scummvm/base
Paweł Kołodziejski ce0e71dd1c now it should be in cvs
svn-id: r13982
2004-06-20 19:23:04 +00:00
..
.cvsignore new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) 2003-09-17 22:41:01 +00:00
engine.cpp Remove old savePath handling on WinCE 2004-05-30 12:30:29 +00:00
engine.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00
gameDetector.cpp Not yet supported 2004-05-25 15:03:24 +00:00
gameDetector.h the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again 2004-02-24 22:39:42 +00:00
main.cpp now it should be in cvs 2004-06-20 19:23:04 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
plugins.cpp removed awe based on Endy statement 2004-05-09 13:12:19 +00:00
plugins.h removed awe based on Endy statement 2004-05-09 13:12:19 +00:00
version.h Modified version of patch #892795 (Let scumvm -v show supported libs) 2004-02-09 01:27:27 +00:00