scummvm/engines/draci
2009-09-28 23:10:08 +00:00
..
animation.cpp Made AnimationManager::sortAnimations() do multiple passes, if necessary, and added some animation debug info. 2009-09-28 23:02:39 +00:00
animation.h Improved the interface of Sprite and Animation concerning relative coordinates and scaling. 2009-09-27 20:49:59 +00:00
barchive.cpp Make getFile() return a const pointer and clean-up all uses of it. 2009-09-28 03:51:23 +00:00
barchive.h Make getFile() return a const pointer and clean-up all uses of it. 2009-09-28 03:51:23 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp Make getFile() return a const pointer and clean-up all uses of it. 2009-09-28 03:51:23 +00:00
draci.h Created a macro for lround(), for non-C99 compilers, and used that in places where lround() is used 2009-09-25 09:48:43 +00:00
font.cpp get rid of static Common::String's 2009-09-28 03:06:43 +00:00
font.h get rid of static Common::String's 2009-09-28 03:06:43 +00:00
game.cpp draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::getHeroY() and implemented correct positioning of all dragon animations. Fixed exiting the inventory by right-clicking outside it. 2009-09-28 23:10:08 +00:00
game.h draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::getHeroY() and implemented correct positioning of all dragon animations. Fixed exiting the inventory by right-clicking outside it. 2009-09-28 23:10:08 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp Make getFile() return a const pointer and clean-up all uses of it. 2009-09-28 03:51:23 +00:00
mouse.h Add const's to many interfaces of engines/draci/ 2009-09-25 08:13:39 +00:00
screen.cpp Added const's to getPalette() and several uses of getObject() 2009-09-28 04:09:03 +00:00
screen.h Added const's to getPalette() and several uses of getObject() 2009-09-28 04:09:03 +00:00
script.cpp draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::getHeroY() and implemented correct positioning of all dragon animations. Fixed exiting the inventory by right-clicking outside it. 2009-09-28 23:10:08 +00:00
script.h get rid of static Common::String's 2009-09-28 02:54:38 +00:00
sprite.cpp Improved the interface of Sprite and Animation concerning relative coordinates and scaling. 2009-09-27 20:49:59 +00:00
sprite.h Improved the interface of Sprite and Animation concerning relative coordinates and scaling. 2009-09-27 20:49:59 +00:00
surface.cpp Fix rounding coordinates at the edge of the screen. 2009-09-27 23:57:39 +00:00
surface.h Add const's to many interfaces of engines/draci/ 2009-09-25 08:13:39 +00:00