2021-12-26 18:48:43 +01:00

140 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_STAR_CLOSEUP_H
#define TITANIC_STAR_CLOSEUP_H
#include "titanic/star_control/fvector.h"
#include "titanic/star_control/fpose.h"
#include "titanic/star_control/surface_area.h"
#include "common/array.h"
namespace Titanic {
class CErrorCode;
class CCamera;
class CSurfaceArea;
/**
* Handles drawing a 3D rendered closeup of a star
*/
class CStarCloseup {
struct Data1 {
int _index1;
int _index2;
Data1() : _index1(0), _index2(0) {}
};
struct SubEntry {
Common::Array<Data1> _data1;
Common::Array<FVector> _data2;
~SubEntry() { clear(); }
/**
* Clears the entry
*/
void clear();
};
struct Entry {
int _field0;
byte _pixel1;
byte _pixel2;
byte _pixel3;
int _field8;
int _fieldC;
double _field10;
double _field14;
Entry() : _field0(0), _pixel1(0), _pixel2(0), _pixel3(0), _field8(0),
_fieldC(0), _field10(0), _field14(0) {}
};
struct GridEntry : public FVector {
FPoint _position;
GridEntry() : FVector() {}
};
/**
* Maintains a pre-calculated table of sine values
* TODO: May be able to reuse common/sinetables.h
*/
struct SineTable {
private:
Common::Array<float> _data;
public:
SineTable() {}
/**
* Sets up the table
*/
bool setup();
/**
* Get a value
*/
double operator[](int idx) { return _data[idx]; }
};
private:
bool _flag;
FPose _sub1, _sub2;
SubEntry _array[5];
Entry _entries[1284];
int _multiplier;
SineTable _sineTable;
Common::Array<GridEntry> _grid;
private:
/**
* Sets up the data for an array entry
* @return True if success
*/
bool setupEntry(int width, int height, int index, float val);
/**
* Secondary setup method
* @return True if success
*/
bool setup2(int val1, int val2);
public:
CStarCloseup();
virtual ~CStarCloseup() {}
virtual bool setup();
/**
* Draws the star globe
*/
virtual void draw(const FPose &pose, const FVector &vector, const FVector &vector2,
CSurfaceArea *surfaceArea, CCamera *camera);
virtual void proc3(CErrorCode *errorCode);
bool get4() const { return _flag; }
void set4(bool val) { _flag = val; }
void fn1();
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CLOSEUP_H */