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91 lines
2.1 KiB
C++
91 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_ULTIMA1_U1DIALOGS_KILL_MAGIC_MISSILE_H
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#define ULTIMA_ULTIMA1_U1DIALOGS_KILL_MAGIC_MISSILE_H
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#include "ultima/ultima1/spells/spell.h"
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#include "ultima/shared/engine/messages.h"
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namespace Ultima {
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namespace Ultima1 {
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namespace Spells {
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using Shared::CCharacterInputMsg;
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/**
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* Common intermediate base class for both the Kill and Magic Missile spells
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*/
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class KillMagicMIssile : public Spell {
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DECLARE_MESSAGE_MAP;
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bool CharacterInputMsg(CCharacterInputMsg *msg);
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public:
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CLASSDEF;
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/**
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* Constructor
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*/
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KillMagicMIssile(Ultima1Game *game, Character *c, SpellId spellId) : Spell(game, c, spellId) {}
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/**
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* Cast the spell outside a dungeon
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*/
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void cast(Maps::MapBase *map) override;
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};
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/**
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* Kill spell
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*/
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class Kill : public KillMagicMIssile {
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public:
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/**
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* Constructor
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*/
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Kill(Ultima1Game *game, Character *c);
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/**
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* Cast the spell within dungeons
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*/
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void dungeonCast(Maps::MapDungeon *map) override;
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};
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/**
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* Magic Missile spell
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*/
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class MagicMissile : public KillMagicMIssile {
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public:
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/**
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* Constructor
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*/
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MagicMissile(Ultima1Game *game, Character *c);
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/**
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* Cast the spell within dungeons
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*/
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void dungeonCast(Maps::MapDungeon *map) override;
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};
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} // End of namespace U1Dialogs
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} // End of namespace Ultima1
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} // End of namespace Ultima
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#endif
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