scummvm/engines/neverhood/graphics.h
2014-02-18 02:39:36 +01:00

164 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_GRAPHICS_H
#define NEVERHOOD_GRAPHICS_H
#include "common/array.h"
#include "common/file.h"
#include "graphics/surface.h"
#include "neverhood/neverhood.h"
namespace Neverhood {
struct NPoint {
int16 x, y;
};
typedef Common::Array<NPoint> NPointArray;
struct NDimensions {
int16 width, height;
};
struct NRect {
int16 x1, y1, x2, y2;
static NRect make(int16 x01, int16 y01, int16 x02, int16 y02) {
NRect r;
r.set(x01, y01, x02, y02);
return r;
}
void set(int16 x01, int16 y01, int16 x02, int16 y02) {
x1 = x01;
y1 = y01;
x2 = x02;
y2 = y02;
}
bool contains(int16 x, int16 y) const {
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
}
};
typedef Common::Array<NRect> NRectArray;
// TODO: Use Common::Rect
struct NDrawRect {
int16 x, y, width, height;
NDrawRect() : x(0), y(0), width(0), height(0) {}
NDrawRect(int16 x0, int16 y0, int16 width0, int16 height0) : x(x0), y(y0), width(width0), height(height0) {}
int16 x2() { return x + width; }
int16 y2() { return y + height; }
void set(int16 x0, int16 y0, int16 width0, int16 height0) {
x = x0;
y = y0;
width = width0;
height = height0;
}
};
class AnimResource;
class SpriteResource;
class MouseCursorResource;
class BaseSurface {
public:
BaseSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, Common::String name);
virtual ~BaseSurface();
virtual void draw();
void clear();
void drawSpriteResource(SpriteResource &spriteResource);
void drawSpriteResourceEx(SpriteResource &spriteResource, bool flipX, bool flipY, int16 width, int16 height);
void drawAnimResource(AnimResource &animResource, uint frameIndex, bool flipX, bool flipY, int16 width, int16 height);
void drawMouseCursorResource(MouseCursorResource &mouseCursorResource, int frameNum);
void copyFrom(Graphics::Surface *sourceSurface, int16 x, int16 y, NDrawRect &sourceRect);
int getPriority() const { return _priority; }
void setPriority(int priority) { _priority = priority; }
NDrawRect& getDrawRect() { return _drawRect; }
NDrawRect& getSysRect() { return _sysRect; }
NRect& getClipRect() { return _clipRect; }
void setClipRect(NRect clipRect) { _clipRect = clipRect; }
void setClipRects(NRect *clipRects, uint clipRectsCount) { _clipRects = clipRects; _clipRectsCount = clipRectsCount; }
void clearClipRects() { _clipRects = NULL; _clipRectsCount = 0; }
bool getVisible() const { return _visible; }
void setVisible(bool value) { _visible = value; }
void setTransparent(bool value) { _transparent = value; }
Graphics::Surface *getSurface() { return _surface; }
const Common::String getName() const { return _name; }
protected:
NeverhoodEngine *_vm;
int _priority;
bool _visible;
Common::String _name;
Graphics::Surface *_surface;
NDrawRect _drawRect;
NDrawRect _sysRect;
NRect _clipRect;
NRect *_clipRects;
uint _clipRectsCount;
bool _transparent;
// Version changes each time the pixels are touched in any way
byte _version;
};
class ShadowSurface : public BaseSurface {
public:
ShadowSurface(NeverhoodEngine *vm, int priority, int16 width, int16 height, BaseSurface *shadowSurface);
virtual void draw();
protected:
BaseSurface *_shadowSurface;
};
class FontSurface : public BaseSurface {
public:
FontSurface(NeverhoodEngine *vm, NPointArray *tracking, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight);
FontSurface(NeverhoodEngine *vm, uint32 fileHash, uint charsPerRow, uint16 numRows, byte firstChar, uint16 charWidth, uint16 charHeight);
virtual ~FontSurface();
void drawChar(BaseSurface *destSurface, int16 x, int16 y, byte chr);
void drawString(BaseSurface *destSurface, int16 x, int16 y, const byte *string, int stringLen = -1);
int16 getStringWidth(const byte *string, int stringLen);
uint16 getCharWidth() const { return _charWidth; }
uint16 getCharHeight() const { return _charHeight; }
static FontSurface *createFontSurface(NeverhoodEngine *vm, uint32 fileHash);
protected:
uint _charsPerRow;
uint16 _numRows;
byte _firstChar;
uint16 _charWidth;
uint16 _charHeight;
NPointArray *_tracking;
};
// Misc
void parseBitmapResource(const byte *sprite, bool *rle, NDimensions *dimensions, NPoint *position, const byte **palette, const byte **pixels);
void unpackSpriteRle(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY, byte oldColor = 0, byte newColor = 0);
void unpackSpriteNormal(const byte *source, int width, int height, byte *dest, int destPitch, bool flipX, bool flipY);
int calcDistance(int16 x1, int16 y1, int16 x2, int16 y2);
} // End of namespace Neverhood
#endif /* NEVERHOOD_GRAPHICS_H */