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https://github.com/libretro/scummvm.git
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116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ultima/ultima1/spells/kill_magic_missile.h"
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#include "ultima/ultima1/game.h"
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#include "ultima/ultima1/core/party.h"
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#include "ultima/ultima1/core/resources.h"
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#include "ultima/ultima1/maps/map_tile.h"
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#include "ultima/ultima1/widgets/dungeon_monster.h"
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#include "ultima/shared/maps/map_widget.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Spells {
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BEGIN_MESSAGE_MAP(KillMagicMIssile, Spell)
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ON_MESSAGE(CharacterInputMsg)
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END_MESSAGE_MAP()
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void KillMagicMIssile::cast(Maps::MapBase *map) {
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// Prompt for a direction
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addInfoMsg(": ", false);
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Shared::CInfoGetKeypress keyMsg(this);
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keyMsg.execute(_game);
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}
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bool KillMagicMIssile::CharacterInputMsg(CCharacterInputMsg *msg) {
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Shared::Maps::Direction dir = Shared::Maps::MapWidget::directionFromKey(msg->_keyState.keycode);
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Character &c = *static_cast<Party *>(_game->_party);
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if (dir == Shared::Maps::DIR_NONE) {
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addInfoMsg(_game->_res->NONE);
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_game->endOfTurn();
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} else {
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addInfoMsg(_game->_res->DIRECTION_NAMES[(int)dir - 1]);
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addInfoMsg(_game->_res->SPELL_PHRASES[_spellId == SPELL_MAGIC_MISSILE ? 12 : 13], false);
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//uint damage = _spellId == SPELL_MAGIC_MISSILE ?
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// c.equippedWeapon()->getMagicDamage() : 9999;
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if (c._class == CLASS_CLERIC || _game->getRandomNumber(1, 100) < c._wisdom) {
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_game->playFX(5);
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addInfoMsg("");
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// TODO: Non-dungeon damage
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// damage(dir, 7, 3, damage, 101, "SpellEffect");
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} else {
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addInfoMsg(_game->_res->FAILED);
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_game->playFX(6);
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_game->endOfTurn();
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}
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}
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return true;
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}
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/*-------------------------------------------------------------------*/
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Kill::Kill(Ultima1Game *game, Character *c) : KillMagicMIssile(game, c, SPELL_KILL) {
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}
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void Kill::dungeonCast(Maps::MapDungeon *map) {
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Point newPos;
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Maps::U1MapTile tile;
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newPos = map->getPosition() + map->getDirectionDelta();
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map->getTileAt(newPos, &tile);
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Widgets::DungeonMonster *monster = dynamic_cast<Widgets::DungeonMonster *>(tile._widget);
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if (monster) {
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monster->attackMonster(5, 101, Widgets::ITS_OVER_9000);
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_game->endOfTurn();
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} else {
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// Failed
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KillMagicMIssile::dungeonCast(map);
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}
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}
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/*-------------------------------------------------------------------*/
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MagicMissile::MagicMissile(Ultima1Game *game, Character *c) : KillMagicMIssile(game, c, SPELL_MAGIC_MISSILE) {
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}
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void MagicMissile::dungeonCast(Maps::MapDungeon *map) {
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Widgets::DungeonMonster *monster = map->findCreatureInCurrentDirection();
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if (monster) {
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Character *c = *static_cast<Party *>(_game->_party);
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uint damage = c->equippedWeapon()->getMagicDamage();
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monster->attackMonster(5, 101, damage);
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} else {
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KillMagicMIssile::dungeonCast(map);
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}
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}
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} // End of namespace Spells
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} // End of namespace Ultima1
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} // End of namespace Ultima
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