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103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/translation.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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#include "gui/widget.h"
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#include "engines/grim/md5checkdialog.h"
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#include "engines/grim/md5check.h"
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namespace Grim {
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MD5CheckDialog::MD5CheckDialog() :
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GUI::Dialog(30, 20, 260, 124) {
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const int screenW = g_system->getOverlayWidth();
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const int screenH = g_system->getOverlayHeight();
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Common::U32String message = _(
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"ScummVM will now verify the game data files, to make sure you have the best gaming experience.\n"
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"This may take a while, please wait.\nSuccessive runs will not check them again.");
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// First, determine the size the dialog needs. For this we have to break
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// down the string into lines, and taking the maximum of their widths.
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// Using this, and accounting for the space the button(s) need, we can set
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// the real size of the dialog
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Common::Array<Common::U32String> lines;
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g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines);
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_w = screenW - 20;
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int maxlineWidth = _w - 20;
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int lineCount = lines.size();
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_h = 60 + kLineHeight;
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// Limit the number of lines so that the dialog still fits on the screen.
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if (lineCount > (screenH - 20 - _h) / kLineHeight) {
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lineCount = (screenH - 20 - _h) / kLineHeight;
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}
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_h += lineCount * kLineHeight;
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// Center the dialog
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_x = (screenW - _w) / 2;
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_y = (screenH - _h) / 2;
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// Each line is represented by one static text item.
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int height = 10;
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for (int i = 0; i < lineCount; i++) {
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new GUI::StaticTextWidget(this, 10, height, maxlineWidth, kLineHeight,
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lines[i], Graphics::kTextAlignCenter);
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height += kLineHeight;
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}
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height += 20;
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_progressSliderWidget = new GUI::SliderWidget(this, 20, height + 10, _w - 40, 10);
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check();
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}
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void MD5CheckDialog::check() {
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_checkOk = true;
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MD5Check::startCheckFiles();
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}
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void MD5CheckDialog::handleTickle() {
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int p, t;
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Common::String filename;
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if (!MD5Check::advanceCheck(&p, &t)) {
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_checkOk = false;
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}
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_progressSliderWidget->setValue(p * 100 / t);
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_progressSliderWidget->markAsDirty();
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if (p == t) {
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setResult(_checkOk);
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close();
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}
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}
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}
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