scummvm/engines/ultima/ultima1/spells/kill_magic_missile.h
2021-12-26 18:48:43 +01:00

91 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ULTIMA_ULTIMA1_U1DIALOGS_KILL_MAGIC_MISSILE_H
#define ULTIMA_ULTIMA1_U1DIALOGS_KILL_MAGIC_MISSILE_H
#include "ultima/ultima1/spells/spell.h"
#include "ultima/shared/engine/messages.h"
namespace Ultima {
namespace Ultima1 {
namespace Spells {
using Shared::CCharacterInputMsg;
/**
* Common intermediate base class for both the Kill and Magic Missile spells
*/
class KillMagicMIssile : public Spell {
DECLARE_MESSAGE_MAP;
bool CharacterInputMsg(CCharacterInputMsg *msg);
public:
CLASSDEF;
/**
* Constructor
*/
KillMagicMIssile(Ultima1Game *game, Character *c, SpellId spellId) : Spell(game, c, spellId) {}
/**
* Cast the spell outside a dungeon
*/
void cast(Maps::MapBase *map) override;
};
/**
* Kill spell
*/
class Kill : public KillMagicMIssile {
public:
/**
* Constructor
*/
Kill(Ultima1Game *game, Character *c);
/**
* Cast the spell within dungeons
*/
void dungeonCast(Maps::MapDungeon *map) override;
};
/**
* Magic Missile spell
*/
class MagicMissile : public KillMagicMIssile {
public:
/**
* Constructor
*/
MagicMissile(Ultima1Game *game, Character *c);
/**
* Cast the spell within dungeons
*/
void dungeonCast(Maps::MapDungeon *map) override;
};
} // End of namespace U1Dialogs
} // End of namespace Ultima1
} // End of namespace Ultima
#endif