ProjExpl::projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell) {
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int16 impactCount = 0;
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_creatureDamageOutcome = kDMKillOutcomeNoCreaturesInGroup;
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for (Thing curThing = _vm->_dungeonMan->getSquareFirstThing(mapX, mapY); curThing != _vm->_thingEndOfList; ) {
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if (((curThing).getType() == kDMThingTypeProjectile) && ((curThing).getCell() == cell) &&
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hasProjectileImpactOccurred(impactType, mapX, mapY, cell, curThing)) {
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projectileDeleteEvent(curThing);
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impactCount++;
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if ((impactType == kDMElementTypeCreature) && (_creatureDamageOutcome == kDMKillOutcomeAllCreaturesInGroup))
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break;
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curThing = _vm->_dungeonMan->getSquareFirstThing(mapX, mapY);
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} else
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curThing = _vm->_dungeonMan->getNextThing(curThing);
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}
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return impactCount;
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}
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void ProjExpl::projectileDeleteEvent(Thing thing) {
|
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Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(thing);
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_vm->_timeline->deleteEvent(projectile->_eventIndex);
|
|
}
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|
|
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void ProjExpl::projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY) {
|
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Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
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Thing projectileSlotThing = projectile->_slot;
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if (projectileSlotThing.getType() != kDMThingTypeExplosion) {
|
|
if (groupSlot != NULL) {
|
|
Thing previousThing = *groupSlot;
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if (previousThing == _vm->_thingEndOfList) {
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|
Thing *genericThing = (Thing *)_vm->_dungeonMan->getThingData(projectileSlotThing);
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*genericThing = _vm->_thingEndOfList;
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*groupSlot = projectileSlotThing;
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} else
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_vm->_dungeonMan->linkThingToList(projectileSlotThing, previousThing, kDMMapXNotOnASquare, 0);
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} else
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_vm->_moveSens->getMoveResult(Thing((projectileSlotThing).getTypeAndIndex() | getFlag(projectileThing.toUint16(), 0xC)), -2, 0, mapX, mapY);
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}
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projectile->_nextThing = _vm->_thingNone;
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}
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|
|
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void ProjExpl::processEvents48To49(TimelineEvent *event) {
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int16 sourceMapX = -1;
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int16 sourceMapY = -1;
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|
TimelineEvent firstEvent = *event;
|
|
TimelineEvent *curEvent = &firstEvent;
|
|
Thing projectileThingNewCell = Thing(curEvent->_Bu._slot);
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|
Thing projectileThing = projectileThingNewCell;
|
|
Projectile *projectile = (Projectile *)_vm->_dungeonMan->getThingData(projectileThing);
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|
int16 destinationMapX = curEvent->_Cu._projectile.getMapX();
|
|
int16 destinationMapY = curEvent->_Cu._projectile.getMapY();
|
|
|
|
if (curEvent->_type == kDMEventTypeMoveProjectileIgnoreImpacts)
|
|
curEvent->_type = kDMEventTypeMoveProjectile;
|
|
else {
|
|
uint16 projectileCurCell = projectileThingNewCell.getCell();
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|
if ((_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (destinationMapX == _vm->_dungeonMan->_partyMapX) && (destinationMapY == _vm->_dungeonMan->_partyMapY) && hasProjectileImpactOccurred(kDMElementTypeChampion, destinationMapX, destinationMapY, projectileCurCell, projectileThingNewCell))
|
|
return;
|
|
|
|
if ((_vm->_groupMan->groupGetThing(destinationMapX, destinationMapY) != _vm->_thingEndOfList) && hasProjectileImpactOccurred(kDMElementTypeCreature, destinationMapX, destinationMapY, projectileCurCell, projectileThing))
|
|
return;
|
|
|
|
uint16 stepEnergy = curEvent->_Cu._projectile.getStepEnergy();
|
|
if (projectile->_kineticEnergy <= stepEnergy) {
|
|
_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell = projectileThing, Thing(0), destinationMapX, destinationMapY);
|
|
projectileDelete(projectileThingNewCell, NULL, destinationMapX, destinationMapY);
|
|
return;
|
|
}
|
|
projectile->_kineticEnergy -= stepEnergy;
|
|
if (projectile->_attack < stepEnergy)
|
|
projectile->_attack = 0;
|
|
else
|
|
projectile->_attack -= stepEnergy;
|
|
}
|
|
uint16 projectileDirection = curEvent->_Cu._projectile.getDir();
|
|
projectileThingNewCell = Thing(curEvent->_Bu._slot);
|
|
uint16 projectileNewCell = projectileThingNewCell.getCell();
|
|
bool projectileMovesToOtherSquare = (projectileDirection == projectileNewCell) || (_vm->turnDirRight(projectileDirection) == projectileNewCell);
|
|
if (projectileMovesToOtherSquare) {
|
|
sourceMapX = destinationMapX;
|
|
sourceMapY = destinationMapY;
|
|
destinationMapX += _vm->_dirIntoStepCountEast[projectileDirection];
|
|
destinationMapY += _vm->_dirIntoStepCountNorth[projectileDirection];
|
|
Square destSquare = _vm->_dungeonMan->getSquare(destinationMapX, destinationMapY);
|
|
ElementType destSquareType = destSquare.getType();
|
|
if ((destSquareType == kDMElementTypeWall) ||
|
|
((destSquareType == kDMElementTypeFakeWall) && !getFlag(destSquare.toByte(), (kDMSquareMaskFakeWallImaginary | kDMSquareMaskFakeWallOpen))) ||
|
|
((destSquareType == kDMElementTypeStairs) && (Square(_vm->_dungeonMan->_currMapData[sourceMapX][sourceMapY]).getType() == kDMElementTypeStairs))) {
|
|
if (hasProjectileImpactOccurred(destSquare.getType(), sourceMapX, sourceMapY, projectileNewCell, projectileThingNewCell)) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((projectileDirection & 0x0001) == (projectileNewCell & 0x0001))
|
|
projectileNewCell--;
|
|
else
|
|
projectileNewCell++;
|
|
|
|
projectileThingNewCell = _vm->thingWithNewCell(projectileThingNewCell, projectileNewCell &= 0x0003);
|
|
if (projectileMovesToOtherSquare) {
|
|
_vm->_moveSens->getMoveResult(projectileThingNewCell, sourceMapX, sourceMapY, destinationMapX, destinationMapY);
|
|
curEvent->_Cu._projectile.setMapX(_vm->_moveSens->_moveResultMapX);
|
|
curEvent->_Cu._projectile.setMapY(_vm->_moveSens->_moveResultMapY);
|
|
curEvent->_Cu._projectile.setDir((Direction)_vm->_moveSens->_moveResultDir);
|
|
projectileThingNewCell = _vm->thingWithNewCell(projectileThingNewCell, _vm->_moveSens->_moveResultCell);
|
|
_vm->setMap(curEvent->_mapTime, _vm->_moveSens->_moveResultMapIndex);
|
|
} else {
|
|
if ((Square(_vm->_dungeonMan->getSquare(destinationMapX, destinationMapY)).getType() == kDMElementTypeDoor) && hasProjectileImpactOccurred(kDMElementTypeDoor, destinationMapX, destinationMapY, projectileNewCell, projectileThing))
|
|
return;
|
|
|
|
_vm->_dungeonMan->unlinkThingFromList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
|
|
_vm->_dungeonMan->linkThingToList(projectileThingNewCell, Thing(0), destinationMapX, destinationMapY);
|
|
}
|
|
|
|
// This code is from CSB20. The projectiles move at the same speed on all maps instead of moving slower on maps other than the party map */
|
|
curEvent->_mapTime++;
|
|
|
|
curEvent->_Bu._slot = projectileThingNewCell.toUint16();
|
|
projectile->_eventIndex = _vm->_timeline->addEventGetEventIndex(curEvent);
|
|
}
|
|
|
|
void ProjExpl::processEvent25(TimelineEvent *event) {
|
|
uint16 mapX = event->_Bu._location._mapX;
|
|
uint16 mapY = event->_Bu._location._mapY;
|
|
Explosion *explosion = &((Explosion *)_vm->_dungeonMan->_thingData[kDMThingTypeExplosion])[Thing((event->_Cu._slot)).getIndex()];
|
|
int16 curSquareType = Square(_vm->_dungeonMan->_currMapData[mapX][mapY]).getType();
|
|
bool explosionOnPartySquare = (_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex) && (mapX == _vm->_dungeonMan->_partyMapX) && (mapY == _vm->_dungeonMan->_partyMapY);
|
|
Thing groupThing = _vm->_groupMan->groupGetThing(mapX, mapY);
|
|
|
|
Group *group = nullptr;
|
|
CreatureInfo *creatureInfo = nullptr;
|
|
|
|
CreatureType creatureType;
|
|
creatureType = kDMCreatureTypeGiantScorpion; // Value of 0 as default to avoid possible uninitialized usage
|
|
if (groupThing != _vm->_thingEndOfList) {
|
|
group = (Group *)_vm->_dungeonMan->getThingData(groupThing);
|
|
creatureType = group->_type;
|
|
creatureInfo = &_vm->_dungeonMan->_creatureInfos[creatureType];
|
|
}
|
|
|
|
Thing explosionThing = Thing(_vm->_thingFirstExplosion.toUint16() + explosion->getType());
|
|
int16 attack;
|
|
if (explosionThing == _vm->_thingExplPoisonCloud)
|
|
attack = MAX(1, MIN(explosion->getAttack() >> 5, 4) + _vm->getRandomNumber(2)); /* Value between 1 and 5 */
|
|
else {
|
|
attack = (explosion->getAttack() >> 1) + 1;
|
|
attack += _vm->getRandomNumber(attack) + 1;
|
|
}
|
|
|
|
bool AddEventFl = false;
|
|
|
|
switch (explosionThing.toUint16()) {
|
|
case 0xFF82:
|
|
if (!(attack >>= 1))
|
|
break;
|
|
// fall through
|
|
case 0xFF80:
|
|
if (curSquareType == kDMElementTypeDoor)
|
|
_vm->_groupMan->groupIsDoorDestoryedByAttack(mapX, mapY, attack, true, 0);
|
|
break;
|
|
case 0xFF83:
|
|
if ((groupThing != _vm->_thingEndOfList) && getFlag(creatureInfo->_attributes, kDMCreatureMaskNonMaterial)) {
|
|
if ((creatureType == kDMCreatureTypeMaterializerZytaz) && (_vm->_dungeonMan->_currMapIndex == _vm->_dungeonMan->_partyMapIndex)) {
|
|
int16 nonMaterialAdditionalAttack = attack >> 3;
|
|
attack -= nonMaterialAdditionalAttack;
|
|
nonMaterialAdditionalAttack <<= 1;
|
|
nonMaterialAdditionalAttack++;
|
|
int16 creatureCount = group->getCount();
|
|
do {
|
|
if (getFlag(_vm->_groupMan->_activeGroups[group->getActiveGroupIndex()]._aspect[creatureCount], kDMAspectMaskActiveGroupIsAttacking)) /* Materializer / Zytaz can only be damaged while they are attacking */
|
|
_vm->_groupMan->groupGetDamageCreatureOutcome(group, creatureCount, mapX, mapY, attack + _vm->getRandomNumber(nonMaterialAdditionalAttack) + _vm->getRandomNumber(4), true);
|
|
} while (--creatureCount >= 0);
|
|
} else
|
|
_vm->_groupMan->getDamageAllCreaturesOutcome(group, mapX, mapY, attack, true);
|
|
}
|
|
break;
|
|
case 0xFFE4:
|
|
explosion->setType(explosion->getType() + 1);
|
|
_vm->_sound->requestPlay(kDMSoundIndexStrongExplosion, mapX, mapY, kDMSoundModePlayIfPrioritized);
|
|
AddEventFl = true;
|
|
break;
|
|
case 0xFFA8:
|
|
if (explosion->getAttack() > 55) {
|
|
explosion->setAttack(explosion->getAttack() - 40);
|
|
AddEventFl = true;
|
|
}
|
|
break;
|
|
case 0xFF87:
|
|
if (explosionOnPartySquare)
|
|
_vm->_championMan->getDamagedChampionCount(attack, kDMWoundNone, kDMAttackTypeNormal);
|
|
else if ((groupThing != _vm->_thingEndOfList)
|
|
&& (attack = _vm->_groupMan->groupGetResistanceAdjustedPoisonAttack(creatureType, attack))
|
|
&& (_vm->_groupMan->getDamageAllCreaturesOutcome(group, mapX, mapY, attack, true) != kDMKillOutcomeAllCreaturesInGroup)
|
|
&& (attack > 2)) {
|
|
_vm->_groupMan->processEvents29to41(mapX, mapY, kDMEventTypeCreateReactionDangerOnSquare, 0);
|
|
}
|
|
if (explosion->getAttack() >= 6) {
|
|
explosion->setAttack(explosion->getAttack() - 3);
|
|
AddEventFl = true;
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (AddEventFl) {
|
|
TimelineEvent newEvent;
|
|
newEvent = *event;
|
|
newEvent._mapTime++;
|
|
_vm->_timeline->addEventGetEventIndex(&newEvent);
|
|
} else {
|
|
_vm->_dungeonMan->unlinkThingFromList(Thing(event->_Cu._slot), Thing(0), mapX, mapY);
|
|
explosion->setNextThing(_vm->_thingNone);
|
|
}
|
|
}
|
|
}
|