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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_BACKGROUND_H
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#define NEVERHOOD_BACKGROUND_H
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#include "neverhood/neverhood.h"
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#include "neverhood/entity.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resource.h"
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namespace Neverhood {
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class Background : public Entity {
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public:
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Background(NeverhoodEngine *vm, int objectPriority);
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Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority);
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virtual ~Background();
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BaseSurface *getSurface() { return _surface; }
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void createSurface(int surfacePriority, int16 width, int16 height);
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void load(uint32 fileHash);
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SpriteResource& getSpriteResource() { return _spriteResource; }
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protected:
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BaseSurface *_surface;
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SpriteResource _spriteResource;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_BACKGROUND_H */
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