scummvm/engines/neverhood/sprite.cpp

505 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/sprite.h"
#include "neverhood/screen.h"
namespace Neverhood {
// Sprite
Sprite::Sprite(NeverhoodEngine *vm, int objectPriority)
: Entity(vm, objectPriority), _x(0), _y(0), _spriteUpdateCb(NULL), _filterXCb(NULL), _filterYCb(NULL),
_dataResource(vm), _doDeltaX(false), _doDeltaY(false), _needRefresh(false), _flags(0), _surface(NULL) {
_drawOffset.x = 0;
_drawOffset.y = 0;
_drawOffset.width = 0;
_drawOffset.height = 0;
_collisionBounds.x1 = 0;
_collisionBounds.y1 = 0;
_collisionBounds.x2 = 0;
_collisionBounds.y2 = 0;
_collisionBoundsOffset.x = 0;
_collisionBoundsOffset.y = 0;
_collisionBoundsOffset.width = 0;
_collisionBoundsOffset.height = 0;
SetMessageHandler(&Sprite::handleMessage);
}
Sprite::~Sprite() {
delete _surface;
}
void Sprite::updateBounds() {
if (_doDeltaX) {
_collisionBounds.x1 = _x - _collisionBoundsOffset.x - _collisionBoundsOffset.width + 1;
_collisionBounds.x2 = _x - _collisionBoundsOffset.x;
} else {
_collisionBounds.x1 = _x + _collisionBoundsOffset.x;
_collisionBounds.x2 = _x + _collisionBoundsOffset.x + _collisionBoundsOffset.width - 1;
}
if (_doDeltaY) {
_collisionBounds.y1 = _y - _collisionBoundsOffset.y - _collisionBoundsOffset.height + 1;
_collisionBounds.y2 = _y - _collisionBoundsOffset.y;
} else {
_collisionBounds.y1 = _y + _collisionBoundsOffset.y;
_collisionBounds.y2 = _y + _collisionBoundsOffset.y + _collisionBoundsOffset.height - 1;
}
}
void Sprite::setDoDeltaX(int type) {
// Clear, set or toggle
_doDeltaX = type == 2 ? !_doDeltaX : type == 1;
}
void Sprite::setDoDeltaY(int type) {
// Clear, set or toggle
_doDeltaY = type == 2 ? !_doDeltaY : type == 1;
}
bool Sprite::isPointInside(int16 x, int16 y) {
return x >= _collisionBounds.x1 && x <= _collisionBounds.x2 && y >= _collisionBounds.y1 && y <= _collisionBounds.y2;
}
bool Sprite::checkCollision(NRect &rect) {
return (_collisionBounds.x1 < rect.x2) && (rect.x1 < _collisionBounds.x2) && (_collisionBounds.y1 < rect.y2) && (rect.y1 < _collisionBounds.y2);
}
uint32 Sprite::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
return 0;
}
void Sprite::loadDataResource(uint32 fileHash) {
_dataResource.load(fileHash);
}
void Sprite::createSurface(int surfacePriority, int16 width, int16 height) {
_surface = new BaseSurface(_vm, surfacePriority, width, height, "sprite");
}
int16 Sprite::defFilterY(int16 y) {
return y - _vm->_screen->getYOffset();
}
void Sprite::setClipRect(int16 x1, int16 y1, int16 x2, int16 y2) {
NRect &clipRect = _surface->getClipRect();
clipRect.x1 = x1;
clipRect.y1 = y1;
clipRect.x2 = x2;
clipRect.y2 = y2;
}
void Sprite::setClipRect(NRect& clipRect) {
_surface->getClipRect() = clipRect;
}
void Sprite::setClipRect(NDrawRect& drawRect) {
setClipRect(drawRect.x, drawRect.y, drawRect.x2(), drawRect.y2());
}
// StaticSprite
StaticSprite::StaticSprite(NeverhoodEngine *vm, int objectPriority)
: Sprite(vm, objectPriority), _spriteResource(vm) {
}
StaticSprite::StaticSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y)
: Sprite(vm, 0), _spriteResource(vm) {
_spriteResource.load(fileHash, true);
createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
_x = x == kDefPosition ? _spriteResource.getPosition().x : x;
_y = y == kDefPosition ? _spriteResource.getPosition().y : y;
_drawOffset.set(0, 0, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
_needRefresh = true;
updatePosition();
}
void StaticSprite::loadSprite(uint32 fileHash, uint flags, int surfacePriority, int16 x, int16 y) {
_spriteResource.load(fileHash, true);
if (!_surface)
createSurface(surfacePriority, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
if (flags & kSLFDefDrawOffset)
_drawOffset.set(0, 0, _spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
else if (flags & kSLFCenteredDrawOffset)
_drawOffset.set(-(_spriteResource.getDimensions().width / 2), -(_spriteResource.getDimensions().height / 2),
_spriteResource.getDimensions().width, _spriteResource.getDimensions().height);
if (flags & kSLFDefPosition) {
_x = _spriteResource.getPosition().x;
_y = _spriteResource.getPosition().y;
} else if (flags & kSLFSetPosition) {
_x = x;
_y = y;
}
if (flags & kSLFDefCollisionBoundsOffset) {
_collisionBoundsOffset = _drawOffset;
updateBounds();
}
_needRefresh = true;
updatePosition();
}
void StaticSprite::updatePosition() {
if (!_surface)
return;
if (_doDeltaX) {
_surface->getDrawRect().x = filterX(_x - _drawOffset.x - _drawOffset.width + 1);
} else {
_surface->getDrawRect().x = filterX(_x + _drawOffset.x);
}
if (_doDeltaY) {
_surface->getDrawRect().y = filterY(_y - _drawOffset.y - _drawOffset.height + 1);
} else {
_surface->getDrawRect().y = filterY(_y + _drawOffset.y);
}
if (_needRefresh) {
_surface->drawSpriteResourceEx(_spriteResource, _doDeltaX, _doDeltaY, _drawOffset.width, _drawOffset.height);
_needRefresh = false;
}
}
// AnimatedSprite
AnimatedSprite::AnimatedSprite(NeverhoodEngine *vm, int objectPriority)
: Sprite(vm, objectPriority), _animResource(vm) {
init();
}
AnimatedSprite::AnimatedSprite(NeverhoodEngine *vm, uint32 fileHash, int surfacePriority, int16 x, int16 y)
: Sprite(vm, 1100), _animResource(vm) {
init();
SetUpdateHandler(&AnimatedSprite::update);
createSurface1(fileHash, surfacePriority);
_x = x;
_y = y;
startAnimation(fileHash, 0, -1);
}
void AnimatedSprite::init() {
_currFrameTicks = 0;
_newAnimFileHash = 0;
_deltaX = 0;
_deltaY = 0;
_nextAnimFileHash = 0;
_plFirstFrameIndex = 0;
_currFrameIndex = 0;
_currStickFrameIndex = -1;
_finalizeStateCb = NULL;
_currStateCb = NULL;
_nextStateCb = NULL;
_newStickFrameIndex = -1;
_newStickFrameHash = 0;
_frameChanged = false;
_replOldColor = 0;
_replNewColor = 0;
_animResource.setReplEnabled(false);
_playBackwards = false;
_currAnimFileHash = 0;
_lastFrameIndex = 0;
_plLastFrameIndex = 0;
_plFirstFrameHash = 0;
_plLastFrameHash = 0;
_animStatus = 0;
}
void AnimatedSprite::update() {
updateAnim();
handleSpriteUpdate();
updatePosition();
}
void AnimatedSprite::updateDeltaXY() {
if (_doDeltaX) {
_x -= _deltaX;
} else {
_x += _deltaX;
}
if (_doDeltaY) {
_y -= _deltaY;
} else {
_y += _deltaY;
}
_deltaX = 0;
_deltaY = 0;
updateBounds();
}
void AnimatedSprite::setRepl(byte oldColor, byte newColor) {
_replOldColor = oldColor;
_replNewColor = newColor;
_animResource.setReplEnabled(true);
}
void AnimatedSprite::clearRepl() {
_replOldColor = 0;
_replNewColor = 0;
_animResource.setReplEnabled(false);
}
void AnimatedSprite::updateAnim() {
_frameChanged = false;
if (_newAnimFileHash == 0) {
if (_newStickFrameIndex != -1) {
_currStickFrameIndex = _newStickFrameIndex == STICK_LAST_FRAME ? _animResource.getFrameCount() - 1 : _newStickFrameIndex;
_newStickFrameIndex = -1;
} else if (_newStickFrameHash != 0) {
_currStickFrameIndex = MAX<int16>(0, _animResource.getFrameIndex(_newStickFrameHash));
_newStickFrameHash = 0;
}
if (_newAnimFileHash == 0 && _currFrameIndex != _currStickFrameIndex) {
if (_currFrameTicks != 0 && (--_currFrameTicks == 0) && _animResource.getFrameCount() != 0) {
if (_nextAnimFileHash != 0) {
if (_animResource.load(_nextAnimFileHash)) {
_currAnimFileHash = _nextAnimFileHash;
} else {
_animResource.load(calcHash("sqDefault"));
_currAnimFileHash = 0;
}
if (_replOldColor != _replNewColor) {
_animResource.setRepl(_replOldColor, _replNewColor);
}
_nextAnimFileHash = 0;
if (_animStatus != 0) {
_currFrameIndex = _plFirstFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plFirstFrameHash)) : 0;
_lastFrameIndex = _plLastFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plLastFrameHash)) : _animResource.getFrameCount() - 1;
} else {
_currFrameIndex = _plFirstFrameIndex != -1 ? _plFirstFrameIndex : _animResource.getFrameCount() - 1;
_lastFrameIndex = _plLastFrameIndex != -1 ? _plLastFrameIndex : _animResource.getFrameCount() - 1;
}
} else {
updateFrameIndex();
}
if (_newAnimFileHash == 0)
updateFrameInfo();
}
}
}
if (_newAnimFileHash != 0) {
if (_animStatus == 2) {
_currStickFrameIndex = _currFrameIndex;
} else {
if (_animStatus == 1) {
if (_animResource.load(_newAnimFileHash)) {
_currAnimFileHash = _newAnimFileHash;
} else {
_animResource.load(calcHash("sqDefault"));
_currAnimFileHash = 0;
}
if (_replOldColor != _replNewColor) {
_animResource.setRepl(_replOldColor, _replNewColor);
}
_newAnimFileHash = 0;
_currFrameIndex = _plFirstFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plFirstFrameHash)) : 0;
_lastFrameIndex = _plLastFrameHash != 0 ? MAX<int16>(0, _animResource.getFrameIndex(_plLastFrameHash)) : _animResource.getFrameCount() - 1;
} else {
if (_animResource.load(_newAnimFileHash)) {
_currAnimFileHash = _newAnimFileHash;
} else {
_animResource.load(calcHash("sqDefault"));
_currAnimFileHash = 0;
}
if (_replOldColor != _replNewColor) {
_animResource.setRepl(_replOldColor, _replNewColor);
}
_newAnimFileHash = 0;
_currFrameIndex = _plFirstFrameIndex != -1 ? _plFirstFrameIndex : _animResource.getFrameCount() - 1;
_lastFrameIndex = _plLastFrameIndex != -1 ? _plLastFrameIndex : _animResource.getFrameCount() - 1;
}
updateFrameInfo();
}
if (_newStickFrameIndex != -1) {
_currStickFrameIndex = _newStickFrameIndex == STICK_LAST_FRAME ? _animResource.getFrameCount() - 1 : _newStickFrameIndex;
_newStickFrameIndex = -1;
} else if (_newStickFrameHash != 0) {
_currStickFrameIndex = MAX<int16>(0, _animResource.getFrameIndex(_newStickFrameHash));
_newStickFrameHash = 0;
}
}
}
void AnimatedSprite::updatePosition() {
if (!_surface)
return;
if (_doDeltaX) {
_surface->getDrawRect().x = filterX(_x - _drawOffset.x - _drawOffset.width + 1);
} else {
_surface->getDrawRect().x = filterX(_x + _drawOffset.x);
}
if (_doDeltaY) {
_surface->getDrawRect().y = filterY(_y - _drawOffset.y - _drawOffset.height + 1);
} else {
_surface->getDrawRect().y = filterY(_y + _drawOffset.y);
}
if (_needRefresh) {
_surface->drawAnimResource(_animResource, _currFrameIndex, _doDeltaX, _doDeltaY, _drawOffset.width, _drawOffset.height);
_needRefresh = false;
}
}
void AnimatedSprite::updateFrameIndex() {
if (!_playBackwards) {
if (_currFrameIndex < _lastFrameIndex) {
_currFrameIndex++;
} else {
// Inform self about end of current animation
// The caller can then e.g. set a new animation fileHash
sendMessage(this, NM_ANIMATION_STOP, 0);
if (_newAnimFileHash == 0)
_currFrameIndex = 0;
}
} else {
if (_currFrameIndex > 0) {
_currFrameIndex--;
} else {
sendMessage(this, NM_ANIMATION_STOP, 0);
if (_newAnimFileHash == 0)
_currFrameIndex = _lastFrameIndex;
}
}
}
void AnimatedSprite::updateFrameInfo() {
debug(8, "AnimatedSprite::updateFrameInfo()");
const AnimFrameInfo &frameInfo = _animResource.getFrameInfo(_currFrameIndex);
_frameChanged = true;
_drawOffset = frameInfo.drawOffset;
_deltaX = frameInfo.deltaX;
_deltaY = frameInfo.deltaY;
_collisionBoundsOffset = frameInfo.collisionBoundsOffset;
_currFrameTicks = frameInfo.counter;
updateBounds();
_needRefresh = true;
if (frameInfo.frameHash != 0)
sendMessage(this, NM_ANIMATION_START, frameInfo.frameHash);
}
void AnimatedSprite::createSurface1(uint32 fileHash, int surfacePriority) {
NDimensions dimensions = _animResource.loadSpriteDimensions(fileHash);
_surface = new BaseSurface(_vm, surfacePriority, dimensions.width, dimensions.height, "animated sprite");
}
void AnimatedSprite::createShadowSurface1(BaseSurface *shadowSurface, uint32 fileHash, int surfacePriority) {
NDimensions dimensions = _animResource.loadSpriteDimensions(fileHash);
_surface = new ShadowSurface(_vm, surfacePriority, dimensions.width, dimensions.height, shadowSurface);
}
void AnimatedSprite::createShadowSurface(BaseSurface *shadowSurface, int16 width, int16 height, int surfacePriority) {
_surface = new ShadowSurface(_vm, surfacePriority, width, height, shadowSurface);
}
void AnimatedSprite::startAnimation(uint32 fileHash, int16 plFirstFrameIndex, int16 plLastFrameIndex) {
debug(2, "AnimatedSprite::startAnimation(%08X, %d, %d)", fileHash, plFirstFrameIndex, plLastFrameIndex);
_newAnimFileHash = fileHash;
_plFirstFrameIndex = plFirstFrameIndex;
_plLastFrameIndex = plLastFrameIndex;
_newStickFrameHash = 0;
_animStatus = 0;
_playBackwards = false;
_newStickFrameIndex = -1;
_currStickFrameIndex = -1;
}
void AnimatedSprite::stopAnimation() {
_newAnimFileHash = 1;
_animStatus = 2;
}
void AnimatedSprite::startAnimationByHash(uint32 fileHash, uint32 plFirstFrameHash, uint32 plLastFrameHash) {
debug(2, "AnimatedSprite::startAnimationByHash(%08X, %08X, %08X)", fileHash, plFirstFrameHash, plLastFrameHash);
_newAnimFileHash = fileHash;
_plFirstFrameHash = plFirstFrameHash;
_plLastFrameHash = plLastFrameHash;
_newStickFrameHash = 0;
_animStatus = 1;
_playBackwards = false;
_newStickFrameIndex = -1;
_currStickFrameIndex = -1;
}
void AnimatedSprite::nextAnimationByHash(uint32 fileHash2, uint32 plFirstFrameHash, uint32 plLastFrameHash) {
_nextAnimFileHash = fileHash2;
_plFirstFrameHash = plFirstFrameHash;
_plLastFrameHash = plLastFrameHash;
_newStickFrameHash = 0;
_animStatus = 1;
_playBackwards = false;
_newStickFrameIndex = -1;
_currStickFrameIndex = -1;
}
void AnimatedSprite::setFinalizeState(AnimationCb finalizeStateCb) {
if (_finalizeStateCb)
(this->*_finalizeStateCb)();
_finalizeStateCb = finalizeStateCb;
}
void AnimatedSprite::gotoState(AnimationCb currStateCb) {
if (_finalizeStateCb) {
AnimationCb cb = _finalizeStateCb;
_finalizeStateCb = NULL;
(this->*cb)();
}
_nextStateCb = NULL;
_currStateCb = currStateCb;
if (_currStateCb)
(this->*_currStateCb)();
}
void AnimatedSprite::gotoNextState() {
if (_finalizeStateCb) {
AnimationCb cb = _finalizeStateCb;
_finalizeStateCb = NULL;
(this->*cb)();
}
if (_nextStateCb) {
_currStateCb = _nextStateCb;
_nextStateCb = NULL;
(this->*_currStateCb)();
} else {
_currStateCb = NULL;
}
}
} // End of namespace Neverhood