scummvm/engines/toltecs/music.h
Filippos Karapetis 0b4a022018 TOLTECS: Save music in saved games
Also, move all music resource related code into its own class
2011-11-24 00:03:01 +02:00

74 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Music class
#ifndef MADE_MUSIC_H
#define MADE_MUSIC_H
#include "audio/midiplayer.h"
#include "common/stream.h"
namespace Toltecs {
class ArchiveReader;
class MusicPlayer : public Audio::MidiPlayer {
public:
MusicPlayer(bool isGM = true);
void playMIDI(const byte *data, uint32 size, bool loop = false);
void pause();
void resume();
void stopAndClear();
// MidiDriver_BASE interface implementation
virtual void send(uint32 b);
protected:
bool _isGM;
private:
byte *_buffer;
};
class Music : public MusicPlayer {
public:
Music(ArchiveReader *arc);
~Music() {}
void playSequence(int16 sequenceResIndex);
void stopSequence();
void saveState(Common::WriteStream *out);
void loadState(Common::ReadStream *in);
private:
int16 _sequenceResIndex;
ArchiveReader *_arc;
};
} // End of namespace Toltecs
#endif