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https://github.com/libretro/scummvm.git
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95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_EVENTS_H
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#define HOPKINS_EVENTS_H
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/str.h"
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namespace Hopkins {
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#define GAME_FRAME_RATE 50
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#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
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class HopkinsEngine;
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enum DIALOG_KEY { KEY_NONE = 0, KEY_INVENTORY = 1, KEY_OPTIONS = 2, KEY_SAVE = 3, KEY_LOAD = 4 };
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class EventsManager {
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private:
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int _oldIconId;
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uint32 _priorCounterTime;
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uint32 _priorFrameTime;
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bool _keyState[256];
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bool _mouseLinuxFl;
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int _mouseSizeX, _mouseSizeY;
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HopkinsEngine *_vm;
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void pollEvents();
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void handleKey(const Common::Event &event);
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void checkForNextFrameCounter();
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void updateCursor();
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public:
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DIALOG_KEY _gameKey;
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uint32 _rateCounter;
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uint32 _gameCounter;
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bool _escKeyFl;
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bool _mouseFl;
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bool _breakoutFl;
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Common::Point _startPos;
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Common::Point _mousePos;
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Common::Point _mouseOffset;
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int _mouseSpriteId;
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int _curMouseButton;
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int _mouseButton;
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int _mouseCursorId;
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byte *_objectBuf;
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byte *_mouseCursor;
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EventsManager(HopkinsEngine *vm);
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~EventsManager();
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void clearAll();
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void initMouseData();
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void delay(int totalMilli);
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void changeMouseCursor(int id);
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void refreshEvents();
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int waitKeyPress();
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int getMouseX();
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int getMouseY();
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int getMouseButton();
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void setMouseXY(Common::Point pos);
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void setMouseXY(int xp, int yp);
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void mouseOn();
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void mouseOff();
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void setMouseOn();
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void refreshScreenAndEvents();
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_EVENTS_H */
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