scummvm/engines
Johannes Schickel 0bea9cf47b Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.

svn-id: r20695
2006-02-14 23:31:25 +00:00
..
gob Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
kyra Made the kyra debug extensions more generic, i.e. scumm engine could replace 2006-02-14 23:31:25 +00:00
lure The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
queen The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
saga Move addDefaultDirectory() calls out of init() method to constructor. 2006-02-14 01:59:32 +00:00
scumm Add extra costume tables (Used by HE games) to saved game. Fixes weird actor states when restoring saved game, in HE games. 2006-02-14 10:11:15 +00:00
simon It looks like Feeble Files adjustis sprite coordinates by _scrollY as well, 2006-02-14 21:20:10 +00:00
sky The GameDetector is no longer a required parameter for Engine constructors 2006-02-12 01:42:34 +00:00
sword1 Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00
sword2 Merged _mouse.cpp and mouse.cpp into mouse.cpp 2006-02-12 21:41:34 +00:00
module.mk Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk 2006-02-12 00:16:31 +00:00