scummvm/engines/touche/menu.cpp
2008-12-13 19:35:33 +00:00

624 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
#include "common/system.h"
#include "common/savefile.h"
#include "touche/graphics.h"
#include "touche/midi.h"
#include "touche/touche.h"
namespace Touche {
enum ActionId {
kActionNone,
// settings menu
kActionLoadMenu,
kActionSaveMenu,
kActionRestartGame,
kActionPlayGame,
kActionQuitGame,
kActionTextOnly,
kActionVoiceOnly,
kActionTextAndVoice,
kActionLowerVolume,
kActionUpperVolume,
// saveLoad menu
kActionGameState1,
kActionGameState2,
kActionGameState3,
kActionGameState4,
kActionGameState5,
kActionGameState6,
kActionGameState7,
kActionGameState8,
kActionGameState9,
kActionGameState10,
kActionScrollUpSaves,
kActionScrollDownSaves,
kActionPerformSaveLoad,
kActionCancelSaveLoad
};
enum MenuMode {
kMenuSettingsMode = 0,
kMenuLoadStateMode,
kMenuSaveStateMode
};
enum ButtonFlags {
kButtonBorder = 1 << 0,
kButtonText = 1 << 1,
kButtonArrow = 1 << 2
};
struct Button {
int x, y;
int w, h;
ActionId action;
int data;
uint8 flags;
};
struct MenuData {
MenuMode mode;
Button *buttonsTable;
uint buttonsCount;
bool quit;
bool exit;
char saveLoadDescriptionsTable[kMaxSaveStates][33];
void removeLastCharFromDescription(int slot) {
char *description = saveLoadDescriptionsTable[slot];
int descriptionLen = strlen(description);
if (descriptionLen > 0) {
--descriptionLen;
description[descriptionLen] = 0;
}
}
void addCharToDescription(int slot, char chr) {
char *description = saveLoadDescriptionsTable[slot];
int descriptionLen = strlen(description);
if (descriptionLen < 32 && isprint(chr)) {
description[descriptionLen] = chr;
description[descriptionLen + 1] = 0;
}
}
const Button *findButtonUnderCursor(int cursorX, int cursorY) const {
for (uint i = 0; i < buttonsCount; ++i) {
const Button *button = &buttonsTable[i];
if (cursorX >= button->x && cursorX < button->x + button->w &&
cursorY >= button->y && cursorY < button->y + button->h) {
return button;
}
}
return 0;
}
};
static void drawArrow(uint8 *dst, int dstPitch, int x, int y, int delta, uint8 color) {
static const int8 arrowCoordsTable[7][4] = {
{ 5, 0, 9, 0 },
{ 5, 0, 5, 4 },
{ -5, 4, 5, 4 },
{ -5, 0, -5, 4 },
{ -9, 0, -5, 0 },
{ -9, 0, 0, -9 },
{ 0, -9, 9, 0 }
};
for (uint i = 0; i < 7; ++i) {
const int x1 = x + arrowCoordsTable[i][0];
const int y1 = y + arrowCoordsTable[i][1] * delta;
const int x2 = x + arrowCoordsTable[i][2];
const int y2 = y + arrowCoordsTable[i][3] * delta;
Graphics::drawLine(dst, dstPitch, x1, y1, x2, y2, color);
}
}
void ToucheEngine::drawButton(void *button) {
Button *b = (Button *)button;
if (b->flags & kButtonBorder) {
Graphics::drawRect(_offscreenBuffer, kScreenWidth, b->x, b->y, b->w, b->h, 0xF7, 0xF9);
}
if (b->flags & kButtonText) {
if (b->data != 0) {
const char *str = getString(b->data);
const int w = getStringWidth(b->data);
const int h = kTextHeight;
const int x = b->x + (b->w - w) / 2;
const int y = b->y + (b->h - h) / 2;
Graphics::drawString16(_offscreenBuffer, kScreenWidth, 0xFF, x, y, str);
}
}
if (b->flags & kButtonArrow) {
int dx = 0;
int dy = 0;
switch (b->data) {
case 2000: // up arrow
dx = 1;
dy = 2;
break;
case 2001: // down arrow
dx = -1;
dy = -2;
break;
}
const int x = b->x + b->w / 2;
const int y = b->y + b->h / 2;
drawArrow(_offscreenBuffer, kScreenWidth, x, y + dy + 1, dx, 0xD2);
drawArrow(_offscreenBuffer, kScreenWidth, x, y + dy, dx, 0xFF);
}
}
static void drawVolumeSlideBar(uint8 *dst, int dstPitch, int volume) {
const int w = volume * 232 / 255;
if (w > 0) {
Graphics::fillRect(dst, dstPitch, 157, 259, w, 6, 0xF0);
}
if (w < 232) {
Graphics::fillRect(dst, dstPitch, 157 + w, 259, 232 - w, 6, 0xD2);
}
}
static void drawSaveGameStateDescriptions(uint8 *dst, int dstPitch, MenuData *menuData, int currentPage, int currentSlot) {
for (int i = 0, slot = currentPage * 10; i < 10; ++i, ++slot) {
const Button *b = &menuData->buttonsTable[i];
const uint8 color = (slot == currentSlot) ? 0xCB : 0xD9;
char buf[64];
sprintf(buf, "%d.", slot);
Graphics::drawString16(dst, dstPitch, color, b->x, b->y, buf);
strcpy(buf, menuData->saveLoadDescriptionsTable[slot]);
if (slot == currentSlot && menuData->mode == kMenuSaveStateMode) {
strcat(buf, "_");
}
Graphics::drawString16(dst, dstPitch, color, b->x + 30, b->y, buf);
}
}
static void setupMenu(MenuMode mode, MenuData *menuData) {
static Button settingsButtonsTable[] = {
{ 452, 120, 94, 24, kActionLoadMenu, -52, kButtonBorder | kButtonText },
{ 452, 152, 94, 24, kActionSaveMenu, -53, kButtonBorder | kButtonText },
{ 452, 184, 94, 24, kActionRestartGame, -90, kButtonBorder | kButtonText },
{ 452, 216, 94, 24, kActionPlayGame, -54, kButtonBorder | kButtonText },
{ 452, 248, 94, 24, kActionQuitGame, -55, kButtonBorder | kButtonText },
{ 396, 130, 24, 24, kActionTextOnly, 0, kButtonBorder | kButtonText },
{ 396, 160, 24, 24, kActionVoiceOnly, 0, kButtonBorder | kButtonText },
{ 396, 190, 24, 24, kActionTextAndVoice, 0, kButtonBorder | kButtonText },
{ 126, 130, 254, 24, kActionNone, -92, kButtonBorder | kButtonText },
{ 126, 160, 254, 24, kActionNone, -93, kButtonBorder | kButtonText },
{ 126, 190, 254, 24, kActionNone, -94, kButtonBorder | kButtonText },
{ 126, 222, 294, 20, kActionNone, -91, kButtonBorder | kButtonText },
{ 126, 250, 24, 24, kActionLowerVolume, -87, kButtonBorder | kButtonText },
{ 396, 250, 24, 24, kActionUpperVolume, -88, kButtonBorder | kButtonText },
{ 154, 256, 238, 12, kActionNone, 0, kButtonBorder }
};
static Button saveLoadButtonsTable[] = {
{ 108, 120, 336, 15, kActionGameState1, 0, 0 },
{ 108, 136, 336, 15, kActionGameState2, 0, 0 },
{ 108, 152, 336, 15, kActionGameState3, 0, 0 },
{ 108, 168, 336, 15, kActionGameState4, 0, 0 },
{ 108, 184, 336, 15, kActionGameState5, 0, 0 },
{ 108, 200, 336, 15, kActionGameState6, 0, 0 },
{ 108, 216, 336, 15, kActionGameState7, 0, 0 },
{ 108, 232, 336, 15, kActionGameState8, 0, 0 },
{ 108, 248, 336, 15, kActionGameState9, 0, 0 },
{ 108, 264, 336, 15, kActionGameState10, 0, 0 },
{ 452, 120, 94, 24, kActionScrollUpSaves, 2000, kButtonBorder | kButtonArrow },
{ 452, 152, 94, 24, kActionCancelSaveLoad, -56, kButtonBorder | kButtonText },
{ 452, 216, 94, 24, kActionPerformSaveLoad, 0, kButtonBorder | kButtonText },
{ 452, 248, 94, 24, kActionScrollDownSaves, 2001, kButtonBorder | kButtonArrow }
};
switch (mode) {
case kMenuSettingsMode:
menuData->buttonsTable = settingsButtonsTable;
menuData->buttonsCount = ARRAYSIZE(settingsButtonsTable);
break;
case kMenuLoadStateMode:
saveLoadButtonsTable[12].data = -52;
menuData->buttonsTable = saveLoadButtonsTable;
menuData->buttonsCount = ARRAYSIZE(saveLoadButtonsTable);
break;
case kMenuSaveStateMode:
saveLoadButtonsTable[12].data = -53;
menuData->buttonsTable = saveLoadButtonsTable;
menuData->buttonsCount = ARRAYSIZE(saveLoadButtonsTable);
break;
}
}
void ToucheEngine::redrawMenu(void *menu) {
MenuData *menuData = (MenuData *)menu;
Graphics::fillRect(_offscreenBuffer, kScreenWidth, 90, 102, 460, 196, 0xF8);
Graphics::drawRect(_offscreenBuffer, kScreenWidth, 90, 102, 460, 196, 0xF7, 0xF9);
Graphics::drawRect(_offscreenBuffer, kScreenWidth, 106, 118, 340, 164, 0xF9, 0xF7);
switch (menuData->mode) {
case kMenuSettingsMode:
drawVolumeSlideBar(_offscreenBuffer, kScreenWidth, _midiPlayer->getVolume());
menuData->buttonsTable[5].data = 0;
menuData->buttonsTable[6].data = 0;
menuData->buttonsTable[7].data = 0;
menuData->buttonsTable[5 + _talkTextMode].data = -86;
break;
case kMenuLoadStateMode:
case kMenuSaveStateMode:
drawSaveGameStateDescriptions(_offscreenBuffer, kScreenWidth, menuData, _saveLoadCurrentPage, _saveLoadCurrentSlot);
break;
}
for (uint i = 0; i < menuData->buttonsCount; ++i) {
drawButton(&menuData->buttonsTable[i]);
}
}
void ToucheEngine::handleMenuAction(void *menu, int actionId) {
MenuData *menuData = (MenuData *)menu;
switch (actionId) {
case kActionLoadMenu:
menuData->mode = kMenuLoadStateMode;
break;
case kActionSaveMenu:
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
menuData->mode = kMenuSaveStateMode;
break;
case kActionRestartGame:
restart();
menuData->quit = true;
break;
case kActionPlayGame:
menuData->quit = true;
break;
case kActionQuitGame:
quitGame();
menuData->quit = true;
break;
case kActionTextOnly:
_talkTextMode = kTalkModeTextOnly;
break;
case kActionVoiceOnly:
_talkTextMode = kTalkModeVoiceOnly;
break;
case kActionTextAndVoice:
_talkTextMode = kTalkModeVoiceAndText;
break;
case kActionLowerVolume:
_midiPlayer->adjustVolume(-16);
break;
case kActionUpperVolume:
_midiPlayer->adjustVolume(+16);
break;
case kActionScrollUpSaves:
--_saveLoadCurrentPage;
if (_saveLoadCurrentPage < 0) {
_saveLoadCurrentPage = 9;
}
_saveLoadCurrentSlot = _saveLoadCurrentPage * 10 + (_saveLoadCurrentSlot % 10);
break;
case kActionScrollDownSaves:
++_saveLoadCurrentPage;
if (_saveLoadCurrentPage > 9) {
_saveLoadCurrentPage = 0;
}
_saveLoadCurrentSlot = _saveLoadCurrentPage * 10 + (_saveLoadCurrentSlot % 10);
break;
case kActionPerformSaveLoad:
if (menuData->mode == kMenuLoadStateMode) {
if (loadGameState(_saveLoadCurrentSlot) == Common::kNoError) {
menuData->quit = true;
}
} else if (menuData->mode == kMenuSaveStateMode) {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
const char *description = menuData->saveLoadDescriptionsTable[_saveLoadCurrentSlot];
if (strlen(description) > 0) {
if (saveGameState(_saveLoadCurrentSlot, description) == Common::kNoError) {
menuData->quit = true;
}
}
}
break;
case kActionCancelSaveLoad:
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
menuData->mode = kMenuSettingsMode;
break;
default:
if (actionId >= kActionGameState1 && actionId <= kActionGameState10) {
_saveLoadCurrentSlot = _saveLoadCurrentPage * 10 + (actionId - kActionGameState1);
}
break;
}
}
void ToucheEngine::handleOptions(int forceDisplay) {
if (_disabledInputCounter == 0 || forceDisplay != 0) {
setDefaultCursor(_currentKeyCharNum);
_gameState = kGameStateOptionsDialog;
MenuData menuData;
memset(&menuData, 0, sizeof(MenuData));
menuData.quit = false;
menuData.exit = false;
menuData.mode = kMenuSettingsMode;
int curMode = -1;
bool doRedraw = false;
while (!menuData.quit) {
if (menuData.mode != curMode) {
doRedraw = true;
setupMenu(menuData.mode, &menuData);
curMode = menuData.mode;
if (menuData.mode == kMenuLoadStateMode || menuData.mode == kMenuSaveStateMode) {
for (int i = 0; i < kMaxSaveStates; ++i) {
menuData.saveLoadDescriptionsTable[i][0] = 0;
}
Common::String gameStateFileName = generateGameStateFileName(_targetName.c_str(), 0, true);
Common::StringList filenames = _saveFileMan->listSavefiles(gameStateFileName.c_str());
for (Common::StringList::const_iterator it = filenames.begin(); it != filenames.end(); ++it) {
int i = getGameStateFileSlot(it->c_str());
if (i >= 0 && i < kMaxSaveStates) {
Common::InSaveFile *f = _saveFileMan->openForLoading(it->c_str());
if (f) {
readGameStateDescription(f, menuData.saveLoadDescriptionsTable[i], 32);
delete f;
}
}
}
}
}
if (doRedraw) {
redrawMenu(&menuData);
updateScreenArea(90, 102, 460, 196);
doRedraw = false;
}
Common::Event event;
while (_eventMan->pollEvent(event)) {
const Button *button = 0;
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
menuData.quit = true;
menuData.exit = true;
break;
case Common::EVENT_LBUTTONDOWN:
button = menuData.findButtonUnderCursor(event.mouse.x, event.mouse.y);
if (button) {
handleMenuAction(&menuData, button->action);
doRedraw = true;
}
break;
case Common::EVENT_KEYDOWN:
if (menuData.mode == kMenuSaveStateMode) {
if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) {
menuData.removeLastCharFromDescription(_saveLoadCurrentSlot);
} else {
menuData.addCharToDescription(_saveLoadCurrentSlot, (char)event.kbd.ascii);
}
doRedraw = true;
}
break;
case Common::EVENT_WHEELUP:
handleMenuAction(&menuData, kActionScrollUpSaves);
doRedraw = true;
break;
case Common::EVENT_WHEELDOWN:
handleMenuAction(&menuData, kActionScrollDownSaves);
doRedraw = true;
break;
default:
break;
}
}
_system->updateScreen();
_system->delayMillis(10);
}
_fullRedrawCounter = 2;
if (!menuData.exit && shouldQuit()) {
if (displayQuitDialog())
quitGame();
}
_gameState = kGameStateGameLoop;
}
}
void ToucheEngine::drawActionsPanel(int dstX, int dstY, int deltaX, int deltaY) {
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, dstY,
_menuKitData, 42, 0, 0,
14, 24,
Graphics::kTransparent);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, deltaX - 14 + dstX, dstY,
_menuKitData, 42, 0, 40,
14, 24,
Graphics::kTransparent);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, deltaY - 16 + dstY,
_menuKitData, 42, 0, 24,
14, 16,
Graphics::kTransparent);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, deltaX - 14 + dstX, deltaY - 16 + dstY,
_menuKitData, 42, 0, 64,
14, 16,
Graphics::kTransparent);
int x1 = deltaX - 28;
int x2 = dstX + 14;
while (x1 > 0) {
int w = (x1 > 14) ? 14 : x1;
Graphics::copyRect(_offscreenBuffer, kScreenWidth, x2, dstY,
_menuKitData, 42, 0, 80,
w, 24,
Graphics::kTransparent);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, x2, deltaY - 16 + dstY,
_menuKitData, 42, 0, 104,
w, 16,
Graphics::kTransparent);
x1 -= 14;
x2 += 14;
}
x1 = deltaY - 40;
x2 = dstY + 24;
while (x1 > 0) {
int w = (x1 > 120) ? 120 : x1;
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, x2,
_menuKitData, 42, 14, 0,
14, w,
Graphics::kTransparent);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, deltaX - 14 + dstX, x2,
_menuKitData, 42, 28, 0,
14, w,
Graphics::kTransparent);
x1 -= 120;
x2 += 120;
}
}
void ToucheEngine::drawConversationPanelBorder(int dstY, int srcX, int srcY) {
int dstX = 24;
int w = 48;
for (int i = 0; i < 13; ++i) {
if (i == 12) {
w = 34;
}
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, dstY, _convKitData, 152, srcX, srcY, w, 6);
dstX += w;
}
}
void ToucheEngine::drawConversationPanel() {
Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 320, _convKitData, 152, 0, 0, 72, 80);
int dstX = 54;
int dstY = 326;
int w = 96;
for (int i = 0; i < 7; ++i) {
if (i == 5) {
w = 50;
}
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, dstY, _convKitData, 152, 24, 6, w, 68);
dstX += w;
}
--dstX;
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, 320, _convKitData, 152, 120, 0, 7, 80);
dstX -= 3;
if (_scrollConversationChoiceOffset != 0) {
drawConversationPanelBorder(320, 72, 0);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 320, _convKitData, 152, 128, 0, 24, 21);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, 320, _convKitData, 152, 128, 34, 10, 10);
} else {
drawConversationPanelBorder(320, 24, 0);
}
if (_conversationChoicesTable[_scrollConversationChoiceOffset + 4].msg != 0) {
drawConversationPanelBorder(394, 72, 74);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 379, _convKitData, 152, 128, 59, 24, 21);
Graphics::copyRect(_offscreenBuffer, kScreenWidth, dstX, 394, _convKitData, 152, 128, 46, 10, 6);
} else {
drawConversationPanelBorder(394, 24, 74);
}
}
void ToucheEngine::printStatusString(const char *str) {
Graphics::fillRect(_offscreenBuffer, kScreenWidth, 0, 0, kScreenWidth, kTextHeight, 0xD7);
Graphics::drawRect(_offscreenBuffer, kScreenWidth, 0, 0, kScreenWidth, kTextHeight, 0xD6, 0xD8);
Graphics::drawString16(_offscreenBuffer, kScreenWidth, 0xFF, 0, 0, str);
updateScreenArea(0, 0, kScreenWidth, kTextHeight);
_system->updateScreen();
}
void ToucheEngine::clearStatusString() {
Graphics::copyRect(_offscreenBuffer, kScreenWidth, 0, 0,
_backdropBuffer, _currentBitmapWidth, _flagsTable[614], _flagsTable[615],
kScreenWidth, kTextHeight);
updateScreenArea(0, 0, kScreenWidth, kTextHeight);
}
int ToucheEngine::displayQuitDialog() {
debug(kDebugMenu, "ToucheEngine::displayQuitDialog()");
_gameState = kGameStateQuitDialog;
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
printStatusString(getString(-85));
int ret = 0;
bool quitLoop = false;
while (!quitLoop) {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
quitLoop = true;
ret = 1;
break;
case Common::EVENT_KEYDOWN:
quitLoop = true;
switch (_language) {
case Common::FR_FRA:
if (event.kbd.ascii == 'o' || event.kbd.ascii == 'O') {
ret = 1;
}
break;
case Common::DE_DEU:
if (event.kbd.ascii == 'j' || event.kbd.ascii == 'J') {
ret = 1;
}
break;
case Common::ES_ESP:
if (event.kbd.ascii == 's' || event.kbd.ascii == 'S') {
ret = 1;
}
break;
case Common::PL_POL:
if (event.kbd.ascii == 's' || event.kbd.ascii == 'S' || event.kbd.ascii == 't' || event.kbd.ascii == 'T') {
ret = 1;
}
break;
default:
// According to cyx, the Italian version uses the same
// keys as the English one.
if (event.kbd.ascii == 'y' || event.kbd.ascii == 'Y') {
ret = 1;
}
break;
}
break;
default:
break;
}
}
_system->delayMillis(10);
_system->updateScreen();
}
clearStatusString();
_gameState = kGameStateGameLoop;
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
return ret;
}
void ToucheEngine::displayTextMode(int str) {
debug(kDebugMenu, "ToucheEngine::displayTextMode(%d)", str);
printStatusString(getString(str));
_system->delayMillis(1000);
clearStatusString();
}
} // namespace Touche