scummvm/engines/ags/detection.h

98 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_DETECTION_H
#define AGS_DETECTION_H
#include "engines/advancedDetector.h"
namespace AGS {
enum AGSDebugChannels {
kDebugGraphics = 1 << 0,
kDebugPath = 1 << 1,
kDebugScan = 1 << 2,
kDebugFilePath = 1 << 3,
kDebugScript = 1 << 4
};
struct PluginVersion {
const char *_plugin;
int _version;
};
struct AGSGameDescription {
ADGameDescription desc;
const PluginVersion *_plugins;
};
extern const PlainGameDescriptor GAME_NAMES[];
extern const AGSGameDescription GAME_DESCRIPTIONS[];
enum AGSSteamVersion { kAGSteam = 0, kWadjetEye = 1 };
enum AGSSpriteFontVersion { kAGSSpriteFont = 0, kClifftopGames = 1 };
} // namespace AGS
class AGSMetaEngineDetection : public AdvancedMetaEngineDetection {
mutable Common::String _gameid;
mutable Common::String _extra;
mutable Common::String _filename;
mutable Common::String _md5;
static const DebugChannelDef debugFlagList[];
public:
AGSMetaEngineDetection();
~AGSMetaEngineDetection() override {}
const char *getEngineId() const override {
return "ags";
}
const char *getName() const override {
return "Adventure Game Studio";
}
const char *getOriginalCopyright() const override {
return "AGS Engine (C) Chris Jones";
}
const DebugChannelDef *getDebugChannels() const override {
return debugFlagList;
}
DetectedGames detectGames(const Common::FSList &fslist) const override;
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra = nullptr) const override;
bool canPlayUnknownVariants() const override {
return true;
}
GUI::OptionsContainerWidget *buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override;
};
#endif