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This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
7 lines
361 B
Plaintext
7 lines
361 B
Plaintext
# This file is included from the main "configure" script
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# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
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add_engine mohawk "Mohawk" yes "cstime myst riven" "Living Books"
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add_engine cstime "Where in Time is Carmen Sandiego?" no
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add_engine riven "Riven: The Sequel to Myst" no "" "" "16bit"
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add_engine myst "Myst" no "" "" "16bit"
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