mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
e3e2ae799e
svn-id: r51313
108 lines
3.7 KiB
C++
108 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SCI_GRAPHICS_PICTURE_H
|
|
#define SCI_GRAPHICS_PICTURE_H
|
|
|
|
namespace Sci {
|
|
|
|
#define SCI_PATTERN_CODE_RECTANGLE 0x10
|
|
#define SCI_PATTERN_CODE_USE_TEXTURE 0x20
|
|
#define SCI_PATTERN_CODE_PENSIZE 0x07
|
|
|
|
enum {
|
|
SCI_PICTURE_TYPE_REGULAR = 0,
|
|
SCI_PICTURE_TYPE_SCI11 = 1,
|
|
SCI_PICTURE_TYPE_SCI32 = 2
|
|
};
|
|
|
|
class GfxPorts;
|
|
class GfxScreen;
|
|
class GfxPalette;
|
|
|
|
/**
|
|
* Picture class, handles loading and displaying of picture resources
|
|
* every picture resource has its own instance of this class
|
|
*/
|
|
class GfxPicture {
|
|
public:
|
|
GfxPicture(ResourceManager *resMan, GfxCoordAdjuster *coordAdjuster, GfxPorts *ports, GfxScreen *screen, GfxPalette *palette, GuiResourceId resourceId, bool EGAdrawingVisualize = false);
|
|
~GfxPicture();
|
|
|
|
GuiResourceId getResourceId();
|
|
void draw(int16 animationNr, bool mirroredFlag, bool addToFlag, int16 EGApaletteNo);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
int16 getSci32celCount();
|
|
int16 getSci32celY(int16 celNo);
|
|
int16 getSci32celX(int16 celNo);
|
|
int16 getSci32celWidth(int16 celNo);
|
|
int16 getSci32celPriority(int16 celNo);
|
|
void drawSci32Vga(int16 celNo, int16 callerX, int16 callerY, int16 pictureX, bool mirrored);
|
|
#endif
|
|
|
|
private:
|
|
void initData(GuiResourceId resourceId);
|
|
void reset();
|
|
void drawSci11Vga();
|
|
void drawCelData(byte *inbuffer, int size, int headerPos, int rlePos, int literalPos, int16 drawX, int16 drawY, int16 pictureX);
|
|
void drawVectorData(byte *data, int size);
|
|
bool vectorIsNonOpcode(byte pixel);
|
|
void vectorGetAbsCoords(byte *data, int &curPos, int16 &x, int16 &y);
|
|
void vectorGetAbsCoordsNoMirror(byte *data, int &curPos, int16 &x, int16 &y);
|
|
void vectorGetRelCoords(byte *data, int &curPos, int16 &x, int16 &y);
|
|
void vectorGetRelCoordsMed(byte *data, int &curPos, int16 &x, int16 &y);
|
|
void vectorGetPatternTexture(byte *data, int &curPos, int16 pattern_Code, int16 &pattern_Texture);
|
|
void vectorFloodFill(int16 x, int16 y, byte color, byte prio, byte control);
|
|
void vectorPattern(int16 x, int16 y, byte pic_color, byte pic_priority, byte pic_control, byte code, byte texture);
|
|
void vectorPatternBox(Common::Rect box, byte color, byte prio, byte control);
|
|
void vectorPatternTexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture);
|
|
void vectorPatternCircle(Common::Rect box, byte size, byte color, byte prio, byte control);
|
|
void vectorPatternTexturedCircle(Common::Rect box, byte size, byte color, byte prio, byte control, byte texture);
|
|
|
|
ResourceManager *_resMan;
|
|
GfxCoordAdjuster *_coordAdjuster;
|
|
GfxPorts *_ports;
|
|
GfxScreen *_screen;
|
|
GfxPalette *_palette;
|
|
|
|
int16 _resourceId;
|
|
Resource *_resource;
|
|
int _resourceType;
|
|
|
|
int16 _animationNr;
|
|
bool _mirroredFlag;
|
|
bool _addToFlag;
|
|
int16 _EGApaletteNo;
|
|
byte _priority;
|
|
|
|
// If true, we will show the whole EGA drawing process...
|
|
bool _EGAdrawingVisualize;
|
|
};
|
|
|
|
} // End of namespace Sci
|
|
|
|
#endif
|