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https://github.com/libretro/scummvm.git
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140 lines
3.0 KiB
C++
140 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_STAR_CLOSEUP_H
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#define TITANIC_STAR_CLOSEUP_H
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#include "titanic/star_control/fvector.h"
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#include "titanic/star_control/fpose.h"
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#include "titanic/star_control/surface_area.h"
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#include "common/array.h"
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namespace Titanic {
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class CErrorCode;
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class CCamera;
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class CSurfaceArea;
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/**
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* Handles drawing a 3D rendered closeup of a star
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*/
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class CStarCloseup {
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struct Data1 {
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int _index1;
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int _index2;
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Data1() : _index1(0), _index2(0) {}
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};
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struct SubEntry {
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Common::Array<Data1> _data1;
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Common::Array<FVector> _data2;
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~SubEntry() { clear(); }
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/**
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* Clears the entry
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*/
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void clear();
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};
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struct Entry {
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int _field0;
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byte _pixel1;
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byte _pixel2;
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byte _pixel3;
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int _field8;
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int _fieldC;
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double _field10;
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double _field14;
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Entry() : _field0(0), _pixel1(0), _pixel2(0), _pixel3(0), _field8(0),
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_fieldC(0), _field10(0), _field14(0) {}
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};
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struct GridEntry : public FVector {
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FPoint _position;
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GridEntry() : FVector() {}
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};
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/**
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* Maintains a pre-calculated table of sine values
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* TODO: May be able to reuse common/sinetables.h
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*/
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struct SineTable {
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private:
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Common::Array<float> _data;
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public:
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SineTable() {}
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/**
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* Sets up the table
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*/
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bool setup();
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/**
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* Get a value
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*/
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double operator[](int idx) { return _data[idx]; }
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};
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private:
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bool _flag;
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FPose _sub1, _sub2;
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SubEntry _array[5];
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Entry _entries[1284];
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int _multiplier;
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SineTable _sineTable;
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Common::Array<GridEntry> _grid;
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private:
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/**
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* Sets up the data for an array entry
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* @return True if success
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*/
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bool setupEntry(int width, int height, int index, float val);
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/**
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* Secondary setup method
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* @return True if success
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*/
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bool setup2(int val1, int val2);
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public:
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CStarCloseup();
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virtual ~CStarCloseup() {}
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virtual bool setup();
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/**
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* Draws the star globe
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*/
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virtual void draw(const FPose &pose, const FVector &vector, const FVector &vector2,
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CSurfaceArea *surfaceArea, CCamera *camera);
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virtual void proc3(CErrorCode *errorCode);
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bool get4() const { return _flag; }
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void set4(bool val) { _flag = val; }
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void fn1();
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};
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} // End of namespace Titanic
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#endif /* TITANIC_STAR_CLOSEUP_H */
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