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https://github.com/libretro/scummvm.git
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0145dd38d9
Fixes bug #1971699 - "IHNM: No Load Game Confirmation" svn-id: r33490
114 lines
2.7 KiB
C++
114 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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// Actor data table header file
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#ifndef SAGA_ITEDATA_H
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#define SAGA_ITEDATA_H
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namespace Saga {
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enum ActorFlags {
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kProtagonist = 0x01, // (1<<0) Actor is protagonist
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kFollower = 0x02, // (1<<1) Actor is follower
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kCycle = 0x04, // (1<<2) Actor stand has a cycle
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kFaster = 0x08, // (1<<3) Actor is fast
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kFastest = 0x10, // (1<<4) Actor is faster
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kExtended = 0x20, // (1<<5) Actor uses extended sprites
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kUsable = 0x40, // (1<<6) Actor can be used
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kNoScale = 0x80 // (1<<7) Actor is not scaled
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};
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struct ActorTableData {
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byte flags;
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byte nameIndex;
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int32 sceneIndex;
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int16 x;
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int16 y;
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int16 z;
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int32 spriteListResourceId;
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int32 frameListResourceId;
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byte scriptEntrypointNumber;
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byte speechColor;
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byte currentAction;
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byte facingDirection;
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byte actionDirection;
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};
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#define ITE_ACTORCOUNT 181
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extern ActorTableData ITE_ActorTable[ITE_ACTORCOUNT];
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enum {
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kObjUseWith = 0x01,
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kObjNotFlat = 0x02
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};
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struct ObjectTableData {
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byte nameIndex;
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int32 sceneIndex;
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int16 x;
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int16 y;
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int16 z;
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int32 spriteListResourceId;
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byte scriptEntrypointNumber;
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uint16 interactBits;
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};
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struct FxTable {
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int res;
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int vol;
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};
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#define ITE_OBJECTCOUNT 39
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#define ITE_SFXCOUNT 63
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extern ObjectTableData ITE_ObjectTable[ITE_OBJECTCOUNT];
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extern FxTable ITE_SfxTable[ITE_SFXCOUNT];
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extern const char *ITEinterfaceTextStrings[][53];
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#define PUZZLE_PIECES 15
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extern Point pieceOrigins[PUZZLE_PIECES];
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extern const char *pieceNames[][PUZZLE_PIECES];
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#define NUM_SOLICIT_REPLIES 5
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extern const char *solicitStr[][NUM_SOLICIT_REPLIES];
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#define NUM_SAKKA 3
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extern const char *sakkaStr[][NUM_SAKKA];
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#define NUM_WHINES 5
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extern const char *whineStr[][NUM_WHINES];
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extern const char *hintStr[][4];
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extern const char portraitList[];
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extern const char *optionsStr[][4];
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} // End of namespace Saga
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#endif
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