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smush
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Rewrite ifdefs
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2002-11-27 22:46:10 +00:00 |
.cvsignore
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fixed the 'intelligent' GCC build rules; added .cvsignore files
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2002-08-21 16:28:19 +00:00 |
actor.cpp
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649358: DOTT Animation Fix
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2002-12-06 08:14:22 +00:00 |
actor.h
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Patch #650085: Make saveload system extensible
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2002-12-08 16:14:29 +00:00 |
akos.cpp
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moved RNG to common/util.cpp
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2002-12-01 14:57:50 +00:00 |
akos.h
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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2002-10-24 06:28:54 +00:00 |
boxes.cpp
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rewrote config class; cleanup; code restructuring
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2002-09-08 01:08:12 +00:00 |
boxes.h
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bundle.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
bundle.h
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improved open function in File class
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2002-09-15 19:28:34 +00:00 |
costume.cpp
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Patch #639699: SAM: Fix for graphics glitch
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2002-11-19 01:45:08 +00:00 |
costume.h
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revert costume palette table to 32 and fix actor.cpp compilation
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2002-11-10 17:35:02 +00:00 |
debug.cpp
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note to self: always test with precompiled headers off before checkin
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2002-11-05 22:42:32 +00:00 |
debug.h
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debugrl.cpp
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debugrl.h
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dialogs.cpp
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Patch #648254: INDY3: 'Save' button text
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2002-12-04 13:10:15 +00:00 |
dialogs.h
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changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225)
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2002-11-22 14:02:54 +00:00 |
gfx.cpp
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even more cleanup
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2002-12-04 22:31:36 +00:00 |
gfx.h
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more cleanup; fixes out of bound access to _charsetData (but I am not sure if that will be visible anywhere
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2002-12-04 15:00:35 +00:00 |
imuse.cpp
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Patch #650085: Make saveload system extensible
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2002-12-08 16:14:29 +00:00 |
imuse.h
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Fixed inappropriate expiration of sound resources,
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2002-12-05 21:45:55 +00:00 |
module.mk
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revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM
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2002-11-21 04:08:37 +00:00 |
object.cpp
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more cleanup
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2002-12-04 21:46:05 +00:00 |
object.h
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resource_v2.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v3.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource_v4.cpp
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The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious
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2002-10-21 13:23:25 +00:00 |
resource.cpp
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Fixed inappropriate expiration of sound resources,
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2002-12-05 21:45:55 +00:00 |
resource.h
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saveload.cpp
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Patch #650085: Make saveload system extensible
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2002-12-08 16:14:29 +00:00 |
saveload.h
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Patch #650085: Make saveload system extensible
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2002-12-08 16:14:29 +00:00 |
script_v1.cpp
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even more cleanup
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2002-12-04 22:31:36 +00:00 |
script_v2.cpp
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cleanup
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2002-12-08 14:10:43 +00:00 |
script.cpp
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fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup
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2002-11-23 13:53:46 +00:00 |
scumm.h
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Patch #650085: Make saveload system extensible
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2002-12-08 16:14:29 +00:00 |
scummvm.cpp
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removed obsolete getDefaultGUIColor and some FIXMEs
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2002-12-04 22:34:43 +00:00 |
sound.cpp
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Fixed inappropriate expiration of sound resources,
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2002-12-05 21:45:55 +00:00 |
sound.h
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Fixed inappropriate expiration of sound resources,
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2002-12-05 21:45:55 +00:00 |
string.cpp
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more cleanup
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2002-12-04 21:46:05 +00:00 |
vars.cpp
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Fix "Need more memory" warning for The Dig
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2002-10-31 05:48:09 +00:00 |
verbs.cpp
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more cleanup
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2002-12-04 21:46:05 +00:00 |
verbs.h
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more cleanup
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2002-11-29 18:27:35 +00:00 |