mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
da3c385ee3
(let the FM-Towns version load up and run without errors/crashes)
1346 lines
42 KiB
C++
1346 lines
42 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_LOL
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#ifndef KYRA_LOL_H
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#define KYRA_LOL_H
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#include "kyra/kyra_rpg.h"
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#include "kyra/script_tim.h"
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#include "kyra/script.h"
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#include "kyra/gui_lol.h"
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#include "kyra/text_lol.h"
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#include "common/list.h"
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namespace Audio {
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class SeekableAudioStream;
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} // End of namespace Audio
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namespace Kyra {
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class Screen_LoL;
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class WSAMovie_v2;
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struct Button;
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struct LoLCharacter {
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uint16 flags;
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char name[11];
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uint8 raceClassSex;
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int16 id;
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uint8 curFaceFrame;
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uint8 tempFaceFrame;
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uint8 screamSfx;
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const uint16 *defaultModifiers;
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uint16 itemsMight[8];
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uint16 protectionAgainstItems[8];
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uint16 itemProtection;
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int16 hitPointsCur;
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uint16 hitPointsMax;
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int16 magicPointsCur;
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uint16 magicPointsMax;
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uint8 field_41;
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uint16 damageSuffered;
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uint16 weaponHit;
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uint16 totalMightModifier;
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uint16 totalProtectionModifier;
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uint16 might;
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uint16 protection;
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int16 nextAnimUpdateCountdown;
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uint16 items[11];
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uint8 skillLevels[3];
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int8 skillModifiers[3];
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int32 experiencePts[3];
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uint8 characterUpdateEvents[5];
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uint8 characterUpdateDelay[5];
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};
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struct SpellProperty {
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uint16 spellNameCode;
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uint16 mpRequired[4];
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uint16 field_a;
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uint16 field_c;
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uint16 hpRequired[4];
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uint16 field_16;
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uint16 field_18;
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uint16 flags;
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};
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struct LoLMonsterProperty {
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uint8 shapeIndex;
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uint8 maxWidth;
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uint16 fightingStats[9];
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uint16 itemsMight[8];
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uint16 protectionAgainstItems[8];
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uint16 itemProtection;
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uint16 hitPoints;
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uint8 speedTotalWaitTicks;
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uint8 skillLevel;
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uint16 flags;
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uint16 unk5;
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uint16 numDistAttacks;
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uint16 numDistWeapons;
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uint16 distWeapons[3];
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uint8 attackSkillChance;
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uint8 attackSkillType;
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uint8 defenseSkillChance;
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uint8 defenseSkillType;
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uint8 sounds[3];
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};
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struct LoLObject {
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uint16 nextAssignedObject;
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uint16 nextDrawObject;
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uint8 flyingHeight;
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uint16 block;
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uint16 x;
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uint16 y;
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};
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struct LoLMonster : public LoLObject {
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uint8 destDirection;
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int8 shiftStep;
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uint16 destX;
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uint16 destY;
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int8 hitOffsX;
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int8 hitOffsY;
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uint8 currentSubFrame;
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uint8 mode;
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int8 fightCurTick;
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uint8 id;
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uint8 direction;
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uint8 facing;
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uint16 flags;
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uint16 damageReceived;
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int16 hitPoints;
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uint8 speedTick;
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uint8 type;
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LoLMonsterProperty *properties;
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uint8 numDistAttacks;
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uint8 curDistWeapon;
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int8 distAttackTick;
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uint16 assignedItems;
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uint8 equipmentShapes[4];
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};
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struct LoLItem : public LoLObject {
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int8 level;
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uint16 itemPropertyIndex;
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uint16 shpCurFrame_flg;
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};
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struct ItemProperty {
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uint16 nameStringId;
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uint8 shpIndex;
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uint16 flags;
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uint16 type;
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uint8 itemScriptFunc;
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int8 might;
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uint8 skill;
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uint8 protection;
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uint16 unkB;
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uint8 unkD;
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};
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struct CompassDef {
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uint8 shapeIndex;
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int8 x;
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int8 y;
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uint8 flags;
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};
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struct LoLButtonDef {
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uint16 buttonflags;
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uint16 keyCode;
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uint16 keyCode2;
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int16 x;
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int16 y;
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uint16 w;
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uint16 h;
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uint16 index;
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uint16 screenDim;
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};
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struct ActiveSpell {
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uint8 spell;
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const SpellProperty *p;
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uint8 charNum;
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uint8 level;
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uint8 target;
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};
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struct FlyingObject {
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uint8 enable;
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uint8 objectType;
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uint16 attackerId;
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Item item;
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uint16 x;
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uint16 y;
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uint8 flyingHeight;
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uint8 direction;
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uint8 distance;
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int8 field_D;
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uint8 c;
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uint8 flags;
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uint8 wallFlags;
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};
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struct FlyingObjectShape {
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uint8 shapeFront;
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uint8 shapeBack;
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uint8 shapeLeft;
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uint8 drawFlags;
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uint8 flipFlags;
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};
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struct MapLegendData {
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uint8 shapeIndex;
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bool enable;
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int8 y;
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uint16 stringId;
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};
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struct LightningProperty {
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uint8 lastFrame;
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uint8 frameDiv;
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int16 sfxId;
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};
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struct FireballState {
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FireballState(int i) {
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active = true;
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destX = 200;
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destY = 60;
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tblIndex = ((i * 50) % 255) + 200;
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progress = 1000;
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step = 10;
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finalize = false;
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finProgress = 0;
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}
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bool active;
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int16 destX;
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int16 destY;
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uint16 tblIndex;
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int32 progress;
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uint8 step;
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bool finalize;
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uint8 finProgress;
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};
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struct MistOfDoomAnimData {
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uint8 part1First;
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uint8 part1Last;
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uint8 part2First;
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uint8 part2Last;
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uint8 sound;
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};
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class LoLEngine : public KyraRpgEngine {
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friend class GUI_LoL;
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friend class TextDisplayer_LoL;
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friend class TIMInterpreter_LoL;
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friend class TimAnimator;
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friend class Debugger_LoL;
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friend class HistoryPlayer;
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public:
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LoLEngine(OSystem *system, const GameFlags &flags);
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virtual ~LoLEngine();
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virtual void initKeymap();
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void pauseEngineIntern(bool pause);
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Screen *screen();
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GUI *gui() const;
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private:
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Screen_LoL *_screen;
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GUI_LoL *_gui;
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TIMInterpreter *_tim;
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Common::Error init();
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Common::Error go();
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// initialization
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void initStaticResource();
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void preInit();
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void loadItemIconShapes();
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int mainMenu();
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void startup();
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void startupNew();
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void registerDefaultSettings();
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void writeSettings();
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void readSettings();
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static const char *const kKeymapName;
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const char *const *_pakFileList;
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int _pakFileListSize;
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// options
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int _monsterDifficulty;
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bool _smoothScrollingEnabled;
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bool _floatingCursorsEnabled;
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// main loop
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void runLoop();
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void update();
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// mouse
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void setMouseCursorToIcon(int icon);
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void setMouseCursorToItemInHand();
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uint8 *getItemIconShapePtr(int index);
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void checkFloatingPointerRegions();
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int _floatingCursorControl;
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int _currentFloatingCursor;
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// intro + character selection
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int processPrologue();
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void setupPrologueData(bool load);
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void showIntro();
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struct CharacterPrev {
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int x, y;
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int attrib[3];
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};
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static const CharacterPrev _charPreviews[];
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static const char *const _charPreviewNamesDefault[];
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static const char *const _charPreviewNamesRussianFloppy[];
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// PC98/FM-TOWNS specific data
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static const uint16 _charPosXPC98[];
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static const char *const _charNamesJapanese[];
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WSAMovie_v2 *_chargenWSA;
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static const uint8 _chargenFrameTableTalkie[];
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static const uint8 _chargenFrameTableFloppy[];
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const uint8 *_chargenFrameTable;
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int chooseCharacter();
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void kingSelectionIntro();
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void kingSelectionReminder();
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void kingSelectionOutro();
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void processCharacterSelection();
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void updateSelectionAnims();
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int selectionCharInfo(int character);
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void selectionCharInfoIntro(char *file);
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int getCharSelection();
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int selectionCharAccept();
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void showStarcraftLogo();
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int _charSelection;
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int _charSelectionInfoResult;
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uint32 _selectionAnimTimers[4];
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uint8 _selectionAnimFrames[4];
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static const uint8 _selectionAnimIndexTable[];
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static const uint16 _selectionPosTable[];
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static const uint8 _selectionChar1IdxTable[];
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static const uint8 _selectionChar2IdxTable[];
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static const uint8 _selectionChar3IdxTable[];
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static const uint8 _selectionChar4IdxTable[];
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static const uint8 _reminderChar1IdxTable[];
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static const uint8 _reminderChar2IdxTable[];
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static const uint8 _reminderChar3IdxTable[];
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static const uint8 _reminderChar4IdxTable[];
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static const uint8 _charInfoFrameTable[];
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// outro
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void showOutro(int character, bool maxDifficulty);
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void setupEpilogueData(bool load);
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void showCredits();
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void processCredits(char *text, int dimState, int page, int delay);
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void loadOutroShapes(int file, uint8 **storage);
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uint8 _outroShapeTable[256];
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// TODO: Consider moving these tables to kyra.dat
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static const char *const _outroShapeFileTable[];
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static const uint8 _outroFrameTable[];
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static const int16 _outroRightMonsterPos[];
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static const int16 _outroLeftMonsterPos[];
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static const int16 _outroRightDoorPos[];
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static const int16 _outroLeftDoorPos[];
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static const int _outroMonsterScaleTableX[];
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static const int _outroMonsterScaleTableY[];
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// Non-interactive demo
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int playDemo();
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void pauseDemoPlayer(bool toggle);
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// timers
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void setupTimers();
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void timerProcessMonsters(int timerNum);
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void timerSpecialCharacterUpdate(int timerNum);
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void timerProcessFlyingObjects(int timerNum);
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void timerRunSceneAnimScript(int timerNum);
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void timerRegeneratePoints(int timerNum);
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void timerUpdatePortraitAnimations(int skipUpdate);
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void timerUpdateLampState(int timerNum);
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void timerFadeMessageText(int timerNum);
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uint8 getClock2Timer(int index) { return index < _numClock2Timers ? _clock2Timers[index] : 0; }
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uint8 getNumClock2Timers() { return _numClock2Timers; }
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static const uint8 _clock2Timers[];
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static const uint8 _numClock2Timers;
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// sound
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int convertVolumeToMixer(int value);
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int convertVolumeFromMixer(int value);
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void loadTalkFile(int index);
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void snd_playVoiceFile(int track) {}
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bool snd_playCharacterSpeech(int id, int8 speaker, int);
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int snd_updateCharacterSpeech();
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void snd_stopSpeech(bool setFlag);
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void snd_playSoundEffect(int track, int volume);
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bool snd_processEnvironmentalSoundEffect(int soundId, int block);
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void snd_queueEnvironmentalSoundEffect(int soundId, int block);
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void snd_playQueuedEffects();
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void snd_loadSoundFile(int track);
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int snd_playTrack(int track);
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int snd_stopMusic();
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int _lastSpeechId;
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int _lastSpeaker;
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int _lastSfxTrack;
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int _lastMusicTrack;
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int _curMusicFileIndex;
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char _curMusicFileExt;
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bool _envSfxUseQueue;
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int _envSfxNumTracksInQueue;
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uint16 _envSfxQueuedTracks[10];
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uint16 _envSfxQueuedBlocks[10];
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int _nextSpeechId;
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int _nextSpeaker;
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typedef Common::List<Audio::SeekableAudioStream *> SpeechList;
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SpeechList _speechList;
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int _curTlkFile;
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char **_ingameSoundList;
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int _ingameSoundListSize;
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const uint8 *_musicTrackMap;
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const uint16 *_ingameSoundIndex;
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const uint8 *_ingameGMSoundIndex;
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int _ingameGMSoundIndexSize;
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const uint8 *_ingameMT32SoundIndex;
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int _ingameMT32SoundIndexSize;
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const uint8 *_ingamePCSpeakerSoundIndex;
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int _ingamePCSpeakerSoundIndexSize;
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// gui
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void gui_drawPlayField();
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void gui_drawScene(int pageNum);
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void gui_drawAllCharPortraitsWithStats();
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void gui_drawCharPortraitWithStats(int charNum);
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void gui_drawCharFaceShape(int charNum, int x, int y, int pageNum);
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void gui_highlightPortraitFrame(int charNum);
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void gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag);
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void gui_drawMoneyBox(int pageNum);
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void gui_drawInventory();
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void gui_drawInventoryItem(int index);
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void gui_drawCompass();
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void gui_drawScroll();
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void gui_highlightSelectedSpell(bool mode);
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void gui_displayCharInventory(int charNum);
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void gui_printCharInventoryStats(int charNum);
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void gui_printCharacterStats(int index, int redraw, int value);
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void gui_changeCharacterStats(int charNum);
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void gui_drawCharInventoryItem(int itemIndex);
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int gui_enableControls();
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int gui_disableControls(int controlMode);
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void gui_toggleButtonDisplayMode(int shapeIndex, int mode);
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void gui_toggleFightButtons(bool disable);
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void gui_prepareForSequence(int x, int y, int w, int h, int buttonFlags);
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void gui_specialSceneSuspendControls(int controlMode);
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void gui_specialSceneRestoreControls(int restoreLamp);
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bool _weaponsDisabled;
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int _lastButtonShape;
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uint32 _buttonPressTimer;
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int _selectedCharacter;
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int _compassStep;
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int _compassDirectionIndex;
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uint32 _compassTimer;
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int _charInventoryUnk;
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const CompassDef *_compassDefs;
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void gui_updateInput();
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void gui_triggerEvent(int eventType);
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void gui_enableDefaultPlayfieldButtons();
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void gui_enableSequenceButtons(int x, int y, int w, int h, int enableFlags);
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void gui_specialSceneRestoreButtons();
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void gui_enableCharInventoryButtons(int charNum);
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void gui_setFaceFramesControlButtons(int index, int xOffs);
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void gui_initCharInventorySpecialButtons(int charNum);
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void gui_initMagicScrollButtons();
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void gui_initMagicSubmenu(int charNum);
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void gui_initButton(int index, int x = -1, int y = -1, int val = -1);
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LoLButtonDef _sceneWindowButton;
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int clickedUpArrow(Button *button);
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int clickedDownArrow(Button *button);
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int clickedLeftArrow(Button *button);
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int clickedRightArrow(Button *button);
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int clickedTurnLeftArrow(Button *button);
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int clickedTurnRightArrow(Button *button);
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int clickedAttackButton(Button *button);
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int clickedMagicButton(Button *button);
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int clickedMagicSubmenu(Button *button);
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int clickedScreen(Button *button);
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int clickedPortraitLeft(Button *button);
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int clickedLiveMagicBarsLeft(Button *button);
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int clickedPortraitEtcRight(Button *button);
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int clickedCharInventorySlot(Button *button);
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int clickedExitCharInventory(Button *button);
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int clickedSceneDropItem(Button *button);
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int clickedScenePickupItem(Button *button);
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int clickedInventorySlot(Button *button);
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int clickedInventoryScroll(Button *button);
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int clickedWall(Button *button);
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int clickedSequenceWindow(Button *button);
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int clickedScroll(Button *button);
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int clickedSpellTargetCharacter(Button *button);
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int clickedSpellTargetScene(Button *button);
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int clickedSceneThrowItem(Button *button);
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int clickedOptions(Button *button);
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int clickedRestParty(Button *button);
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int clickedMoneyBox(Button *button);
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int clickedCompass(Button *button);
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int clickedAutomap(Button *button);
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int clickedLamp(Button *button);
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int clickedStatusIcon(Button *button);
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const LoLButtonDef *_buttonData;
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const uint8 *_buttonList1;
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const uint8 *_buttonList2;
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const uint8 *_buttonList3;
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|
const uint8 *_buttonList4;
|
|
const uint8 *_buttonList5;
|
|
const uint8 *_buttonList6;
|
|
const uint8 *_buttonList7;
|
|
const uint8 *_buttonList8;
|
|
|
|
// text
|
|
int characterSays(int track, int charId, bool redraw);
|
|
int playCharacterScriptChat(int charId, int mode, int restorePortrait, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex);
|
|
void setupDialogueButtons(int numStr, const char *s1, const char *s2, const char *s3);
|
|
|
|
TextDisplayer_LoL *_txt;
|
|
TextDisplayer_rpg *txt() { return _txt; }
|
|
|
|
// emc scripts
|
|
void runInitScript(const char *filename, int optionalFunc);
|
|
void runInfScript(const char *filename);
|
|
void runLevelScript(int block, int flags);
|
|
void runLevelScriptCustom(int block, int flags, int charNum, int item, int reg3, int reg4);
|
|
|
|
EMCData _scriptData;
|
|
bool _suspendScript;
|
|
uint16 _scriptDirection;
|
|
int16 _globalScriptVars[24];
|
|
|
|
// emc opcode
|
|
int olol_setWallType(EMCState *script);
|
|
int olol_getWallType(EMCState *script);
|
|
int olol_drawScene(EMCState *script);
|
|
int olol_rollDice(EMCState *script);
|
|
int olol_moveParty(EMCState *script);
|
|
int olol_delay(EMCState *script);
|
|
int olol_setGameFlag(EMCState *script);
|
|
int olol_testGameFlag(EMCState *script);
|
|
int olol_loadLevelGraphics(EMCState *script);
|
|
int olol_loadBlockProperties(EMCState *script);
|
|
int olol_loadMonsterShapes(EMCState *script);
|
|
int olol_deleteHandItem(EMCState *script);
|
|
int olol_allocItemPropertiesBuffer(EMCState *script);
|
|
int olol_setItemProperty(EMCState *script);
|
|
int olol_makeItem(EMCState *script);
|
|
int olol_placeMoveLevelItem(EMCState *script);
|
|
int olol_createLevelItem(EMCState *script);
|
|
int olol_getItemPara(EMCState *script);
|
|
int olol_getCharacterStat(EMCState *script);
|
|
int olol_setCharacterStat(EMCState *script);
|
|
int olol_loadLevelShapes(EMCState *script);
|
|
int olol_closeLevelShapeFile(EMCState *script);
|
|
int olol_loadDoorShapes(EMCState *script);
|
|
int olol_initAnimStruct(EMCState *script);
|
|
int olol_playAnimationPart(EMCState *script);
|
|
int olol_freeAnimStruct(EMCState *script);
|
|
int olol_getDirection(EMCState *script);
|
|
int olol_characterSurpriseFeedback(EMCState *script);
|
|
int olol_setMusicTrack(EMCState *script);
|
|
int olol_setSequenceButtons(EMCState *script);
|
|
int olol_setDefaultButtonState(EMCState *script);
|
|
int olol_checkRectForMousePointer(EMCState *script);
|
|
int olol_clearDialogueField(EMCState *script);
|
|
int olol_setupBackgroundAnimationPart(EMCState *script);
|
|
int olol_startBackgroundAnimation(EMCState *script);
|
|
int olol_fadeToBlack(EMCState *script);
|
|
int olol_fadePalette(EMCState *script);
|
|
int olol_loadBitmap(EMCState *script);
|
|
int olol_stopBackgroundAnimation(EMCState *script);
|
|
int olol_getGlobalScriptVar(EMCState *script);
|
|
int olol_setGlobalScriptVar(EMCState *script);
|
|
int olol_getGlobalVar(EMCState *script);
|
|
int olol_setGlobalVar(EMCState *script);
|
|
int olol_triggerDoorSwitch(EMCState *script);
|
|
int olol_checkEquippedItemScriptFlags(EMCState *script);
|
|
int olol_setDoorState(EMCState *script);
|
|
int olol_updateBlockAnimations(EMCState *script);
|
|
int olol_assignLevelDecorationShape(EMCState *script);
|
|
int olol_resetBlockShapeAssignment(EMCState *script);
|
|
int olol_copyRegion(EMCState *script);
|
|
int olol_initMonster(EMCState *script);
|
|
int olol_fadeClearSceneWindow(EMCState *script);
|
|
int olol_fadeSequencePalette(EMCState *script);
|
|
int olol_redrawPlayfield(EMCState *script);
|
|
int olol_loadNewLevel(EMCState *script);
|
|
int olol_getNearestMonsterFromCharacter(EMCState *script);
|
|
int olol_dummy0(EMCState *script);
|
|
int olol_loadMonsterProperties(EMCState *script);
|
|
int olol_battleHitSkillTest(EMCState *script);
|
|
int olol_inflictDamage(EMCState *script);
|
|
int olol_moveMonster(EMCState *script);
|
|
int olol_setupDialogueButtons(EMCState *script);
|
|
int olol_giveTakeMoney(EMCState *script);
|
|
int olol_checkMoney(EMCState *script);
|
|
int olol_setScriptTimer(EMCState *script);
|
|
int olol_createHandItem(EMCState *script);
|
|
int olol_playAttackSound(EMCState *script);
|
|
int olol_addRemoveCharacter(EMCState *script);
|
|
int olol_giveItem(EMCState *script);
|
|
int olol_loadTimScript(EMCState *script);
|
|
int olol_runTimScript(EMCState *script);
|
|
int olol_releaseTimScript(EMCState *script);
|
|
int olol_initSceneWindowDialogue(EMCState *script);
|
|
int olol_restoreAfterSceneWindowDialogue(EMCState *script);
|
|
int olol_getItemInHand(EMCState *script);
|
|
int olol_checkMagic(EMCState *script);
|
|
int olol_giveItemToMonster(EMCState *script);
|
|
int olol_loadLangFile(EMCState *script);
|
|
int olol_playSoundEffect(EMCState *script);
|
|
int olol_processDialogue(EMCState *script);
|
|
int olol_stopTimScript(EMCState *script);
|
|
int olol_getWallFlags(EMCState *script);
|
|
int olol_changeMonsterStat(EMCState *script);
|
|
int olol_getMonsterStat(EMCState *script);
|
|
int olol_releaseMonsterShapes(EMCState *script);
|
|
int olol_playCharacterScriptChat(EMCState *script);
|
|
int olol_playEnvironmentalSfx(EMCState *script);
|
|
int olol_update(EMCState *script);
|
|
int olol_healCharacter(EMCState *script);
|
|
int olol_drawExitButton(EMCState *script);
|
|
int olol_loadSoundFile(EMCState *script);
|
|
int olol_playMusicTrack(EMCState *script);
|
|
int olol_deleteMonstersFromBlock(EMCState *script);
|
|
int olol_countBlockItems(EMCState *script);
|
|
int olol_characterSkillTest(EMCState *script);
|
|
int olol_countAllMonsters(EMCState *script);
|
|
int olol_playEndSequence(EMCState *script);
|
|
int olol_stopPortraitSpeechAnim(EMCState *script);
|
|
int olol_setPaletteBrightness(EMCState *script);
|
|
int olol_calcInflictableDamage(EMCState *script);
|
|
int olol_getInflictedDamage(EMCState *script);
|
|
int olol_checkForCertainPartyMember(EMCState *script);
|
|
int olol_printMessage(EMCState *script);
|
|
int olol_deleteLevelItem(EMCState *script);
|
|
int olol_calcInflictableDamagePerItem(EMCState *script);
|
|
int olol_distanceAttack(EMCState *script);
|
|
int olol_removeCharacterEffects(EMCState *script);
|
|
int olol_checkInventoryFull(EMCState *script);
|
|
int olol_moveBlockObjects(EMCState *script);
|
|
int olol_addSpellToScroll(EMCState *script);
|
|
int olol_playDialogueText(EMCState *script);
|
|
int olol_playDialogueTalkText(EMCState *script);
|
|
int olol_checkMonsterTypeHostility(EMCState *script);
|
|
int olol_setNextFunc(EMCState *script);
|
|
int olol_dummy1(EMCState *script);
|
|
int olol_suspendMonster(EMCState *script);
|
|
int olol_setScriptTextParameter(EMCState *script);
|
|
int olol_triggerEventOnMouseButtonClick(EMCState *script);
|
|
int olol_printWindowText(EMCState *script);
|
|
int olol_countSpecificMonsters(EMCState *script);
|
|
int olol_updateBlockAnimations2(EMCState *script);
|
|
int olol_checkPartyForItemType(EMCState *script);
|
|
int olol_blockDoor(EMCState *script);
|
|
int olol_resetTimDialogueState(EMCState *script);
|
|
int olol_getItemOnPos(EMCState *script);
|
|
int olol_removeLevelItem(EMCState *script);
|
|
int olol_savePage5(EMCState *script);
|
|
int olol_restorePage5(EMCState *script);
|
|
int olol_initDialogueSequence(EMCState *script);
|
|
int olol_restoreAfterDialogueSequence(EMCState *script);
|
|
int olol_setSpecialSceneButtons(EMCState *script);
|
|
int olol_restoreButtonsAfterSpecialScene(EMCState *script);
|
|
int olol_prepareSpecialScene(EMCState *script);
|
|
int olol_restoreAfterSpecialScene(EMCState *script);
|
|
int olol_assignCustomSfx(EMCState *script);
|
|
int olol_findAssignedMonster(EMCState *script);
|
|
int olol_checkBlockForMonster(EMCState *script);
|
|
int olol_crossFadeRegion(EMCState *script);
|
|
int olol_calcCoordinatesAddDirectionOffset(EMCState *script);
|
|
int olol_resetPortraitsAndDisableSysTimer(EMCState *script);
|
|
int olol_enableSysTimer(EMCState *script);
|
|
int olol_checkNeedSceneRestore(EMCState *script);
|
|
int olol_getNextActiveCharacter(EMCState *script);
|
|
int olol_paralyzePoisonCharacter(EMCState *script);
|
|
int olol_drawCharPortrait(EMCState *script);
|
|
int olol_removeInventoryItem(EMCState *script);
|
|
int olol_getAnimationLastPart(EMCState *script);
|
|
int olol_assignSpecialGuiShape(EMCState *script);
|
|
int olol_findInventoryItem(EMCState *script);
|
|
int olol_restoreFadePalette(EMCState *script);
|
|
int olol_getSelectedCharacter(EMCState *script);
|
|
int olol_setHandItem(EMCState *script);
|
|
int olol_drinkBezelCup(EMCState *script);
|
|
int olol_changeItemTypeOrFlag(EMCState *script);
|
|
int olol_placeInventoryItemInHand(EMCState *script);
|
|
int olol_castSpell(EMCState *script);
|
|
int olol_pitDrop(EMCState *script);
|
|
int olol_increaseSkill(EMCState *script);
|
|
int olol_paletteFlash(EMCState *script);
|
|
int olol_restoreMagicShroud(EMCState *script);
|
|
int olol_disableControls(EMCState *script);
|
|
int olol_enableControls(EMCState *script);
|
|
int olol_shakeScene(EMCState *script);
|
|
int olol_gasExplosion(EMCState *script);
|
|
int olol_calcNewBlockPosition(EMCState *script);
|
|
int olol_crossFadeScene(EMCState *script);
|
|
int olol_updateDrawPage2(EMCState *script);
|
|
int olol_setMouseCursor(EMCState *script);
|
|
int olol_characterSays(EMCState *script);
|
|
int olol_queueSpeech(EMCState *script);
|
|
int olol_getItemPrice(EMCState *script);
|
|
int olol_getLanguage(EMCState *script);
|
|
|
|
// tim scripts
|
|
TIM *_activeTim[10];
|
|
|
|
// tim opcode
|
|
void setupOpcodeTable();
|
|
|
|
Common::Array<const TIMOpcode *> _timIntroOpcodes;
|
|
int tlol_setupPaletteFade(const TIM *tim, const uint16 *param);
|
|
int tlol_loadPalette(const TIM *tim, const uint16 *param);
|
|
int tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param);
|
|
int tlol_processWsaFrame(const TIM *tim, const uint16 *param);
|
|
int tlol_displayText(const TIM *tim, const uint16 *param);
|
|
|
|
Common::Array<const TIMOpcode *> _timOutroOpcodes;
|
|
int tlol_fadeInScene(const TIM *tim, const uint16 *param);
|
|
int tlol_unusedResourceFunc(const TIM *tim, const uint16 *param);
|
|
int tlol_fadeInPalette(const TIM *tim, const uint16 *param);
|
|
int tlol_fadeSoundOut(const TIM *tim, const uint16 *param);
|
|
int tlol_displayAnimFrame(const TIM *tim, const uint16 *param);
|
|
int tlol_delayForChat(const TIM *tim, const uint16 *param);
|
|
int tlol_fadeOutSound(const TIM *tim, const uint16 *param);
|
|
|
|
Common::Array<const TIMOpcode *> _timIngameOpcodes;
|
|
int tlol_initSceneWindowDialogue(const TIM *tim, const uint16 *param);
|
|
int tlol_restoreAfterSceneWindowDialogue(const TIM *tim, const uint16 *param);
|
|
int tlol_giveItem(const TIM *tim, const uint16 *param);
|
|
int tlol_setPartyPosition(const TIM *tim, const uint16 *param);
|
|
int tlol_fadeClearWindow(const TIM *tim, const uint16 *param);
|
|
int tlol_copyRegion(const TIM *tim, const uint16 *param);
|
|
int tlol_characterChat(const TIM *tim, const uint16 *param);
|
|
int tlol_drawScene(const TIM *tim, const uint16 *param);
|
|
int tlol_update(const TIM *tim, const uint16 *param);
|
|
int tlol_clearTextField(const TIM *tim, const uint16 *param);
|
|
int tlol_loadSoundFile(const TIM *tim, const uint16 *param);
|
|
int tlol_playMusicTrack(const TIM *tim, const uint16 *param);
|
|
int tlol_playDialogueTalkText(const TIM *tim, const uint16 *param);
|
|
int tlol_playSoundEffect(const TIM *tim, const uint16 *param);
|
|
int tlol_startBackgroundAnimation(const TIM *tim, const uint16 *param);
|
|
int tlol_stopBackgroundAnimation(const TIM *tim, const uint16 *param);
|
|
|
|
// translation
|
|
int _lang;
|
|
|
|
uint8 *_landsFile;
|
|
uint8 *_levelLangFile;
|
|
|
|
int _lastUsedStringBuffer;
|
|
char _stringBuffer[5][512]; // TODO: The original used a size of 512, it looks a bit large.
|
|
// Maybe we can someday reduce the size.
|
|
char *getLangString(uint16 id);
|
|
uint8 *getTableEntry(uint8 *buffer, uint16 id);
|
|
void decodeSjis(const char *src, char *dst);
|
|
int decodeCyrillic(const char *src, char *dst);
|
|
|
|
static const char *const _languageExt[];
|
|
|
|
// graphics
|
|
void setupScreenDims();
|
|
void initSceneWindowDialogue(int controlMode);
|
|
void restoreAfterSceneWindowDialogue(int redraw);
|
|
void initDialogueSequence(int controlMode, int pageNum);
|
|
void restoreAfterDialogueSequence(int controlMode);
|
|
void resetPortraitsAndDisableSysTimer();
|
|
void toggleSelectedCharacterFrame(bool mode);
|
|
void fadeText();
|
|
void transformRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage);
|
|
void setPaletteBrightness(const Palette &srcPal, int brightness, int modifier);
|
|
void generateBrightnessPalette(const Palette &src, Palette &dst, int brightness, int16 modifier);
|
|
void generateFlashPalette(const Palette &src, Palette &dst, int colorFlags);
|
|
void createTransparencyTables();
|
|
void updateSequenceBackgroundAnimations();
|
|
|
|
uint8 **_itemIconShapes;
|
|
int _numItemIconShapes;
|
|
uint8 **_itemShapes;
|
|
int _numItemShapes;
|
|
uint8 **_gameShapes;
|
|
int _numGameShapes;
|
|
uint8 **_thrownShapes;
|
|
int _numThrownShapes;
|
|
uint8 **_effectShapes;
|
|
int _numEffectShapes;
|
|
|
|
const int8 *_gameShapeMap;
|
|
|
|
uint8 *_characterFaceShapes[40][3];
|
|
|
|
// characters
|
|
bool addCharacter(int id);
|
|
void setTemporaryFaceFrame(int charNum, int frame, int updateDelay, int redraw);
|
|
void setTemporaryFaceFrameForAllCharacters(int frame, int updateDelay, int redraw);
|
|
void setCharacterUpdateEvent(int charNum, int updateType, int updateDelay, int overwrite);
|
|
int countActiveCharacters();
|
|
void loadCharFaceShapes(int charNum, int id);
|
|
void calcCharPortraitXpos();
|
|
|
|
void updatePortraitSpeechAnim();
|
|
void stopPortraitSpeechAnim();
|
|
void initTextFading(int textType, int clearField);
|
|
void setCharFaceFrame(int charNum, int frameNum);
|
|
void faceFrameRefresh(int charNum);
|
|
|
|
void recalcCharacterStats(int charNum);
|
|
int calculateCharacterStats(int charNum, int index);
|
|
int calculateProtection(int index);
|
|
|
|
void setCharacterMagicOrHitPoints(int charNum, int type, int points, int mode);
|
|
void increaseExperience(int charNum, int skill, uint32 points);
|
|
void increaseCharacterHitpoints(int charNum, int points, bool ignoreDeath);
|
|
|
|
LoLCharacter *_characters;
|
|
uint16 _activeCharsXpos[3];
|
|
|
|
int _portraitSpeechAnimMode;
|
|
int _textColorFlag;
|
|
uint32 _palUpdateTimer;
|
|
uint32 _updatePortraitNext;
|
|
|
|
int _loadLevelFlag;
|
|
int _activeMagicMenu;
|
|
uint16 _scriptCharacterCycle;
|
|
int _charStatsTemp[5];
|
|
|
|
const LoLCharacter *_charDefaults;
|
|
int _charDefaultsSize;
|
|
|
|
const uint16 *_charDefsMan;
|
|
const uint16 *_charDefsWoman;
|
|
const uint16 *_charDefsKieran;
|
|
const uint16 *_charDefsAkshel;
|
|
const int32 *_expRequirements;
|
|
|
|
// lamp
|
|
void resetLampStatus();
|
|
void setLampMode(bool lampOn);
|
|
void updateLampStatus();
|
|
|
|
int8 _lampEffect;
|
|
int _brightness;
|
|
int _lampOilStatus;
|
|
uint32 _lampStatusTimer;
|
|
bool _lampStatusSuspended;
|
|
|
|
// level
|
|
void loadLevel(int index);
|
|
void addLevelItems();
|
|
void loadLevelWallData(int fileIndex, bool mapShapes);
|
|
void assignBlockItem(LevelBlockProperty *l, uint16 item);
|
|
int assignLevelDecorationShapes(int index);
|
|
uint8 *getLevelDecorationShapes(int index);
|
|
void releaseDecorations(int first = 0, int num = 400);
|
|
void restoreTempDataAdjustMonsterStrength(int index);
|
|
void loadBlockProperties(const char *cmzFile);
|
|
const uint8 *getBlockFileData(int levelIndex);
|
|
void loadLevelShpDat(const char *shpFile, const char *datFile, bool flag);
|
|
void loadLevelGraphics(const char *file, int specialColor, int weight, int vcnLen, int vmpLen, const char *palFile);
|
|
|
|
void resetItems(int flag);
|
|
void disableMonsters();
|
|
void resetBlockProperties();
|
|
bool testWallFlag(int block, int direction, int flag);
|
|
bool testWallInvisibility(int block, int direction);
|
|
|
|
void drawScene(int pageNum);
|
|
|
|
void drawSceneShapes(int start = 0);
|
|
void drawDecorations(int index);
|
|
void drawBlockEffects(int index, int type);
|
|
void drawSpecialGuiShape(int pageNum);
|
|
void setWallType(int block, int wall, int val);
|
|
void updateDrawPage2();
|
|
|
|
void prepareSpecialScene(int fieldType, int hasDialogue, int suspendGui, int allowSceneUpdate, int controlMode, int fadeFlag);
|
|
int restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, int sceneUpdateMode);
|
|
|
|
void setSequenceButtons(int x, int y, int w, int h, int enableFlags);
|
|
void setSpecialSceneButtons(int x, int y, int w, int h, int enableFlags);
|
|
void setDefaultButtonState();
|
|
|
|
void updateCompass();
|
|
|
|
void moveParty(uint16 direction, int unk1, int unk2, int buttonShape);
|
|
void notifyBlockNotPassable(int scrollFlag);
|
|
virtual bool checkBlockPassability(uint16 block, uint16 direction);
|
|
|
|
uint16 calcBlockIndex(uint16 x, uint16 y);
|
|
void calcCoordinates(uint16 &x, uint16 &y, int block, uint16 xOffs, uint16 yOffs);
|
|
void calcCoordinatesForSingleCharacter(int charNum, uint16 &x, uint16 &y);
|
|
void calcCoordinatesAddDirectionOffset(uint16 &x, uint16 &y, int direction);
|
|
|
|
int clickedDoorSwitch(uint16 block, uint16 direction);
|
|
int clickedNiche(uint16 block, uint16 direction);
|
|
|
|
void movePartySmoothScrollBlocked(int speed);
|
|
void movePartySmoothScrollUp(int speed);
|
|
void movePartySmoothScrollDown(int speed);
|
|
void movePartySmoothScrollLeft(int speed);
|
|
void movePartySmoothScrollRight(int speed);
|
|
void movePartySmoothScrollTurnLeft(int speed);
|
|
void movePartySmoothScrollTurnRight(int speed);
|
|
|
|
void pitDropScroll(int numSteps);
|
|
|
|
void shakeScene(int duration, int width, int height, int restore);
|
|
void processGasExplosion(int soundId);
|
|
|
|
int smoothScrollDrawSpecialGuiShape(int pageNum);
|
|
|
|
int _blockDoor;
|
|
|
|
int _smoothScrollModeNormal;
|
|
|
|
const uint8 *_scrollXTop;
|
|
const uint8 *_scrollYTop;
|
|
const uint8 *_scrollXBottom;
|
|
const uint8 *_scrollYBottom;
|
|
|
|
int _nextScriptFunc;
|
|
int _lvlShapeIndex;
|
|
bool _partyAwake;
|
|
|
|
uint8 *_specialGuiShape;
|
|
uint16 _specialGuiShapeX;
|
|
uint16 _specialGuiShapeY;
|
|
uint16 _specialGuiShapeMirrorFlag;
|
|
|
|
char _lastOverridePalFile[12];
|
|
char *_lastOverridePalFilePtr;
|
|
int _lastSpecialColor;
|
|
int _lastSpecialColorWeight;
|
|
|
|
uint8 *_transparencyTable2;
|
|
uint8 *_transparencyTable1;
|
|
|
|
int _loadSuppFilesFlag;
|
|
uint8 *_wllAutomapData;
|
|
|
|
uint16 _partyPosX;
|
|
uint16 _partyPosY;
|
|
|
|
Common::SeekableReadStream *_lvlShpFileHandle;
|
|
|
|
int _shpDmX;
|
|
int _shpDmY;
|
|
uint16 _dmScaleW;
|
|
uint16 _dmScaleH;
|
|
|
|
int _lastMouseRegion;
|
|
int _seqWindowX1, _seqWindowY1, _seqWindowX2, _seqWindowY2, _seqTrigger;
|
|
int _spsWindowX, _spsWindowY, _spsWindowW, _spsWindowH;
|
|
|
|
uint8 *_tempBuffer5120;
|
|
|
|
const char *const *_levelDatList;
|
|
const char *const *_levelShpList;
|
|
|
|
const int8 *_dscWalls;
|
|
|
|
const uint8 *_dscOvlMap;
|
|
const uint8 *_dscShapeOvlIndex;
|
|
const uint16 *_dscShapeScaleW;
|
|
const uint16 *_dscShapeScaleH;
|
|
const int8 *_dscShapeY;
|
|
|
|
const uint16 *_dscDoorMonsterScaleTable;
|
|
const uint16 *_dscDoor4;
|
|
const int16 *_dscDoorMonsterX;
|
|
const int16 *_dscDoorMonsterY;
|
|
|
|
// objects (item/monster common)
|
|
LoLObject *findObject(uint16 index);
|
|
int calcObjectPosition(LoLObject *obj, uint16 direction);
|
|
void removeAssignedObjectFromBlock(LevelBlockProperty *l, uint16 id);
|
|
void removeDrawObjectFromBlock(LevelBlockProperty *l, uint16 id);
|
|
void assignObjectToBlock(uint16 *assignedBlockObjects, uint16 id);
|
|
|
|
// items
|
|
void giveCredits(int credits, int redraw);
|
|
void takeCredits(int credits, int redraw);
|
|
Item makeItem(int itemType, int curFrame, int flags);
|
|
void placeMoveLevelItem(Item itemIndex, int level, int block, int xOffs, int yOffs, int flyingHeight);
|
|
bool addItemToInventory(Item itemIndex);
|
|
bool isItemMoveable(Item itemIndex);
|
|
void deleteItem(Item itemIndex);
|
|
void runItemScript(int charNum, Item item, int flags, int next, int reg4);
|
|
void setHandItem(Item itemIndex);
|
|
bool itemEquipped(int charNum, uint16 itemType);
|
|
|
|
void setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int moveable);
|
|
void removeLevelItem(Item item, int block);
|
|
bool launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c);
|
|
void endObjectFlight(FlyingObject *t, int x, int y, int collisionType);
|
|
void processObjectFlight(FlyingObject *t, int x, int y);
|
|
void updateObjectFlightPosition(FlyingObject *t);
|
|
void objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType);
|
|
void updateFlyingObject(FlyingObject *t);
|
|
|
|
void assignItemToBlock(uint16 *assignedBlockObjects, int id);
|
|
int checkDrawObjectSpace(int x1, int y1, int x2, int y2);
|
|
int checkSceneForItems(uint16 *blockDrawObjects, int color);
|
|
|
|
uint8 _moneyColumnHeight[5];
|
|
uint16 _credits;
|
|
|
|
LoLItem *_itemsInPlay;
|
|
ItemProperty *_itemProperties;
|
|
|
|
Item _itemInHand;
|
|
Item _inventory[48];
|
|
Item _inventoryCurItem;
|
|
|
|
int _lastCharInventory;
|
|
uint16 _charStatusFlags[3];
|
|
int _emcLastItem;
|
|
|
|
FlyingObject *_flyingObjects;
|
|
|
|
EMCData _itemScript;
|
|
|
|
const uint8 *_charInvIndex;
|
|
const uint8 *_charInvDefs;
|
|
const uint16 *_inventorySlotDesc;
|
|
const uint16 *_itemCost;
|
|
const uint8 *_stashSetupData;
|
|
const int8 *_sceneItemOffs;
|
|
const FlyingObjectShape *_flyingItemShapes;
|
|
|
|
// monsters
|
|
void loadMonsterShapes(const char *file, int monsterIndex, int b);
|
|
void releaseMonsterShapes(int monsterIndex);
|
|
int deleteMonstersFromBlock(int block);
|
|
void setMonsterMode(LoLMonster *monster, int mode);
|
|
bool updateMonsterAdjustBlocks(LoLMonster *monster);
|
|
void placeMonster(LoLMonster *monster, uint16 x, uint16 y);
|
|
int calcMonsterDirection(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
|
|
void setMonsterDirection(LoLMonster *monster, int dir);
|
|
void monsterDropItems(LoLMonster *monster);
|
|
void giveItemToMonster(LoLMonster *monster, Item item);
|
|
int checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 objectWidth, uint16 testFlag, uint16 wallFlag);
|
|
int testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag);
|
|
int calcMonsterSkillLevel(int id, int a);
|
|
int checkBlockOccupiedByParty(int x, int y, int testFlag);
|
|
const uint16 *getCharacterOrMonsterStats(int id);
|
|
uint16 *getCharacterOrMonsterItemsMight(int id);
|
|
uint16 *getCharacterOrMonsterProtectionAgainstItems(int id);
|
|
|
|
void drawBlockObjects(int blockArrayIndex);
|
|
void drawMonster(uint16 id);
|
|
int getMonsterCurFrame(LoLMonster *m, uint16 dirFlags);
|
|
void reassignDrawObjects(uint16 direction, uint16 itemIndex, LevelBlockProperty *l, bool flag);
|
|
void redrawSceneItem();
|
|
void calcSpriteRelPosition(uint16 x1, uint16 y1, int &x2, int &y2, uint16 direction);
|
|
void drawDoor(uint8 *shape, uint8 *doorPalette, int index, int unk2, int w, int h, int flags);
|
|
void drawDoorOrMonsterEquipment(uint8 *shape, uint8 *objectPalette, int x, int y, int flags, const uint8 *brightnessOverlay);
|
|
uint8 *drawItemOrMonster(uint8 *shape, uint8 *monsterPalette, int x, int y, int fineX, int fineY, int flags, int tblValue, bool vflip);
|
|
int calcDrawingLayerParameters(int srcX, int srcY, int &x2, int &y2, uint16 &w, uint16 &h, uint8 *shape, int vflip);
|
|
|
|
void updateMonster(LoLMonster *monster);
|
|
void moveMonster(LoLMonster *monster);
|
|
void walkMonster(LoLMonster *monster);
|
|
bool chasePartyWithDistanceAttacks(LoLMonster *monster);
|
|
void chasePartyWithCloseAttacks(LoLMonster *monster);
|
|
int walkMonsterCalcNextStep(LoLMonster *monster);
|
|
int checkForPossibleDistanceAttack(uint16 monsterBlock, int direction, int distance, uint16 curBlock);
|
|
int walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk);
|
|
void getNextStepCoords(int16 monsterX, int16 monsterY, int &newX, int &newY, uint16 direction);
|
|
void alignMonsterToParty(LoLMonster *monster);
|
|
void moveStrayingMonster(LoLMonster *monster);
|
|
void killMonster(LoLMonster *monster);
|
|
|
|
LoLMonster *_monsters;
|
|
LoLMonsterProperty *_monsterProperties;
|
|
uint8 **_monsterDecorationShapes;
|
|
uint8 _monsterAnimType[3];
|
|
uint16 _monsterCurBlock;
|
|
int _objectLastDirection;
|
|
|
|
const uint16 *_monsterModifiers1;
|
|
const uint16 *_monsterModifiers2;
|
|
const uint16 *_monsterModifiers3;
|
|
const uint16 *_monsterModifiers4;
|
|
|
|
const int8 *_monsterShiftOffs;
|
|
const uint8 *_monsterDirFlags;
|
|
const uint8 *_monsterScaleX;
|
|
const uint8 *_monsterScaleY;
|
|
const uint16 *_monsterScaleWH;
|
|
|
|
// misc
|
|
void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false);
|
|
|
|
const KyraRpgGUISettings *guiSettings();
|
|
|
|
uint8 _compassBroken;
|
|
uint8 _drainMagic;
|
|
uint16 _globalScriptVars2[8];
|
|
|
|
uint8 *_pageBuffer1;
|
|
uint8 *_pageBuffer2;
|
|
|
|
static const KyraRpgGUISettings _guiSettings;
|
|
|
|
// spells
|
|
typedef Common::Functor1Mem<ActiveSpell *, int, LoLEngine> SpellProc;
|
|
Common::Array<const SpellProc *> _spellProcs;
|
|
typedef void (LoLEngine::*SpellProcCallback)(WSAMovie_v2 *, int, int);
|
|
|
|
int castSpell(int charNum, int spellType, int spellLevel);
|
|
|
|
int castSpark(ActiveSpell *a);
|
|
int castHeal(ActiveSpell *a);
|
|
int castIce(ActiveSpell *a);
|
|
int castFireball(ActiveSpell *a);
|
|
int castHandOfFate(ActiveSpell *a);
|
|
int castMistOfDoom(ActiveSpell *a);
|
|
int castLightning(ActiveSpell *a);
|
|
int castFog(ActiveSpell *a);
|
|
int castSwarm(ActiveSpell *a);
|
|
int castVaelansCube(ActiveSpell *a);
|
|
int castGuardian(ActiveSpell *a);
|
|
int castHealOnSingleCharacter(ActiveSpell *a);
|
|
|
|
int processMagicSpark(int charNum, int spellLevel);
|
|
int processMagicHealSelectTarget();
|
|
int processMagicHeal(int charNum, int spellLevel);
|
|
int processMagicIce(int charNum, int spellLevel);
|
|
int processMagicFireball(int charNum, int spellLevel);
|
|
int processMagicHandOfFate(int spellLevel);
|
|
int processMagicMistOfDoom(int charNum, int spellLevel);
|
|
int processMagicLightning(int charNum, int spellLevel);
|
|
int processMagicFog();
|
|
int processMagicSwarm(int charNum, int damage);
|
|
int processMagicVaelansCube();
|
|
int processMagicGuardian(int charNum);
|
|
|
|
void callbackProcessMagicSwarm(WSAMovie_v2 *mov, int x, int y);
|
|
void callbackProcessMagicLightning(WSAMovie_v2 *mov, int x, int y);
|
|
|
|
void drinkBezelCup(int a, int charNum);
|
|
|
|
void addSpellToScroll(int spell, int charNum);
|
|
void transferSpellToScollAnimation(int charNum, int spell, int slot);
|
|
|
|
void playSpellAnimation(WSAMovie_v2 *mov, int firstFrame, int lastFrame, int frameDelay, int x, int y, SpellProcCallback callback, uint8 *pal1, uint8 *pal2, int fadeDelay, bool restoreScreen);
|
|
int checkMagic(int charNum, int spellNum, int spellLevel);
|
|
int getSpellTargetBlock(int currentBlock, int direction, int maxDistance, uint16 &targetBlock);
|
|
void inflictMagicalDamage(int target, int attacker, int damage, int index, int hitType);
|
|
void inflictMagicalDamageForBlock(int block, int attacker, int damage, int index);
|
|
|
|
ActiveSpell _activeSpell;
|
|
int8 _availableSpells[8];
|
|
int _selectedSpell;
|
|
const SpellProperty *_spellProperties;
|
|
//int _spellPropertiesSize;
|
|
int _subMenuIndex;
|
|
|
|
LightningProperty *_lightningProps;
|
|
int16 _lightningCurSfx;
|
|
int16 _lightningDiv;
|
|
int16 _lightningFirstSfx;
|
|
int16 _lightningSfxFrame;
|
|
|
|
uint8 *_healOverlay;
|
|
uint8 _swarmSpellStatus;
|
|
|
|
uint8 **_fireballShapes;
|
|
int _numFireballShapes;
|
|
uint8 **_healShapes;
|
|
int _numHealShapes;
|
|
uint8 **_healiShapes;
|
|
int _numHealiShapes;
|
|
|
|
static const MistOfDoomAnimData _mistAnimData[];
|
|
|
|
const uint8 *_updateSpellBookCoords;
|
|
const uint8 *_updateSpellBookAnimData;
|
|
const uint8 *_healShapeFrames;
|
|
const int16 *_fireBallCoords;
|
|
|
|
// fight
|
|
int battleHitSkillTest(int16 attacker, int16 target, int skill);
|
|
int calcInflictableDamage(int16 attacker, int16 target, int hitType);
|
|
int inflictDamage(uint16 target, int damage, uint16 attacker, int skill, int flags);
|
|
void characterHitpointsZero(int16 charNum, int a);
|
|
void removeCharacterEffects(LoLCharacter *c, int first, int last);
|
|
int calcInflictableDamagePerItem(int16 attacker, int16 target, uint16 itemMight, int index, int hitType);
|
|
void checkForPartyDeath();
|
|
|
|
void applyMonsterAttackSkill(LoLMonster *monster, int16 target, int16 damage);
|
|
void applyMonsterDefenseSkill(LoLMonster *monster, int16 attacker, int flags, int skill, int damage);
|
|
int removeCharacterItem(int charNum, int itemFlags);
|
|
int paralyzePoisonCharacter(int charNum, int typeFlag, int immunityFlags, int hitChance, int redraw);
|
|
void paralyzePoisonAllCharacters(int typeFlag, int immunityFlags, int hitChance);
|
|
void stunCharacter(int charNum);
|
|
void restoreSwampPalette();
|
|
|
|
void launchMagicViper();
|
|
|
|
void breakIceWall(uint8 *pal1, uint8 *pal2);
|
|
|
|
uint16 getNearestMonsterFromCharacter(int charNum);
|
|
uint16 getNearestMonsterFromCharacterForBlock(uint16 block, int charNum);
|
|
uint16 getNearestMonsterFromPos(int x, int y);
|
|
uint16 getNearestPartyMemberFromPos(int x, int y);
|
|
|
|
int _partyDamageFlags;
|
|
|
|
// magic atlas
|
|
void displayAutomap();
|
|
void updateAutoMap(uint16 block);
|
|
bool updateAutoMapIntern(uint16 block, uint16 x, uint16 y, int16 xOffs, int16 yOffs);
|
|
void loadMapLegendData(int level);
|
|
void drawMapPage(int pageNum);
|
|
bool automapProcessButtons(int inputFlag);
|
|
void automapBackButton();
|
|
void automapForwardButton();
|
|
void redrawMapCursor();
|
|
void drawMapBlockWall(uint16 block, uint8 wall, int x, int y, int direction);
|
|
void drawMapShape(uint8 wall, int x, int y, int direction);
|
|
int mapGetStartPosX();
|
|
int mapGetStartPosY();
|
|
void mapIncludeLegendData(int type);
|
|
void printMapText(uint16 stringId, int x, int y);
|
|
void printMapExitButtonText();
|
|
|
|
uint8 _currentMapLevel;
|
|
uint8 *_mapOverlay;
|
|
const uint8 **_automapShapes;
|
|
const uint16 *_autoMapStrings;
|
|
MapLegendData *_defaultLegendData;
|
|
uint8 *_mapCursorOverlay;
|
|
uint8 _automapTopLeftX;
|
|
uint8 _automapTopLeftY;
|
|
static const int8 _mapCoords[12][4];
|
|
bool _mapUpdateNeeded;
|
|
|
|
// unneeded
|
|
void setWalkspeed(uint8) {}
|
|
void removeHandItem() {}
|
|
bool lineIsPassable(int, int) { return false; }
|
|
|
|
// save
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
|
|
|
void *generateMonsterTempData(LevelTempData *tmp);
|
|
void restoreBlockTempData(int levelIndex);
|
|
void restoreMonsterTempData(LevelTempData *tmp);
|
|
void releaseMonsterTempData(LevelTempData *tmp);
|
|
|
|
Graphics::Surface *generateSaveThumbnail() const;
|
|
};
|
|
|
|
class HistoryPlayer {
|
|
public:
|
|
HistoryPlayer(LoLEngine *vm);
|
|
~HistoryPlayer();
|
|
|
|
void play();
|
|
private:
|
|
OSystem *_system;
|
|
LoLEngine *_vm;
|
|
Screen *_screen;
|
|
|
|
int _x, _y, _width, _height;
|
|
int _frame;
|
|
Movie *_wsa;
|
|
|
|
void loadWsa(const char *filename);
|
|
void playWsa(bool direction);
|
|
void restoreWsaBkgd();
|
|
|
|
Movie *_fireWsa;
|
|
int _fireFrame;
|
|
uint32 _nextFireTime;
|
|
void updateFire();
|
|
};
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif
|
|
|
|
#endif // ENABLE_LOL
|