scummvm/sword2/console.h
Oliver Kiehl 0f85cc3061 rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)

svn-id: r9301
2003-07-30 19:25:31 +00:00

82 lines
2.3 KiB
C

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef C_ONSOLE_H
#define C_ONSOLE_H
#include "driver/driver96.h"
#include "memory.h"
#ifdef _SWORD2_DEBUG
void Init_console(void); //Tony9Sept96
uint32 One_console(void); //Tony12Aug96
void StartConsole(void); //Tony12Aug96
void EndConsole(void); //Tony9Oct96
void Con_fatal_error(const char *format,...);
void Print_to_console(const char *format,...); //Tony13Aug96
void Temp_print_to_console(const char *format,...); //Tony13Aug96
void Scroll_console(void); //Tony13Aug96
void Clear_console_line(void); //Tony13Aug96
extern mem *console_sprite;
extern uint32 con_y;
extern uint32 con_depth;
extern uint32 con_width;
extern uint8 grabbingSequences;
extern uint8 wantSfxDebug; // sfx debug file enabled/disabled from console
#else // _SWORD2_DEBUG
/*
#define Init_console NULL
#define One_console NULL
#define StartConsole NULL
#define EndConsole NULL
*/
void Init_console(void);
uint32 One_console(void);
void StartConsole(void);
void EndConsole(void);
// 'Con_fatal_error' commands map to ExitWithReport
// so we show errors in a window rather than our development game console
#define Con_fatal_error ExitWithReport
//#define Print_to_console NULL
//#define Temp_print_to_console NULL
//#define Clear_console_line NULL
//#define Scroll_console NULL
void Print_to_console(const char *format,...);
void Temp_print_to_console(const char *format,...);
void Clear_console_line(void);
void Scroll_console(void);
//#define Var_check NULL
//#define Var_set NULL
#endif // _SWORD2_DEBUG
extern uint32 console_status;
#endif