mirror of
https://github.com/libretro/scummvm.git
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196 lines
5.3 KiB
C++
196 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE2400_H
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#define NEVERHOOD_MODULE2400_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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#include "neverhood/gamemodule.h"
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#include "neverhood/module1000.h"
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#include "neverhood/module1100.h"
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#include "neverhood/module1200.h"
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#include "neverhood/module2100.h"
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#include "neverhood/module2200.h"
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#include "neverhood/module2800.h"
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#include "neverhood/diskplayerscene.h"
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namespace Neverhood {
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// Module2400
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class Module2400 : public Module {
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public:
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Module2400(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module2400();
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protected:
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void createScene(int sceneNum, int which);
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void updateScene();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2401WaterSpit : public AnimatedSprite {
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public:
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AsScene2401WaterSpit(NeverhoodEngine *vm);
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protected:
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int _soundIndex;
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2401FlowingWater : public AnimatedSprite {
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public:
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AsScene2401FlowingWater(NeverhoodEngine *vm);
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virtual ~AsScene2401FlowingWater();
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protected:
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bool _isWaterFlowing;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2401WaterFlushing : public AnimatedSprite {
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public:
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AsScene2401WaterFlushing(NeverhoodEngine *vm, int16 x, int16 y);
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protected:
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int _countdown;
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int _flushLoopCount;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2401Door : public AnimatedSprite {
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public:
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AsScene2401Door(NeverhoodEngine *vm, bool isOpen);
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protected:
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int _countdown;
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bool _isOpen;
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SoundResource _soundResource;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stDoorOpenFinished();
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};
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class Scene2401 : public Scene {
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public:
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Scene2401(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_sprite1;
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Sprite *_asFlowingWater;
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Sprite *_ssButton;
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Sprite *_ssFloorButton;
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Sprite *_asWaterSpit[2];
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Sprite *_ssWaterPipes[10];
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Sprite *_asWaterFlushing[5];
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Sprite *_asDoor;
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bool _soundToggle;
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bool _flag;
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int _countdown1;
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int _countdown2;
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int _pipeStatus;
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int _asWaterSpitIndex;
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void playPipeSound(uint32 fileHash);
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};
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class AsScene2402Door : public AnimatedSprite {
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public:
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AsScene2402Door(NeverhoodEngine *vm, Scene *parentScene, bool isOpen);
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protected:
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Scene *_parentScene;
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int _countdown;
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bool _isOpen;
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SoundResource _soundResource;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void stDoorClosingFinished();
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};
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class AsScene2402TV : public AnimatedSprite {
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public:
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AsScene2402TV(NeverhoodEngine *vm, Klayman *klayman);
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virtual ~AsScene2402TV();
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protected:
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Klayman *_klayman;
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int _countdown1;
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int _countdown2;
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SoundResource _soundResource;
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void upWait();
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void upFocusKlayman();
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void stJokeFinished();
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uint32 hmJoke(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2402 : public Scene {
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public:
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Scene2402(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene2402();
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protected:
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Sprite *_sprite1;
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Sprite *_asDoor;
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Sprite *_ssButton;
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Sprite *_asTape;
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StaticSprite *_ssDoorFrame;
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int _pipeStatus;
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int _countdown;
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bool _soundToggle;
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void playPipeSound(uint32 fileHash);
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};
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class Scene2403 : public Scene {
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public:
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Scene2403(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_ssButton;
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Sprite *_asTape;
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Sprite *_class545;
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Sprite *_asLightCord;
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bool _flag1;
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2406 : public Scene {
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public:
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Scene2406(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_sprite1;
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Sprite *_asTape;
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Sprite *_class545;
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NRect _clipRects[2];
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bool _flag1;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE2400_H */
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