mirror of
https://github.com/libretro/scummvm.git
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195 lines
4.0 KiB
C++
195 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_H
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#define AVALANCHE_H
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#include "avalanche/console.h"
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#include "avalanche/avalot.h"
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#include "avalanche/gyro2.h"
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#include "avalanche/enhanced2.h"
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#include "avalanche/logger2.h"
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#include "avalanche/pingo2.h"
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#include "avalanche/scrolls2.h"
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#include "avalanche/visa2.h"
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#include "avalanche/lucerna2.h"
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#include "avalanche/enid2.h"
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#include "avalanche/celer2.h"
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#include "avalanche/sequence2.h"
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#include "avalanche/timeout2.h"
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#include "avalanche/trip6.h"
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#include "avalanche/acci2.h"
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#include "avalanche/basher2.h"
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#include "avalanche/dropdown2.h"
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#include "avalanche/closing2.h"
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#include "engines/engine.h"
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#include "engines/advancedDetector.h"
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namespace Common {
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class RandomSource;
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}
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namespace Avalanche {
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struct AvalancheGameDescription;
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static const int kSavegameVersion = 1;
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class AvalancheEngine : public Engine {
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public:
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Avalot _avalot;
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Gyro _gyro;
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Enhanced _enhanced;
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Logger _logger;
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Pingo _pingo;
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Scrolls _scrolls;
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Visa _visa;
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Lucerna _lucerna;
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Enid _enid;
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Celer _celer;
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Sequence _sequence;
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Timeout _timeout;
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Trip _trip;
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Acci _acci;
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Basher _basher;
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Dropdown _dropdown;
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Closing _closing;
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AvalancheEngine(OSystem *syst, const AvalancheGameDescription *gd);
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~AvalancheEngine();
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OSystem *_system;
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GUI::Debugger *getDebugger();
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Common::RandomSource *_rnd;
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const AvalancheGameDescription *_gameDescription;
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uint32 getFeatures() const;
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const char *getGameId() const;
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void initGame(const AvalancheGameDescription *gd);
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Common::Platform getPlatform() const;
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bool hasFeature(EngineFeature f) const;
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const char *getCopyrightString() const;
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Common::String getSavegameFilename(int slot);
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void syncSoundSettings();
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protected:
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// Engine APIs
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Common::Error run();
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private:
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static AvalancheEngine *s_Engine;
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AvalancheConsole *_console;
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Common::Platform _platform;
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// From bootstrp:
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enum elm {Normal, Musical, Elmpoyten, Regi};
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static const int16 _runShootemup = 1, _runDosshell = 2, _runGhostroom = 3, _runGolden = 4;
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static const char runcodes[2][3];
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static const int16 _reset_ = 0;
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static const bool _jsb = true, _no_jsb = false, _bflight = true, _no_bflight = false;
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struct {
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byte operation;
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uint16 skellern;
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byte contents[1000];
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} _storage;
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Common::String arguments, demo_args, args_with_no_filename;
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bool first_time;
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byte original_mode;
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void *old_1c;
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Common::String segofs;
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bool zoomy;
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int32 soundcard, speed, baseaddr, irq, dma;
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void cursor_off();
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void cursor_on();
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void quit();
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Common::String strf(int32 x);
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Common::String command_com();
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void explain(byte error);
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void b_flight();
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void bflight_on();
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void bflight_off();
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Common::String elm2str(elm how);
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void run(Common::String what, bool with_jsb, bool with_bflight, elm how);
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void get_arguments();
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void get_slope();
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void call_menu();
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void run_avalot();
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void run_the_demo();
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void dos_shell();
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bool keypressed1();
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void flush_buffer();
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void demo();
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_H
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