mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-25 12:05:53 +00:00
671 lines
20 KiB
C++
671 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "gui/error.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/costume.h"
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#include "engines/grim/keyframe.h"
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#include "engines/grim/material.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lipsync.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/lab.h"
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#include "engines/grim/bitmap.h"
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#include "engines/grim/font.h"
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#include "engines/grim/model.h"
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#include "engines/grim/sprite.h"
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#include "engines/grim/inputdialog.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/emi/animationemi.h"
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#include "engines/grim/emi/costumeemi.h"
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#include "engines/grim/emi/modelemi.h"
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#include "engines/grim/emi/skeleton.h"
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#include "engines/grim/remastered/overlay.h"
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#include "engines/grim/patchr.h"
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#include "engines/grim/md5check.h"
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#include "engines/grim/update/update.h"
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#include "common/algorithm.h"
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#include "common/zlib.h"
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#include "common/memstream.h"
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "common/translation.h"
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namespace Grim {
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ResourceLoader *g_resourceloader = nullptr;
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class LabListComperator {
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const Common::String _labName;
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public:
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LabListComperator() {}
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LabListComperator(const Common::String &ln) : _labName(ln) {}
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bool operator()(const Common::ArchiveMemberPtr &l) {
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return _labName.compareToIgnoreCase(l->getName()) == 0;
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}
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bool operator()(const Common::ArchiveMemberPtr &l, const Common::ArchiveMemberPtr &r) {
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return (l->getName().compareToIgnoreCase(r->getName()) > 0);
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}
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};
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ResourceLoader::ResourceLoader() {
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_cacheDirty = false;
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_cacheMemorySize = 0;
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Lab *l;
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Common::ArchiveMemberList files, updFiles;
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//Load the update from the executable, if needed
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const char *updateFilename = nullptr;
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if (g_grim->getGameType() == GType_GRIM && !(g_grim->getGameFlags() & ADGF_REMASTERED)) {
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updateFilename = g_grim->getUpdateFilename();
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}
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if (updateFilename) {
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Common::File *updStream = new Common::File();
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if (updStream && updStream->open(updateFilename)) {
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Common::Archive *update = loadUpdateArchive(updStream);
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if (update)
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SearchMan.add("update", update, 1);
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} else
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delete updStream;
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// Check if the update has been correctly loaded
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if (!SearchMan.hasArchive("update")) {
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Common::U32String errorMessage;
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if (g_grim->getGameType() == GType_GRIM) {
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errorMessage = _("The original patch of Grim Fandango\n"
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"is missing. Please download it from\n"
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"https://scummvm.org/frs/extras/patches/gfupd101.exe\n"
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"and put it in the game data files directory");
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} else if (g_grim->getGameType() == GType_MONKEY4) {
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errorMessage = _("The original patch of Escape from Monkey Island is missing. \n"
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"Please download it from https://scummvm.org/frs/extras/patches/\n"
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"and put it in the game data files directory.\n"
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"Pay attention to download the correct version according to the game's language");
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}
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GUI::displayErrorDialog(errorMessage);
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error("%s not found", updateFilename);
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}
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}
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if (g_grim->getGameType() == GType_GRIM) {
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if (g_grim->getGameFlags() & ADGF_DEMO) {
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SearchMan.listMatchingMembers(files, "gfdemo01.lab");
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SearchMan.listMatchingMembers(files, "gdemo001.lab"); // For the english demo with video.
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SearchMan.listMatchingMembers(files, "grimdemo.mus");
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SearchMan.listMatchingMembers(files, "sound001.lab");
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SearchMan.listMatchingMembers(files, "voice001.lab");
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} else {
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if (!SearchMan.hasFile("grim-patch.lab"))
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error("%s", "grim-patch.lab not found");
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SearchMan.listMatchingMembers(files, "grim-patch.lab");
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SearchMan.listMatchingMembers(files, "data005.lab");
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SearchMan.listMatchingMembers(files, "data004.lab");
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SearchMan.listMatchingMembers(files, "data003.lab");
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SearchMan.listMatchingMembers(files, "data002.lab");
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SearchMan.listMatchingMembers(files, "data001.lab");
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SearchMan.listMatchingMembers(files, "data000.lab");
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SearchMan.listMatchingMembers(files, "movie??.lab");
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SearchMan.listMatchingMembers(files, "vox????.lab");
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SearchMan.listMatchingMembers(files, "year?mus.lab");
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SearchMan.listMatchingMembers(files, "local.lab");
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SearchMan.listMatchingMembers(files, "credits.lab");
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if (g_grim->getGameFlags() & ADGF_REMASTERED) {
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SearchMan.listMatchingMembers(files, "commentary.lab");
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SearchMan.listMatchingMembers(files, "images.lab");
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}
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//Sort the archives in order to ensure that they are loaded with the correct order
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Common::sort(files.begin(), files.end(), LabListComperator());
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//Check the presence of datausr.lab and if the user wants to load it.
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//In this case put it in the top of the list
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const char *datausr_name = "datausr.lab";
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if (SearchMan.hasFile(datausr_name) && ConfMan.getBool("datausr_load")) {
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warning("%s", "Loading datausr.lab. Please note that the ScummVM team doesn't provide support for using such patches");
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files.push_front(SearchMan.getMember(datausr_name));
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}
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}
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} else if (g_grim->getGameType() == GType_MONKEY4) {
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const char *emi_patches_filename = "monkey4-patch.m4b";
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if (!SearchMan.hasFile(emi_patches_filename))
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error("%s not found", emi_patches_filename);
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SearchMan.listMatchingMembers(files, emi_patches_filename);
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if (g_grim->getGameFlags() & ADGF_DEMO) {
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SearchMan.listMatchingMembers(files, "i9n.lab");
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SearchMan.listMatchingMembers(files, "lip.lab");
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SearchMan.listMatchingMembers(files, "MagDemo.lab");
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SearchMan.listMatchingMembers(files, "tile.lab");
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SearchMan.listMatchingMembers(files, "voice.lab");
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} else {
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//Keep i9n.m4b before patch.m4b for a better efficiency
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//in decompressing from Monkey Update.exe
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SearchMan.listMatchingMembers(files, "i9n.m4b");
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SearchMan.listMatchingMembers(files, "patch.m4b");
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SearchMan.listMatchingMembers(files, "art???.m4b");
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SearchMan.listMatchingMembers(files, "lip.m4b");
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SearchMan.listMatchingMembers(files, "local.m4b");
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SearchMan.listMatchingMembers(files, "sfx.m4b");
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SearchMan.listMatchingMembers(files, "voice???.m4b");
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SearchMan.listMatchingMembers(files, "music?.m4b");
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if (g_grim->getGamePlatform() == Common::kPlatformPS2) {
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SearchMan.listMatchingMembers(files, "???.m4b");
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}
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//Check the presence of datausr.m4b and if the user wants to load it.
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//In this case put it in the top of the list
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const char *datausr_name = "datausr.m4b";
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if (SearchMan.hasFile(datausr_name) && ConfMan.getBool("datausr_load")) {
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warning("%s", "Loading datausr.m4b. Please note that the ScummVM team doesn't provide support for using such patches");
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files.push_front(SearchMan.getMember(datausr_name));
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}
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}
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}
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if (files.empty())
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error("%s", "Cannot find game data - check configuration file");
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//load labs
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int priority = files.size();
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for (Common::ArchiveMemberList::const_iterator x = files.begin(); x != files.end(); ++x) {
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Common::String filename = (*x)->getName();
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filename.toLowercase();
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//Avoid duplicates
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if (SearchMan.hasArchive(filename))
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continue;
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l = new Lab();
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// Caching "local.m4b" to speed up the launch of the mac version,
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// we _COULD_ protect this with a platform check, but the file isn't
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// really big anyhow...
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bool useCache = (filename == "local.m4b");
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if (l->open(filename, useCache))
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SearchMan.add(filename, l, priority--, true);
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else
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delete l;
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}
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files.clear();
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}
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template<typename T>
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void clearList(Common::List<T> &list) {
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while (!list.empty()) {
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T p = list.front();
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list.erase(list.begin());
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delete p;
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}
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}
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ResourceLoader::~ResourceLoader() {
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for (Common::Array<ResourceCache>::iterator i = _cache.begin(); i != _cache.end(); ++i) {
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ResourceCache &r = *i;
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delete[] r.fname;
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delete[] r.resPtr;
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}
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clearList(_models);
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clearList(_colormaps);
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clearList(_keyframeAnims);
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clearList(_lipsyncs);
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MD5Check::clear();
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}
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static int sortCallback(const void *entry1, const void *entry2) {
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return scumm_stricmp(((const ResourceLoader::ResourceCache *)entry1)->fname, ((const ResourceLoader::ResourceCache *)entry2)->fname);
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}
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Common::SeekableReadStream *ResourceLoader::getFileFromCache(const Common::String &filename) const {
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ResourceLoader::ResourceCache *entry = getEntryFromCache(filename);
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if (!entry)
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return nullptr;
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return new Common::MemoryReadStream(entry->resPtr, entry->len);
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}
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ResourceLoader::ResourceCache *ResourceLoader::getEntryFromCache(const Common::String &filename) const {
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if (_cache.empty())
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return nullptr;
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if (_cacheDirty) {
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qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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_cacheDirty = false;
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}
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ResourceCache key;
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key.fname = const_cast<char *>(filename.c_str());
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return (ResourceLoader::ResourceCache *)bsearch(&key, _cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
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}
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Common::SeekableReadStream *ResourceLoader::loadFile(const Common::String &filename) const {
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Common::SeekableReadStream *rs = nullptr;
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if (SearchMan.hasFile(filename))
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rs = SearchMan.createReadStreamForMember(filename);
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else
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return nullptr;
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rs = wrapPatchedFile(rs, filename);
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return rs;
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}
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Common::SeekableReadStream *ResourceLoader::openNewStreamFile(Common::String fname, bool cache) const {
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Common::SeekableReadStream *s;
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fname.toLowercase();
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if (cache) {
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s = getFileFromCache(fname);
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if (!s) {
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s = loadFile(fname);
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if (!s)
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return nullptr;
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uint32 size = s->size();
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byte *buf = new byte[size];
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s->read(buf, size);
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putIntoCache(fname, buf, size);
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delete s;
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s = new Common::MemoryReadStream(buf, size);
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}
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} else {
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s = loadFile(fname);
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}
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// This will only have an effect if the stream is actually compressed.
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return Common::wrapCompressedReadStream(s);
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}
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void ResourceLoader::putIntoCache(const Common::String &fname, byte *res, uint32 len) const {
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ResourceCache entry;
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entry.resPtr = res;
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entry.len = len;
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entry.fname = new char[fname.size() + 1];
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strcpy(entry.fname, fname.c_str());
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_cacheMemorySize += len;
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_cache.push_back(entry);
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_cacheDirty = true;
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}
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CMap *ResourceLoader::loadColormap(const Common::String &filename) {
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Common::SeekableReadStream *stream = openNewStreamFile(filename.c_str());
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if (!stream) {
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error("Could not find colormap %s", filename.c_str());
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}
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CMap *result = new CMap(filename, stream);
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_colormaps.push_back(result);
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delete stream;
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return result;
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}
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Common::String ResourceLoader::fixFilename(const Common::String &filename, bool append) {
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Common::String fname(filename);
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if (g_grim->getGameType() == GType_MONKEY4) {
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int len = fname.size();
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for (int i = 0; i < len; i++) {
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if (fname[i] == '\\') {
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fname.setChar('/', i);
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}
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}
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// Append b to end of filename for EMI
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if (append)
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fname += "b";
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}
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return fname;
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}
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Costume *ResourceLoader::loadCostume(const Common::String &filename, Actor *owner, Costume *prevCost) {
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Common::String fname = fixFilename(filename);
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fname.toLowercase();
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Common::SeekableReadStream *stream = openNewStreamFile(fname.c_str(), true);
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if (!stream) {
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error("Could not find costume \"%s\"", filename.c_str());
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}
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Costume *result;
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if (g_grim->getGameType() == GType_MONKEY4) {
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result = new EMICostume(filename, owner, prevCost);
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} else {
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result = new Costume(filename, owner, prevCost);
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}
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result->load(stream);
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delete stream;
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return result;
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}
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Font *ResourceLoader::loadFont(const Common::String &filename) {
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Common::SeekableReadStream *stream;
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if (g_grim->getGameType() == GType_GRIM && (g_grim->getGameFlags() & ADGF_REMASTERED)) {
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Common::String name = "FontsHD/" + filename + ".txt";
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stream = openNewStreamFile(name, true);
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if (stream) {
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Common::String line = stream->readLine();
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Common::String font;
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Common::String size;
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for (uint i = 0; i < line.size(); ++i) {
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if (line[i] == ' ') {
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font = "FontsHD/" + Common::String(line.c_str(), i);
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size = Common::String(line.c_str() + i + 1, line.size() - i - 2);
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}
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}
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int s = atoi(size.c_str());
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delete stream;
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stream = openNewStreamFile(font.c_str(), true);
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FontTTF *result = new FontTTF();
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result->loadTTF(font, stream, s);
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return result;
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}
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}
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stream = openNewStreamFile(filename.c_str(), true);
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if (!stream)
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error("Could not find font file %s", filename.c_str());
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Font *result = new Font();
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result->load(filename, stream);
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delete stream;
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return result;
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}
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KeyframeAnim *ResourceLoader::loadKeyframe(const Common::String &filename) {
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Common::SeekableReadStream *stream;
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stream = openNewStreamFile(filename.c_str());
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if (!stream)
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error("Could not find keyframe file %s", filename.c_str());
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KeyframeAnim *result = new KeyframeAnim(filename, stream);
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_keyframeAnims.push_back(result);
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delete stream;
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return result;
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}
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LipSync *ResourceLoader::loadLipSync(const Common::String &filename) {
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LipSync *result;
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Common::SeekableReadStream *stream;
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stream = openNewStreamFile(filename.c_str());
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if (!stream)
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return nullptr;
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result = new LipSync(filename, stream);
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// Some lipsync files have no data
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if (result->isValid())
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_lipsyncs.push_back(result);
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else {
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delete result;
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result = nullptr;
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}
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delete stream;
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return result;
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}
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Material *ResourceLoader::loadMaterial(const Common::String &filename, CMap *c, bool clamp) {
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Common::String fname = fixFilename(filename, false);
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fname.toLowercase();
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Common::SeekableReadStream *stream;
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stream = openNewStreamFile(fname.c_str(), true);
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if (!stream && !filename.hasPrefix("specialty")) {
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// FIXME: EMI demo references files that aren't included. Return a known material.
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// This should be fixed in the data files instead.
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if (g_grim->getGameType() == GType_MONKEY4 && g_grim->getGameFlags() & ADGF_DEMO) {
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const Common::String replacement("fx/candle.sprb");
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warning("Could not find material %s, using %s instead", filename.c_str(), replacement.c_str());
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return loadMaterial(replacement, nullptr, clamp);
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} else {
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error("Could not find material %s", filename.c_str());
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}
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}
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Material *result = new Material(fname, stream, c, clamp);
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delete stream;
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return result;
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}
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Model *ResourceLoader::loadModel(const Common::String &filename, CMap *c, Model *parent) {
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Common::String fname = fixFilename(filename);
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Common::SeekableReadStream *stream;
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stream = openNewStreamFile(fname.c_str());
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if (!stream)
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error("Could not find model %s", filename.c_str());
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Model *result = new Model(filename, stream, c, parent);
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_models.push_back(result);
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delete stream;
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return result;
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}
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EMIModel *ResourceLoader::loadModelEMI(const Common::String &filename, EMICostume *costume) {
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|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str());
|
|
if (!stream) {
|
|
warning("Could not find model %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
EMIModel *result = new EMIModel(filename, stream, costume);
|
|
_emiModels.push_back(result);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
Skeleton *ResourceLoader::loadSkeleton(const Common::String &filename) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find skeleton %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
Skeleton *result = new Skeleton(filename, stream);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
Sprite *ResourceLoader::loadSprite(const Common::String &filename, EMICostume *costume) {
|
|
assert(g_grim->getGameType() == GType_MONKEY4);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
const Common::String fname = fixFilename(filename, true);
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find sprite %s", fname.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
Sprite *result = new Sprite();
|
|
result->loadBinary(stream, costume);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
AnimationEmi *ResourceLoader::loadAnimationEmi(const Common::String &filename) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find animation %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
AnimationEmi *result = new AnimationEmi(filename, stream);
|
|
_emiAnims.push_back(result);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
Overlay *ResourceLoader::loadOverlay(const Common::String &filename) {
|
|
Common::String fname = fixFilename(filename);
|
|
Common::SeekableReadStream *stream;
|
|
|
|
stream = openNewStreamFile(fname.c_str(), true);
|
|
if (!stream) {
|
|
warning("Could not find overlay %s", filename.c_str());
|
|
return nullptr;
|
|
}
|
|
|
|
Overlay *result = new Overlay(filename, stream);
|
|
delete stream;
|
|
|
|
return result;
|
|
}
|
|
|
|
void ResourceLoader::uncache(const char *filename) const {
|
|
Common::String fname = filename;
|
|
fname.toLowercase();
|
|
|
|
if (_cacheDirty) {
|
|
qsort(_cache.begin(), _cache.size(), sizeof(ResourceCache), sortCallback);
|
|
_cacheDirty = false;
|
|
}
|
|
|
|
for (unsigned int i = 0; i < _cache.size(); i++) {
|
|
if (fname.compareTo(_cache[i].fname) == 0) {
|
|
delete[] _cache[i].fname;
|
|
_cacheMemorySize -= _cache[i].len;
|
|
delete[] _cache[i].resPtr;
|
|
_cache.remove_at(i);
|
|
_cacheDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceLoader::uncacheModel(Model *m) {
|
|
_models.remove(m);
|
|
}
|
|
|
|
void ResourceLoader::uncacheColormap(CMap *c) {
|
|
_colormaps.remove(c);
|
|
}
|
|
|
|
void ResourceLoader::uncacheKeyframe(KeyframeAnim *k) {
|
|
_keyframeAnims.remove(k);
|
|
}
|
|
|
|
void ResourceLoader::uncacheLipSync(LipSync *s) {
|
|
_lipsyncs.remove(s);
|
|
}
|
|
|
|
void ResourceLoader::uncacheAnimationEmi(AnimationEmi *a) {
|
|
_emiAnims.remove(a);
|
|
}
|
|
|
|
ModelPtr ResourceLoader::getModel(const Common::String &fname, CMap *c) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<Model *>::const_iterator i = _models.begin(); i != _models.end(); ++i) {
|
|
Model *m = *i;
|
|
if (filename == m->getFilename() && *m->getCMap() == *c) {
|
|
return m;
|
|
}
|
|
}
|
|
|
|
return loadModel(fname, c);
|
|
}
|
|
|
|
CMapPtr ResourceLoader::getColormap(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<CMap *>::const_iterator i = _colormaps.begin(); i != _colormaps.end(); ++i) {
|
|
CMap *c = *i;
|
|
if (filename.equals(c->_fname)) {
|
|
return c;
|
|
}
|
|
}
|
|
|
|
return loadColormap(fname);
|
|
}
|
|
|
|
KeyframeAnimPtr ResourceLoader::getKeyframe(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<KeyframeAnim *>::const_iterator i = _keyframeAnims.begin(); i != _keyframeAnims.end(); ++i) {
|
|
KeyframeAnim *k = *i;
|
|
if (filename == k->getFilename()) {
|
|
return k;
|
|
}
|
|
}
|
|
|
|
return loadKeyframe(fname);
|
|
}
|
|
|
|
LipSyncPtr ResourceLoader::getLipSync(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<LipSync *>::const_iterator i = _lipsyncs.begin(); i != _lipsyncs.end(); ++i) {
|
|
LipSync *l = *i;
|
|
if (filename == l->getFilename()) {
|
|
return l;
|
|
}
|
|
}
|
|
|
|
return loadLipSync(fname);
|
|
}
|
|
|
|
AnimationEmiPtr ResourceLoader::getAnimationEmi(const Common::String &fname) {
|
|
Common::String filename = fname;
|
|
filename.toLowercase();
|
|
for (Common::List<AnimationEmi *>::const_iterator i = _emiAnims.begin(); i != _emiAnims.end(); ++i) {
|
|
AnimationEmi *a = *i;
|
|
if (filename == a->getFilename()) {
|
|
return a;
|
|
}
|
|
}
|
|
|
|
return loadAnimationEmi(fname);
|
|
}
|
|
|
|
} // end of namespace Grim
|