mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
93d5d667d0
svn-id: r5493
1387 lines
35 KiB
C++
1387 lines
35 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SCUMM_H
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#define SCUMM_H
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#include "common/engine.h"
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#include "common/gameDetector.h"
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#include "common/timer.h"
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#include "common/file.h"
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class GameDetector;
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class NewGui;
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class Dialog;
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class Scumm;
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class IMuse;
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class IMuseDigital;
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class Actor;
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class Sound;
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class Bundle;
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struct ScummDebugger;
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struct Serializer;
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struct FindObjectInRoom;
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typedef void (Scumm::*OpcodeProc)();
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struct OpcodeEntry {
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OpcodeProc proc;
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const char *desc;
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};
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// Use g_scumm from error() ONLY
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extern Scumm *g_scumm;
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/* System Wide Constants */
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enum {
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NUM_MIXER = 4,
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NUM_SCRIPT_SLOT = 40,
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NUM_LOCALSCRIPT = 60,
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NUM_SHADOW_PALETTE = 8,
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MAX_ACTORS = 30,
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KEY_SET_OPTIONS = 3456 // WinCE
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};
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struct ScummPoint {
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int x, y;
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};
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#include "gfx.h"
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#include "boxes.h"
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struct MemBlkHeader {
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uint32 size;
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};
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struct VerbSlot {
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int16 x, y;
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int16 right, bottom;
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int16 oldleft, oldtop, oldright, oldbottom;
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uint8 verbid;
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uint8 color, hicolor, dimcolor, bkcolor, type;
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uint8 charset_nr, curmode;
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uint8 saveid;
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uint8 key;
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bool center;
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uint8 field_1B;
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uint16 imgindex;
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};
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class ObjectData {
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public:
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uint32 offs_obim_to_room;
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uint32 offs_obcd_to_room;
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int16 walk_x, walk_y;
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uint16 obj_nr;
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int16 x_pos;
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int16 y_pos;
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uint16 width;
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uint16 height;
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byte actordir;
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byte parent;
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byte parentstate;
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byte state;
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byte fl_object_index;
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};
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struct ScriptSlot {
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uint32 offs;
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int32 delay;
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uint16 number;
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uint16 delayFrameCount;
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byte status;
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byte where;
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byte unk1, unk2, freezeCount, didexec;
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byte cutsceneOverride;
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byte unk5;
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};
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struct NestedScript {
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uint16 number;
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uint8 where;
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uint8 slot;
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};
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enum ResTypes {
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rtFirst = 1,
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rtRoom = 1,
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rtScript = 2,
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rtCostume = 3,
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rtSound = 4,
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rtInventory = 5,
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rtCharset = 6,
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rtString = 7,
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rtVerb = 8,
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rtActorName = 9,
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rtBuffer = 10,
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rtScaleTable = 11,
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rtTemp = 12,
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rtFlObject = 13,
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rtMatrix = 14,
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rtBox = 15,
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rtObjectName = 16,
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rtRoomScripts = 17,
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rtLast = 17,
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rtNumTypes = 18
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};
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enum {
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LIGHTMODE_dark = 0,
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LIGHTMODE_actor_base = 1,
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LIGHTMODE_screen = 2,
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LIGHTMODE_flashlight = 4,
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LIGHTMODE_actor_color = 8
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};
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enum {
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MBS_LEFT_CLICK = 0x8000,
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MBS_RIGHT_CLICK = 0x4000,
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MBS_MOUSE_MASK = (MBS_LEFT_CLICK | MBS_RIGHT_CLICK),
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MBS_MAX_KEY = 0x0200
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};
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#define _maxRooms res.num[rtRoom]
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#define _maxScripts res.num[rtScript]
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#define _maxCostumes res.num[rtCostume]
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#define _maxInventoryItems res.num[rtInventory]
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#define _maxCharsets res.num[rtCharset]
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#define _maxStrings res.num[rtString]
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#define _maxVerbs res.num[rtVerb]
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#define _maxActorNames res.num[rtActorName]
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#define _maxBuffer res.num[rtBuffer]
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#define _maxScaleTable res.num[rtScaleTable]
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#define _maxTemp res.num[rtTemp]
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#define _maxFLObject res.num[rtFlObject]
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#define _maxMatrixes res.num[rtMatrix]
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#define _maxBoxes res.num[rtBox]
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#define _baseRooms res.address[rtRoom]
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#define _baseScripts res.address[rtScript]
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#define _baseInventoryItems res.address[rtInventory]
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#define _baseFLObject res.address[rtFlObject]
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#define _baseArrays res.address[rtString]
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#define _roomFileOffsets res.roomoffs[rtRoom]
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struct CharsetRenderer {
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Scumm *_vm;
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int _top;
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int _drawTop;
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int _left, _left2;
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byte _center;
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int _right;
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byte _color;
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bool _hasMask;
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bool _blitAlso;
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int _strLeft, _strRight, _strTop, _strBottom;
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byte _curId;
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int _xpos2, _ypos2;
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int _bufPos;
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byte _unk12, _disableOffsX;
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byte *_ptr; // FIXME: This field is *NOT* used - remove next time save game format changes
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byte _unk2, _bpp;
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byte _invNumBits;
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uint32 _charOffs;
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byte *_charPtr;
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int _width, _height;
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int _offsX, _offsY;
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int _bottom;
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int _virtScreenHeight;
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byte _ignoreCharsetMask;
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byte *_backbuff_ptr, *_bgbak_ptr;
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byte *_mask_ptr;
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byte *_dest_ptr;
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byte _colorMap[16];
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byte _buffer[512];
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void drawBits();
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void printChar(int chr);
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void printCharOld(int chr);
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int getSpacing(byte chr, byte *charset);
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int getStringWidth(int a, byte *str, int pos);
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void addLinebreaks(int a, byte *str, int pos, int maxwidth);
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};
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#define ARRAY_HDR_SIZE 6
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struct ArrayHeader {
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int16 dim1_size;
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int16 type;
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int16 dim2_size;
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byte data[1];
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};
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struct SentenceTab {
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byte unk5;
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byte unk2;
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uint16 unk4;
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uint16 unk3;
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int8 unk;
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byte pad;
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};
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// TODO / FIXME: next time save game format changes, Fingolfin would like to
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// revise StringTab. In particular, all t_* fields can be removed, making some
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// code a bit cleaner & easier to understand.
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struct StringTab {
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int16 t_xpos, t_ypos;
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int16 t_right;
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int16 xpos, ypos;
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int16 right;
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byte color, t_color;
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byte charset, t_charset;
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bool center, t_center;
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bool overhead, t_overhead;
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bool no_talk_anim, t_no_talk_anim;
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};
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enum WhereIsObject {
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WIO_NOT_FOUND = -1,
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WIO_INVENTORY = 0,
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WIO_ROOM = 1,
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WIO_GLOBAL = 2,
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WIO_LOCAL = 3,
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WIO_FLOBJECT = 4
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};
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enum MouseButtonStatus {
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msDown = 1,
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msClicked = 2
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};
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class Scumm : public Engine {
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public:
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/* Put often used variables at the top.
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* That results in a shorter form of the opcode
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* on some architectures. */
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IMuse *_imuse;
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IMuseDigital *_imuseDigital;
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uint32 _features;
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VerbSlot *_verbs;
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ObjectData *_objs;
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ScummDebugger *_debugger;
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Bundle * _bundle;
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Timer * _timer;
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Sound * _sound;
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struct {
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byte mode[rtNumTypes];
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uint16 num[rtNumTypes];
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uint32 tags[rtNumTypes];
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const char *name[rtNumTypes];
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byte **address[rtNumTypes];
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byte *flags[rtNumTypes];
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byte *roomno[rtNumTypes];
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uint32 *roomoffs[rtNumTypes];
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} res;
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struct {
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uint32 cutScenePtr[5];
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byte cutSceneScript[5];
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int16 cutSceneData[5];
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int16 cutSceneScriptIndex;
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byte cutSceneStackPointer;
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ScriptSlot slot[NUM_SCRIPT_SLOT];
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NestedScript nest[15];
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int16 localvar[NUM_SCRIPT_SLOT][17];
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} vm;
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struct {
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int16 x, y;
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} mouse;
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/* Init functions, etc */
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byte _fastMode;
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/* system call object */
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/* Scumm main loop */
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void mainRun();
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/* _insane vars */
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int _insaneFlag;
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bool _insaneState;
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bool _videoFinished;
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void scummInit();
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void scummMain(int argc, char **argv); // is it still used ?
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int scummLoop(int delta);
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void initScummVars();
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void pauseGame(bool user);
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void shutDown(int i);
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void setOptions(void);
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// GUI
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NewGui *_newgui;
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Dialog *_pauseDialog;
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Dialog *_optionsDialog;
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Dialog *_saveLoadDialog;
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int runDialog(Dialog *dialog);
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void pauseDialog();
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void saveloadDialog();
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void optionsDialog();
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void displayError(const char *message, ...);
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// Misc startup/event functions
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void main();
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void parseCommandLine(int argc, char **argv);
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void showHelpAndExit();
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bool detectGame();
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void processKbd();
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int checkKeyHit();
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void convertKeysToClicks();
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/* Random number generation */
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uint32 _randSeed1, _randSeed2;
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void initRandSeeds();
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uint getRandomNumber(uint max);
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uint getRandomNumberRng(uint min, uint max);
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/* Core variable definitions */
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byte _gameId;
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/* Core class/array definitions */
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Gdi gdi;
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Actor *_actors; // Has MAX_ACTORS elements
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uint16 *_inventory;
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byte *_arrays;
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uint16 *_newNames;
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int16 *_vars;
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int16 _varwatch;
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byte *_bitVars;
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/* Global resource tables */
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int _numVariables, _numBitVariables, _numLocalObjects;
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int _numGlobalObjects, _numArray, _numVerbs, _numFlObject;
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int _numInventory, _numRooms, _numScripts, _numSounds;
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int _numCharsets, _numCostumes, _numNewNames, _numGlobalScripts;
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int NUM_ACTORS;
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char *_audioNames;
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int32 _numAudioNames;
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/* Current objects - can go in their respective classes */
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byte _curActor;
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int _curVerb;
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int _curVerbSlot;
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int _curPalIndex;
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byte _currentRoom;
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VirtScreen *_curVirtScreen;
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bool _egoPositioned;
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int _keyPressed;
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uint16 _lastKeyHit;
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uint16 _mouseButStat;
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byte _leftBtnPressed, _rightBtnPressed;
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int16 _virtual_mouse_x, _virtual_mouse_y, _bootParam;
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uint16 _debugMode, _currentDrive, _soundCardType;
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byte _mousePresent;
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/* Not sure where this stuff goes */
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byte isMaskActiveAt(int l, int t, int r, int b, byte *mem);
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void startScene(int room, Actor *a, int b);
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void setupScummVarsOld(); // Both of these will simply be one
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void setupScummVarsNew(); // 'setupScummVars' in each Scumm_Vx
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byte *_objectOwnerTable, *_objectRoomTable, *_objectStateTable;
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byte _numObjectsInRoom;
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int8 _userPut;
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int _resourceHeaderSize;
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void setScaleItem(int slot, int a, int b, int c, int d);
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void clearClickedStatus();
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void startManiac();
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/* GUI class */
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void drawString(int a);
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int getKeyInput(int a);
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/* Save/Load class - some of this may be GUI */
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byte _saveLoadFlag, _saveLoadSlot;
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bool _doAutosave;
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bool _saveLoadCompatible;
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char _saveLoadName[32];
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bool saveState(int slot, bool compat);
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bool loadState(int slot, bool compat);
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void saveOrLoad(Serializer *s);
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bool getSavegameName(int slot, char *desc);
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void makeSavegameName(char *out, int slot, bool compatible);
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void saveLoadResource(Serializer *ser, int type, int index);
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/* Heap and memory management */
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uint32 _maxHeapThreshold, _minHeapThreshold;
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void checkRange(int max, int min, int no, const char *str);
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void lock(int type, int i);
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void unlock(int type, int i);
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void heapClear(int mode);
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void unkHeapProc2(int a, int b);
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/* Script VM - should be in Script class */
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uint32 _localScriptList[NUM_LOCALSCRIPT];
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byte *_scriptPointer, *_scriptOrgPointer, *_scriptPointerStart;
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byte _opcode, _numNestedScripts, _currentScript;
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uint16 _curExecScript;
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const OpcodeEntry *_opcodes;
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byte **_lastCodePtr;
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int _resultVarNumber, _scummStackPos;
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int16 _localParamList[16], _scummStack[150];
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OpcodeProc getOpcode(int i) { return _opcodes[i].proc; }
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void initializeLocals(int slot, int16 *vars);
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int getScriptSlot();
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void runScript(int script, int a, int b, int16 *lvarptr);
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void stopScriptNr(int script);
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void runScriptNested(int script);
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void executeScript();
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void updateScriptPtr();
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void getScriptBaseAddress();
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void getScriptEntryPoint();
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byte fetchScriptByte();
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int fetchScriptWord();
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void ignoreScriptWord() { fetchScriptWord(); }
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void ignoreScriptByte() { fetchScriptByte(); }
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int getVarOrDirectWord(byte mask);
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int getVarOrDirectByte(byte mask);
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void getResultPos();
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void setResult(int result);
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int readVar(uint var);
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void writeVar(uint var, int value);
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void push(int a);
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int pop();
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void runHook(int i);
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bool isScriptInUse(int script);
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int getStringLen(byte *ptr);
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void freezeScripts(int scr);
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void unfreezeScripts();
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void runAllScripts();
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void setupOpcodes();
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void setupOpcodes2();
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//void setupOpcodes3();
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void cutscene(int16 *args);
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void endCutscene();
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void exitCutscene();
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void runExitScript();
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void runEntryScript();
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void beginOverride();
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void endOverride();
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void killScriptsAndResources();
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void checkAndRunVar33();
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void decreaseScriptDelay(int amount);
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bool isScriptRunning(int script);
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bool isRoomScriptRunning(int script);
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void arrayop_1(int a, byte *ptr);
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void copyString(byte *dst, byte *src, int len);
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void doSentence(int c, int b, int a);
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int popRoomAndObj(int *room);
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int getWordVararg(int16 *ptr);
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void decodeParseString();
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void decodeParseString2(int a, int b);
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/* Script VM or Object class? */
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void stopObjectCode();
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void stopObjectScript(int script);
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/* Should be in Resource class */
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byte _encbyte;
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File _fileHandle;
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char *_resFilePrefix, *_resFilePath;
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uint32 _fileOffset;
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char *_exe_name; // This is the name we use for opening resource files
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char *_game_name; // This is the game the user calls it, so use for saving
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bool _dynamicRoomOffsets;
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byte _resourceMapper[128];
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uint32 _allocatedSize;
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byte _expire_counter;
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void allocateArrays();
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void openRoom(int room);
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void deleteRoomOffsets();
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void readRoomsOffsets();
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void askForDisk(const char *filename);
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bool openResourceFile(const char *filename);
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void loadPtrToResource(int type, int i, byte *ptr);
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void readResTypeList(int id, uint32 tag, const char *name);
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char *resTypeFromId(int id);
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void allocResTypeData(int id, uint32 tag, int num, const char *name, int mode);
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byte *createResource(int type, int index, uint32 size);
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void nukeResource(int type, int i);
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byte *getResourceAddress(int type, int i);
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byte *getStringAddress(int i);
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byte *getStringAddressVar(int i);
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void ensureResourceLoaded(int type, int i);
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int loadResource(int type, int i);
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int getResourceRoomNr(int type, int index);
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int readSoundResource(int type, int index);
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int readSoundResourceSmallHeader(int type, int index);
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void setResourceCounter(int type, int index, byte flag);
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bool validateResource(const char *str, int type, int index);
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void increaseResourceCounter();
|
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bool isResourceInUse(int type, int i);
|
|
bool isResourceLoaded(int type, int index);
|
|
void initRoomSubBlocks();
|
|
void loadRoomObjects();
|
|
void loadRoomObjectsSmall();
|
|
void readArrayFromIndexFile();
|
|
void readMAXS();
|
|
bool isGlobInMemory(int type, int index);
|
|
virtual void readIndexFile();
|
|
virtual void loadCharset(int i);
|
|
void nukeCharset(int i);
|
|
|
|
int _lastLoadedRoom, _roomResource;
|
|
byte _resFilePathId, _fileReadFailed;
|
|
byte *findResourceData(uint32 tag, byte *ptr);
|
|
int getResourceDataSize(byte *ptr);
|
|
|
|
int getArrayId();
|
|
void nukeArray(int a);
|
|
int defineArray(int a, int b, int c, int d);
|
|
int readArray(int array, int index, int base);
|
|
void writeArray(int array, int index, int base, int value);
|
|
|
|
void resourceStats();
|
|
void expireResources(uint32 size);
|
|
void freeResources();
|
|
void destroy();
|
|
void dumpResource(char *tag, int index, byte *ptr);
|
|
|
|
|
|
/* Should be in Object class */
|
|
byte OF_OWNER_ROOM;
|
|
int getInventorySlot();
|
|
void SamInventoryHack(int obj); // FIXME: Sam and Max hack
|
|
int findInventory(int owner, int index);
|
|
int getInventoryCount(int owner);
|
|
|
|
void setupRoomObject(ObjectData *od, byte *room);
|
|
void removeObjectFromRoom(int obj);
|
|
void loadFlObject(uint object, uint room);
|
|
void nukeFlObjects(int min, int max);
|
|
int findFlObjectSlot();
|
|
void addObjectToInventory(uint obj, uint room);
|
|
void fixObjectFlags();
|
|
bool getClass(int obj, int cls);
|
|
void putClass(int obj, int cls, bool set);
|
|
int getState(int obj);
|
|
void putState(int obj, int state);
|
|
void setObjectState(int obj, int state, int x, int y);
|
|
int getOwner(int obj);
|
|
void putOwner(int obj, int owner);
|
|
void setOwnerOf(int obj, int owner);
|
|
void clearOwnerOf(int obj);
|
|
int getObjectRoom(int obj);
|
|
int getObjX(int obj);
|
|
int getObjY(int obj);
|
|
void getObjectXYPos(int object, int &x, int &y) { int dir; getObjectXYPos(object, x, y, dir); }
|
|
void getObjectXYPos(int object, int &x, int &y, int &dir);
|
|
int getObjOldDir(int obj);
|
|
int getObjNewDir(int obj);
|
|
int getObjectIndex(int object);
|
|
int whereIsObject(int object);
|
|
int findObject(int x, int y);
|
|
void findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint object, uint room);
|
|
int getObjectOrActorXY(int object, int &x, int &y); // Object and Actor...
|
|
int getObjActToObjActDist(int a, int b); // Not sure how to handle
|
|
byte *getObjOrActorName(int obj); // these three..
|
|
|
|
void addObjectToDrawQue(int object);
|
|
void clearDrawObjectQueue();
|
|
void processDrawQue();
|
|
|
|
uint32 getOBCDOffs(int object);
|
|
byte *getOBCDFromObject(int obj);
|
|
int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
|
|
|
|
/* Should be in Costume class */
|
|
void cost_decodeData(Actor *a, int frame, uint usemask);
|
|
int cost_frameToAnim(Actor *a, int frame);
|
|
|
|
|
|
/* Should be in Verb class */
|
|
uint16 _verbMouseOver;
|
|
int _inventoryOffset;
|
|
void redrawVerbs();
|
|
void checkExecVerbs();
|
|
void verbMouseOver(int verb);
|
|
int checkMouseOver(int x, int y);
|
|
void drawVerb(int verb, int mode);
|
|
void runInputScript(int a, int cmd, int mode);
|
|
void restoreVerbBG(int verb);
|
|
void drawVerbBitmap(int verb, int x, int y);
|
|
int getVerbEntrypoint(int obj, int entry);
|
|
int getVerbSlot(int id, int mode);
|
|
void killVerb(int slot);
|
|
void runVerbCode(int script, int entry, int a, int b, int16 *vars);
|
|
void setVerbObject(uint room, uint object, uint verb);
|
|
|
|
/* Should be in Actor class */
|
|
Actor *derefActor(int id);
|
|
Actor *derefActorSafe(int id, const char *errmsg);
|
|
Actor *getFirstActor() { return _actors; }
|
|
void showActors();
|
|
|
|
uint32 *_classData;
|
|
|
|
int getAngleFromPos(int x, int y);
|
|
|
|
void walkActors();
|
|
void playActorSounds();
|
|
void setActorRedrawFlags(bool fg, bool bg);
|
|
void resetActorBgs();
|
|
void processActors();
|
|
int getActorFromPos(int x, int y);
|
|
void faceActorToObj(int act, int obj);
|
|
void actorFollowCamera(int act);
|
|
|
|
bool isCostumeInUse(int i);
|
|
|
|
/* Actor talking stuff */
|
|
byte _actorToPrintStrFor;
|
|
int _sentenceNum;
|
|
SentenceTab _sentence[6];
|
|
StringTab _string[6];
|
|
void actorTalk();
|
|
void stopTalk();
|
|
|
|
/* Akos Class */
|
|
|
|
bool akos_increaseAnims(byte *akos, Actor *a);
|
|
bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
|
|
|
|
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
|
|
bool akos_compare(int a, int b, byte cmd);
|
|
void akos_decodeData(Actor *a, int frame, uint usemask);
|
|
int akos_frameToAnim(Actor *a, int frame);
|
|
bool akos_hasManyDirections(Actor *a);
|
|
|
|
|
|
/* Should be in Graphics class? */
|
|
uint16 _screenB, _screenH;
|
|
int _scrHeight, _scrWidth, _realHeight, _realWidth;
|
|
VirtScreen virtscr[4]; // Virtual screen areas
|
|
CameraData camera; // 'Camera' - viewport
|
|
ColorCycle _colorCycle[16]; // Palette cycles
|
|
|
|
uint32 _ENCD_offs, _EXCD_offs;
|
|
uint32 _CLUT_offs, _EPAL_offs;
|
|
uint32 _IM00_offs, _PALS_offs;
|
|
|
|
//ender: fullscreen
|
|
bool _fullRedraw, _BgNeedsRedraw, _shakeEnabled, _verbRedraw;
|
|
bool _screenEffectFlag, _completeScreenRedraw;
|
|
|
|
int _cursorHotspotX, _cursorHotspotY, _cursorWidth, _cursorHeight;
|
|
byte _cursorAnimate, _cursorAnimateIndex, _grabbedCursor[2048];
|
|
int8 _cursorState;
|
|
|
|
byte _newEffect, _switchRoomEffect2, _switchRoomEffect;
|
|
bool _doEffect;
|
|
|
|
uint16 _flashlightXStrips, _flashlightYStrips;
|
|
bool _flashlightIsDrawn;
|
|
|
|
void getGraphicsPerformance();
|
|
void initScreens(int a, int b, int w, int h);
|
|
void initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs, bool scrollable);
|
|
void initBGBuffers(int height);
|
|
void initCycl(byte *ptr); // Color cycle
|
|
|
|
void createSpecialPalette(int16 a, int16 b, int16 c, int16 d, int16 e, int16 colorMin, int16 colorMax);
|
|
|
|
void drawObject(int obj, int arg);
|
|
void drawRoomObjects(int arg);
|
|
void drawRoomObject(int i, int arg);
|
|
void drawBox(int x, int y, int x2, int y2, int color);
|
|
|
|
void restoreBG(int left, int top, int right, int bottom);
|
|
void redrawBGStrip(int start, int num);
|
|
void redrawBGAreas();
|
|
|
|
void moveCamera();
|
|
void cameraMoved();
|
|
void setCameraAtEx(int at);
|
|
void setCameraAt(int pos_x, int pos_y);
|
|
void panCameraTo(int x, int y);
|
|
void setCameraFollows(Actor *a);
|
|
void clampCameraPos(ScummPoint *pt);
|
|
|
|
byte *getPalettePtr();
|
|
void setPalette(int pal);
|
|
void setPaletteFromPtr(byte *ptr);
|
|
void setPaletteFromRes();
|
|
void setPalColor(int index, int r, int g, int b);
|
|
void setDirtyColors(int min, int max);
|
|
byte *findPalInPals(byte *pal, int index);
|
|
void swapPalColors(int a, int b);
|
|
void copyPalColor(int dst, int src);
|
|
void cyclePalette();
|
|
void stopCycle(int i);
|
|
void palManipulateInit(int start, int end, int string_id, int time);
|
|
void palManipulate();
|
|
void unkRoomFunc3(int a, int b, int c, int d, int e);
|
|
int remapPaletteColor(int r, int g, int b, uint threshold);
|
|
void moveMemInPalRes(int start, int end, byte direction);
|
|
void setupShadowPalette(int slot, int rfact, int gfact, int bfact, int from, int to);
|
|
void darkenPalette(int a, int b, int c, int d, int e);
|
|
|
|
void setShake(int mode);
|
|
|
|
void setCursor(int cursor);
|
|
void setCursorImg(uint img, uint room, uint imgindex);
|
|
void setCursorHotspot2(int x, int y);
|
|
void grabCursor(int x, int y, int w, int h);
|
|
void grabCursor(byte *ptr, int width, int height);
|
|
void makeCursorColorTransparent(int a);
|
|
void setupCursor() { _cursorAnimate = 1; }
|
|
void decompressDefaultCursor(int index);
|
|
void useIm01Cursor(byte *im, int w, int h);
|
|
void useBompCursor(byte *im, int w, int h);
|
|
|
|
|
|
void updateDirtyRect(int virt, int left, int right, int top, int bottom, uint32 dirtybits);
|
|
void setDirtyRange(int slot, int a, int height);
|
|
void drawDirtyScreenParts();
|
|
void updateDirtyScreen(int slot);
|
|
|
|
VirtScreen *findVirtScreen(int y);
|
|
void setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom);
|
|
|
|
void drawFlashlight();
|
|
|
|
void fadeIn(int effect);
|
|
void fadeOut(int effect);
|
|
|
|
void unkScreenEffect1();
|
|
void unkScreenEffect2();
|
|
void unkScreenEffect3();
|
|
void unkScreenEffect4();
|
|
void unkScreenEffect5(int a);
|
|
void unkScreenEffect6();
|
|
void transitionEffect(int a);
|
|
void dissolveEffect(int width, int height);
|
|
void scrollEffect(int dir);
|
|
|
|
void blit(byte *dst, byte *src, int w, int h);
|
|
|
|
// bomp
|
|
void decompressBomp(byte *dst, byte *src, int w, int h);
|
|
void drawBomp(BompDrawData *bd, int decode_mode, int mask);
|
|
int32 setupBompScale(byte *scalling, int32 size, byte scale);
|
|
void bompScaleFuncX(byte *line_buffer, byte *scalling_x_ptr, byte skip, int32 size);
|
|
int32 bompDecodeLineMode0(byte *src, byte *line_buffer, int32 size);
|
|
int32 bompDecodeLineMode1(byte *src, byte *line_buffer, int32 size);
|
|
int32 bompDecodeLineMode3(byte *src, byte *line_buffer, int32 size);
|
|
void bompApplyMask(byte *line_buffer, byte *mask_out, byte bits, int32 size);
|
|
void bompApplyShadow0(byte *line_buffer, byte *dst, int32 size);
|
|
void bompApplyShadow1(byte *line_buffer, byte *dst, int32 size);
|
|
void bompApplyShadow3(byte *line_buffer, byte *dst, int32 size);
|
|
void bompApplyActorPalette(byte *line_buffer, int32 size);
|
|
|
|
int32 _bompScaleRight, _bompScaleBottom;
|
|
byte *_bompScallingXPtr, *_bompScallingYPtr;
|
|
byte *_bompMaskPtr;
|
|
byte *_bompActorPalletePtr;
|
|
|
|
|
|
uint _shakeFrame;
|
|
int _screenStartStrip, _screenEndStrip;
|
|
int _screenLeft, _screenTop;
|
|
int _enqueuePos;
|
|
BlastObject _enqueuedObjects[128];
|
|
|
|
void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
|
|
int objectHeight, int scaleX, int scaleY, int image, int mode);
|
|
void clearEnqueue() { _enqueuePos = 0; }
|
|
void drawBlastObjects();
|
|
void drawBlastObject(BlastObject *eo);
|
|
void removeBlastObjects();
|
|
void removeBlastObject(BlastObject *eo);
|
|
|
|
int _drawObjectQueNr;
|
|
byte _drawObjectQue[200];
|
|
byte _palManipStart, _palManipEnd;
|
|
uint16 _palManipCounter;
|
|
byte *_palManipPalette;
|
|
byte *_palManipIntermediatePal;
|
|
uint32 gfxUsageBits[410];
|
|
byte *_shadowPalette;
|
|
int _shadowPaletteSize;
|
|
byte _currentPalette[3 * 256];
|
|
|
|
byte _proc_special_palette[256];
|
|
int _palDirtyMin, _palDirtyMax;
|
|
byte _bkColor;
|
|
uint16 _lastXstart;
|
|
|
|
byte _haveMsg;
|
|
bool _useTalkAnims;
|
|
uint16 _defaultTalkDelay;
|
|
bool _use_adlib;
|
|
int tempMusic;
|
|
bool _silentDigitalImuse;
|
|
int _saveSound;
|
|
uint16 _soundParam, _soundParam2, _soundParam3;
|
|
int current_cd_sound, _cd_loops, _cd_frame, _cd_track, _cd_end;
|
|
|
|
/* Walkbox / Navigation class */
|
|
int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem;
|
|
byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;
|
|
|
|
uint16 _extraBoxFlags[65];
|
|
|
|
PathNode *unkMatrixProc2(PathVertex *vtx, int i);
|
|
bool areBoxesNeighbours(int i, int j);
|
|
void addToBoxMatrix(byte b);
|
|
bool compareSlope(int X1, int Y1, int X2, int Y2, int X3, int Y3);
|
|
void *addToBoxVertexHeap(int size);
|
|
PathVertex *addPathVertex();
|
|
bool checkXYInBoxBounds(int box, int x, int y);
|
|
uint distanceFromPt(int x, int y, int ptx, int pty);
|
|
ScummPoint closestPtOnLine(int ulx, int uly, int llx, int lly, int x, int y);
|
|
void getBoxCoordinates(int boxnum, BoxCoords *bc);
|
|
byte getMaskFromBox(int box);
|
|
Box *getBoxBaseAddr(int box);
|
|
byte getBoxFlags(int box);
|
|
int getBoxScale(int box);
|
|
byte getNumBoxes();
|
|
byte *getBoxMatrixBaseAddr();
|
|
int getPathToDestBox(byte from, byte to);
|
|
bool findPathTowards(Actor *a, byte box, byte box2, byte box3, int16 &foundPathX, int16 &foundPathY);
|
|
void findPathTowardsOld(Actor *a, byte box, byte box2, byte box3, ScummPoint gateLoc[5]);
|
|
void getGates(int trap1, int trap2, ScummPoint gateA[2], ScummPoint gateB[2]);
|
|
bool inBoxQuickReject(int box, int x, int y, int threshold);
|
|
AdjustBoxResult getClosestPtOnBox(int box, int x, int y);
|
|
int getSpecialBox(int param1, int param2);
|
|
|
|
void setBoxFlags(int box, int val);
|
|
void setBoxScale(int box, int b);
|
|
void createBoxMatrix();
|
|
|
|
|
|
/* String class */
|
|
CharsetRenderer charset;
|
|
byte _charsetColor;
|
|
bool _noSubtitles; // Skip all subtitles?
|
|
byte _charsetData[15][16];
|
|
void initCharset(int charset);
|
|
void restoreCharsetBg();
|
|
int hasCharsetMask(int x, int y, int x2, int y2);
|
|
void CHARSET_1();
|
|
void description();
|
|
void drawDescString(byte *msg);
|
|
byte *_msgPtrToAdd;
|
|
byte *addMessageToStack(byte *msg);
|
|
void addIntToStack(int var);
|
|
void addVerbToStack(int var);
|
|
void addNameToStack(int var);
|
|
void addStringToStack(int var);
|
|
void unkMessage1();
|
|
void unkMessage2();
|
|
void clearMsgQueue();
|
|
int _numInMsgStack;
|
|
byte *_messagePtr;
|
|
int16 _talkDelay;
|
|
bool _keepText;
|
|
bool _existLanguageFile;
|
|
char *_languageBuffer;
|
|
void loadLanguageBundle();
|
|
void translateText(byte *text, byte *trans_buff);
|
|
byte _transText[256];
|
|
|
|
bool checkFixedDisk();
|
|
|
|
#if defined(SCUMM_LITTLE_ENDIAN)
|
|
uint32 fileReadDword() { return _fileHandle.readUint32LE(); }
|
|
#elif defined(SCUMM_BIG_ENDIAN)
|
|
uint32 fileReadDword() { return _fileHandle.readUint32BE(); }
|
|
#endif
|
|
|
|
/* Version 5 script opcodes */
|
|
void o5_actorFollowCamera();
|
|
void o5_actorFromPos();
|
|
void o5_actorSet();
|
|
void o5_add();
|
|
void o5_and();
|
|
void o5_animateActor();
|
|
void o5_badOpcode();
|
|
void o5_breakHere();
|
|
void o5_chainScript();
|
|
void o5_cursorCommand();
|
|
void o5_cutscene();
|
|
void o5_debug();
|
|
void o5_decrement();
|
|
void o5_delay();
|
|
void o5_delayVariable();
|
|
void o5_divide();
|
|
void o5_doSentence();
|
|
void o5_drawBox();
|
|
void o5_drawObject();
|
|
void o5_dummy();
|
|
void o5_endCutscene();
|
|
void o5_equalZero();
|
|
void o5_expression();
|
|
void o5_faceActor();
|
|
void o5_findInventory();
|
|
void o5_findObject();
|
|
void o5_freezeScripts();
|
|
void o5_getActorCostume();
|
|
void o5_getActorElevation();
|
|
void o5_getActorFacing();
|
|
void o5_getActorMoving();
|
|
void o5_getActorRoom();
|
|
void o5_getActorScale();
|
|
void o5_getActorWalkBox();
|
|
void o5_getActorWidth();
|
|
void o5_getActorX();
|
|
void o5_getActorY();
|
|
void o5_getAnimCounter();
|
|
void o5_getClosestObjActor();
|
|
void o5_getDist();
|
|
void o5_getInventoryCount();
|
|
void o5_getObjectOwner();
|
|
void o5_getObjectState();
|
|
void o5_getRandomNr();
|
|
void o5_getScriptRunning();
|
|
void o5_getVerbEntrypoint();
|
|
void o5_ifClassOfIs();
|
|
void o5_increment();
|
|
void o5_isActorInBox();
|
|
void o5_isEqual();
|
|
void o5_isGreater();
|
|
void o5_isGreaterEqual();
|
|
void o5_isLess();
|
|
void o5_isNotEqual();
|
|
void o5_ifState();
|
|
void o5_ifNotState();
|
|
void o5_isSoundRunning();
|
|
void o5_jumpRelative();
|
|
void o5_lessOrEqual();
|
|
void o5_lights();
|
|
void o5_loadRoom();
|
|
void o5_loadRoomWithEgo();
|
|
void o5_matrixOps();
|
|
void o5_move();
|
|
void o5_multiply();
|
|
void o5_notEqualZero();
|
|
void o5_or();
|
|
void o5_overRide();
|
|
void o5_panCameraTo();
|
|
void o5_pickupObject();
|
|
void o5_print();
|
|
void o5_printEgo();
|
|
void o5_pseudoRoom();
|
|
void o5_putActor();
|
|
void o5_putActorAtObject();
|
|
void o5_putActorInRoom();
|
|
void o5_quitPauseRestart();
|
|
void o5_resourceRoutines();
|
|
void o5_roomOps();
|
|
void o5_saveRestoreVerbs();
|
|
void o5_setCameraAt();
|
|
void o5_setClass();
|
|
void o5_setObjectName();
|
|
void o5_setOwnerOf();
|
|
void o5_setState();
|
|
void o5_setVarRange();
|
|
void o5_soundKludge();
|
|
void o5_startMusic();
|
|
void o5_startObject();
|
|
void o5_startScript();
|
|
void o5_startSound();
|
|
void o5_stopMusic();
|
|
void o5_stopObjectCode();
|
|
void o5_stopObjectScript();
|
|
void o5_stopScript();
|
|
void o5_stopSound();
|
|
void o5_stringOps();
|
|
void o5_subtract();
|
|
void o5_verbOps();
|
|
void o5_wait();
|
|
void o5_walkActorTo();
|
|
void o5_walkActorToActor();
|
|
void o5_walkActorToObject();
|
|
void o5_oldRoomEffect();
|
|
void o5_pickupObjectOld();
|
|
|
|
/* Version 6 script opcodes */
|
|
int getStackList(int16 *args, uint maxnum);
|
|
void setStringVars(int i);
|
|
void unkMiscOp9();
|
|
|
|
void o6_setBlastObjectWindow();
|
|
void o6_pushByte();
|
|
void o6_pushWord();
|
|
void o6_pushByteVar();
|
|
void o6_pushWordVar();
|
|
void o6_invalid();
|
|
void o6_byteArrayRead();
|
|
void o6_wordArrayRead();
|
|
void o6_byteArrayIndexedRead();
|
|
void o6_wordArrayIndexedRead();
|
|
void o6_dup();
|
|
void o6_zero();
|
|
void o6_eq();
|
|
void o6_neq();
|
|
void o6_gt();
|
|
void o6_lt();
|
|
void o6_le();
|
|
void o6_ge();
|
|
void o6_add();
|
|
void o6_sub();
|
|
void o6_mul();
|
|
void o6_div();
|
|
void o6_land();
|
|
void o6_lor();
|
|
void o6_kill();
|
|
void o6_writeByteVar();
|
|
void o6_writeWordVar();
|
|
void o6_byteArrayWrite();
|
|
void o6_wordArrayWrite();
|
|
void o6_byteArrayIndexedWrite();
|
|
void o6_wordArrayIndexedWrite();
|
|
void o6_byteVarInc();
|
|
void o6_wordVarInc();
|
|
void o6_byteArrayInc();
|
|
void o6_wordArrayInc();
|
|
void o6_byteVarDec();
|
|
void o6_wordVarDec();
|
|
void o6_byteArrayDec();
|
|
void o6_wordArrayDec();
|
|
void o6_jumpTrue();
|
|
void o6_jumpFalse();
|
|
void o6_jump();
|
|
void o6_startScriptEx();
|
|
void o6_startScript();
|
|
void o6_startObject();
|
|
void o6_setObjectState();
|
|
void o6_setObjectXY();
|
|
void o6_stopObjectCode();
|
|
void o6_endCutscene();
|
|
void o6_cutScene();
|
|
void o6_stopMusic();
|
|
void o6_freezeUnfreeze();
|
|
void o6_cursorCommand();
|
|
void o6_breakHere();
|
|
void o6_ifClassOfIs();
|
|
void o6_setClass();
|
|
void o6_getState();
|
|
void o6_setState();
|
|
void o6_setOwner();
|
|
void o6_getOwner();
|
|
void o6_startSound();
|
|
void o6_stopSound();
|
|
void o6_startMusic();
|
|
void o6_stopObjectScript();
|
|
void o6_panCameraTo();
|
|
void o6_actorFollowCamera();
|
|
void o6_setCameraAt();
|
|
void o6_loadRoom();
|
|
void o6_stopScript();
|
|
void o6_walkActorToObj();
|
|
void o6_walkActorTo();
|
|
void o6_putActorInRoom();
|
|
void o6_putActorAtObject();
|
|
void o6_faceActor();
|
|
void o6_animateActor();
|
|
void o6_doSentence();
|
|
void o6_pickupObject();
|
|
void o6_loadRoomWithEgo();
|
|
void o6_getRandomNumber();
|
|
void o6_getRandomNumberRange();
|
|
void o6_getActorMoving();
|
|
void o6_getScriptRunning();
|
|
void o6_getActorRoom();
|
|
void o6_getObjectX();
|
|
void o6_getObjectY();
|
|
void o6_getObjectOldDir();
|
|
void o6_getObjectNewDir();
|
|
void o6_getActorWalkBox();
|
|
void o6_getActorCostume();
|
|
void o6_findInventory();
|
|
void o6_getInventoryCount();
|
|
void o6_getVerbFromXY();
|
|
void o6_beginOverride();
|
|
void o6_endOverride();
|
|
void o6_setObjectName();
|
|
void o6_isSoundRunning();
|
|
void o6_setBoxFlags();
|
|
void o6_createBoxMatrix();
|
|
void o6_resourceRoutines();
|
|
void o6_roomOps();
|
|
void o6_actorSet();
|
|
void o6_verbOps();
|
|
void o6_getActorFromXY();
|
|
void o6_findObject();
|
|
void o6_pseudoRoom();
|
|
void o6_getActorElevation();
|
|
void o6_getVerbEntrypoint();
|
|
void o6_arrayOps();
|
|
void o6_saveRestoreVerbs();
|
|
void o6_drawBox();
|
|
void o6_getActorWidth();
|
|
void o6_wait();
|
|
void o6_getActorScaleX();
|
|
void o6_getActorAnimCounter1();
|
|
void o6_soundKludge();
|
|
void o6_isAnyOf();
|
|
void o6_quitPauseRestart();
|
|
void o6_isActorInBox();
|
|
void o6_delay();
|
|
void o6_delayLonger();
|
|
void o6_delayVeryLong();
|
|
void o6_stopSentence();
|
|
void o6_print_0();
|
|
void o6_print_1();
|
|
void o6_print_2();
|
|
void o6_print_3();
|
|
void o6_printActor();
|
|
void o6_printEgo();
|
|
void o6_talkActor();
|
|
void o6_talkEgo();
|
|
void o6_dim();
|
|
void o6_runVerbCodeQuick();
|
|
void o6_runScriptQuick();
|
|
void o6_dim2();
|
|
void o6_abs();
|
|
void o6_distObjectObject();
|
|
void o6_distObjectPt();
|
|
void o6_distPtPt();
|
|
void o6_dummy_stacklist();
|
|
void o6_miscOps();
|
|
void o6_delayFrames();
|
|
void o6_pickOneOf();
|
|
void o6_pickOneOfDefault();
|
|
void o6_jumpToScript();
|
|
void o6_isRoomScriptRunning();
|
|
void o6_kernelFunction();
|
|
void o6_getAnimateVariable();
|
|
void o6_drawBlastObject();
|
|
void o6_getActorPriority();
|
|
void o6_unknownCD();
|
|
void o6_bor();
|
|
void o6_band();
|
|
// void o7_userfaceOps();
|
|
|
|
/* Scumm Vars */
|
|
byte VAR_EGO;
|
|
byte VAR_CAMERA_POS_X;
|
|
byte VAR_HAVE_MSG;
|
|
byte VAR_ROOM;
|
|
byte VAR_OVERRIDE;
|
|
byte VAR_MACHINE_SPEED;
|
|
byte VAR_ME;
|
|
byte VAR_NUM_ACTOR;
|
|
byte VAR_CURRENT_LIGHTS;
|
|
byte VAR_CURRENTDRIVE;
|
|
byte VAR_TMR_1;
|
|
byte VAR_TMR_2;
|
|
byte VAR_TMR_3;
|
|
byte VAR_MUSIC_FLAG;
|
|
byte VAR_ACTOR_RANGE_MIN;
|
|
byte VAR_ACTOR_RANGE_MAX;
|
|
byte VAR_CAMERA_MIN_X;
|
|
byte VAR_CAMERA_MAX_X;
|
|
byte VAR_TIMER_NEXT;
|
|
byte VAR_VIRT_MOUSE_X;
|
|
byte VAR_VIRT_MOUSE_Y;
|
|
byte VAR_ROOM_RESOURCE;
|
|
byte VAR_LAST_SOUND;
|
|
byte VAR_CUTSCENEEXIT_KEY;
|
|
byte VAR_OPTIONS_KEY;
|
|
byte VAR_TALK_ACTOR;
|
|
byte VAR_CAMERA_FAST_X;
|
|
byte VAR_SCROLL_SCRIPT;
|
|
byte VAR_ENTRY_SCRIPT;
|
|
byte VAR_ENTRY_SCRIPT2;
|
|
byte VAR_EXIT_SCRIPT;
|
|
byte VAR_EXIT_SCRIPT2;
|
|
byte VAR_VERB_SCRIPT;
|
|
byte VAR_SENTENCE_SCRIPT;
|
|
byte VAR_HOOK_SCRIPT;
|
|
byte VAR_CUTSCENE_START_SCRIPT;
|
|
byte VAR_CUTSCENE_END_SCRIPT;
|
|
byte VAR_CHARINC;
|
|
byte VAR_WALKTO_OBJ;
|
|
byte VAR_DEBUGMODE;
|
|
byte VAR_HEAPSPACE;
|
|
byte VAR_RESTART_KEY;
|
|
byte VAR_PAUSE_KEY;
|
|
byte VAR_MOUSE_X;
|
|
byte VAR_MOUSE_Y;
|
|
byte VAR_TIMER;
|
|
byte VAR_TMR_4;
|
|
byte VAR_SOUNDCARD;
|
|
byte VAR_VIDEOMODE;
|
|
byte VAR_SAVELOADDIALOG_KEY;
|
|
byte VAR_FIXEDDISK;
|
|
byte VAR_CURSORSTATE;
|
|
byte VAR_USERPUT;
|
|
byte VAR_SOUNDRESULT;
|
|
byte VAR_TALKSTOP_KEY;
|
|
byte VAR_59;
|
|
|
|
byte VAR_SOUNDPARAM;
|
|
byte VAR_SOUNDPARAM2;
|
|
byte VAR_SOUNDPARAM3;
|
|
byte VAR_MOUSEPRESENT;
|
|
byte VAR_PERFORMANCE_1;
|
|
byte VAR_PERFORMANCE_2;
|
|
byte VAR_ROOM_FLAG;
|
|
byte VAR_GAME_LOADED;
|
|
byte VAR_NEW_ROOM;
|
|
byte VAR_VERSION;
|
|
|
|
byte VAR_V5_DRAWFLAGS;
|
|
byte VAR_MI1_TIMER;
|
|
byte VAR_V5_OBJECT_LO;
|
|
byte VAR_V5_OBJECT_HI;
|
|
byte VAR_V5_TALK_STRING_Y;
|
|
byte VAR_V5_CHARFLAG;
|
|
|
|
byte VAR_V6_SCREEN_WIDTH;
|
|
byte VAR_V6_SCREEN_HEIGHT;
|
|
byte VAR_V6_EMSSPACE;
|
|
byte VAR_V6_RANDOM_NR;
|
|
|
|
byte VAR_STRING2DRAW;
|
|
byte VAR_CAMERA_POS_Y;
|
|
|
|
byte VAR_CAMERA_MIN_Y;
|
|
byte VAR_CAMERA_MAX_Y;
|
|
byte VAR_CAMERA_THRESHOLD_X;
|
|
byte VAR_CAMERA_THRESHOLD_Y;
|
|
byte VAR_CAMERA_SPEED_X;
|
|
byte VAR_CAMERA_SPEED_Y;
|
|
byte VAR_CAMERA_ACCEL_X;
|
|
byte VAR_CAMERA_ACCEL_Y;
|
|
|
|
byte VAR_CAMERA_DEST_X;
|
|
|
|
byte VAR_CAMERA_DEST_Y;
|
|
|
|
byte VAR_CAMERA_FOLLOWED_ACTOR;
|
|
|
|
byte VAR_LEFTBTN_DOWN;
|
|
byte VAR_RIGHTBTN_DOWN;
|
|
byte VAR_LEFTBTN_HOLD;
|
|
byte VAR_RIGHTBTN_HOLD;
|
|
|
|
byte VAR_UNK_SCRIPT;
|
|
byte VAR_UNK_SCRIPT_2;
|
|
|
|
byte VAR_DEFAULT_TALK_DELAY;
|
|
byte VAR_CHARSET_MASK;
|
|
|
|
byte VAR_CUSTOMSCALETABLE;
|
|
byte VAR_VIDEONAME;
|
|
byte VAR_V6_SOUNDMODE;
|
|
|
|
void launch();
|
|
|
|
Scumm(GameDetector *detector, OSystem *syst);
|
|
virtual ~Scumm();
|
|
|
|
void go();
|
|
|
|
byte getDefaultGUIColor(int color);
|
|
void waitForTimer(int msec_delay);
|
|
|
|
void updateCursor();
|
|
void animateCursor();
|
|
void updatePalette();
|
|
};
|
|
|
|
class Scumm_v2 : public Scumm
|
|
{
|
|
public:
|
|
Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
|
|
|
|
virtual void readIndexFile();
|
|
};
|
|
|
|
class Scumm_v3 : public Scumm
|
|
{
|
|
public:
|
|
Scumm_v3(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
|
|
|
|
void readIndexFile();
|
|
virtual void loadCharset(int no);
|
|
};
|
|
|
|
class Scumm_v4 : public Scumm_v3
|
|
{
|
|
public:
|
|
Scumm_v4(GameDetector *detector, OSystem *syst) : Scumm_v3(detector, syst) {}
|
|
|
|
void loadCharset(int no);
|
|
};
|
|
|
|
class Scumm_v5 : public Scumm
|
|
{
|
|
public:
|
|
Scumm_v5(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
|
|
};
|
|
|
|
class Scumm_v6 : public Scumm
|
|
{
|
|
public:
|
|
Scumm_v6(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
|
|
};
|
|
|
|
class Scumm_v7 : public Scumm
|
|
{
|
|
public:
|
|
Scumm_v7(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {}
|
|
};
|
|
|
|
// This is a constant lookup table of reverse bit masks
|
|
extern const byte revBitMask[8];
|
|
|
|
/* Direction conversion functions (between old dir and new dir format) */
|
|
int newDirToOldDir(int dir);
|
|
int oldDirToNewDir(int dir);
|
|
|
|
int normalizeAngle(int angle);
|
|
int fromSimpleDir(int dirtype, int dir);
|
|
int toSimpleDir(int dirtype, int dir);
|
|
|
|
|
|
#endif
|