scummvm/engines/ultima/ultima1/spells/kill_magic_missile.cpp
2021-12-26 18:48:43 +01:00

116 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ultima/ultima1/spells/kill_magic_missile.h"
#include "ultima/ultima1/game.h"
#include "ultima/ultima1/core/party.h"
#include "ultima/ultima1/core/resources.h"
#include "ultima/ultima1/maps/map_tile.h"
#include "ultima/ultima1/widgets/dungeon_monster.h"
#include "ultima/shared/maps/map_widget.h"
namespace Ultima {
namespace Ultima1 {
namespace Spells {
BEGIN_MESSAGE_MAP(KillMagicMIssile, Spell)
ON_MESSAGE(CharacterInputMsg)
END_MESSAGE_MAP()
void KillMagicMIssile::cast(Maps::MapBase *map) {
// Prompt for a direction
addInfoMsg(": ", false);
Shared::CInfoGetKeypress keyMsg(this);
keyMsg.execute(_game);
}
bool KillMagicMIssile::CharacterInputMsg(CCharacterInputMsg *msg) {
Shared::Maps::Direction dir = Shared::Maps::MapWidget::directionFromKey(msg->_keyState.keycode);
Character &c = *static_cast<Party *>(_game->_party);
if (dir == Shared::Maps::DIR_NONE) {
addInfoMsg(_game->_res->NONE);
_game->endOfTurn();
} else {
addInfoMsg(_game->_res->DIRECTION_NAMES[(int)dir - 1]);
addInfoMsg(_game->_res->SPELL_PHRASES[_spellId == SPELL_MAGIC_MISSILE ? 12 : 13], false);
//uint damage = _spellId == SPELL_MAGIC_MISSILE ?
// c.equippedWeapon()->getMagicDamage() : 9999;
if (c._class == CLASS_CLERIC || _game->getRandomNumber(1, 100) < c._wisdom) {
_game->playFX(5);
addInfoMsg("");
// TODO: Non-dungeon damage
// damage(dir, 7, 3, damage, 101, "SpellEffect");
} else {
addInfoMsg(_game->_res->FAILED);
_game->playFX(6);
_game->endOfTurn();
}
}
return true;
}
/*-------------------------------------------------------------------*/
Kill::Kill(Ultima1Game *game, Character *c) : KillMagicMIssile(game, c, SPELL_KILL) {
}
void Kill::dungeonCast(Maps::MapDungeon *map) {
Point newPos;
Maps::U1MapTile tile;
newPos = map->getPosition() + map->getDirectionDelta();
map->getTileAt(newPos, &tile);
Widgets::DungeonMonster *monster = dynamic_cast<Widgets::DungeonMonster *>(tile._widget);
if (monster) {
monster->attackMonster(5, 101, Widgets::ITS_OVER_9000);
_game->endOfTurn();
} else {
// Failed
KillMagicMIssile::dungeonCast(map);
}
}
/*-------------------------------------------------------------------*/
MagicMissile::MagicMissile(Ultima1Game *game, Character *c) : KillMagicMIssile(game, c, SPELL_MAGIC_MISSILE) {
}
void MagicMissile::dungeonCast(Maps::MapDungeon *map) {
Widgets::DungeonMonster *monster = map->findCreatureInCurrentDirection();
if (monster) {
Character *c = *static_cast<Party *>(_game->_party);
uint damage = c->equippedWeapon()->getMagicDamage();
monster->attackMonster(5, 101, damage);
} else {
KillMagicMIssile::dungeonCast(map);
}
}
} // End of namespace Spells
} // End of namespace Ultima1
} // End of namespace Ultima