scummvm/scumm
2002-12-08 16:14:29 +00:00
..
smush Rewrite ifdefs 2002-11-27 22:46:10 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp 649358: DOTT Animation Fix 2002-12-06 08:14:22 +00:00
actor.h Patch #650085: Make saveload system extensible 2002-12-08 16:14:29 +00:00
akos.cpp moved RNG to common/util.cpp 2002-12-01 14:57:50 +00:00
akos.h changed number strips to dynamic and increased arrays tdirty and bdirty to 80 2002-10-24 06:28:54 +00:00
boxes.cpp rewrote config class; cleanup; code restructuring 2002-09-08 01:08:12 +00:00
boxes.h
bundle.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
bundle.h improved open function in File class 2002-09-15 19:28:34 +00:00
costume.cpp Patch #639699: SAM: Fix for graphics glitch 2002-11-19 01:45:08 +00:00
costume.h revert costume palette table to 32 and fix actor.cpp compilation 2002-11-10 17:35:02 +00:00
debug.cpp note to self: always test with precompiled headers off before checkin 2002-11-05 22:42:32 +00:00
debug.h
debugrl.cpp
debugrl.h
dialogs.cpp Patch #648254: INDY3: 'Save' button text 2002-12-04 13:10:15 +00:00
dialogs.h changed the key input system in NewGUI: pass both the keycode and the ascii value to handleKeyUp/Down. Also, use this to fix the key repeat code (see bug #626225) 2002-11-22 14:02:54 +00:00
gfx.cpp even more cleanup 2002-12-04 22:31:36 +00:00
gfx.h more cleanup; fixes out of bound access to _charsetData (but I am not sure if that will be visible anywhere 2002-12-04 15:00:35 +00:00
imuse.cpp Patch #650085: Make saveload system extensible 2002-12-08 16:14:29 +00:00
imuse.h Fixed inappropriate expiration of sound resources, 2002-12-05 21:45:55 +00:00
module.mk revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM 2002-11-21 04:08:37 +00:00
object.cpp more cleanup 2002-12-04 21:46:05 +00:00
object.h
resource_v2.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v3.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource_v4.cpp The terms Word and DWord are somewhat Windows centric; in fact there are systems on which word is 32bit, as opposed to our 16 bits. Hence, use the uin16/uint32 naming scheme, which is not ambigious 2002-10-21 13:23:25 +00:00
resource.cpp Fixed inappropriate expiration of sound resources, 2002-12-05 21:45:55 +00:00
resource.h
saveload.cpp Patch #650085: Make saveload system extensible 2002-12-08 16:14:29 +00:00
saveload.h Patch #650085: Make saveload system extensible 2002-12-08 16:14:29 +00:00
script_v1.cpp even more cleanup 2002-12-04 22:31:36 +00:00
script_v2.cpp cleanup 2002-12-08 14:10:43 +00:00
script.cpp fixed o5_resourceRoutines for OLD256 games (various subopcodes are still not implemented, though); some cleanup 2002-11-23 13:53:46 +00:00
scumm.h Patch #650085: Make saveload system extensible 2002-12-08 16:14:29 +00:00
scummvm.cpp removed obsolete getDefaultGUIColor and some FIXMEs 2002-12-04 22:34:43 +00:00
sound.cpp Fixed inappropriate expiration of sound resources, 2002-12-05 21:45:55 +00:00
sound.h Fixed inappropriate expiration of sound resources, 2002-12-05 21:45:55 +00:00
string.cpp more cleanup 2002-12-04 21:46:05 +00:00
vars.cpp Fix "Need more memory" warning for The Dig 2002-10-31 05:48:09 +00:00
verbs.cpp more cleanup 2002-12-04 21:46:05 +00:00
verbs.h more cleanup 2002-11-29 18:27:35 +00:00