mirror of
https://github.com/libretro/scummvm.git
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193 lines
4.9 KiB
C++
193 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE1600_H
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#define NEVERHOOD_MODULE1600_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/module3000.h"
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namespace Neverhood {
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// Module1600
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class Module1600 : public Module {
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public:
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Module1600(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module1600();
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protected:
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class Class521 : public AnimatedSprite {
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public:
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Class521(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y);
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~Class521();
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void setPathPoints(NPointArray *pathPoints);
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protected:
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Scene *_parentScene;
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NPointArray *_pathPoints;
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NRectArray *_rectList;
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int _newMoveDirection;
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int _currMoveDirection;
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int _exitDirection;
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int _currPointIndex;
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NPoint _againDestPt;
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int _againDestPtFlag;
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int _steps;
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int _stepError;
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int _idleCounter;
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int _idleCounterMax;
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int _lastDistance;
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int _field100;
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int _againDestPointFlag;
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int _flag10E;
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int _moreY;
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int _flag10F;
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int _flag113;
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int _flag114;
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int _flag11A;
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int _newDeltaXType;
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int _field11E;
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int _againDestPointIndex;
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int _value112;
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int _anotherY;
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int16 _someX, _someY;
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NPoint pathPoint(uint index) { return (*_pathPoints)[index]; }
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void update();
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void update45C790();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage45CC30(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage45CCA0(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub45CD00();
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void sub45CDC0();
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void sub45CE10();
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void sub45CF80();
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void sub45CFB0();
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void sub45CFE0();
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void sub45D040();
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void sub45D050();
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void sub45D0A0();
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void sub45D0E0();
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void sub45D100();
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void sub45D180();
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void moveToNextPoint();
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void sub45D350();
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void sub45D390();
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void moveToPrevPoint();
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void sub45D580();
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void sub45D5D0();
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void sub45D620();
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void suMoveToNextPoint();
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void suMoveToPrevPoint();
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void sub45E0A0();
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};
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class Class546 : public AnimatedSprite {
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public:
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Class546(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub44D710();
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void sub44D760();
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void sub44D790();
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void sub44D7F0();
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};
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class Class547 : public AnimatedSprite {
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public:
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Class547(NeverhoodEngine *vm, int16 x, int16 y);
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};
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class Class548 : public AnimatedSprite {
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public:
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Class548(NeverhoodEngine *vm, int16 x, int16 y);
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};
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class Class518 : public AnimatedSprite {
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public:
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Class518(NeverhoodEngine *vm, Class521 *class521);
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protected:
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Class521 *_class521;
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void update();
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};
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class Scene1608 : public Scene {
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public:
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Scene1608(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene1608();
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protected:
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Class521 *_class521;
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Sprite *_class545;
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Sprite *_class546;
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Sprite *_class547;
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Sprite *_class548;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_asTape;
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Klayman *_klayman2;
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NRect _rect1;
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NRect _rect2;
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NRect _rect3;
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int _flag1;
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bool _flag2;
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bool _flag3;
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bool _flag4;
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int _countdown1;
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NPointArray *_roomPathPoints;
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void update44CE90();
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void update44CED0();
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void update44CFE0();
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void update44D0C0();
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void update44D1E0();
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uint32 handleMessage44D2A0(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage44D3C0(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage44D470(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage44D510(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene1609 : public Scene {
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public:
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Scene1609(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_ssButton;
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AsScene3011Symbol *_asSymbols[12];
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int _index1;
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int _index2;
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int _index3;
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int _countdown1;
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bool _flag5;
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bool _flag6;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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bool testVars();
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE1600_H */
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