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https://github.com/libretro/scummvm.git
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cd076b26ae
In case the compiler won't optimize such cases
122 lines
2.8 KiB
C++
122 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/regions.h"
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#include "bladerunner/savefile.h"
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namespace BladeRunner {
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Regions::Regions() {
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_enabled = true;
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_regions.resize(10);
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clear();
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}
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void BladeRunner::Regions::clear() {
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for (int i = 0; i < 10; ++i)
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remove(i);
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}
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bool Regions::add(int index, Common::Rect rect, int type) {
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if (index < 0 || index >= 10)
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return false;
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if (_regions[index].present)
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return false;
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_regions[index].rectangle = rect;
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_regions[index].type = type;
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_regions[index].present = 1;
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return true;
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}
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bool Regions::remove(int index) {
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if (index < 0 || index >= 10)
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return false;
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_regions[index].rectangle = Common::Rect(-1, -1, -1, -1);
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_regions[index].type = -1;
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_regions[index].present = 0;
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return true;
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}
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int Regions::getTypeAtXY(int x, int y) const {
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int index = getRegionAtXY(x, y);
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if (index == -1)
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return -1;
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return _regions[index].type;
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}
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int Regions::getRegionAtXY(int x, int y) const {
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if (!_enabled)
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return -1;
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for (int i = 0; i != 10; ++i) {
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if (!_regions[i].present)
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continue;
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// Common::Rect::contains is exclusive of right and bottom but
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// Blade Runner wants inclusive, so we adjust the edges.
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Common::Rect r = _regions[i].rectangle;
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++(r.right);
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++(r.bottom);
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if (r.contains(x, y))
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return i;
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}
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return -1;
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}
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void Regions::setEnabled(bool enabled) {
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_enabled = enabled;
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}
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void Regions::enable() {
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_enabled = true;
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}
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void Regions::save(SaveFileWriteStream &f) {
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f.writeBool(_enabled);
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for (int i = 0; i != 10; ++i) {
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f.writeRect(_regions[i].rectangle);
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f.writeInt(_regions[i].type);
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f.writeInt(_regions[i].present);
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}
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}
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void Regions::load(SaveFileReadStream &f) {
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_enabled = f.readBool();
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for (int i = 0; i != 10; ++i) {
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_regions[i].rectangle = f.readRect();
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_regions[i].type = f.readInt();
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_regions[i].present = f.readInt();
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}
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}
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} // End of namespace BladeRunner
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