scummvm/engines/grim/md5checkdialog.cpp
2020-11-09 22:42:04 +01:00

103 lines
3.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/translation.h"
#include "gui/gui-manager.h"
#include "gui/ThemeEval.h"
#include "gui/widget.h"
#include "engines/grim/md5checkdialog.h"
#include "engines/grim/md5check.h"
namespace Grim {
MD5CheckDialog::MD5CheckDialog() :
GUI::Dialog(30, 20, 260, 124) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
Common::U32String message = _(
"ScummVM will now verify the game data files, to make sure you have the best gaming experience.\n"
"This may take a while, please wait.\nSuccessive runs will not check them again.");
// First, determine the size the dialog needs. For this we have to break
// down the string into lines, and taking the maximum of their widths.
// Using this, and accounting for the space the button(s) need, we can set
// the real size of the dialog
Common::Array<Common::U32String> lines;
g_gui.getFont().wordWrapText(message, screenW - 2 * 20, lines);
_w = screenW - 20;
int maxlineWidth = _w - 20;
int lineCount = lines.size();
_h = 60 + kLineHeight;
// Limit the number of lines so that the dialog still fits on the screen.
if (lineCount > (screenH - 20 - _h) / kLineHeight) {
lineCount = (screenH - 20 - _h) / kLineHeight;
}
_h += lineCount * kLineHeight;
// Center the dialog
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
// Each line is represented by one static text item.
int height = 10;
for (int i = 0; i < lineCount; i++) {
new GUI::StaticTextWidget(this, 10, height, maxlineWidth, kLineHeight,
lines[i], Graphics::kTextAlignCenter);
height += kLineHeight;
}
height += 20;
_progressSliderWidget = new GUI::SliderWidget(this, 20, height + 10, _w - 40, 10);
check();
}
void MD5CheckDialog::check() {
_checkOk = true;
MD5Check::startCheckFiles();
}
void MD5CheckDialog::handleTickle() {
int p, t;
Common::String filename;
if (!MD5Check::advanceCheck(&p, &t)) {
_checkOk = false;
}
_progressSliderWidget->setValue(p * 100 / t);
_progressSliderWidget->markAsDirty();
if (p == t) {
setResult(_checkOk);
close();
}
}
}