scummvm/sword2/driver
Torbjörn Andersson bee5a3820a Removed unused function, StartMusicFadeDown().
svn-id: r10004
2003-09-05 12:19:40 +00:00
..
_console.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
_console.h bs2 driver 2003-07-28 01:47:41 +00:00
_mouse.cpp Cleanup 2003-08-28 06:14:46 +00:00
_mouse.h bs2 driver 2003-07-28 01:47:41 +00:00
.cvsignore bs2 driver 2003-07-28 01:47:41 +00:00
d_draw.cpp Added some code to stop producing interpolation frames if the scene has 2003-08-29 06:42:34 +00:00
d_draw.h Removed the Surface class in favor of small struct specially made for the 2003-08-28 06:36:15 +00:00
d_sound.cpp Removed unused function, StartMusicFadeDown(). 2003-09-05 12:19:40 +00:00
d_sound.h Removed unused function, StartMusicFadeDown(). 2003-09-05 12:19:40 +00:00
driver96.h fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved init sound data to class sound 2003-09-03 03:57:23 +00:00
keyboard.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
keyboard.h bs2 driver 2003-07-28 01:47:41 +00:00
language.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
menu.cpp Removed the Surface class in favor of small struct specially made for the 2003-08-28 06:36:15 +00:00
menu.h bs2 driver 2003-07-28 01:47:41 +00:00
misc.cpp remove bs2 specific osystem var 2003-07-31 15:24:23 +00:00
mouse.h missed one 2003-07-28 05:29:37 +00:00
palette.cpp Unstubbed DimPalette() (used when pausing the game) and re-indented the 2003-08-27 07:01:05 +00:00
palette.h FadeServer() is now called from ServiceWindows(), thus eliminating the need 2003-08-25 06:13:28 +00:00
rdwin.cpp added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music 2003-08-30 18:06:08 +00:00
rdwin.h Added some code to stop producing interpolation frames if the scene has 2003-08-29 06:42:34 +00:00
render.cpp Added some code to stop producing interpolation frames if the scene has 2003-08-29 06:42:34 +00:00
render.h The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
sprite.cpp Fixed sprite clipping issues, I hope. 2003-08-30 10:23:40 +00:00