mirror of
https://github.com/libretro/scummvm.git
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268 lines
8.2 KiB
C++
268 lines
8.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MENUMODULE_H
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#define NEVERHOOD_MENUMODULE_H
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#include "common/str.h"
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#include "common/str-array.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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struct SavegameItem {
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int slotNum;
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Common::String description;
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};
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typedef Common::Array<SavegameItem> SavegameList;
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class MenuModule : public Module {
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public:
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MenuModule(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~MenuModule();
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void setLoadgameInfo(uint index);
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void setLoadgameSlot(int slot);
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void setSavegameInfo(const Common::String &description, uint index, bool newSavegame);
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void setDeletegameInfo(uint index);
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void refreshSaveGameList();
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protected:
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int _sceneNum;
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byte *_savedPaletteData;
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SavegameList *_savegameList;
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Common::String _savegameDescription;
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int _savegameSlot;
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void createScene(int sceneNum, int which);
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void updateScene();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void createLoadGameMenu();
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void createSaveGameMenu();
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void createDeleteGameMenu();
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void handleLoadGameMenuAction(bool doLoad);
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void handleSaveGameMenuAction(bool doSave, bool doQuery);
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void handleDeleteGameMenuAction(bool doDelete);
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void loadSavegameList();
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};
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class MenuButton : public StaticSprite {
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public:
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MenuButton(NeverhoodEngine *vm, Scene *parentScene, uint buttonIndex, uint32 fileHash, const NRect &collisionBounds);
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protected:
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Scene *_parentScene;
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int _countdown;
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uint _buttonIndex;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class MainMenu : public Scene {
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public:
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MainMenu(NeverhoodEngine *vm, Module *parentModule);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class CreditsScene : public Scene {
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public:
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CreditsScene(NeverhoodEngine *vm, Module *parentModule, bool canAbort);
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virtual ~CreditsScene();
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protected:
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int _screenIndex;
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int _countdown;
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MusicResource *_musicResource;
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uint32 _ticksTime;
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uint32 _ticksDuration;
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bool _canAbort;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Widget;
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class GameStateMenu;
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class Widget : public StaticSprite {
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public:
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Widget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
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int baseObjectPriority, int baseSurfacePriority);
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virtual void onClick();
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virtual void setPosition(int16 x, int16 y);
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virtual void refreshPosition();
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virtual void initialize();
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virtual int16 getWidth();
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virtual int16 getHeight();
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virtual void enterWidget();
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virtual void exitWidget();
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protected:
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GameStateMenu *_parentScene;
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int _baseObjectPriority;
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int _baseSurfacePriority;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class TextLabelWidget : public Widget {
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public:
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TextLabelWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
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int baseObjectPriority, int baseSurfacePriority,
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const byte *string, int stringLen, BaseSurface *drawSurface, int16 tx, int16 ty, FontSurface *fontSurface);
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virtual void initialize();
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virtual int16 getWidth();
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virtual int16 getHeight();
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void drawString(int maxStringLength);
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void clear();
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void setString(const byte *string, int stringLen);
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FontSurface *getFontSurface() const { return _fontSurface; }
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protected:
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BaseSurface *_drawSurface;
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int16 _tx, _ty;
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FontSurface *_fontSurface;
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const byte *_string;
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int _stringLen;
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};
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class TextEditWidget : public Widget {
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public:
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TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
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int maxStringLength, FontSurface *fontSurface, uint32 fileHash, const NRect &rect);
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~TextEditWidget();
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virtual void onClick();
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virtual void initialize();
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virtual void enterWidget();
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virtual void exitWidget();
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void setCursor(uint32 cursorFileHash, int16 cursorWidth, int16 cursorHeight);
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void drawCursor();
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void updateString();
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Common::String& getString();
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void setString(const Common::String &string);
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void handleAsciiKey(char ch);
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void handleKeyDown(Common::KeyCode keyCode);
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void refresh();
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void setReadOnly(bool value) { _readOnly = value; }
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bool isReadOnly() const { return _readOnly; }
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bool isModified() const { return _modified; }
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protected:
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NRect _rect;
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uint32 _fileHash;
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int _maxVisibleChars;
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int _maxStringLength;
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int _cursorPos;
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int _cursorTicks;
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Common::String _entryString;
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FontSurface *_fontSurface;
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TextLabelWidget *_textLabelWidget;
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BaseSurface *_cursorSurface;
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uint32 _cursorFileHash;
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int16 _cursorWidth, _cursorHeight;
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bool _modified;
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bool _readOnly;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SavegameListBox : public Widget {
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public:
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SavegameListBox(NeverhoodEngine *vm, int16 x, int16 y, GameStateMenu *parentScene,
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SavegameList *savegameList, FontSurface *fontSurface, uint32 bgFileHash, const NRect &rect);
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virtual void onClick();
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virtual void initialize();
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void buildItems();
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void drawItems();
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void refresh();
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void scrollUp();
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void scrollDown();
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void pageUp();
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void pageDown();
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uint getCurrIndex() const { return _currIndex; }
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protected:
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const NRect _rect;
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uint32 _bgFileHash;
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int _maxStringLength;
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Common::Array<TextLabelWidget*> _textLabelItems;
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int _firstVisibleItem;
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int _lastVisibleItem;
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SavegameList *_savegameList;
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FontSurface *_fontSurface;
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uint _currIndex;
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int _maxVisibleItemsCount;
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};
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class GameStateMenu : public Scene {
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public:
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GameStateMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList,
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const uint32 *buttonFileHashes, const NRect *buttonCollisionBounds,
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uint32 backgroundFileHash, uint32 fontFileHash,
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uint32 mouseFileHash, const NRect *mouseRect,
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uint32 listBoxBackgroundFileHash, int16 listBoxX, int16 listBoxY, const NRect &listBoxRect,
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uint32 textEditBackgroundFileHash, uint32 textEditCursorFileHash, int16 textEditX, int16 textEditY, const NRect &textEditRect,
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uint32 textFileHash1, uint32 textFileHash2);
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virtual ~GameStateMenu();
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NPoint getMousePos();
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virtual void setCurrWidget(Widget *newWidget);
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virtual Widget *getCurrWidget() { return _currWidget; }
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virtual void refreshDescriptionEdit();
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protected:
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Widget *_currWidget;
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SavegameList *_savegameList;
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FontSurface *_fontSurface;
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SavegameListBox *_listBox;
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TextEditWidget *_textEditWidget;
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Common::String _savegameDescription;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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virtual void performAction();
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int scummVMSaveLoadDialog(bool isSave, Common::String &saveDesc);
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};
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class SaveGameMenu : public GameStateMenu {
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public:
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SaveGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList);
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protected:
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virtual void performAction();
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};
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class LoadGameMenu : public GameStateMenu {
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public:
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LoadGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList);
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protected:
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virtual void performAction();
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};
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class DeleteGameMenu : public GameStateMenu {
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public:
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DeleteGameMenu(NeverhoodEngine *vm, Module *parentModule, SavegameList *savegameList);
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protected:
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virtual void performAction();
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};
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class QueryOverwriteMenu : public Scene {
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public:
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QueryOverwriteMenu(NeverhoodEngine *vm, Module *parentModule, const Common::String &description);
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protected:
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MENUMODULE_H */
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