mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-02 07:28:32 +00:00
516 lines
14 KiB
C++
516 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE2800_H
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#define NEVERHOOD_MODULE2800_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// Module2800
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class Module2800 : public Module {
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public:
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Module2800(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module2800();
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protected:
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bool _flag;
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uint32 _fileHash;
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class Scene2801 : public Scene {
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public:
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Scene2801(NeverhoodEngine *vm, Module *parentModule, int which);
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~Scene2801();
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_asTape;
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uint32 _paletteHash;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2803LightCord : public AnimatedSprite {
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public:
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AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y);
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void sub434380();
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void sub4343C0();
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void setFileHashes(uint32 fileHash1, uint32 fileHash2);
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protected:
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Scene *_parentScene;
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SoundResource _soundResource;
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uint32 _fileHash1, _fileHash2;
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bool _flag1, _flag2;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage434340(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2803TestTubeOne : public AnimatedSprite {
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public:
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AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2);
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protected:
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uint32 _fileHash1, _fileHash2;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2803Rope : public AnimatedSprite {
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public:
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AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage4769E0(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub476A70();
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void stHide();
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};
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class Scene2803 : public Scene {
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public:
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Scene2803(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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StaticSprite *_asTestTubeOne;
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StaticSprite *_asTestTubeTwo;
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StaticSprite *_asTestTubeThree;
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Sprite *_asRope;
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AsScene2803LightCord *_asLightCord;
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StaticSprite *_sprite3;
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StaticSprite *_sprite4;
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StaticSprite *_sprite5;
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StaticSprite *_sprite6;
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StaticSprite *_sprite7;
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StaticSprite *_sprite8;
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StaticSprite *_sprite9;
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Sprite *_sprite10;
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NRect _clipRects1[2];
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NRect _clipRects2[3];
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bool _field134;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void update475E40();
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void sub475FF0();
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void sub476090();
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void sub476130();
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void sub476180();
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void sub4765D0();
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void sub4765F0();
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void sub476610();
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};
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class Scene2803b : public Scene {
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public:
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Scene2803b(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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int _palStatus;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_sprite4;
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Sprite *_sprite5;
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Sprite *_sprite6;
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Sprite *_sprite7;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void update45FCB0();
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void update45FD50();
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void sub460090();
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void sub460110();
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void sub460170();
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void sub460190();
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void sub4601B0();
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void sub4601D0();
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void sub4601F0(bool flag);
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};
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class Scene2804;
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class SsScene2804RedButton : public StaticSprite {
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public:
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SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene);
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protected:
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SoundResource _soundResource;
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Scene2804 *_parentScene;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene2804LightCoil : public StaticSprite {
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public:
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SsScene2804LightCoil(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene2804BeamCoilBody : public StaticSprite {
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public:
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SsScene2804BeamCoilBody(NeverhoodEngine *vm);
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};
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class SsScene2804LightTarget : public StaticSprite {
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public:
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SsScene2804LightTarget(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene2804Flash : public StaticSprite {
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public:
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SsScene2804Flash(NeverhoodEngine *vm);
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void show();
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protected:
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SoundResource _soundResource;
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};
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class AsScene2804CrystalWaves : public AnimatedSprite {
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public:
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AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex);
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void show();
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void hide();
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protected:
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uint _crystalIndex;
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};
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class AsScene2804Crystal : public AnimatedSprite {
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public:
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AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex);
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void show();
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void hide();
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void activate();
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int16 getColorNum() const { return _colorNum; }
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protected:
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AsScene2804CrystalWaves *_asCrystalWaves;
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uint _crystalIndex;
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int16 _colorNum;
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bool _isLightOn;
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bool _isShowing;
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SoundResource _soundResource;
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};
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class SsScene2804CrystalButton : public StaticSprite {
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public:
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SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex);
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protected:
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SoundResource _soundResource;
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Scene2804 *_parentScene;
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AsScene2804Crystal *_asCrystal;
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uint _crystalIndex;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2804BeamCoil : public AnimatedSprite {
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public:
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AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody);
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virtual ~AsScene2804BeamCoil();
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protected:
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SoundResource _soundResource;
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Scene *_parentScene;
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SsScene2804BeamCoilBody *_ssBeamCoilBody;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void show();
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void hide();
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void stBeaming();
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uint32 hmBeaming(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2804BeamTarget : public AnimatedSprite {
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public:
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AsScene2804BeamTarget(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2804 : public Scene {
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public:
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Scene2804(NeverhoodEngine *vm, Module *parentModule, int which);
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bool isWorking() const { return _isWorking; }
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protected:
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int _countdown1;
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int _countdown2;
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int _countdown3;
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int _beamStatus;
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bool _isSolved;
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bool _isWorking;
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Sprite *_ssRedButton;
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Sprite *_asCoil;
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Sprite *_asTarget;
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SsScene2804Flash *_ssFlash;
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AsScene2804Crystal *_asCrystals[5];
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Sprite *_ssCrystalButtons[5];
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void initCrystalColors();
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};
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class Scene2805 : public Scene {
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public:
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Scene2805(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2806Spew : public AnimatedSprite {
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public:
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AsScene2806Spew(NeverhoodEngine *vm);
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protected:
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2806 : public Scene {
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public:
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Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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NPointArray *_pointList;
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int _pointIndex;
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NRect _clipRects[4];
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bool _fieldEC;
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_sprite4;
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Sprite *_asSpew;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void update();
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void findClosestPoint();
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};
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class Scene2807 : public Scene {
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public:
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Scene2807(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class SsScene2808Dispenser : public StaticSprite {
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public:
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SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex);
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void startCountdown(int index);
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protected:
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Scene *_parentScene;
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int _countdown;
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int _testTubeSetNum, _testTubeIndex;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2808TestTube : public AnimatedSprite {
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public:
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AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser);
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void fill();
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void flush();
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uint32 getFillLevel() const { return _fillLevel; }
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protected:
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SsScene2808Dispenser *_ssDispenser;
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int _testTubeSetNum;
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uint32 _fillLevel;
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int _testTubeIndex;
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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SoundResource _soundResource3;
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SoundResource _soundResource4;
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SoundResource _soundResource5;
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SoundResource _soundResource6;
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SoundResource _soundResource7;
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SoundResource _soundResource8;
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SoundResource _soundResource9;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2808Handle : public AnimatedSprite {
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public:
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AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
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void activate();
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void stActivated();
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protected:
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Scene *_parentScene;
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int _testTubeSetNum;
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bool _isActivated;
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 hmActivating(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2808Flow : public AnimatedSprite {
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public:
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AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum);
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void start();
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void stKeepFlowing();
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protected:
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Scene *_parentScene;
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int _testTubeSetNum;
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SoundResource _soundResource;
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uint32 hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2808LightEffect : public AnimatedSprite {
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public:
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AsScene2808LightEffect(NeverhoodEngine *vm, int which);
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protected:
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int _countdown;
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void update();
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};
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class Scene2808 : public Scene {
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public:
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Scene2808(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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int _countdown;
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int _testTubeSetNum;
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AsScene2808Flow *_asFlow;
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int _leaveResult;
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bool _isFlowing;
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AsScene2808TestTube *_asTestTubes[3];
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void update();
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bool isMixtureGood();
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bool isAnyTestTubeFilled();
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};
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class AsScene2809Spew : public AnimatedSprite {
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public:
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AsScene2809Spew(NeverhoodEngine *vm);
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protected:
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2809 : public Scene {
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public:
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Scene2809(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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NPointArray *_pointList;
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int _pointIndex;
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NRect _clipRects[4];
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_sprite4;
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Sprite *_asSpew;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void findClosestPoint();
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};
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class AsScene2810Rope : public AnimatedSprite {
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public:
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AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2810 : public Scene {
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public:
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Scene2810(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Scene2810();
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protected:
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Sprite *_sprite1;
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Sprite *_sprite2;
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Sprite *_sprite3;
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Sprite *_asRope;
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Sprite *_sprite4;
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Sprite *_asTape;
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Sprite *_sprite5;
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Sprite *_sprite6;
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bool _flag1;
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NRect _clipRects[2];
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub406650();
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};
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class AsScene2812Winch : public AnimatedSprite {
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public:
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AsScene2812Winch(NeverhoodEngine *vm);
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virtual ~AsScene2812Winch();
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2812Rope : public AnimatedSprite {
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public:
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AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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uint32 handleMessage413DC0(int messageNum, const MessageParam ¶m, Entity *sender);
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void sub413E00();
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};
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class AsScene2812TrapDoor : public AnimatedSprite {
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public:
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AsScene2812TrapDoor(NeverhoodEngine *vm);
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protected:
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SoundResource _soundResource;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2812 : public Scene {
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public:
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Scene2812(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_asWinch;
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Sprite *_asTrapDoor;
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Sprite *_asRope;
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Sprite *_sprite3;
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Sprite *_sprite2;
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Sprite *_sprite4;
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Sprite *_class606;
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Sprite *_class545;
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Sprite *_sprite1;
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bool _flag1;
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int _palStatus;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void setPalStatus0(int fadeTime);
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void setPalStatus1(int fadeTime);
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void setPalStatus2(int fadeTime);
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void setPalStatus(int fadeTime);
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};
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class Scene2822 : public Scene {
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public:
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Scene2822(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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Sprite *_ssButton;
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int _scrollIndex;
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int _countdown;
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int _countdownStatus;
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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SoundResource _soundResource3;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE2800_H */
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