scummvm/engines/scumm/imuse_digi/dimuse_script.cpp
Paweł Kołodziejski f8fe01b9fd silency ignored, we handle it differently
svn-id: r30793
2008-02-05 08:16:52 +00:00

434 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "common/system.h"
#include "common/timer.h"
#include "scumm/actor.h"
#include "scumm/intern.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
#include "scumm/imuse_digi/dimuse_track.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Scumm {
void IMuseDigital::parseScriptCmds(int cmd, int b, int c, int d, int e, int f, int g, int h) {
int soundId = b;
int sub_cmd = c;
if (!cmd)
return;
switch (cmd) {
case 10: // ImuseStopAllSounds
stopAllSounds();
break;
case 12: // ImuseSetParam
switch (sub_cmd) {
case 0x400: // select group volume
selectVolumeGroup(soundId, d);
break;
case 0x500: // set priority
setPriority(soundId, d);
break;
case 0x600: // set volume
setVolume(soundId, d);
break;
case 0x700: // set pan
setPan(soundId, d);
break;
default:
warning("IMuseDigital::doCommand SetParam DEFAULT command %d", sub_cmd);
break;
}
break;
case 14: // ImuseFadeParam
switch (sub_cmd) {
case 0x600: // set volume fading
if ((d != 0) && (e == 0))
setVolume(soundId, d);
else if ((d == 0) && (e == 0))
stopSound(soundId);
else
setFade(soundId, d, e);
break;
default:
warning("IMuseDigital::doCommand FadeParam DEFAULT sub command %d", sub_cmd);
break;
}
break;
case 25: // ImuseStartStream
debug(3, "ImuseStartStream (%d, %d, %d)", soundId, c, d);
break;
case 26: // ImuseSwitchStream
debug(3, "ImuseSwitchStream (%d, %d, %d, %d, %d)", soundId, c, d, e, f);
break;
case 0x1000: // ImuseSetState
debug(5, "ImuseSetState (%d)", b);
if ((_vm->_game.id == GID_DIG) && (_vm->_game.features & GF_DEMO)) {
if (b == 1) {
fadeOutMusic(200);
startMusic(1, 127);
} else {
if (getSoundStatus(2) == 0) {
fadeOutMusic(200);
startMusic(2, 127);
}
}
} else if ((_vm->_game.id == GID_CMI) && (_vm->_game.features & GF_DEMO)) {
if (b == 2) {
fadeOutMusic(108);
startMusic("in1.imx", 1100, 0, 127);
} else if (b == 4) {
fadeOutMusic(108);
startMusic("in2.imx", 1120, 0, 127);
} else if (b == 8) {
fadeOutMusic(108);
startMusic("out1.imx", 1140, 0, 127);
} else if (b == 9) {
fadeOutMusic(108);
startMusic("out2.imx", 1150, 0, 127);
} else if (b == 16) {
fadeOutMusic(108);
startMusic("gun.imx", 1210, 0, 127);
} else {
fadeOutMusic(120);
}
} else if (_vm->_game.id == GID_DIG) {
setDigMusicState(b);
} else if (_vm->_game.id == GID_CMI) {
setComiMusicState(b);
} else if (_vm->_game.id == GID_FT) {
setFtMusicState(b);
}
break;
case 0x1001: // ImuseSetSequence
debug(5, "ImuseSetSequence (%d)", b);
if (_vm->_game.id == GID_DIG) {
setDigMusicSequence(b);
} else if (_vm->_game.id == GID_CMI) {
setComiMusicSequence(b);
} else if (_vm->_game.id == GID_FT) {
setFtMusicSequence(b);
}
break;
case 0x1002: // ImuseSetCuePoint
debug(5, "ImuseSetCuePoint (%d)", b);
if (_vm->_game.id == GID_FT) {
setFtMusicCuePoint(b);
}
break;
case 0x1003: // ImuseSetAttribute
debug(5, "ImuseSetAttribute (%d, %d)", b, c);
assert((_vm->_game.id == GID_DIG) || (_vm->_game.id == GID_FT));
if (_vm->_game.id == GID_DIG) {
_attributes[b] = c;
}
break;
case 0x2000: // ImuseSetGroupSfxVolume
break;
case 0x2001: // ImuseSetGroupVoiceVolume
break;
case 0x2002: // ImuseSetGroupMusicVolume
break;
default:
error("IMuseDigital::doCommand DEFAULT command %d", cmd);
}
}
void IMuseDigital::flushTrack(Track *track) {
track->toBeRemoved = true;
if (track->souStreamUsed) {
_mixer->stopHandle(track->mixChanHandle);
} else if (track->stream) {
debug(5, "flushTrack() - soundId:%d", track->soundId);
// Finalize the appendable stream, then remove our reference to it.
// Note that there might still be some data left in the buffers of the
// appendable stream. We play it nice and wait till all of it
// played. The audio mixer will take care of it afterwards (and dispose it).
track->stream->finish();
track->stream = 0;
if (track->soundDesc) {
_sound->closeSound(track->soundDesc);
track->soundDesc = 0;
}
}
if (!_mixer->isSoundHandleActive(track->mixChanHandle)) {
memset(track, 0, sizeof(Track));
}
}
void IMuseDigital::flushTracks() {
Common::StackLock lock(_mutex, "IMuseDigital::flushTracks()");
debug(6, "flushTracks()");
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used && track->toBeRemoved && !_mixer->isSoundHandleActive(track->mixChanHandle)) {
debug(5, "flushTracks() - soundId:%d", track->soundId);
memset(track, 0, sizeof(Track));
}
}
}
void IMuseDigital::refreshScripts() {
Common::StackLock lock(_mutex, "IMuseDigital::refreshScripts()");
debug(6, "refreshScripts()");
if (_stopingSequence) {
// small delay, it seems help for fix bug #1757010
if (_stopingSequence++ > 120) {
debug(5, "refreshScripts() Force restore music state");
parseScriptCmds(0x1001, 0, 0, 0, 0, 0, 0, 0);
_stopingSequence = 0;
}
}
bool found = false;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
found = true;
}
}
if (!found && _curMusicState) {
debug(5, "refreshScripts() Restore music state");
parseScriptCmds(0x1001, 0, 0, 0, 0, 0, 0, 0);
}
}
void IMuseDigital::startVoice(int soundId, Audio::AudioStream *input) {
debug(5, "startVoiceStream(%d)", soundId);
startSound(soundId, "", 0, IMUSE_VOLGRP_VOICE, input, 0, 127, 127, NULL);
}
void IMuseDigital::startVoice(int soundId, const char *soundName) {
debug(5, "startVoiceBundle(%s, %d)", soundName, soundId);
startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOLGRP_VOICE, NULL, 0, 127, 127, NULL);
}
void IMuseDigital::startMusic(int soundId, int volume) {
debug(5, "startMusicResource(%d)", soundId);
startSound(soundId, "", IMUSE_RESOURCE, IMUSE_VOLGRP_MUSIC, NULL, 0, volume, 126, NULL);
}
void IMuseDigital::startMusic(const char *soundName, int soundId, int hookId, int volume) {
debug(5, "startMusicBundle(%s, soundId:%d, hookId:%d)", soundName, soundId, hookId);
startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOLGRP_MUSIC, NULL, hookId, volume, 126, NULL);
}
void IMuseDigital::startMusicWithOtherPos(const char *soundName, int soundId, int hookId, int volume, Track *otherTrack) {
debug(5, "startMusicWithOtherPos(%s, soundId:%d, hookId:%d, oldSoundId:%d)", soundName, soundId, hookId, otherTrack->soundId);
startSound(soundId, soundName, IMUSE_BUNDLE, IMUSE_VOLGRP_MUSIC, NULL, hookId, volume, 126, otherTrack);
}
void IMuseDigital::startSfx(int soundId, int priority) {
debug(5, "startSfx(%d)", soundId);
startSound(soundId, "", IMUSE_RESOURCE, IMUSE_VOLGRP_SFX, NULL, 0, 127, priority, NULL);
}
void IMuseDigital::getLipSync(int soundId, int syncId, int32 msPos, int32 &width, int32 &height) {
int32 sync_size;
byte *sync_ptr;
msPos /= 16;
if (msPos < 65536) {
Common::StackLock lock(_mutex, "IMuseDigital::getLipSync()");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
_sound->getSyncSizeAndPtrById(track->soundDesc, syncId, sync_size, &sync_ptr);
if ((sync_size != 0) && (sync_ptr != NULL)) {
sync_size /= 4;
while (sync_size--) {
if (READ_BE_UINT16(sync_ptr) >= msPos)
break;
sync_ptr += 4;
}
if (sync_size < 0)
sync_ptr -= 4;
else
if (READ_BE_UINT16(sync_ptr) > msPos)
sync_ptr -= 4;
width = sync_ptr[2];
height = sync_ptr[3];
return;
}
}
}
}
}
int32 IMuseDigital::getPosInMs(int soundId) {
Common::StackLock lock(_mutex, "IMuseDigital::getPosInMs()");
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
int32 pos = (5 * (track->dataOffset + track->regionOffset)) / (track->feedSize / 200);
return pos;
}
}
return 0;
}
int IMuseDigital::getSoundStatus(int soundId) const {
Common::StackLock lock(_mutex, "IMuseDigital::getSoundStatus()");
debug(5, "IMuseDigital::getSoundStatus(%d)", soundId);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
// Note: We do not check track->toBeRemoved here on purpose (I *think*, at least).
// After all, tracks which are about to stop still are running (if only for a brief time).
if ((track->soundId == soundId) && track->used) {
if (_mixer->isSoundHandleActive(track->mixChanHandle)) {
return 1;
}
}
}
return 0;
}
void IMuseDigital::stopSound(int soundId) {
Common::StackLock lock(_mutex, "IMuseDigital::stopSound()");
debug(5, "IMuseDigital::stopSound(%d)", soundId);
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->soundId == soundId)) {
debug(5, "IMuseDigital::stopSound(%d) - stopping sound", soundId);
flushTrack(track);
}
}
}
int32 IMuseDigital::getCurMusicPosInMs() {
Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicPosInMs()");
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
soundId = track->soundId;
}
}
int32 msPos = getPosInMs(soundId);
debug(6, "IMuseDigital::getCurMusicPosInMs(%d) = %d", soundId, msPos);
return msPos;
}
int32 IMuseDigital::getCurVoiceLipSyncWidth() {
Common::StackLock lock(_mutex, "IMuseDigital::getCurVoiceLipSyncWidth()");
int32 msPos = getPosInMs(kTalkSoundID) + 50;
int32 width = 0, height = 0;
debug(6, "IMuseDigital::getCurVoiceLipSyncWidth(%d)", kTalkSoundID);
getLipSync(kTalkSoundID, 0, msPos, width, height);
return width;
}
int32 IMuseDigital::getCurVoiceLipSyncHeight() {
Common::StackLock lock(_mutex, "IMuseDigital::getCurVoiceLipSyncHeight()");
int32 msPos = getPosInMs(kTalkSoundID) + 50;
int32 width = 0, height = 0;
debug(6, "IMuseDigital::getCurVoiceLipSyncHeight(%d)", kTalkSoundID);
getLipSync(kTalkSoundID, 0, msPos, width, height);
return height;
}
int32 IMuseDigital::getCurMusicLipSyncWidth(int syncId) {
Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicLipSyncWidth()");
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
soundId = track->soundId;
}
}
int32 msPos = getPosInMs(soundId) + 50;
int32 width = 0, height = 0;
debug(6, "IMuseDigital::getCurVoiceLipSyncWidth(%d, %d)", soundId, msPos);
getLipSync(soundId, syncId, msPos, width, height);
return width;
}
int32 IMuseDigital::getCurMusicLipSyncHeight(int syncId) {
Common::StackLock lock(_mutex, "IMuseDigital::getCurMusicLipSyncHeight()");
int soundId = -1;
for (int l = 0; l < MAX_DIGITAL_TRACKS; l++) {
Track *track = _track[l];
if (track->used && !track->toBeRemoved && (track->volGroupId == IMUSE_VOLGRP_MUSIC)) {
soundId = track->soundId;
}
}
int32 msPos = getPosInMs(soundId) + 50;
int32 width = 0, height = 0;
debug(6, "IMuseDigital::getCurVoiceLipSyncHeight(%d, %d)", soundId, msPos);
getLipSync(soundId, syncId, msPos, width, height);
return height;
}
void IMuseDigital::stopAllSounds() {
Common::StackLock lock(_mutex, "IMuseDigital::stopAllSounds()");
debug(5, "IMuseDigital::stopAllSounds");
for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used) {
// Stop the sound output, *now*. No need to use toBeRemoved etc.
// as we are protected by a mutex, and this method is never called
// from IMuseDigital::callback either.
_mixer->stopHandle(track->mixChanHandle);
if (track->soundDesc) {
debug(5, "IMuseDigital::stopAllSounds - stopping sound(%d)", track->soundId);
_sound->closeSound(track->soundDesc);
}
// Mark the track as unused
memset(track, 0, sizeof(Track));
}
}
}
void IMuseDigital::pause(bool p) {
_pause = p;
}
} // End of namespace Scumm