mirror of
https://github.com/libretro/scummvm.git
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0bbeb61f5e
svn-id: r14419
114 lines
2.7 KiB
C++
114 lines
2.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SAGA_H
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#define SAGA_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "common/util.h"
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#include "common/stream.h"
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#include "common/rect.h"
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#include <limits.h>
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#include <stddef.h>
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namespace Saga {
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class SndRes;
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class Sound;
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class Music;
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class Anim;
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class Render;
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class ActionMap;
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class Gfx;
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using Common::MemoryReadStream;
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#define R_PBOUNDS(n,max) (((n)>=(0))&&((n)<(max)))
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#define R_MAXPATH 512
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struct R_RSCFILE_CONTEXT;
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struct R_SEMAPHORE;
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typedef Common::Point R_POINT;
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typedef Common::Rect R_RECT;
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enum R_ERRORCODE {
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R_MEM = -2,
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R_FAILURE = -1,
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R_SUCCESS = 0
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};
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enum SAGAGameId {
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GID_ITE,
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GID_ITECD,
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GID_IHNM
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};
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int TRANSITION_Dissolve(byte *dst_img, int dst_w, int dst_h,
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int dst_p, const byte *src_img, int src_p, int flags, double percent);
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int SYSINPUT_ProcessInput(void);
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R_POINT SYSINPUT_GetMousePos();
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class SagaEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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protected:
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void go();
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public:
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SagaEngine(GameDetector * detector, OSystem * syst);
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virtual ~SagaEngine();
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void shutdown();
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SndRes *_sndRes;
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Sound *_sound;
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Music *_music;
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Anim *_anim;
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Render *_render;
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ActionMap *_actionMap;
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Gfx *_gfx;
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private:
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int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
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int flipImage(byte *img_buf, int columns, int scanlines);
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int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
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public:
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int decodeBGImage(const byte *image_data, size_t image_size,
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byte **output_buf, size_t *output_buf_len, int *w, int *h);
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const byte *getImagePal(const byte *image_data, size_t image_size);
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};
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// FIXME: Global var. We use it until everything will be turned into objects
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extern SagaEngine *_vm;
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} // End of namespace Saga
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#endif
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