mirror of
https://github.com/libretro/scummvm.git
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3e211794a2
svn-id: r9608
90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYSOUND_H
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#define SKYSOUND_H
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#include "sound/mixer.h"
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#include "sky/disk.h"
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#include "common/engine.h"
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enum {
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SOUND_CH0 = 0,
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SOUND_CH1 = 1,
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SOUND_BG = 2,
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SOUND_VOICE = 3,
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SOUND_SPEECH = 4
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};
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struct SfxQueue {
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uint8 count, fxNo, chan, vol;
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};
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#define MAX_QUEUED_FX 4
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class SkySound {
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protected:
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public:
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SoundMixer *_mixer;
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PlayingSoundHandle _voiceHandle;
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PlayingSoundHandle _effectHandle;
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PlayingSoundHandle _bgSoundHandle;
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PlayingSoundHandle _ingameSound0, _ingameSound1, _ingameSpeech;
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uint16 _saveSounds[2];
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protected:
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int playSound(uint32 id, byte *sound, uint32 size, PlayingSoundHandle *handle);
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public:
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SkySound(SoundMixer *mixer, SkyDisk *pDisk);
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~SkySound(void);
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int playVoice(byte *sound, uint32 size);
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int playBgSound(byte *sound, uint32 size);
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void loadSection(uint8 pSection);
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void playSound(uint16 sound, uint16 volume, uint8 channel);
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void fnStartFx(uint32 sound, uint8 channel);
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bool startSpeech(uint16 textNum);
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bool speechFinished(void) { return _ingameSpeech == 0; };
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void fnPauseFx(void) { _mixer->pauseChannels(true); };
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void fnUnPauseFx(void) { _mixer->pauseChannels(false); };
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void fnStopFx(void);
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void stopSpeech(void);
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void checkFxQueue(void);
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void restoreSfx(void);
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uint8 _soundsTotal;
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private:
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SkyDisk *_skyDisk;
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uint16 _sfxBaseOfs;
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uint8 *_soundData;
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uint8 *_sampleRates, *_sfxInfo;
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static uint16 _speechConvertTable[8];
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static SfxQueue _sfxQueue[MAX_QUEUED_FX];
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};
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#endif
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