scummvm/engines/grim/emi/lua_v2.cpp
Joel Teichroeb 67440488ff Merge pull request #964 from JoseJX/FixTextPositions
EMI: Correct problems with text positions and word wrapping.
2014-08-06 09:51:58 -07:00

869 lines
27 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "common/foreach.h"
#include "common/savefile.h"
#include "engines/grim/emi/lua_v2.h"
#include "engines/grim/emi/emi_registry.h"
#include "engines/grim/emi/sound/emisound.h"
#include "engines/grim/lua/lauxlib.h"
#include "graphics/pixelbuffer.h"
#include "engines/grim/resource.h"
#include "engines/grim/set.h"
#include "engines/grim/grim.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/font.h"
#include "engines/grim/emi/layer.h"
#include "engines/grim/emi/emi.h"
#include "engines/grim/movie/movie.h"
namespace Grim {
void Lua_V2::UndimAll() {
g_driver->setDimLevel(0);
warning("Lua_V2::UndimAll: stub");
}
void Lua_V2::UndimRegion() {
lua_Object regionObj = lua_getparam(1);
if (lua_isnumber(regionObj)) {
int region = (int)lua_getnumber(regionObj);
// FIXME func(region);
warning("Lua_V2::UndimRegion: region: %d", region);
} else {
lua_pushnil();
// HACK: The demo uses this to undim the intro-screen.
// thus UndimRegion(nil) might mean UndimScreen.
g_driver->setDimLevel(0);
}
}
void Lua_V2::DimScreen() {
lua_Object dimObj = lua_getparam(1);
float dim = 0.6999f;
if (lua_isnumber(dimObj))
dim = lua_getnumber(dimObj);
g_driver->setDimLevel(dim);
// FIXME func(dim);
warning("Lua_V2::DimScreen: dim: %f", dim);
}
void Lua_V2::MakeCurrentSetup() {
lua_Object setupObj = lua_getparam(1);
if (lua_isnumber(setupObj)) {
int num = (int)lua_getnumber(setupObj);
g_grim->makeCurrentSetup(num);
} else if (lua_isstring(setupObj)) {
const char *setupName = lua_getstring(setupObj);
error("Lua_V2::MakeCurrentSetup: Not implemented case: setup: %s", setupName);
}
}
void Lua_V2::LockBackground() {
lua_Object filenameObj = lua_getparam(1);
if (!lua_isstring(filenameObj)) {
lua_pushnil();
return;
}
const char *filename = lua_getstring(filenameObj);
warning("Lua_V2::LockBackground, filename: %s", filename);
// FIXME: implement missing rest part of code
}
void Lua_V2::UnLockBackground() {
lua_Object filenameObj = lua_getparam(1);
if (!lua_isstring(filenameObj)) {
lua_pushnil();
return;
}
const char *filename = lua_getstring(filenameObj);
// FIXME: implement missin code
warning("Lua_V2::UnLockBackground: stub, filename: %s", filename);
}
void Lua_V2::MakeScreenTextures() {
lua_Object indexObj = lua_getparam(1);
if (!lua_isnil(indexObj) && lua_isnumber(indexObj)) {
/*int index = (int)lua_getnumber(indexObj);*/
// The index does not seem to matter
g_driver->makeScreenTextures();
lua_pushnumber(1.0);
} else {
lua_pushnil();
}
}
void Lua_V2::ClearSpecialtyTexture() {
//This seems to be used in the save/load menu
//Not sure why the specialty textures need to be cleared.
warning("Lua_V2::ClearSpecialtyTexture: stub");
}
void Lua_V2::LoadBundle() {
lua_Object paramObj = lua_getparam(1);
if (lua_isstring(paramObj) || lua_isnil(paramObj)) {
const char *name = lua_getstring(paramObj);
// FIXME: implement missing function
/* if (!func(name))
lua_pushnil();
else*/
lua_pushnumber(1.0);
warning("Lua_V2::LoadBundle: stub, name: %s", name);
}
}
void Lua_V2::AreWeInternational() {
if (g_grim->getGameLanguage() != Common::EN_ANY)
lua_pushnumber(1.0);
}
void Lua_V2::GetCPUSpeed() {
lua_pushnumber(500); // anything above 333 make best configuration
}
// This should be correct, judging by the Demo
// the only real difference from L1 is the lack of looping
void Lua_V2::StartMovie() {
lua_Object name = lua_getparam(1);
lua_Object subtitlesObj = lua_getparam(2);
if (!lua_isstring(name)) {
lua_pushnil();
return;
}
Lua_V1::CleanBuffer();
bool showSubtitles = false;
if (lua_isnumber(subtitlesObj)) {
if ((int)lua_getnumber(subtitlesObj)) {
showSubtitles = true;
}
}
GrimEngine::EngineMode prevEngineMode = g_grim->getMode();
g_grim->setMode(GrimEngine::SmushMode);
g_grim->setMovieSubtitle(nullptr);
bool result = g_movie->play(lua_getstring(name), false, 0, 0, true, showSubtitles);
if (!result)
g_grim->setMode(prevEngineMode);
pushbool(result);
// The following line causes issues after 9547a9b61674546077301bf09f89a2d120046d8e
//g_grim->setMode(GrimEngine::SmushMode);
}
void Lua_V2::EscapeMovie() {
g_movie->stop();
}
void Lua_V2::IsMoviePlaying() {
pushbool(g_movie->isPlaying());
}
void Lua_V2::SetActiveCD() {
lua_Object cdObj = lua_getparam(1);
int cd = (int)lua_getnumber(cdObj);
if (cd == 1 || cd == 2) {
warning("Lua_V2::GetActiveCD: set to CD: %d", cd);
// FIXME
lua_pushnumber(1.0);
}
}
void Lua_V2::GetActiveCD() {
// FIXME: return current CD number 1 or 2, original can also avoid push any numer
warning("Lua_V2::GetActiveCD: return const CD 1");
lua_pushnumber(1);
}
void Lua_V2::PurgeText() {
g_emi->purgeText();
}
void Lua_V2::GetFontDimensions() {
lua_Object fontObj = lua_getparam(1);
if (!lua_isstring(fontObj))
return;
const char *fontName = lua_getstring(fontObj);
Font *font = nullptr;
foreach (Font *f, Font::getPool()) {
if (f->getFilename() == fontName) {
font = f;
}
}
if (!font) {
font = g_resourceloader->loadFont(fontName);
}
if (font) {
int32 h = font->getBaseOffsetY();
int32 w = font->getCharKernedWidth('w');
lua_pushnumber(w);
lua_pushnumber(h);
} else {
warning("Lua_V2::GetFontDimensions for font '%s': returns 0,0", fontName);
lua_pushnumber(0.f);
lua_pushnumber(0.f);
}
}
void Lua_V2::GetTextCharPosition() {
lua_Object textObj = lua_getparam(1);
lua_Object posObj = lua_getparam(2);
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
TextObject *textObject = gettextobject(textObj);
int pos = (int)lua_getnumber(posObj);
float textPos = textObject->getTextCharPosition(pos);
lua_pushnumber(textPos / 320.f);
}
}
void Lua_V2::GetTextObjectDimensions() {
lua_Object textObj = lua_getparam(1);
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKTAG('T', 'E', 'X', 'T')) {
TextObject *textObject = gettextobject(textObj);
lua_pushnumber(textObject->getBitmapWidth() / 320.f);
lua_pushnumber(textObject->getBitmapHeight() / 240.f);
}
}
void Lua_V2::ToggleOverworld() {
lua_Object boolObj = lua_getparam(1);
bool backToNormal = (lua_isnil(boolObj) == 0);
if (backToNormal) {
GrimEngine::EngineMode previous = g_grim->getPreviousMode();
g_grim->setPreviousMode(GrimEngine::OverworldMode);
// HACK: ToggleOverworld is only called after we load a save game.
// However, the engine saved PreviousMode as OverworldMode.
// Reset it to normal here.
if (previous == GrimEngine::OverworldMode)
previous = GrimEngine::NormalMode;
g_grim->setMode(previous);
} else {
GrimEngine::EngineMode previous = g_grim->getMode();
g_grim->setPreviousMode(previous);
g_grim->setMode(GrimEngine::OverworldMode);
}
}
void Lua_V2::ClearOverworld() {
warning("Lua_V2::ClearOverworld: implement opcode");
}
void Lua_V2::ScreenshotForSavegame() {
g_emi->temporaryStoreSaveGameImage();
}
void Lua_V2::EngineDisplay() {
// dummy
}
void Lua_V2::SetAmbientLight() {
// dummy
}
void Lua_V2::Display() {
// dummy
}
void Lua_V2::GetCameraPosition() {
Set::Setup *setup = g_grim->getCurrSet()->getCurrSetup();
lua_pushnumber(setup->_pos.x());
lua_pushnumber(setup->_pos.y());
lua_pushnumber(setup->_pos.z());
}
void Lua_V2::GetCameraYaw() {
warning("Lua_V2::GetCameraYaw: implement opcode, just returns 0");
lua_pushnumber(0);
}
void Lua_V2::GetCameraRoll() {
warning("Lua_V2::GetCameraRoll: implement opcode, just returns 0");
lua_pushnumber(0);
}
void Lua_V2::PushText() {
g_emi->pushText();
}
void Lua_V2::PopText() {
g_emi->popText();
}
void Lua_V2::GetSectorName() {
lua_Object xObj = lua_getparam(1);
lua_Object yObj = lua_getparam(2);
lua_Object zObj = lua_getparam(3);
if (!lua_isnumber(xObj) || !lua_isnumber(yObj) || !lua_isnumber(zObj)) {
lua_pushnil();
return;
}
float x, y, z;
x = lua_getnumber(xObj);
y = lua_getnumber(yObj);
z = lua_getnumber(zObj);
Math::Vector3d pos(x, y, z);
Set *set = g_grim->getCurrSet();
Sector *sector = set->findPointSector(pos, Sector::NoneType);
if (sector) {
lua_pushstring(sector->getName().c_str());
}
}
void Lua_V2::GammaEnabled() {
warning("Lua_V2::GammaEnabled: implement opcode, pushing nil");
lua_pushnil();
}
void Lua_V2::FileFindFirst() {
lua_Object extObj = lua_getparam(1);
if (!lua_isstring(extObj)) {
lua_pushnil();
return;
}
FileFindDispose();
const char *extension = lua_getstring(extObj);
if (0 == strncmp(extension, "Saves/", 6))
extension += 6;
// _menus.lua: saveload_menu.get_file_list searches for *.gsv.
// This avoids conflicts with grim saves.
if (0 == strcmp(extension, "*.gsv"))
extension = "efmi???.gsv";
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
g_grim->_listFiles = saveFileMan->listSavefiles(extension);
Common::sort(g_grim->_listFiles.begin(), g_grim->_listFiles.end());
g_grim->_listFilesIter = g_grim->_listFiles.begin();
if (g_grim->_listFilesIter == g_grim->_listFiles.end())
lua_pushnil();
else
FileFindNext();
}
void Lua_V2::ThumbnailFromFile() {
lua_Object texIdObj = lua_getparam(1);
lua_Object filenameObj = lua_getparam(2);
if (!lua_isnumber(texIdObj) || !lua_isstring(filenameObj)) {
warning("Lua_V2::ThumbnailFromFile: wrong parameters");
return;
}
int index = (int)lua_getnumber(texIdObj);
const char *filename = lua_getstring(filenameObj);
int width = 256, height = 128;
Bitmap *screenshot;
SaveGame *savedState = SaveGame::openForLoading(filename);
if (!savedState || !savedState->isCompatible()) {
delete savedState;
warning("Lua_V2::ThumbnailFromFile: savegame %s not compatible", filename);
lua_pushnil();
return;
}
int dataSize = savedState->beginSection('SIMG');
if (dataSize != width * height * 2) {
warning("Lua_V2::ThumbnailFromFile: savegame uses unexpected thumbnail size, ignore it");
lua_pushnil();
delete savedState;
return;
}
uint16 *data = new uint16[dataSize / 2];
for (int l = 0; l < dataSize / 2; l++) {
data[l] = savedState->readLEUint16();
}
Graphics::PixelBuffer buf(Graphics::createPixelFormat<565>(), (byte *)data);
screenshot = new Bitmap(buf, width, height, "screenshot");
if (!screenshot) {
lua_pushnil();
warning("Lua_V2::ThumbnailFromFile: Could not restore screenshot from file %s", filename);
delete[] data;
delete savedState;
return;
}
screenshot->_data->convertToColorFormat(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24));
g_driver->createSpecialtyTexture(index, screenshot->getData(0).getRawBuffer(), width, height);
delete[] data;
savedState->endSection();
delete savedState;
pushbool(true);
}
void Lua_V2::GetMemoryCardId() {
// 0 - No mem card
lua_pushnumber(0);
warning("GetMemoryCardId: Currently just returning 0");
}
void Lua_V2::SetReplayMode() {
lua_Object intObj = lua_getparam(1);
lua_Object strObj = lua_getparam(2);
if (!lua_isnumber(intObj) || (!lua_isnil(strObj) && !lua_isstring(strObj))) {
warning("Lua_V2::SetReplayMode: wrong parameters");
return;
}
int num = lua_getnumber(intObj);
if (lua_isstring(strObj)) {
const char *str = lua_getstring(strObj);
warning("SetReplayMode(%d, %s)", num, str);
} else {
warning("SetReplayMode(%d)", num);
}
}
void Lua_V2::LocalizeString() {
char msgId[50], buf[1000];
lua_Object strObj = lua_getparam(1);
msgId[0] = 0;
if (lua_isstring(strObj)) {
const char *str = lua_getstring(strObj);
Common::String msg = parseMsgText(str, msgId);
sprintf(buf, "/%s/%s", msgId, msg.c_str());
lua_pushstring(buf);
}
}
void Lua_V2::OverWorldToScreen() { // TODO
lua_Object param1 = lua_getparam(1);
lua_Object param2 = lua_getparam(2);
lua_Object param3 = lua_getparam(3);
float x = 0, y = 0, z = 0;
if (!lua_isnumber(param1) || !lua_isnumber(param2) || !lua_isnumber(param3)) {
error("Param not a number for OverWorldToScreen");
} else {
x = lua_getnumber(param1);
y = lua_getnumber(param2);
z = lua_getnumber(param3);
}
warning("Stub function: OverWorldToScreen(%f, %f, %f) - returning 0,0", x, y, z);
lua_pushnumber(0);
lua_pushnumber(0);
}
void Lua_V2::WorldToScreen() {
lua_Object xObj = lua_getparam(1);
lua_Object yObj = lua_getparam(2);
lua_Object zObj = lua_getparam(3);
if (!lua_isnumber(xObj) || !lua_isnumber(yObj) || !lua_isnumber(zObj)) {
lua_pushnumber(0.0);
lua_pushnumber(0.0);
return;
}
float x = lua_getnumber(xObj);
float y = lua_getnumber(yObj);
float z = lua_getnumber(zObj);
Math::Vector3d pos = Math::Vector3d(x, y, z);
const Set::Setup *setup = g_emi->getCurrSet()->getCurrSetup();
const Math::Vector3d interest = setup->_interest;
const float roll = setup->_roll;
const Math::Quaternion quat = Math::Quaternion(interest.x(), interest.y(), interest.z(), roll);
Math::Matrix4 view = quat.toMatrix();
view.transpose();
pos -= setup->_pos;
pos = view.getRotation() * pos;
pos.z() = -pos.z();
Math::Matrix4 proj = GfxBase::makeProjMatrix(setup->_fov, setup->_nclip, setup->_fclip);
proj.transpose();
Math::Vector4d screen = proj * Math::Vector4d(pos.x(), pos.y(), pos.z(), 1.0);
screen /= screen.w();
lua_pushnumber(screen.x());
lua_pushnumber(screen.y());
}
void Lua_V2::NewLayer() {
lua_Object param1 = lua_getparam(1);
lua_Object param2 = lua_getparam(2);
lua_Object param3 = lua_getparam(3);
const char *til = nullptr;
int sortorder = 0; // zero = 0;
if (lua_isstring(param1) && lua_isnumber(param2) && lua_isnumber(param3)) {
til = lua_getstring(param1);
sortorder = (int)lua_getnumber(param2);
//This one is always specified, but also always 0...
//zero = (int)lua_getnumber(param3);
Layer *layer = new Layer(til, sortorder);
// Need to return something that can be looked up later
lua_pushusertag(layer->getId(), MKTAG('L','A','Y','R'));
}
}
void Lua_V2::FreeLayer() {
lua_Object param1 = lua_getparam(1);
if (lua_isuserdata(param1) && lua_tag(param1) == MKTAG('L','A','Y','R')) {
int layer = (int)lua_getuserdata(param1);
Layer *l = Layer::getPool().getObject(layer);
delete l;
}
}
void Lua_V2::AdvanceLayerFrame() {
lua_Object param1 = lua_getparam(1);
lua_Object param2 = lua_getparam(2);
if (lua_isuserdata(param1) && lua_tag(param1) == MKTAG('L','A','Y','R') && lua_isnumber(param2)) {
int layer = (int)lua_getuserdata(param1);
int one = (int)lua_getnumber(param2);
Layer *l = Layer::getPool().getObject(layer);
if (!l) {
warning("Lua_V2::AdvanceLayerFrame: no layer found");
return;
}
l->advanceFrame(one);
}
}
void Lua_V2::SetLayerFrame() {
lua_Object param1 = lua_getparam(1);
lua_Object param2 = lua_getparam(2);
if (lua_isuserdata(param1) && lua_tag(param1) == MKTAG('L','A','Y','R') && lua_isnumber(param2)) {
int layer = (int)lua_getuserdata(param1);
int one = (int)lua_getnumber(param2);
Layer *l = Layer::getPool().getObject(layer);
l->setFrame(one);
}
}
void Lua_V2::SetLayerSortOrder() {
lua_Object param1 = lua_getparam(1);
lua_Object param2 = lua_getparam(2);
if (lua_isuserdata(param1) && lua_tag(param1) != MKTAG('L','A','Y','R') && lua_isnumber(param2)) {
int layer = (int)lua_getuserdata(param1);
int sortorder = (int)lua_getnumber(param2);
Layer *l = Layer::getPool().getObject(layer);
l->setSortOrder(sortorder);
}
}
// Stub function for builtin functions not yet implemented
/*static void stubWarning(const char *funcName) {
warning("Stub function: %s", funcName);
}*/
static void stubError(const char *funcName) {
error("Stub function: %s", funcName);
}
#define STUB_FUNC(name) void name() { stubWarning(#name); }
#define STUB_FUNC2(name) void name() { stubError(#name); }
// Opcodes more or less differ to Grim Lua_V1::* LUA_OPCODEs
// STUB_FUNC2(Lua_V2::SetActorWalkChore)
// STUB_FUNC2(Lua_V2::SetActorTurnChores)
// STUB_FUNC2(Lua_V2::SetActorRestChore)
// STUB_FUNC2(Lua_V2::SetActorMumblechore)
// STUB_FUNC2(Lua_V2::SetActorTalkChore)
// STUB_FUNC2(Lua_V2::SetActorLookRate)
// STUB_FUNC2(Lua_V2::GetActorLookRate)
// STUB_FUNC2(Lua_V2::GetVisibleThings)
// STUB_FUNC2(Lua_V2::GetActorRot)
// STUB_FUNC2(Lua_V2::LockSet)
// STUB_FUNC2(Lua_V2::UnLockSet)
// STUB_FUNC2(Lua_V2::PlaySound)
// STUB_FUNC2(Lua_V2::IsSoundPlaying)
// STUB_FUNC2(Lua_V2::MakeSectorActive)
// STUB_FUNC2(Lua_V2::TurnActorTo)
// STUB_FUNC2(Lua_V2::GetAngleBetweenActors)
// STUB_FUNC2(Lua_V2::ImStartSound)
// STUB_FUNC2(Lua_V2::ImGetSfxVol)
// STUB_FUNC2(Lua_V2::ImGetVoiceVol)
// STUB_FUNC2(Lua_V2::ImGetMusicVol)
// STUB_FUNC2(Lua_V2::ImSetSequence)
// STUB_FUNC2(Lua_V2::ChangeTextObject)
// STUB_FUNC2(Lua_V2::GetTextCharPosition)
// STUB_FUNC2(Lua_V2::SetOffscreenTextPos)
// STUB_FUNC2(Lua_V2::FadeInChore)
// STUB_FUNC2(Lua_V2::FadeOutChore)
// STUB_FUNC2(Lua_V2::SetLightPosition)
// STUB_FUNC2(Lua_V2::GetAngleBetweenVectors)
// STUB_FUNC2(Lua_V2::IsPointInSector)
// Stubbed functions with semi-known arguments:
// TODO: Verify and implement these: (And add type-checking), also rename params
void Lua_V2::GetCameraPitch() {
error("Lua_V2::GetCameraPitch() - TODO: Implement opcode");
}
// No idea about parameter types for these three, presumably float
void Lua_V2::PitchCamera() {
lua_Object param1 = lua_getparam(1);
if (!lua_isnumber(param1))
error("Lua_V2::PitchCamera - Unknown parameters");
float floatValue = lua_getnumber(param1);
error("Lua_V2::PitchCamera(%f) - TODO: Implement opcode", floatValue);
}
void Lua_V2::RollCamera() {
lua_Object param1 = lua_getparam(1);
if (!lua_isnumber(param1))
error("Lua_V2::RollCamera - Unknown parameters");
float floatValue = lua_getnumber(param1);
error("Lua_V2::RollCamera(%f) - TODO: Implement opcode", floatValue);
}
void Lua_V2::YawCamera() {
lua_Object param1 = lua_getparam(1);
if (!lua_isnumber(param1))
error("Lua_V2::YawCamera - Unknown parameters");
float floatValue = lua_getnumber(param1);
error("Lua_V2::YawCamera(%f) - TODO: Implement opcode", floatValue);
}
void Lua_V2::NukeAllScriptLocks() {
warning("Lua_V2::NukeAllScriptLocks() - TODO: Implement opcode");
}
void Lua_V2::FRUTEY_Begin() {
lua_Object param1 = lua_getparam(1);
if (!lua_isstring(param1))
error("Lua_V2::FRUTEY_Begin - Unknown parameters");
const char *paramText = lua_getstring(param1);
error("Lua_V2::FRUTEY_Begin(%s) - TODO: Implement opcode", paramText);
}
void Lua_V2::FRUTEY_End() {
error("Lua_V2::FRUTEY_End() - TODO: Implement opcode");
}
void Lua_V2::RenderModeUser() {
lua_Object param1 = lua_getparam(1);
if (!lua_isnil(param1) && g_grim->getMode() != GrimEngine::DrawMode) {
g_grim->setPreviousMode(g_grim->getMode());
g_movie->pause(true);
g_emiSound->pause(true);
g_grim->setMode(GrimEngine::DrawMode);
} else if (lua_isnil(param1) && g_grim->getMode() == GrimEngine::DrawMode) {
g_movie->pause(false);
g_emiSound->pause(false);
g_grim->setMode(g_grim->getPreviousMode());
}
}
// Monkey specific LUA_OPCODEs
STUB_FUNC2(Lua_V2::ToggleDebugDraw)
STUB_FUNC2(Lua_V2::ToggleDrawCameras)
STUB_FUNC2(Lua_V2::ToggleDrawLights)
STUB_FUNC2(Lua_V2::ToggleDrawSectors)
STUB_FUNC2(Lua_V2::ToggleDrawBBoxes)
STUB_FUNC2(Lua_V2::ToggleDrawFPS)
STUB_FUNC2(Lua_V2::ToggleDrawPerformance)
STUB_FUNC2(Lua_V2::ToggleDrawActorStats)
STUB_FUNC2(Lua_V2::SectEditSelect)
STUB_FUNC2(Lua_V2::SectEditPlace)
STUB_FUNC2(Lua_V2::SectEditDelete)
STUB_FUNC2(Lua_V2::SectEditInsert)
STUB_FUNC2(Lua_V2::SectEditSortAdd)
STUB_FUNC2(Lua_V2::SectEditForgetIt)
// ResidualVM-hacks:
void Lua_V2::GetResidualVMPreference() {
lua_Object keyObj = lua_getparam(1);
if (lua_isstring(keyObj)) {
const Common::String key = lua_getstring(keyObj);
float value;
if (g_emiregistry->Get(key, value))
lua_pushnumber(value);
else
lua_pushnil();
} else
lua_pushnil();
}
void Lua_V2::SetResidualVMPreference() {
lua_Object keyObj = lua_getparam(1);
lua_Object valueObj = lua_getparam(2);
if (lua_isstring(keyObj) && lua_isnumber(valueObj)) {
const Common::String key = lua_getstring(keyObj);
float value = lua_getnumber(valueObj);
g_emiregistry->Set(key, value);
}
}
struct luaL_reg monkeyMainOpcodes[] = {
// Monkey specific LUA_OPCODEs:
{ "ScreenshotForSavegame", LUA_OPCODE(Lua_V2, ScreenshotForSavegame) },
{ "GetActorWorldPos", LUA_OPCODE(Lua_V2, GetActorWorldPos) },
{ "SetActiveCD", LUA_OPCODE(Lua_V2, SetActiveCD) },
{ "GetActiveCD", LUA_OPCODE(Lua_V2, GetActiveCD) },
{ "AreWeInternational", LUA_OPCODE(Lua_V2, AreWeInternational) },
{ "MakeScreenTextures", LUA_OPCODE(Lua_V2, MakeScreenTextures) },
{ "ThumbnailFromFile", LUA_OPCODE(Lua_V2, ThumbnailFromFile) },
{ "ClearSpecialtyTexture", LUA_OPCODE(Lua_V2, ClearSpecialtyTexture) },
{ "UnloadActor", LUA_OPCODE(Lua_V2, UnloadActor) },
{ "PutActorInOverworld", LUA_OPCODE(Lua_V2, PutActorInOverworld) },
{ "RemoveActorFromOverworld", LUA_OPCODE(Lua_V2, RemoveActorFromOverworld) },
{ "ClearOverworld", LUA_OPCODE(Lua_V2, ClearOverworld) },
{ "ToggleOverworld", LUA_OPCODE(Lua_V2, ToggleOverworld) },
{ "ActorStopMoving", LUA_OPCODE(Lua_V2, ActorStopMoving) },
{ "SetActorFOV", LUA_OPCODE(Lua_V2, SetActorFOV) },
{ "SetActorLighting", LUA_OPCODE(Lua_V2, SetActorLighting) },
{ "SetActorHeadLimits", LUA_OPCODE(Lua_V2, SetActorHeadLimits) },
{ "ActorActivateShadow", LUA_OPCODE(Lua_V2, ActorActivateShadow) },
{ "EnableActorPuck", LUA_OPCODE(Lua_V2, EnableActorPuck) },
{ "SetActorGlobalAlpha", LUA_OPCODE(Lua_V2, SetActorGlobalAlpha) },
{ "SetActorLocalAlpha", LUA_OPCODE(Lua_V2, SetActorLocalAlpha) },
{ "SetActorSortOrder", LUA_OPCODE(Lua_V2, SetActorSortOrder) },
{ "GetActorSortOrder", LUA_OPCODE(Lua_V2, GetActorSortOrder) },
{ "AttachActor", LUA_OPCODE(Lua_V2, AttachActor) },
{ "DetachActor", LUA_OPCODE(Lua_V2, DetachActor) },
{ "IsChoreValid", LUA_OPCODE(Lua_V2, IsChoreValid) },
{ "IsChorePlaying", LUA_OPCODE(Lua_V2, IsChorePlaying) },
{ "IsChoreLooping", LUA_OPCODE(Lua_V2, IsChoreLooping) },
{ "SetChoreLooping", LUA_OPCODE(Lua_V2, SetChoreLooping) },
{ "StopActorChores", LUA_OPCODE(Lua_V2, StopActorChores) },
{ "PlayChore", LUA_OPCODE(Lua_V2, PlayChore) },
{ "StopChore", LUA_OPCODE(Lua_V2, StopChore) },
{ "PauseChore", LUA_OPCODE(Lua_V2, PauseChore) },
{ "AdvanceChore", LUA_OPCODE(Lua_V2, AdvanceChore) },
{ "CompleteChore", LUA_OPCODE(Lua_V2, CompleteChore) },
{ "LockChore", LUA_OPCODE(Lua_V2, LockChore) },
{ "UnlockChore", LUA_OPCODE(Lua_V2, UnlockChore) },
{ "LockChoreSet", LUA_OPCODE(Lua_V2, LockChoreSet) },
{ "UnlockChoreSet", LUA_OPCODE(Lua_V2, UnlockChoreSet) },
{ "LockBackground", LUA_OPCODE(Lua_V2, LockBackground) },
{ "UnLockBackground", LUA_OPCODE(Lua_V2, UnLockBackground) },
{ "EscapeMovie", LUA_OPCODE(Lua_V2, EscapeMovie) },
{ "StopAllSounds", LUA_OPCODE(Lua_V2, StopAllSounds) },
{ "LoadSound", LUA_OPCODE(Lua_V2, LoadSound) },
{ "FreeSound", LUA_OPCODE(Lua_V2, FreeSound) },
{ "PlayLoadedSound", LUA_OPCODE(Lua_V2, PlayLoadedSound) },
{ "StopSound", LUA_OPCODE(Lua_V2, StopSound) },
{ "SetGroupVolume", LUA_OPCODE(Lua_V2, SetGroupVolume) },
{ "GetSoundVolume", LUA_OPCODE(Lua_V2, GetSoundVolume) },
{ "SetSoundVolume", LUA_OPCODE(Lua_V2, SetSoundVolume) },
{ "EnableAudioGroup", LUA_OPCODE(Lua_V2, EnableAudioGroup) },
{ "EnableVoiceFX", LUA_OPCODE(Lua_V2, EnableVoiceFX) },
{ "PlaySoundFrom", LUA_OPCODE(Lua_V2, PlaySoundFrom) },
{ "PlayLoadedSoundFrom", LUA_OPCODE(Lua_V2, PlayLoadedSoundFrom) },
{ "SetReverb", LUA_OPCODE(Lua_V2, SetReverb) },
{ "UpdateSoundPosition", LUA_OPCODE(Lua_V2, UpdateSoundPosition) },
{ "ImSelectSet", LUA_OPCODE(Lua_V2, ImSelectSet) },
{ "ImStateHasLooped", LUA_OPCODE(Lua_V2, ImStateHasLooped) },
{ "ImStateHasEnded", LUA_OPCODE(Lua_V2, ImStateHasEnded) },
{ "ImPushState", LUA_OPCODE(Lua_V2, ImPushState) },
{ "ImPopState", LUA_OPCODE(Lua_V2, ImPopState) },
{ "ImFlushStack", LUA_OPCODE(Lua_V2, ImFlushStack) },
{ "ImGetMillisecondPosition", LUA_OPCODE(Lua_V2, ImGetMillisecondPosition) },
{ "GetSectorName", LUA_OPCODE(Lua_V2, GetSectorName) },
{ "GetCameraYaw", LUA_OPCODE(Lua_V2, GetCameraYaw) },
{ "YawCamera", LUA_OPCODE(Lua_V2, YawCamera) },
{ "GetCameraPitch", LUA_OPCODE(Lua_V2, GetCameraPitch) },
{ "PitchCamera", LUA_OPCODE(Lua_V2, PitchCamera) },
{ "RollCamera", LUA_OPCODE(Lua_V2, RollCamera) },
{ "UndimAll", LUA_OPCODE(Lua_V2, UndimAll) },
{ "UndimRegion", LUA_OPCODE(Lua_V2, UndimRegion) },
{ "GetCPUSpeed", LUA_OPCODE(Lua_V2, GetCPUSpeed) },
{ "NewLayer", LUA_OPCODE(Lua_V2, NewLayer) },
{ "FreeLayer", LUA_OPCODE(Lua_V2, FreeLayer) },
{ "SetLayerSortOrder", LUA_OPCODE(Lua_V2, SetLayerSortOrder) },
{ "SetLayerFrame", LUA_OPCODE(Lua_V2, SetLayerFrame) },
{ "AdvanceLayerFrame", LUA_OPCODE(Lua_V2, AdvanceLayerFrame) },
{ "PushText", LUA_OPCODE(Lua_V2, PushText) },
{ "PopText", LUA_OPCODE(Lua_V2, PopText) },
{ "NukeAllScriptLocks", LUA_OPCODE(Lua_V2, NukeAllScriptLocks) },
{ "ToggleDebugDraw", LUA_OPCODE(Lua_V2, ToggleDebugDraw) },
{ "ToggleDrawCameras", LUA_OPCODE(Lua_V2, ToggleDrawCameras) },
{ "ToggleDrawLights", LUA_OPCODE(Lua_V2, ToggleDrawLights) },
{ "ToggleDrawSectors", LUA_OPCODE(Lua_V2, ToggleDrawSectors) },
{ "ToggleDrawBBoxes", LUA_OPCODE(Lua_V2, ToggleDrawBBoxes) },
{ "ToggleDrawFPS", LUA_OPCODE(Lua_V2, ToggleDrawFPS) },
{ "ToggleDrawPerformance", LUA_OPCODE(Lua_V2, ToggleDrawPerformance) },
{ "ToggleDrawActorStats", LUA_OPCODE(Lua_V2, ToggleDrawActorStats) },
{ "SectEditSelect", LUA_OPCODE(Lua_V2, SectEditSelect) },
{ "SectEditPlace", LUA_OPCODE(Lua_V2, SectEditPlace) },
{ "SectEditDelete", LUA_OPCODE(Lua_V2, SectEditDelete) },
{ "SectEditInsert", LUA_OPCODE(Lua_V2, SectEditInsert) },
{ "SectEditSortAdd", LUA_OPCODE(Lua_V2, SectEditSortAdd) },
{ "SectEditForgetIt", LUA_OPCODE(Lua_V2, SectEditForgetIt) },
{ "GammaEnabled", LUA_OPCODE(Lua_V2, GammaEnabled) },
{ "FRUTEY_Begin", LUA_OPCODE(Lua_V2, FRUTEY_Begin) },
{ "FRUTEY_End", LUA_OPCODE(Lua_V2, FRUTEY_End) },
{ "LocalizeString", LUA_OPCODE(Lua_V2, LocalizeString) },
// PS2:
{ "GetMemoryCardId", LUA_OPCODE(Lua_V2, GetMemoryCardId) },
{ "OverWorldToScreen", LUA_OPCODE(Lua_V2, OverWorldToScreen) },
{ "SetReplayMode", LUA_OPCODE(Lua_V2, SetReplayMode) },
// ResidualVM-hacks:
{ "GetResidualVMPreference", LUA_OPCODE(Lua_V2, GetResidualVMPreference) },
{ "SetResidualVMPreference", LUA_OPCODE(Lua_V2, SetResidualVMPreference) }
};
void Lua_V2::registerOpcodes() {
Lua_V1::registerOpcodes();
// Register main opcodes functions
luaL_openlib(monkeyMainOpcodes, ARRAYSIZE(monkeyMainOpcodes));
}
} // end of namespace Grim