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https://github.com/libretro/scummvm.git
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2050ae13b6
These are flagged by GCC if -Wswitch-default is enabled.
863 lines
22 KiB
C++
863 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/gamemodule.h"
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#include "neverhood/graphics.h"
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#include "neverhood/menumodule.h"
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#include "neverhood/modules/module1000.h"
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#include "neverhood/modules/module1100.h"
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#include "neverhood/modules/module1200.h"
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#include "neverhood/modules/module1300.h"
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#include "neverhood/modules/module1400.h"
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#include "neverhood/modules/module1500.h"
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#include "neverhood/modules/module1600.h"
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#include "neverhood/modules/module1700.h"
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#include "neverhood/modules/module1800.h"
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#include "neverhood/modules/module1900.h"
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#include "neverhood/modules/module2000.h"
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#include "neverhood/modules/module2100.h"
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#include "neverhood/modules/module2200.h"
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#include "neverhood/modules/module2300.h"
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#include "neverhood/modules/module2400.h"
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#include "neverhood/modules/module2500.h"
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#include "neverhood/modules/module2600.h"
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#include "neverhood/modules/module2700.h"
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#include "neverhood/modules/module2800.h"
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#include "neverhood/modules/module2900.h"
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#include "neverhood/modules/module3000.h"
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namespace Neverhood {
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static const uint32 kRadioMusicFileHashes[] = {
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0x82B22000,
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0x02B22004,
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0x42B22000,
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0x03322008,
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0x02B22001,
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0x02B22008,
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0x02B22020,
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0x03322001,
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0x03322002,
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0x03322004,
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0x03322040,
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0x02B22002,
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0x02B22010,
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0x03322010,
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0x02B22040,
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0x43322000,
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0x83322000,
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0x03322020
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};
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enum {
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MENU_MODULE = 9999
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};
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GameModule::GameModule(NeverhoodEngine *vm)
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: Module(vm, NULL), _moduleNum(-1), _prevChildObject(NULL), _prevModuleNum(-1),
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_restoreGameRequested(false), _restartGameRequested(false), _canRequestMainMenu(true),
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_mainMenuRequested(false) {
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// Other initializations moved to actual engine class
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_vm->_soundMan->playSoundThree(0x002D0031, 0x08861079);
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SetMessageHandler(&GameModule::handleMessage);
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}
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GameModule::~GameModule() {
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_vm->_soundMan->deleteSoundGroup(0x002D0031);
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delete _childObject;
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_childObject = NULL;
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}
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void GameModule::handleMouseMove(int16 x, int16 y) {
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if (_childObject) {
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NPoint mousePos;
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mousePos.x = x;
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mousePos.y = y;
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debug(2, "GameModule::handleMouseMove(%d, %d)", x, y);
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sendPointMessage(_childObject, NM_MOUSE_MOVE, mousePos);
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}
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}
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void GameModule::handleMouseDown(int16 x, int16 y) {
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if (_childObject) {
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NPoint mousePos;
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mousePos.x = x;
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mousePos.y = y;
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debug(2, "GameModule::handleMouseDown(%d, %d)", x, y);
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sendPointMessage(_childObject, NM_MOUSE_CLICK, mousePos);
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}
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}
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void GameModule::handleMouseUp(int16 x, int16 y) {
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if (_childObject) {
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NPoint mousePos;
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mousePos.x = x;
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mousePos.y = y;
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debug(2, "GameModule::handleMouseUp(%d, %d)", x, y);
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sendPointMessage(_childObject, NM_MOUSE_RELEASE, mousePos);
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}
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}
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void GameModule::handleWheelUp() {
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if (_childObject) {
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sendMessage(_childObject, NM_MOUSE_WHEELUP, 0);
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}
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}
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void GameModule::handleWheelDown() {
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if (_childObject) {
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sendMessage(_childObject, NM_MOUSE_WHEELDOWN, 0);
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}
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}
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void GameModule::handleSpaceKey() {
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if (_childObject) {
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debug(2, "GameModule::handleSpaceKey()");
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sendMessage(_childObject, NM_KEYPRESS_SPACE, 0);
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}
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}
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void GameModule::handleAsciiKey(char key) {
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if (_childObject) {
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debug(2, "GameModule::handleAsciiKey()");
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sendMessage(_childObject, 0x000A, (uint32)key);
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}
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}
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void GameModule::handleKeyDown(Common::KeyCode keyCode) {
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if (_childObject) {
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if (keyCode == Common::KEYCODE_ESCAPE)
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handleEscapeKey();
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else if (keyCode == Common::KEYCODE_SPACE)
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handleSpaceKey();
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debug(2, "GameModule::handleKeyDown()");
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sendMessage(_childObject, 0x000B, keyCode);
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}
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}
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void GameModule::handleEscapeKey() {
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if (_vm->isDemo())
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_vm->quitGame();
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else if (!_prevChildObject && _canRequestMainMenu)
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_mainMenuRequested = true;
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else if (_childObject)
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sendMessage(_childObject, NM_KEYPRESS_ESC, 0);
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}
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void GameModule::initKeySlotsPuzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x25400B10)) {
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NonRepeatingRandomNumbers keySlots(_vm->_rnd, 16);
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for (uint i = 0; i < 3; i++) {
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setSubVar(VA_GOOD_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
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setSubVar(VA_CURR_KEY_SLOT_NUMBERS, i, keySlots.getNumber());
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}
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setSubVar(VA_IS_PUZZLE_INIT, 0x25400B10, 1);
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}
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}
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void GameModule::initMemoryPuzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0xC8606803)) {
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NonRepeatingRandomNumbers diceIndices(_vm->_rnd, 3);
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NonRepeatingRandomNumbers availableTiles(_vm->_rnd, 48);
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NonRepeatingRandomNumbers tileSymbols(_vm->_rnd, 10);
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for (uint32 i = 0; i < 3; i++)
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setSubVar(VA_CURR_DICE_NUMBERS, i, 1);
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// Set special symbols
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// Symbol 5 is always one of the three special symbols
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setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), 5);
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tileSymbols.removeNumber(5);
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for (int i = 0; i < 2; i++)
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setSubVar(VA_DICE_MEMORY_SYMBOLS, diceIndices.getNumber(), tileSymbols.getNumber());
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// Insert special symbols tiles
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for (uint32 i = 0; i < 3; ++i) {
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int tileSymbolOccurence = _vm->_rnd->getRandomNumber(4 - 1) * 2 + 2;
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setSubVar(VA_GOOD_DICE_NUMBERS, i, tileSymbolOccurence);
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while (tileSymbolOccurence--)
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setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), getSubVar(VA_DICE_MEMORY_SYMBOLS, i));
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}
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// Fill the remaining tiles
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uint32 tileSymbolIndex = 0;
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while (!availableTiles.empty()) {
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setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
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setSubVar(VA_TILE_SYMBOLS, availableTiles.getNumber(), tileSymbols[tileSymbolIndex]);
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tileSymbolIndex++;
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if (tileSymbolIndex >= tileSymbols.size())
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tileSymbolIndex = 0;
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}
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setSubVar(VA_IS_PUZZLE_INIT, 0xC8606803, 1);
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}
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}
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void GameModule::initWaterPipesPuzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x40520234)) {
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setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 0, 3);
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setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 1, 1);
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setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 2, 2);
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setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 3, 0);
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setSubVar(VA_GOOD_WATER_PIPES_LEVEL, 4, 4);
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setSubVar(VA_IS_PUZZLE_INIT, 0x40520234, 1);
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}
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}
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void GameModule::initRadioPuzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x08C80800)) {
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int currMusicIndex = _vm->_rnd->getRandomNumber(5 - 1) + 3;
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setGlobalVar(V_GOOD_RADIO_MUSIC_INDEX, 5 * currMusicIndex);
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setGlobalVar(V_GOOD_RADIO_MUSIC_NAME, kRadioMusicFileHashes[currMusicIndex]);
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setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 1);
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setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0);
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setSubVar(VA_IS_PUZZLE_INIT, 0x08C80800, 1);
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}
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}
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void GameModule::initTestTubes1Puzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x20479010)) {
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for (uint i = 0; i < 3; i++)
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setSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, i, _vm->_rnd->getRandomNumber(3 - 1) + 1);
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setSubVar(VA_IS_PUZZLE_INIT, 0x20479010, 1);
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}
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}
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void GameModule::initTestTubes2Puzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x66059818)) {
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for (uint i = 0; i < 3; i++)
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setSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, i, _vm->_rnd->getRandomNumber(6 - 1) + 1);
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setSubVar(VA_IS_PUZZLE_INIT, 0x66059818, 1);
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}
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}
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void GameModule::initCannonSymbolsPuzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2)) {
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for (int i = 0; i < 3; i++) {
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setSubVar(VA_GOOD_CANNON_SYMBOLS_1, i, _vm->_rnd->getRandomNumber(12 - 1));
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setSubVar(VA_GOOD_CANNON_SYMBOLS_2, i, _vm->_rnd->getRandomNumber(12 - 1));
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}
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setSubVar(VA_IS_PUZZLE_INIT, 0x8C9819C2, 1);
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}
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}
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void GameModule::initCodeSymbolsPuzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50)) {
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for (int i = 0; i < 12; ++i)
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setSubVar(VA_CODE_SYMBOLS, i, i);
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for (int i = 0; i < 12; ++i) {
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uint32 index1 = _vm->_rnd->getRandomNumber(12 - 1);
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uint32 index2 = _vm->_rnd->getRandomNumber(12 - 1);
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uint32 temp = getSubVar(VA_CODE_SYMBOLS, index1);
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setSubVar(VA_CODE_SYMBOLS, index1, getSubVar(VA_CODE_SYMBOLS, index2));
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setSubVar(VA_CODE_SYMBOLS, index2, temp);
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}
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setGlobalVar(V_NOISY_SYMBOL_INDEX, _vm->_rnd->getRandomNumber(11 - 1) + 1);
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setSubVar(VA_IS_PUZZLE_INIT, 0x0CD09B50, 1);
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}
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}
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void GameModule::initCubeSymbolsPuzzle() {
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if (!getSubVar(VA_IS_PUZZLE_INIT, 0x60400854)) {
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NonRepeatingRandomNumbers cubeSymbols(_vm->_rnd, 9);
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for (uint32 cubePosition = 0; cubePosition < 9; ++cubePosition)
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setSubVar(VA_CUBE_POSITIONS, cubePosition, (uint32)(cubeSymbols.getNumber() - 1));
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setSubVar(VA_IS_PUZZLE_INIT, 0x60400854, 1);
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}
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}
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void GameModule::initCrystalColorsPuzzle() {
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if (!getGlobalVar(V_CRYSTAL_COLORS_INIT)) {
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TextResource textResource(_vm);
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const char *textStart, *textEnd;
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textResource.load(0x46691611);
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textStart = textResource.getString(0, textEnd);
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for (uint index = 0; index < 5; index++) {
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char colorLetter = (byte)textStart[index];
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byte correctColorNum = 0, misalignedColorNum;
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switch (colorLetter) {
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case 'B':
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correctColorNum = 4;
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break;
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case 'G':
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correctColorNum = 3;
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break;
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case 'O':
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correctColorNum = 1;
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break;
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case 'R':
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correctColorNum = 0;
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break;
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case 'V':
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correctColorNum = 5;
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break;
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case 'Y':
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correctColorNum = 2;
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break;
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default:
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break;
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}
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do {
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misalignedColorNum = _vm->_rnd->getRandomNumber(6 - 1);
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} while (misalignedColorNum == correctColorNum);
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setSubVar(VA_GOOD_CRYSTAL_COLORS, index, correctColorNum);
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setSubVar(VA_CURR_CRYSTAL_COLORS, index, misalignedColorNum);
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}
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setGlobalVar(V_CRYSTAL_COLORS_INIT, 1);
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}
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}
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uint32 GameModule::getCurrRadioMusicFileHash() {
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uint musicIndex = getGlobalVar(V_CURR_RADIO_MUSIC_INDEX);
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return (musicIndex % 5 != 0) ? 0 : kRadioMusicFileHashes[CLIP<uint>(musicIndex / 5, 0, 17)];
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}
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uint32 GameModule::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Module::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x0800:
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_canRequestMainMenu = true;
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break;
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case 0x1009:
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_moduleResult = param.asInteger();
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_done = true;
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break;
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default:
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break;
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}
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return messageResult;
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}
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void GameModule::startup() {
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#if 1
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// Logos and intro video // Real game start
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createModule(1500, 0);
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#else
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// DEBUG>>>
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/*
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setGlobalVar(V_SEEN_MUSIC_BOX, 1);
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setGlobalVar(V_CREATURE_EXPLODED, 0);
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setGlobalVar(V_MATCH_STATUS, 0);
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setGlobalVar(V_PROJECTOR_LOCATION, 2);
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*/
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//setGlobalVar(V_ENTRANCE_OPEN, 0);
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//setGlobalVar(V_DOOR_SPIKES_OPEN, 1);
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//setGlobalVar(V_CREATURE_ANGRY, 1);
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setGlobalVar(V_RADIO_ENABLED, 1);
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//setGlobalVar(V_TNT_DUMMY_BUILT, 1);
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setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
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setGlobalVar(V_TV_JOKE_TOLD, 1);
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/*
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// Give all disks
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for (int i = 0; i < 20; i++)
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setSubVar(VA_IS_TAPE_INSERTED, i, 1);
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*/
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setSubVar(VA_IS_KEY_INSERTED, 0, 1);
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setSubVar(VA_IS_KEY_INSERTED, 1, 1);
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setSubVar(VA_IS_KEY_INSERTED, 2, 1);
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for (uint32 index = 0; index < 9; index++)
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setSubVar(VA_CUBE_POSITIONS, index, 7 - index);
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setGlobalVar(V_WALL_BROKEN, 0);
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setGlobalVar(V_WORLDS_JOINED, 1);
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setGlobalVar(V_RADIO_MOVE_DISH_VIDEO, 0);
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// Enable all locations
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for (int i = 0; i < 6; i++)
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setSubVar(V_TELEPORTER_DEST_AVAILABLE, i, 1);
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//setGlobalVar(V_PROJECTOR_LOCATION, 4);
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setGlobalVar(V_KEYDOOR_UNLOCKED, 1);
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setGlobalVar(V_LIGHTS_ON, 1);
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setGlobalVar(V_WATER_RUNNING, 1);
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setGlobalVar(V_HAS_TEST_TUBE, 1);
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setSubVar(VA_CURR_WATER_PIPES_LEVEL, 0, 3);
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setSubVar(VA_CURR_WATER_PIPES_LEVEL, 1, 1);
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setSubVar(VA_CURR_WATER_PIPES_LEVEL, 2, 2);
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setSubVar(VA_CURR_WATER_PIPES_LEVEL, 3, 0);
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setSubVar(VA_CURR_WATER_PIPES_LEVEL, 4, 4);
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setGlobalVar(V_KLAYMEN_SMALL, 1);
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setGlobalVar(V_SHRINK_LIGHTS_ON, 0);
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// <<<DEBUG
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#if 1
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_vm->gameState().which = 0;
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_vm->gameState().sceneNum = 0;
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createModule(2400, 0);
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#endif
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#endif
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}
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void GameModule::requestRestoreGame() {
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_restoreGameRequested = true;
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}
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void GameModule::requestRestartGame(bool requestMainMenu) {
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_restartGameRequested = true;
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_mainMenuRequested = requestMainMenu;
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}
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void GameModule::redrawPrevChildObject() {
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if (_prevChildObject) {
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_prevChildObject->draw();
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_vm->_screen->update();
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}
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}
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void GameModule::checkRequests() {
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if (_restartGameRequested) {
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_restartGameRequested = false;
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_vm->_gameVars->clear();
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requestRestoreGame();
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}
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if (_restoreGameRequested) {
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_restoreGameRequested = false;
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_vm->_audioResourceMan->stopAllMusic();
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_vm->_audioResourceMan->stopAllSounds();
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_vm->_soundMan->stopAllMusic();
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_vm->_soundMan->stopAllSounds();
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// Reinsert turning sound because SoundMan::stopAllSounds() removes it
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_vm->_soundMan->playSoundThree(0x002D0031, 0x08861079);
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delete _childObject;
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delete _prevChildObject;
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_childObject = NULL;
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_prevChildObject = NULL;
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_prevModuleNum = 0;
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createModuleByHash(getGlobalVar(V_MODULE_NAME));
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}
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if (_mainMenuRequested)
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openMainMenu();
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}
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void GameModule::createModule(int moduleNum, int which) {
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debug(1, "GameModule::createModule(%d, %d)", moduleNum, which);
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_moduleNum = moduleNum;
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delete _childObject;
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switch (_moduleNum) {
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case 1000:
|
|
setGlobalVar(V_MODULE_NAME, 0x03294419);
|
|
_childObject = new Module1000(_vm, this, which);
|
|
break;
|
|
case 1100:
|
|
setGlobalVar(V_MODULE_NAME, 0x0002C818);
|
|
_childObject = new Module1100(_vm, this, which);
|
|
break;
|
|
case 1200:
|
|
setGlobalVar(V_MODULE_NAME, 0x00478311);
|
|
_childObject = new Module1200(_vm, this, which);
|
|
break;
|
|
case 1300:
|
|
setGlobalVar(V_MODULE_NAME, 0x0061C090);
|
|
_childObject = new Module1300(_vm, this, which);
|
|
break;
|
|
case 1400:
|
|
setGlobalVar(V_MODULE_NAME, 0x00AD0012);
|
|
_childObject = new Module1400(_vm, this, which);
|
|
break;
|
|
case 1500:
|
|
_canRequestMainMenu = false;
|
|
setGlobalVar(V_MODULE_NAME, 0x00F10114);
|
|
_childObject = new Module1500(_vm, this, which);
|
|
break;
|
|
case 1600:
|
|
setGlobalVar(V_MODULE_NAME, 0x01A008D8);
|
|
_childObject = new Module1600(_vm, this, which);
|
|
break;
|
|
case 1700:
|
|
setGlobalVar(V_MODULE_NAME, 0x04212331);
|
|
_childObject = new Module1700(_vm, this, which);
|
|
break;
|
|
case 1800:
|
|
setGlobalVar(V_MODULE_NAME, 0x04A14718);
|
|
_childObject = new Module1800(_vm, this, which);
|
|
break;
|
|
case 1900:
|
|
setGlobalVar(V_MODULE_NAME, 0x04E1C09C);
|
|
_childObject = new Module1900(_vm, this, which);
|
|
break;
|
|
case 2000:
|
|
setGlobalVar(V_MODULE_NAME, 0x08250000);
|
|
_childObject = new Module2000(_vm, this, which);
|
|
break;
|
|
case 2100:
|
|
setGlobalVar(V_MODULE_NAME, 0x10A10C14);
|
|
_childObject = new Module2100(_vm, this, which);
|
|
break;
|
|
case 2200:
|
|
setGlobalVar(V_MODULE_NAME, 0x11391412);
|
|
_childObject = new Module2200(_vm, this, which);
|
|
break;
|
|
case 2300:
|
|
setGlobalVar(V_MODULE_NAME, 0x1A214010);
|
|
_childObject = new Module2300(_vm, this, which);
|
|
break;
|
|
case 2400:
|
|
setGlobalVar(V_MODULE_NAME, 0x202D1010);
|
|
_childObject = new Module2400(_vm, this, which);
|
|
break;
|
|
case 2500:
|
|
setGlobalVar(V_MODULE_NAME, 0x29220120);
|
|
_childObject = new Module2500(_vm, this, which);
|
|
break;
|
|
case 2600:
|
|
setGlobalVar(V_MODULE_NAME, 0x40271018);
|
|
_childObject = new Module2600(_vm, this, which);
|
|
break;
|
|
case 2700:
|
|
setGlobalVar(V_MODULE_NAME, 0x42212411);
|
|
_childObject = new Module2700(_vm, this, which);
|
|
break;
|
|
case 2800:
|
|
setGlobalVar(V_MODULE_NAME, 0x64210814);
|
|
_childObject = new Module2800(_vm, this, which);
|
|
break;
|
|
case 2900:
|
|
setGlobalVar(V_MODULE_NAME, 0x81100020);
|
|
if (which >= 0)
|
|
setGlobalVar(V_TELEPORTER_CURR_LOCATION, which);
|
|
_childObject = new Module2900(_vm, this, which);
|
|
break;
|
|
case 3000:
|
|
setGlobalVar(V_MODULE_NAME, 0x81293110);
|
|
_childObject = new Module3000(_vm, this, which);
|
|
break;
|
|
case 9999:
|
|
createDemoScene();
|
|
break;
|
|
default:
|
|
error("GameModule::createModule() Could not create module %d", moduleNum);
|
|
}
|
|
SetUpdateHandler(&GameModule::updateModule);
|
|
_childObject->handleUpdate();
|
|
}
|
|
|
|
void GameModule::createModuleByHash(uint32 nameHash) {
|
|
debug(1, "GameModule::createModuleByHash(%08X)", nameHash);
|
|
switch (nameHash) {
|
|
case 0x03294419:
|
|
createModule(1000, -1);
|
|
break;
|
|
case 0x0002C818:
|
|
createModule(1100, -1);
|
|
break;
|
|
case 0x00478311:
|
|
createModule(1200, -1);
|
|
break;
|
|
case 0x0061C090:
|
|
createModule(1300, -1);
|
|
break;
|
|
case 0x00AD0012:
|
|
createModule(1400, -1);
|
|
break;
|
|
case 0x00F10114:
|
|
createModule(1500, -1);
|
|
break;
|
|
case 0x01A008D8:
|
|
createModule(1600, -1);
|
|
break;
|
|
case 0x04212331:
|
|
createModule(1700, -1);
|
|
break;
|
|
case 0x04A14718:
|
|
createModule(1800, -1);
|
|
break;
|
|
case 0x04E1C09C:
|
|
createModule(1900, -1);
|
|
break;
|
|
case 0x08250000:
|
|
createModule(2000, -1);
|
|
break;
|
|
case 0x10A10C14:
|
|
createModule(2100, -1);
|
|
break;
|
|
case 0x11391412:
|
|
createModule(2200, -1);
|
|
break;
|
|
case 0x1A214010:
|
|
createModule(2300, -1);
|
|
break;
|
|
case 0x202D1010:
|
|
createModule(2400, -1);
|
|
break;
|
|
case 0x29220120:
|
|
createModule(2500, -1);
|
|
break;
|
|
case 0x40271018:
|
|
createModule(2600, -1);
|
|
break;
|
|
case 0x42212411:
|
|
createModule(2700, -1);
|
|
break;
|
|
case 0x64210814:
|
|
createModule(2800, -1);
|
|
break;
|
|
case 0x81100020:
|
|
createModule(2900, -1);
|
|
break;
|
|
case 0x81293110:
|
|
createModule(3000, -1);
|
|
break;
|
|
default:
|
|
createModule(1000, 0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameModule::updateModule() {
|
|
if (!updateChild()) {
|
|
switch (_moduleNum) {
|
|
case 1000:
|
|
createModule(2300, 0);
|
|
break;
|
|
case 1200:
|
|
if (_moduleResult == 1)
|
|
createModule(2600, 0);
|
|
else
|
|
createModule(2300, 2);
|
|
break;
|
|
case 1100:
|
|
if (_moduleResult == 0)
|
|
createModule(2900, 2);
|
|
else {
|
|
setGlobalVar(V_ENTRANCE_OPEN, 1);
|
|
createModule(1300, 0);
|
|
}
|
|
break;
|
|
case 1300:
|
|
if (_moduleResult == 1) {
|
|
// The game was successfully finished
|
|
requestRestartGame(true);
|
|
} else
|
|
createModule(2900, 0);
|
|
break;
|
|
case 1400:
|
|
createModule(1600, 1);
|
|
break;
|
|
case 1500:
|
|
createModule(1000, 0);
|
|
break;
|
|
case 1600:
|
|
if (_moduleResult == 1)
|
|
createModule(1400, 0);
|
|
else if (_moduleResult == 2)
|
|
createModule(1700, 0);
|
|
else
|
|
createModule(2100, 0);
|
|
break;
|
|
case 1700:
|
|
if (_moduleResult == 1)
|
|
createModule(2900, 3);
|
|
else
|
|
createModule(1600, 2);
|
|
break;
|
|
case 1800:
|
|
if (_moduleResult == 1) {
|
|
// Game over, Klaymen jumped into the hole
|
|
requestRestartGame(true);
|
|
} else if (_moduleResult == 2)
|
|
createModule(2700, 0);
|
|
else if (_moduleResult == 3)
|
|
createModule(3000, 3);
|
|
else
|
|
createModule(2800, 0);
|
|
break;
|
|
case 1900:
|
|
createModule(3000, 1);
|
|
break;
|
|
case 2000:
|
|
createModule(2900, 4);
|
|
break;
|
|
case 2100:
|
|
if (_moduleResult == 1)
|
|
createModule(2900, 1);
|
|
else
|
|
createModule(1600, 0);
|
|
break;
|
|
case 2200:
|
|
createModule(2300, 1);
|
|
break;
|
|
case 2300:
|
|
debug(1, "module 23000 _moduleResult : %d", _moduleResult);
|
|
if (_moduleResult == 2)
|
|
createModule(1200, 0);
|
|
else if (_moduleResult == 0)
|
|
createModule(1000, 1);
|
|
else if (_vm->isDemo())
|
|
createModule(9999, -1);
|
|
else if (_moduleResult == 1)
|
|
createModule(2200, 0);
|
|
else if (_moduleResult == 3)
|
|
createModule(2400, 0);
|
|
else if (_moduleResult == 4)
|
|
createModule(3000, 0);
|
|
break;
|
|
case 2400:
|
|
createModule(2300, 3);
|
|
break;
|
|
case 2500:
|
|
createModule(2600, 1);
|
|
break;
|
|
case 2600:
|
|
if (_moduleResult == 1)
|
|
createModule(2500, 0);
|
|
else
|
|
createModule(1200, 1);
|
|
break;
|
|
case 2700:
|
|
createModule(1800, 2);
|
|
break;
|
|
case 2800:
|
|
if (_moduleResult == 1)
|
|
createModule(2900, 5);
|
|
else
|
|
createModule(1800, 0);
|
|
break;
|
|
case 2900:
|
|
if (_moduleResult != (uint32)-1) {
|
|
switch (_moduleResult) {
|
|
case 0:
|
|
createModule(1300, 5);
|
|
break;
|
|
case 1:
|
|
createModule(2100, 1);
|
|
break;
|
|
case 2:
|
|
createModule(1100, 1);
|
|
break;
|
|
case 3:
|
|
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 2, 1);
|
|
createModule(1700, 1);
|
|
break;
|
|
case 4:
|
|
createModule(2000, 0);
|
|
break;
|
|
case 5:
|
|
default:
|
|
createModule(2800, 1);
|
|
break;
|
|
}
|
|
} else {
|
|
switch (getGlobalVar(V_TELEPORTER_CURR_LOCATION)) {
|
|
case 0:
|
|
createModule(1300, 6);
|
|
break;
|
|
case 1:
|
|
createModule(2100, 2);
|
|
break;
|
|
case 2:
|
|
createModule(1100, 2);
|
|
break;
|
|
case 3:
|
|
createModule(1700, 2);
|
|
break;
|
|
case 4:
|
|
createModule(2000, 1);
|
|
break;
|
|
case 5:
|
|
default:
|
|
createModule(2800, 2);
|
|
break;
|
|
}
|
|
}
|
|
setGlobalVar(V_TELEPORTER_CURR_LOCATION, 0);
|
|
break;
|
|
case 3000:
|
|
// NOTE _moduleResult 2 never used
|
|
// NOTE Check if _moduleResult 4 is used
|
|
if (_moduleResult == 1)
|
|
createModule(1900, 0);
|
|
else if (_moduleResult == 3)
|
|
createModule(1800, 3);
|
|
else if (_moduleResult == 4)
|
|
createModule(3000, 0);
|
|
else
|
|
createModule(2300, 4);
|
|
break;
|
|
case 9999:
|
|
createModuleByHash(getGlobalVar(V_MODULE_NAME));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameModule::openMainMenu() {
|
|
if (_childObject) {
|
|
sendMessage(_childObject, NM_MOUSE_HIDE, 0);
|
|
_childObject->draw();
|
|
} else {
|
|
// If there's no module, create one so there's something to return to
|
|
createModule(1000, 0);
|
|
}
|
|
_vm->_screen->saveParams();
|
|
_vm->_screen->update();
|
|
_mainMenuRequested = false;
|
|
createMenuModule();
|
|
}
|
|
|
|
void GameModule::createMenuModule() {
|
|
if (!_prevChildObject) {
|
|
_prevChildObject = _childObject;
|
|
_prevModuleNum = _moduleNum;
|
|
_childObject = new MenuModule(_vm, this, 0);
|
|
_childObject->handleUpdate();
|
|
SetUpdateHandler(&GameModule::updateMenuModule);
|
|
}
|
|
}
|
|
|
|
void GameModule::updateMenuModule() {
|
|
if (!updateChild()) {
|
|
_vm->_screen->restoreParams();
|
|
_childObject = _prevChildObject;
|
|
sendMessage(_childObject, NM_MOUSE_SHOW, 0);
|
|
_prevChildObject = NULL;
|
|
_moduleNum = _prevModuleNum;
|
|
SetUpdateHandler(&GameModule::updateModule);
|
|
}
|
|
}
|
|
|
|
NonRepeatingRandomNumbers::NonRepeatingRandomNumbers(Common::RandomSource *rnd, int count)
|
|
: _rnd(rnd) {
|
|
for (int i = 0; i < count; i++)
|
|
push_back(i);
|
|
}
|
|
|
|
int NonRepeatingRandomNumbers::getNumber() {
|
|
int number;
|
|
if (!empty()) {
|
|
uint index = _rnd->getRandomNumber(size() - 1);
|
|
number = (*this)[index];
|
|
remove_at(index);
|
|
} else
|
|
number = 0;
|
|
return number;
|
|
}
|
|
|
|
void NonRepeatingRandomNumbers::removeNumber(int number) {
|
|
for (uint i = 0; i < size(); ++i)
|
|
if ((*this)[i] == number) {
|
|
remove_at(i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Neverhood
|