mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
5270fa2d5a
and made a few (untested) endian-fixes. svn-id: r9965
1392 lines
38 KiB
C++
1392 lines
38 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include <stdarg.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "common/engine.h"
|
|
#include "common/file.h"
|
|
|
|
#include "driver/driver96.h"
|
|
#include "build_display.h"
|
|
#include "console.h"
|
|
#include "debug.h"
|
|
#include "defs.h"
|
|
#include "function.h"
|
|
#include "header.h"
|
|
#include "interpreter.h"
|
|
#include "maketext.h"
|
|
#include "memory.h"
|
|
#include "mouse.h" // for system Set_mouse & Set_luggage routines
|
|
#include "protocol.h"
|
|
#include "resman.h"
|
|
#include "sound.h" // (James22july97) for Clear_fx_queue() called from CacheNewCluster()
|
|
#include "sword2.h" // (James11aug97) for CloseGame()
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// welcome to the easy resource manager - written in simple code for easy
|
|
// maintenance
|
|
//
|
|
// the resource compiler will create two files
|
|
//
|
|
// resource.inf which is a list of ascii cluster file names
|
|
// resource.tab which is a table which tells us which cluster a resource
|
|
// is located in and the number within the cluster
|
|
// ---------------------------------------------------------------------------
|
|
|
|
#define NONE 0
|
|
#define FETCHING 1
|
|
|
|
#define BUFFERSIZE 4096
|
|
|
|
resMan res_man; //declare the object global
|
|
|
|
// ---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
// resman.
|
|
//
|
|
//
|
|
// ---------------------------------------------------------------------------
|
|
|
|
#define BOTH 0x0 // Cluster is on both CDs
|
|
#define CD1 0x1 // Cluster is on CD1 only
|
|
#define CD2 0x2 // Cluster is on CD2 only
|
|
#define LOCAL_CACHE 0x4 // Cluster is cached on HDD
|
|
#define LOCAL_PERM 0x8 // Cluster is on HDD.
|
|
|
|
typedef struct {
|
|
uint8 clusterName[20]; // Null terminated cluster name.
|
|
uint8 cd; // Cd cluster is on and whether it is on the local drive or not.
|
|
} _cd_inf;
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
void resMan::InitResMan(void) { //Tony29May96
|
|
// We read in the resource info which tells us the names of the
|
|
// resource cluster files ultimately, although there might be groups
|
|
// within the clusters at this point it makes no difference. We only
|
|
// wish to know what resource files there are and what is in each
|
|
|
|
File file;
|
|
uint32 end;
|
|
mem *temp;
|
|
uint32 pos = 0;
|
|
uint32 j = 0;
|
|
|
|
total_clusters = 0;
|
|
|
|
if (!file.open("resource.inf", g_sword2->getGameDataPath())) {
|
|
Zdebug("InitResMan cannot *OPEN* resource.inf");
|
|
ExitWithReport("InitResMan cannot *OPEN* resource.inf [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
end = file.size();
|
|
|
|
// Zdebug("seek end %d %d", fh, end);
|
|
|
|
//get some space for the incoming resource file - soon to be trashed
|
|
temp = Twalloc(end, MEM_locked, UID_temp);
|
|
|
|
if (file.read(temp->ad, end) != end) {
|
|
file.close();
|
|
Zdebug("InitResMan cannot *READ* resource.inf");
|
|
ExitWithReport("InitResMan cannot *READ* resource.inf [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
file.close();
|
|
|
|
// ok, we've loaded in the resource.inf file which contains a list of
|
|
// all the files now extract the filenames
|
|
do {
|
|
// item must have an #0d0a
|
|
while(temp->ad[j] != 13) {
|
|
resource_files[total_clusters][pos] = temp->ad[j];
|
|
j++;
|
|
pos++;
|
|
}
|
|
|
|
// NULL terminate our extracted string
|
|
resource_files[total_clusters][pos]=0;
|
|
|
|
// Reset position in current slot between entries, skip the
|
|
// 0x0a in the source and increase the number of clusters.
|
|
|
|
pos = 0;
|
|
j += 2;
|
|
total_clusters++;
|
|
|
|
// TODO: put overload check here
|
|
} while (j != end); // using this method the Gode generated resource.inf must have #0d0a on the last entry
|
|
|
|
// now load in the binary id to res conversion table
|
|
if (!file.open("resource.tab", g_sword2->getGameDataPath())) {
|
|
Zdebug("InitResMan cannot *OPEN* resource.tab");
|
|
ExitWithReport("InitResMan cannot *OPEN* resource.tab [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
// find how many resources
|
|
end = file.size();
|
|
|
|
total_res_files = end / 4;
|
|
|
|
// table seems ok so malloc some space
|
|
res_conv_table = (uint16 *) malloc(end);
|
|
|
|
for (j = 0; j < end / 2; j++)
|
|
res_conv_table[j] = file.readUint16LE();
|
|
|
|
if (file.ioFailed()) {
|
|
file.close();
|
|
Zdebug("InitResMan cannot *READ* resource.tab");
|
|
ExitWithReport("InitResMan cannot *READ* resource.tab [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
file.close();
|
|
|
|
if (!file.open("cd.inf", g_sword2->getGameDataPath())) {
|
|
Zdebug("InitResMan cannot *OPEN* cd.inf");
|
|
ExitWithReport("InitResMan cannot *OPEN* cd.inf [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
_cd_inf *cdInf = new _cd_inf[total_clusters];
|
|
|
|
for (j = 0; j < total_clusters; j++) {
|
|
file.read(cdInf[j].clusterName, sizeof(cdInf[j].clusterName));
|
|
cdInf[j].cd = file.readByte();
|
|
|
|
if (file.ioFailed()) {
|
|
Zdebug("InitResMan failed to read cd.inf. Insufficient entries?");
|
|
ExitWithReport("InitResMan failed to read cd.inf. Insufficient entries? [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
}
|
|
|
|
file.close();
|
|
|
|
for (j = 0; j < total_clusters; j++) {
|
|
uint32 i = 0;
|
|
|
|
while (scumm_stricmp((char *) cdInf[i].clusterName, resource_files[j]) != 0 && i < total_clusters)
|
|
i++;
|
|
|
|
if (i == total_clusters) {
|
|
Zdebug("InitResMan, %s is not in cd.inf", resource_files[j]);
|
|
ExitWithReport("InitResMan, %s is not in cd.inf [file=%s line=%u]",resource_files[j], __FILE__, __LINE__);
|
|
} else
|
|
cdTab[j] = cdInf[i].cd;
|
|
}
|
|
|
|
|
|
Zdebug("\n%d resources in %d cluster files", total_res_files, total_clusters);
|
|
for (j = 0; j < total_clusters; j++)
|
|
Zdebug("filename of cluster %d: -%s", j, resource_files[j]);
|
|
Zdebug("");
|
|
|
|
// create space for a list of pointers to mem's
|
|
resList = (mem **) malloc(total_res_files * sizeof(mem *));
|
|
|
|
age = (uint32 *) malloc(total_res_files * sizeof(uint32));
|
|
// status = (uint16 *) malloc(total_res_files * sizeof(uint16));
|
|
count = (uint16 *) malloc(total_res_files * sizeof(uint16));
|
|
|
|
for (j = 0; j < total_res_files; j++) {
|
|
// age must be 0 if the file is not in memory at all
|
|
age[j] = 0;
|
|
count[j] = 0;
|
|
}
|
|
|
|
resTime = 1; //cannot start at 0
|
|
Free_mem(temp); //get that memory back
|
|
|
|
// FIXME: Is this really needed?
|
|
|
|
if (!file.open("revcd1.id", g_sword2->getGameDataPath())) {
|
|
int index = 0;
|
|
/*
|
|
// Scan for CD drives.
|
|
for (char c = 'C'; c <= 'Z'; c++) {
|
|
sprintf(cdPath, "%c:\\", c);
|
|
if (GetDriveType(cdPath) == DRIVE_CDROM)
|
|
cdDrives[index++] = c;
|
|
}
|
|
*/
|
|
cdDrives[index++] = 'C';
|
|
|
|
if (index == 0) {
|
|
Zdebug("InitResMan, cannot find CD drive.");
|
|
ExitWithReport("InitResMan, cannot find CD drive. [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
while (index < 24)
|
|
cdDrives[index++] = 0;
|
|
}
|
|
else
|
|
file.close();
|
|
}
|
|
|
|
char *resMan::GetCdPath(void) {
|
|
return cdPath;
|
|
}
|
|
|
|
void resMan::Close_ResMan(void) { //Tony29May96
|
|
// free up our mallocs
|
|
free(resList);
|
|
free(age);
|
|
// free(status);
|
|
free(count);
|
|
}
|
|
|
|
uint8 *resMan::Res_open(uint32 res) { //BHTony30May96
|
|
// returns ad of resource. Loads if not in memory
|
|
// retains a count
|
|
// resource can be aged out of memory if count = 0
|
|
// the resource is locked while count != 0 i.e. until a res_close is
|
|
// called
|
|
|
|
File file;
|
|
uint16 parent_res_file;
|
|
uint16 actual_res;
|
|
uint32 pos, len;
|
|
|
|
uint32 table_offset;
|
|
|
|
#ifdef _SWORD2_DEBUG
|
|
if (res >= total_res_files)
|
|
Con_fatal_error("Res_open illegal resource %d (there are %d resources 0-%d)", res, total_res_files, total_res_files - 1);
|
|
#endif
|
|
|
|
// is the resource in memory already?
|
|
// if the file is not in memory then age should and MUST be 0
|
|
if (!age[res]) {
|
|
// fetch the correct file and read in the correct portion
|
|
// if the file cannot fit then we must trash the oldest large
|
|
// enough floating file
|
|
|
|
// points to the number of the ascii filename
|
|
parent_res_file = res_conv_table[res * 2];
|
|
|
|
#ifdef _SWORD2_DEBUG
|
|
if (parent_res_file == 0xffff)
|
|
Con_fatal_error("Res_open tried to open null & void resource number %d", res);
|
|
#endif
|
|
|
|
// relative resource within the file
|
|
actual_res = res_conv_table[(res * 2) + 1];
|
|
|
|
// first we have to find the file via the res_conv_table
|
|
|
|
// Zdebug("resOpen %s res %d", resource_files[parent_res_file], res);
|
|
|
|
// ** at this point here we start to think about where the
|
|
// ** file is and prompt the user for the right CD to be
|
|
// ** inserted
|
|
// **
|
|
// ** we need to know the position that we're at within the
|
|
// ** game - LINC should write this someplace.
|
|
|
|
/* these probably aren't necessary - khalek
|
|
if (!(cdTab[parent_res_file] & LOCAL_CACHE) && !(cdTab[parent_res_file] & LOCAL_PERM)) {
|
|
// This cluster is on a CD, we need to cache a new one.
|
|
CacheNewCluster(parent_res_file);
|
|
} else if (!(cdTab[parent_res_file] & LOCAL_PERM)) {
|
|
// Makes sure that the correct CD is in the drive.
|
|
GetCd(cdTab[parent_res_file] & 3);
|
|
}
|
|
*/
|
|
|
|
// This part of the cluster caching is pretty useful though:
|
|
//
|
|
// If we're loading a cluster that's only available from one
|
|
// of the CDs, remember which one so that we can play the
|
|
// correct music.
|
|
//
|
|
// The code to ask for the correct CD will probably be needed
|
|
// later, too.
|
|
//
|
|
// And there's some music / FX stuff in CacheNewCluster() that
|
|
// might be needed as well.
|
|
//
|
|
// But this will do for now.
|
|
|
|
if (!(cdTab[parent_res_file] & LOCAL_PERM)) {
|
|
curCd = cdTab[parent_res_file] & 3;
|
|
}
|
|
|
|
// open the cluster file
|
|
if (!file.open(resource_files[parent_res_file], g_sword2->getGameDataPath()))
|
|
Con_fatal_error("Res_open cannot *OPEN* %s", resource_files[parent_res_file]);
|
|
|
|
|
|
// 1st DWORD of a cluster is an offset to the look-up table
|
|
table_offset = file.readUint32LE();
|
|
|
|
// Zdebug("table offset = %d", table_offset);
|
|
|
|
// 2 dwords per resource
|
|
file.seek(table_offset + actual_res *8, SEEK_SET);
|
|
// get position of our resource within the cluster file
|
|
pos = file.readUint32LE();
|
|
// read the length
|
|
len = file.readUint32LE();
|
|
|
|
// ** get to position in file of our particular resource
|
|
file.seek(pos, SEEK_SET);
|
|
|
|
// Zdebug("res len %d", len);
|
|
|
|
// ok, we know the length so try and allocate the memory
|
|
// if it can't then old files will be ditched until it works
|
|
resList[res] = Twalloc(len, MEM_locked, res);
|
|
|
|
/* This probably isn't needed
|
|
// Do a quick ServiceWindows to stop the music screwing up.
|
|
ServiceWindows();
|
|
*/
|
|
|
|
// now load the file
|
|
// hurray, load it in.
|
|
file.read(resList[res]->ad, len);
|
|
|
|
//close the cluster
|
|
file.close();
|
|
} else {
|
|
// Zdebug("RO %d, already open count=%d", res, count[res]);
|
|
}
|
|
|
|
// number of times opened - the file won't move in memory while count
|
|
// is non zero
|
|
count[res]++;
|
|
|
|
// update the accessed time stamp - touch the file in other words
|
|
age[res] = resTime;
|
|
|
|
// pass the address of the mem & lock the memory too
|
|
// might be locked already (if count > 1)
|
|
Lock_mem(resList[res]);
|
|
|
|
return (uint8 *) resList[res]->ad;
|
|
}
|
|
|
|
uint8 resMan::Res_check_valid(uint32 res) { // James 12mar97
|
|
// returns '1' if resource is valid, otherwise returns '0'
|
|
// used in startup.cpp to ignore invalid screen-manager resources
|
|
|
|
uint16 parent_res_file;
|
|
|
|
// resource number out of range
|
|
if (res >= total_res_files)
|
|
return 0;
|
|
|
|
// points to the number of the ascii filename
|
|
parent_res_file = res_conv_table[res * 2];
|
|
|
|
// null & void resource
|
|
if (parent_res_file == 0xffff)
|
|
return 0;
|
|
|
|
// ok
|
|
return 1;
|
|
}
|
|
|
|
void resMan::Res_next_cycle(void) { //Tony8Feb97
|
|
// increment the cycle and calculate actual per-cycle memory useage
|
|
|
|
#ifdef _SWORD2_DEBUG
|
|
uint32 j;
|
|
#endif
|
|
|
|
#ifdef _SWORD2_DEBUG
|
|
current_memory_useage = 0;
|
|
|
|
for (j = 1; j < total_res_files; j++) {
|
|
// was accessed last cycle
|
|
if (age[j] == resTime)
|
|
current_memory_useage += resList[j]->size;
|
|
}
|
|
#endif
|
|
|
|
resTime++;
|
|
|
|
// if you left the game running for a hundred years when this went to 0
|
|
// there'd be a resource left stuck in memory - after another hundred
|
|
// years there'd be another...
|
|
//
|
|
// Mind you, by then the our get_msecs() function will have wrapped
|
|
// around too, probably causing a mess of other problems.
|
|
|
|
if (!resTime)
|
|
resTime++;
|
|
}
|
|
|
|
uint32 resMan::Res_fetch_useage(void) { //Tony8Feb97
|
|
// returns memory usage previous cycle
|
|
return current_memory_useage;
|
|
}
|
|
|
|
void resMan::Res_close(uint32 res) { //Tony30May96
|
|
// decrements the count
|
|
// resource floats when count = 0
|
|
|
|
#ifdef _SWORD2_DEBUG
|
|
if (res >= total_res_files)
|
|
Con_fatal_error("Res_closeing illegal resource %d (there are %d resources 0-%d)", res, total_res_files, total_res_files - 1);
|
|
|
|
//closing but isnt open?
|
|
if (!(count[res]))
|
|
Con_fatal_error("Res_close closing %d but it isn't open", res);
|
|
#endif
|
|
|
|
//one less has it open
|
|
count[res]--;
|
|
|
|
//if noone has the file open then unlock and allow to float
|
|
if (!count[res]) {
|
|
Float_mem(resList[res]); // pass the address of the mem
|
|
// *(status+res) -= RES_locked; // unlock the resource
|
|
}
|
|
}
|
|
|
|
uint32 resMan::Res_fetch_len( uint32 res ) { //Tony27Jan96
|
|
// returns the total file length of a resource - i.e. all headers are
|
|
// included too
|
|
|
|
File fh;
|
|
uint16 parent_res_file;
|
|
uint16 actual_res;
|
|
uint32 len;
|
|
uint32 table_offset;
|
|
|
|
// points to the number of the ascii filename
|
|
parent_res_file = res_conv_table[res * 2];
|
|
|
|
// relative resource within the file
|
|
actual_res = res_conv_table[(res * 2) + 1];
|
|
|
|
// first we have to find the file via the res_conv_table
|
|
// open the cluster file
|
|
|
|
if (!fh.open(resource_files[parent_res_file], g_sword2->getGameDataPath()))
|
|
Con_fatal_error("Res_fetch_len cannot *OPEN* %s", resource_files[parent_res_file]);
|
|
|
|
// 1st DWORD of a cluster is an offset to the look-up table
|
|
table_offset = fh.readUint32LE();
|
|
|
|
// 2 dwords per resource + skip the position dword
|
|
fh.seek(table_offset + (actual_res * 8) + 4, SEEK_SET);
|
|
|
|
// read the length
|
|
len = fh.readUint32LE();
|
|
return len;
|
|
}
|
|
|
|
char *resMan::Fetch_cluster(uint32 res) { //Tony3June96
|
|
// returns a pointer to the ascii name of the cluster file which
|
|
// contains resource res
|
|
return resource_files[res_conv_table[res * 2]];
|
|
}
|
|
|
|
uint32 resMan::Fetch_age(uint32 res) { //Tony3June96
|
|
// return the age of res
|
|
return age[res];
|
|
}
|
|
|
|
uint32 resMan::Fetch_count(uint32 res) { //Tony3June96
|
|
// return the open count of res
|
|
return count[res];
|
|
}
|
|
|
|
uint32 resMan::Help_the_aged_out(void) { //Tony10Oct96
|
|
// remove from memory the oldest closed resource
|
|
|
|
uint32 oldest_res; //holds id of oldest found so far when we have to chuck stuff out of memory
|
|
uint32 oldest_age; //age of above during search
|
|
uint32 j;
|
|
uint32 largestResource = 0;
|
|
|
|
oldest_age = resTime;
|
|
oldest_res = 0;
|
|
|
|
for (j = 2; j < total_res_files; j++) {
|
|
// not held open and older than this one
|
|
if (!count[j] && age[j] && age[j] <= oldest_age) {
|
|
if (age[j] == oldest_age && resList[j]->size > largestResource) {
|
|
// Kick old resource of oldest age and largest
|
|
// size (Helps the poor defragger).
|
|
oldest_res = j;
|
|
largestResource = resList[j]->size;
|
|
} else if (age[j] < oldest_age) {
|
|
oldest_res = j;
|
|
oldest_age = age[j];
|
|
largestResource = resList[j]->size;
|
|
}
|
|
}
|
|
}
|
|
|
|
// there was not a file we could release
|
|
// no bytes released - oh dear, lets hope this never happens
|
|
if (!oldest_res)
|
|
return 0;
|
|
|
|
// Zdebug(42,"removing %d, age %d, size %d", oldest_res, age[oldest_res], resList[oldest_res]->size);
|
|
|
|
// trash this old resource
|
|
|
|
age[oldest_res] = 0; // effectively gone from resList
|
|
Free_mem(resList[oldest_res]); // release the memory too
|
|
|
|
return resList[oldest_res]->size; //return bytes freed
|
|
}
|
|
|
|
void resMan::Print_console_clusters(void) { //Tony10Oct96
|
|
uint32 j;
|
|
|
|
if (total_clusters) {
|
|
for (j = 0; j < total_clusters; j++)
|
|
Print_to_console(" %s", resource_files[j]);
|
|
Print_to_console(" %d resources", total_res_files);
|
|
} else
|
|
Print_to_console(" argh! No resources");
|
|
|
|
Scroll_console();
|
|
}
|
|
|
|
void resMan::Examine_res(uint8 *input) { //Tony23Oct96
|
|
uint32 j = 0;
|
|
uint32 res;
|
|
_standardHeader *file_header;
|
|
|
|
do {
|
|
if (input[j] >= '0' && input[j] <= '9')
|
|
j++;
|
|
else
|
|
break;
|
|
} while(input[j]);
|
|
|
|
// didn't quit out of loop on a non numeric chr$
|
|
if (!input[j]) {
|
|
res = atoi((char*) input);
|
|
|
|
if (!res)
|
|
Print_to_console("illegal resource");
|
|
else if (res >= total_res_files)
|
|
Print_to_console("illegal resource %d (there are %d resources 0-%d)", res, total_res_files, total_res_files - 1);
|
|
else if (res_conv_table[res * 2] == 0xffff)
|
|
Print_to_console("%d is a null & void resource number", res);
|
|
else {
|
|
//open up the resource and take a look inside!
|
|
file_header = (_standardHeader*) res_man.Res_open(res);
|
|
|
|
// Print_to_console("%d", file_header->fileType);
|
|
// Print_to_console("%s", file_header->name);
|
|
|
|
//----------------------------------------------------
|
|
// resource types: (taken from header.h)
|
|
|
|
// 1: ANIMATION_FILE
|
|
// all normal animations & sprites including
|
|
// mega-sets & font files which are the same
|
|
// format
|
|
// 2: SCREEN_FILE
|
|
// each contains background, palette, layer
|
|
// sprites, parallax layers & shading mask
|
|
// 3: GAME_OBJECT
|
|
// each contains object hub + structures + script
|
|
// data
|
|
// 4: WALK_GRID_FILE
|
|
// walk-grid data
|
|
// 5: GLOBAL_VAR_FILE
|
|
// all the global script variables in one file;
|
|
// "there can be only one"
|
|
// 6: PARALLAX_FILE_null
|
|
// NOT USED
|
|
// 7: RUN_LIST
|
|
// each contains a list of object resource id's
|
|
// 8: TEXT_FILE
|
|
// each contains all the lines of text for a
|
|
// location or a character's conversation script
|
|
// 9: SCREEN_MANAGER
|
|
// one for each location; this contains special
|
|
// startup scripts
|
|
// 10: MOUSE_FILE
|
|
// mouse pointers and luggage icons (sprites in
|
|
// General \ Mouse pointers & Luggage icons)
|
|
// 11: WAV_FILE
|
|
// NOT USED HERE
|
|
// 12: ICON_FILE
|
|
// menu icon (sprites in General \ Menu icons)
|
|
// 13: PALETTE_FILE
|
|
// NOT USED HERE
|
|
//----------------------------------------------------
|
|
|
|
switch(file_header->fileType) {
|
|
case ANIMATION_FILE:
|
|
Print_to_console(" <anim> %s", file_header->name);
|
|
break;
|
|
case SCREEN_FILE:
|
|
Print_to_console(" <layer> %s", file_header->name);
|
|
break;
|
|
case GAME_OBJECT:
|
|
Print_to_console(" <game object> %s", file_header->name);
|
|
break;
|
|
case WALK_GRID_FILE:
|
|
Print_to_console(" <walk grid> %s", file_header->name);
|
|
break;
|
|
case GLOBAL_VAR_FILE:
|
|
Print_to_console(" <global variables> %s", file_header->name);
|
|
break;
|
|
case PARALLAX_FILE_null:
|
|
Print_to_console(" <parallax file NOT USED!> %s", file_header->name);
|
|
break;
|
|
case RUN_LIST:
|
|
Print_to_console(" <run list> %s", file_header->name);
|
|
break;
|
|
case TEXT_FILE:
|
|
Print_to_console(" <text file> %s", file_header->name);
|
|
break;
|
|
case SCREEN_MANAGER:
|
|
Print_to_console(" <screen manager> %s", file_header->name);
|
|
break;
|
|
case MOUSE_FILE:
|
|
Print_to_console(" <mouse pointer> %s", file_header->name);
|
|
break;
|
|
case ICON_FILE:
|
|
Print_to_console(" <menu icon> %s", file_header->name);
|
|
break;
|
|
default:
|
|
Print_to_console(" unrecognised fileType %d", file_header->fileType);
|
|
break;
|
|
}
|
|
res_man.Res_close(res);
|
|
}
|
|
} else {
|
|
Print_to_console("try typing a number");
|
|
}
|
|
}
|
|
|
|
void resMan::Kill_res(uint8 *input) { //Tony23Oct96
|
|
int j = 0;
|
|
uint32 res;
|
|
|
|
do {
|
|
if (input[j] >= '0' && input[j] <= '9')
|
|
j++;
|
|
else
|
|
break;
|
|
} while (input[j]);
|
|
|
|
// didn't quit out of loop on a non numeric chr$
|
|
if (!input[j]) {
|
|
res = atoi((char*) input);
|
|
|
|
#ifdef _SWORD2_DEBUG
|
|
if (!res)
|
|
Print_to_console("illegal resource");
|
|
|
|
if (res >= total_res_files)
|
|
Con_fatal_error(" llegal resource %d (there are %d resources 0-%d)", res, total_res_files, total_res_files - 1);
|
|
#endif
|
|
|
|
// if noone has the file open then unlock and allow to float
|
|
if (!count[res]) {
|
|
if (age[res]) {
|
|
age[res] = 0; //effectively gone from resList
|
|
Free_mem(resList[res]); //release the memory too
|
|
Print_to_console(" trashed %d", res);
|
|
} else
|
|
Print_to_console("%d not in memory", res);
|
|
} else
|
|
Print_to_console(" file is open - cannot remove");
|
|
} else {
|
|
Print_to_console("try typing a number");
|
|
}
|
|
}
|
|
|
|
void resMan::Remove_res(uint32 res) { //Tony10Jan97
|
|
if (age[res]) {
|
|
age[res] = 0; //effectively gone from resList
|
|
Free_mem(resList[res]); //release the memory too
|
|
// Zdebug(" - Trashing %d", res);
|
|
} else
|
|
Zdebug("Remove_res(%d) not even in memory!",res);
|
|
}
|
|
|
|
void resMan::Remove_all_res(void) { // James24mar97
|
|
// remove all res files from memory - ready for a total restart
|
|
// including player object & global variables resource
|
|
|
|
int j;
|
|
uint32 res;
|
|
|
|
j = base_mem_block;
|
|
|
|
do {
|
|
if (mem_list[j].uid < 65536) { // a resource
|
|
res = mem_list[j].uid;
|
|
age[res] = 0; // effectively gone from resList
|
|
Free_mem(resList[res]); // release the memory too
|
|
}
|
|
|
|
j = mem_list[j].child;
|
|
} while (j != -1);
|
|
}
|
|
|
|
void resMan::Kill_all_res(uint8 wantInfo) { //Tony29Nov96
|
|
// remove all res files from memory
|
|
// its quicker to search the mem blocs for res files than search
|
|
// resource lists for those in memory
|
|
|
|
int j;
|
|
uint32 res;
|
|
uint32 nuked = 0;
|
|
_standardHeader *header;
|
|
int scrolls = 0;
|
|
char c;
|
|
|
|
j = base_mem_block;
|
|
|
|
do {
|
|
if (mem_list[j].uid < 65536) { // a resource
|
|
res = mem_list[j].uid;
|
|
|
|
// not the global vars which are assumed to be open in
|
|
// memory & not the player object! (James17jan97)
|
|
if (res != 1 && res != CUR_PLAYER_ID) {
|
|
header = (_standardHeader*) res_man.Res_open(res);
|
|
res_man.Res_close(res);
|
|
|
|
age[res] = 0; // effectively gone from resList
|
|
Free_mem(resList[res]); // release the memory too
|
|
nuked++;
|
|
|
|
// if this was called from the console + we
|
|
// want info
|
|
if (wantInfo && console_status) {
|
|
Print_to_console(" nuked %5d: %s", res, header->name);
|
|
Zdebug(" nuked %d: %s", res, header->name);
|
|
Build_display();
|
|
|
|
scrolls++;
|
|
if (scrolls == 18) {
|
|
Temp_print_to_console("- Press ESC to stop or any other key to continue");
|
|
Build_display();
|
|
|
|
do {
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
|
|
while (!gotTheFocus)
|
|
if (ServiceWindows() == RDERR_APPCLOSED)
|
|
break;
|
|
} while(!KeyWaiting());
|
|
|
|
ReadKey(&c); //kill the key we just pressed
|
|
if (c == 27) //ESC
|
|
break;
|
|
|
|
// clear the Press Esc message ready for the new line
|
|
Clear_console_line();
|
|
scrolls = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
j = mem_list[j].child;
|
|
} while (j != -1);
|
|
|
|
// if this was called from the console + we want info!
|
|
if (wantInfo && console_status) {
|
|
Scroll_console();
|
|
Print_to_console(" expelled %d resource(s)", nuked);
|
|
}
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// Like Kill_all_res but only kills objects (except George & the variable
|
|
// table of course) - ie. forcing them to reload & restart their scripts,
|
|
// which simulates the effect of a save & restore, thus checking that each
|
|
// object's re-entrant logic works correctly, and doesn't cause a statuette to
|
|
// disappear forever, or some plaster-filled holes in sand to crash the game &
|
|
// get James in trouble again.
|
|
|
|
void resMan::Kill_all_objects(uint8 wantInfo) { // James17jan97
|
|
// remove all object res files from memory, excluding George
|
|
// its quicker to search the mem blocs for res files than search
|
|
// resource lists for those in memory
|
|
|
|
int j;
|
|
uint32 res;
|
|
uint32 nuked = 0;
|
|
_standardHeader *header;
|
|
int scrolls = 0;
|
|
char c;
|
|
|
|
j = base_mem_block;
|
|
|
|
do {
|
|
if (mem_list[j].uid < 65536) { //a resource
|
|
res=mem_list[j].uid;
|
|
//not the global vars which are assumed to be open in
|
|
// memory & not the player object! (James17jan97)
|
|
if (res != 1 && res != CUR_PLAYER_ID) {
|
|
header = (_standardHeader*) res_man.Res_open(res);
|
|
res_man.Res_close(res);
|
|
|
|
if (header->fileType == GAME_OBJECT) {
|
|
age[res] = 0; // effectively gone from resList
|
|
Free_mem(resList[res]); // release the memory too
|
|
nuked++;
|
|
|
|
// if this was called from the console + we want info
|
|
if (wantInfo && console_status) {
|
|
Print_to_console(" nuked %5d: %s", res, header->name);
|
|
Zdebug(" nuked %d: %s", res, header->name);
|
|
Build_display();
|
|
|
|
scrolls++;
|
|
if (scrolls==18) {
|
|
Print_to_console("- Press ESC to stop or any other key to continue");
|
|
Build_display();
|
|
|
|
do {
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
|
|
while (!gotTheFocus)
|
|
if (ServiceWindows() == RDERR_APPCLOSED)
|
|
break;
|
|
} while(!KeyWaiting());
|
|
|
|
|
|
ReadKey(&c); //kill the key we just pressed
|
|
if (c == 27) // ESC
|
|
break;
|
|
|
|
// clear the Press Esc message ready for the new line
|
|
Clear_console_line();
|
|
scrolls = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
j = mem_list[j].child;
|
|
} while (j != -1);
|
|
|
|
// if this was called from the console + we want info
|
|
if (wantInfo && console_status)
|
|
Print_to_console(" expelled %d object resource(s)", nuked);
|
|
}
|
|
|
|
void resMan::CacheNewCluster(uint32 newCluster) {
|
|
// Stop any music from streaming off the CD before we start the
|
|
// cluster-copy!
|
|
//
|
|
// eg. the looping restore-panel music will still be playing if we
|
|
// restored a game to a different cluster on the same CD - and music
|
|
// streaming would interfere with cluster copying, slowing it right
|
|
// down - but if we restored to a different CD the music is stopped
|
|
// in GetCd() when it asks for the CD
|
|
|
|
FN_stop_music(NULL); // (James16sep97)
|
|
|
|
Clear_fx_queue(); // stops all fx & clears the queue (James22july97)
|
|
GetCd(cdTab[newCluster] & 3);
|
|
|
|
// Kick out old cached cluster and load the new one.
|
|
uint32 i = 0;
|
|
while (!(cdTab[i] & LOCAL_CACHE) && i < total_clusters)
|
|
i++;
|
|
|
|
if (i < total_clusters) {
|
|
SVM_SetFileAttributes(resource_files[i], FILE_ATTRIBUTE_NORMAL);
|
|
SVM_DeleteFile(resource_files[i]);
|
|
cdTab[i] &= (0xff - LOCAL_CACHE);
|
|
FILE *file;
|
|
file = fopen("cd.inf", "r+b");
|
|
|
|
if (file == NULL) {
|
|
Zdebug("CacheNewCluster cannot *OPEN* cd.inf");
|
|
Con_fatal_error("InitResMan cannot *OPEN* cd.inf [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
_cd_inf cdInf;
|
|
|
|
do {
|
|
fread(&cdInf, 1, sizeof(_cd_inf), file);
|
|
} while ((scumm_stricmp((char *) cdInf.clusterName, resource_files[i]) != 0) && !feof(file));
|
|
|
|
if (feof(file)) {
|
|
Zdebug("CacheNewCluster cannot find %s in cd.inf", resource_files[i]);
|
|
Con_fatal_error("CacheNewCluster cannot find %s in cd.inf", resource_files[i]);
|
|
}
|
|
|
|
fseek(file, -1, SEEK_CUR);
|
|
fwrite(&cdTab[i], 1, 1, file);
|
|
fclose(file);
|
|
}
|
|
|
|
char buf[1024];
|
|
sprintf(buf, "%sClusters\\%s", cdPath, resource_files[newCluster]);
|
|
|
|
uint8 fadeStat;
|
|
|
|
do {
|
|
fadeStat = GetFadeStatus();
|
|
|
|
//--------------------------------------------------
|
|
// Service windows
|
|
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
//--------------------------------------------------
|
|
} while (fadeStat == RDFADE_UP || fadeStat == RDFADE_DOWN);
|
|
|
|
if (GetFadeStatus() != RDFADE_BLACK) {
|
|
FadeDown((float) 0.75);
|
|
|
|
do {
|
|
//--------------------------------------------------
|
|
// Service windows
|
|
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
//--------------------------------------------------
|
|
} while (GetFadeStatus() != RDFADE_BLACK);
|
|
}
|
|
|
|
EraseBackBuffer();
|
|
|
|
Set_mouse(0);
|
|
Set_luggage(0); //tw28Aug
|
|
|
|
uint8 *bgfile;
|
|
bgfile = res_man.Res_open(2950); // open the screen resource
|
|
InitialiseBackgroundLayer(NULL);
|
|
InitialiseBackgroundLayer(NULL);
|
|
InitialiseBackgroundLayer(FetchBackgroundLayer(bgfile));
|
|
InitialiseBackgroundLayer(NULL);
|
|
InitialiseBackgroundLayer(NULL);
|
|
BS2_SetPalette(0, 256, FetchPalette(bgfile), RDPAL_FADE);
|
|
|
|
RenderParallax(FetchBackgroundLayer(bgfile), 2);
|
|
res_man.Res_close(2950); // release the screen resource
|
|
|
|
// Git rid of read-only status, if it is set.
|
|
SVM_SetFileAttributes(resource_files[newCluster], FILE_ATTRIBUTE_NORMAL);
|
|
|
|
FILE *inFile, *outFile;
|
|
|
|
inFile = fopen(buf, "rb");
|
|
outFile = fopen(resource_files[newCluster], "wb");
|
|
|
|
if (inFile == NULL || outFile == NULL) {
|
|
Zdebug("Cache new cluster could not copy %s to %s", buf, resource_files[newCluster]);
|
|
Con_fatal_error("Cache new cluster could not copy %s to %s [file=%s line=%u]", buf, resource_files[newCluster], __FILE__, __LINE__);
|
|
}
|
|
|
|
_spriteInfo textSprite;
|
|
_spriteInfo barSprite;
|
|
mem *text_spr;
|
|
_frameHeader *frame;
|
|
uint8 *loadingBar;
|
|
_cdtEntry *cdt;
|
|
|
|
text_spr = MakeTextSprite( FetchTextLine(res_man.Res_open(2283), 8) + 2, 640, 187, speech_font_id);
|
|
|
|
frame = (_frameHeader*) text_spr->ad;
|
|
|
|
textSprite.x = screenWide /2 - frame->width / 2;
|
|
textSprite.y = screenDeep /2 - frame->height / 2 - RDMENU_MENUDEEP;
|
|
textSprite.w = frame->width;
|
|
textSprite.h = frame->height;
|
|
textSprite.scale = 0;
|
|
textSprite.scaledWidth = 0;
|
|
textSprite.scaledHeight = 0;
|
|
textSprite.type = RDSPR_DISPLAYALIGN + RDSPR_NOCOMPRESSION + RDSPR_TRANS;
|
|
textSprite.blend = 0;
|
|
textSprite.colourTable = 0;
|
|
|
|
res_man.Res_close(2283);
|
|
|
|
loadingBar = res_man.Res_open(2951);
|
|
|
|
frame = FetchFrameHeader(loadingBar, 0);
|
|
cdt = FetchCdtEntry(loadingBar, 0);
|
|
|
|
barSprite.x = cdt->x;
|
|
barSprite.y = cdt->y;
|
|
barSprite.w = frame->width;
|
|
barSprite.h = frame->height;
|
|
barSprite.scale = 0;
|
|
barSprite.scaledWidth = 0;
|
|
barSprite.scaledHeight = 0;
|
|
barSprite.type = RDSPR_RLE256FAST + RDSPR_TRANS;
|
|
barSprite.blend = 0;
|
|
barSprite.colourTable = 0;
|
|
|
|
res_man.Res_close(2951);
|
|
|
|
loadingBar = res_man.Res_open(2951);
|
|
frame = FetchFrameHeader(loadingBar, 0);
|
|
barSprite.data = (uint8 *) (frame + 1);
|
|
res_man.Res_close(2951);
|
|
|
|
int16 barX = barSprite.x;
|
|
int16 barY = barSprite.y;
|
|
int16 textX = textSprite.x;
|
|
int16 textY = textSprite.y;
|
|
|
|
DrawSprite(&barSprite);
|
|
barSprite.x = barX;
|
|
barSprite.y = barY;
|
|
|
|
textSprite.data = text_spr->ad + sizeof(_frameHeader);
|
|
DrawSprite(&textSprite);
|
|
textSprite.x = textX;
|
|
textSprite.y = textY;
|
|
|
|
CopyScreenBuffer();
|
|
FadeUp((float) 0.75);
|
|
|
|
do {
|
|
//--------------------------------------------------
|
|
// Service windows
|
|
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
//--------------------------------------------------
|
|
} while (GetFadeStatus() == RDFADE_UP);
|
|
|
|
fseek(inFile, 0, SEEK_END);
|
|
uint32 size = ftell(inFile);
|
|
fseek(inFile, 0, SEEK_SET);
|
|
|
|
char buffer[BUFFERSIZE];
|
|
int stepSize = (size / BUFFERSIZE) / 100;
|
|
uint32 read = 0;
|
|
int step = stepSize;
|
|
int fr = 0;
|
|
uint32 realRead = 0;
|
|
|
|
do {
|
|
realRead = fread(buffer, 1, BUFFERSIZE, inFile);
|
|
read += realRead;
|
|
if (fwrite(buffer, 1, realRead, outFile) != realRead) {
|
|
Zdebug("Cache new cluster could not copy %s to %s", buf, resource_files[newCluster]);
|
|
Con_fatal_error("Cache new cluster could not copy %s to %s [file=%s line=%u]", buf, resource_files[newCluster], __FILE__, __LINE__);
|
|
}
|
|
|
|
if (step == stepSize) {
|
|
step = 0;
|
|
// open the screen resource
|
|
bgfile = res_man.Res_open(2950);
|
|
RenderParallax(FetchBackgroundLayer(bgfile), 2);
|
|
// release the screen resource
|
|
res_man.Res_close(2950);
|
|
loadingBar = res_man.Res_open(2951);
|
|
frame = FetchFrameHeader(loadingBar, fr);
|
|
barSprite.data = (uint8 *) (frame + 1);
|
|
res_man.Res_close(2951);
|
|
DrawSprite(&barSprite);
|
|
barSprite.x = barX;
|
|
barSprite.y = barY;
|
|
|
|
textSprite.data = text_spr->ad + sizeof(_frameHeader);
|
|
DrawSprite(&textSprite);
|
|
textSprite.x = textX;
|
|
textSprite.y = textY;
|
|
|
|
CopyScreenBuffer();
|
|
fr++;
|
|
} else
|
|
step++;
|
|
|
|
|
|
//--------------------------------------------------
|
|
// Service windows
|
|
// NOTE: Carry on even when not got the focus!!!
|
|
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
//--------------------------------------------------
|
|
} while ((read % BUFFERSIZE) == 0);
|
|
|
|
if (read != size) {
|
|
Zdebug("Cache new cluster could not copy %s to %s", buf, resource_files[newCluster]);
|
|
Con_fatal_error("Cache new cluster could not copy %s to %s [file=%s line=%u]", buf, resource_files[newCluster], __FILE__, __LINE__);
|
|
}
|
|
|
|
fclose(inFile);
|
|
fclose(outFile);
|
|
Free_mem(text_spr);
|
|
|
|
EraseBackBuffer(); // for hardware rendering
|
|
EraseSoftwareScreenBuffer(); // for software rendering
|
|
|
|
FadeDown((float) 0.75);
|
|
|
|
do {
|
|
//--------------------------------------------------
|
|
// Service windows
|
|
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
//--------------------------------------------------
|
|
} while (GetFadeStatus() == RDFADE_DOWN);
|
|
|
|
CopyScreenBuffer();
|
|
FadeUp((float)0.75);
|
|
|
|
// Git rid of read-only status.
|
|
SVM_SetFileAttributes(resource_files[newCluster], FILE_ATTRIBUTE_NORMAL);
|
|
|
|
// Update cd.inf and cdTab
|
|
cdTab[newCluster] |= LOCAL_CACHE;
|
|
|
|
FILE *file;
|
|
file = fopen("cd.inf", "r+b");
|
|
|
|
if (file == NULL) {
|
|
Zdebug("CacheNewCluster cannot *OPEN* cd.inf");
|
|
Con_fatal_error("InitResMan cannot *OPEN* cd.inf [file=%s line=%u]", __FILE__, __LINE__);
|
|
}
|
|
|
|
_cd_inf cdInf;
|
|
|
|
do {
|
|
fread(&cdInf, 1, sizeof(_cd_inf), file);
|
|
} while (scumm_stricmp((char *) cdInf.clusterName, resource_files[newCluster]) != 0 && !feof(file));
|
|
|
|
if (feof(file)) {
|
|
Zdebug("CacheNewCluster cannot find %s in cd.inf", resource_files[newCluster]);
|
|
Con_fatal_error("CacheNewCluster cannot find %s in cd.inf", resource_files[newCluster]);
|
|
}
|
|
|
|
fseek(file, -1, SEEK_CUR);
|
|
fwrite(&cdTab[newCluster], 1, 1, file);
|
|
fclose(file);
|
|
|
|
// Now update DelList.log to indicate that this cluster should be
|
|
// removed at uninstall.
|
|
file = fopen("DelList.log", "r+");
|
|
|
|
if (file != NULL) {
|
|
fseek(file, -3, SEEK_END);
|
|
|
|
char path[_MAX_PATH];
|
|
SVM_GetCurrentDirectory(_MAX_PATH, path);
|
|
|
|
strcat(path, "\\");
|
|
strcat(path, resource_files[newCluster]);
|
|
fwrite(path, 1, strlen(path), file);
|
|
|
|
sprintf(path, "\nend");
|
|
fwrite(path, 1, 4, file);
|
|
|
|
fclose(file);
|
|
}
|
|
}
|
|
|
|
void resMan::GetCd(int cd) {
|
|
// TODO support a seperate path for cd data?
|
|
|
|
bool done = false;
|
|
char sCDName[_MAX_PATH];
|
|
uint32 dwMaxCompLength, dwFSFlags;
|
|
mem *text_spr;
|
|
_frameHeader *frame;
|
|
_spriteInfo spriteInfo;
|
|
int16 oldY;
|
|
int16 oldX;
|
|
FILE *file;
|
|
char name[16];
|
|
int offNetwork = 0;
|
|
int index = 0;
|
|
uint8 *textRes;
|
|
|
|
// don't ask for CD's in the playable demo downloaded from our
|
|
// web-site!
|
|
if (g_sword2->_gameId == GID_SWORD2_DEMO)
|
|
return;
|
|
|
|
#ifdef _PCGUIDE
|
|
// don't ask for CD in the patch for the demo on "PC Guide" magazine
|
|
return;
|
|
#endif
|
|
|
|
sprintf(name, "revcd%d.id", cd);
|
|
file = fopen(name, "r");
|
|
|
|
if (file == NULL) {
|
|
// Determine what CD is in the drive, and either use it or ask
|
|
// the user to insert the correct CD.
|
|
// Scan all CD drives for our CD as well.
|
|
while(cdDrives[index] != 0 && index < 24) {
|
|
sprintf(cdPath, "%c:\\", cdDrives[index]);
|
|
|
|
if (!SVM_GetVolumeInformation(cdPath, sCDName, _MAX_PATH, NULL, &dwMaxCompLength, &dwFSFlags, NULL, 0)) {
|
|
// Force the following code to ask for the correct CD.
|
|
sCDName[0] = 0;
|
|
}
|
|
|
|
curCd = cd;
|
|
|
|
if (!scumm_stricmp(sCDName,CD1_LABEL)) {
|
|
if (cd == CD1)
|
|
return;
|
|
} else if (!scumm_stricmp(sCDName,CD2_LABEL)) {
|
|
if (cd == CD2)
|
|
return;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
} else {
|
|
// must be running off the network, but still want to see
|
|
// CD-requests to show where they would occur when playing
|
|
// from CD
|
|
Zdebug("RUNNING OFF NETWORK");
|
|
|
|
fscanf(file, "%s", cdPath);
|
|
fclose(file);
|
|
|
|
if (curCd == cd)
|
|
return;
|
|
else
|
|
curCd = cd;
|
|
|
|
// don't show CD-requests if testing anims or text/speech
|
|
if (SYSTEM_TESTING_ANIMS || SYSTEM_TESTING_TEXT)
|
|
return;
|
|
|
|
offNetwork = 1;
|
|
}
|
|
|
|
// stop any music from playing - so the system no longer needs the
|
|
// current CD - otherwise when we take out the CD, Windows will
|
|
// complain!
|
|
|
|
FN_stop_music(NULL); // (James29aug97)
|
|
|
|
textRes = res_man.Res_open(2283);
|
|
DisplayMsg(FetchTextLine(textRes, 5 + cd) + 2, 0);
|
|
text_spr = MakeTextSprite(FetchTextLine(textRes, 5 + cd) + 2, 640, 187, speech_font_id);
|
|
|
|
frame = (_frameHeader*) text_spr->ad;
|
|
|
|
spriteInfo.x = screenWide / 2 - frame->width / 2;
|
|
spriteInfo.y = screenDeep / 2 - frame->height / 2 - RDMENU_MENUDEEP;
|
|
spriteInfo.w = frame->width;
|
|
spriteInfo.h = frame->height;
|
|
spriteInfo.scale = 0;
|
|
spriteInfo.scaledWidth = 0;
|
|
spriteInfo.scaledHeight = 0;
|
|
spriteInfo.type = RDSPR_DISPLAYALIGN + RDSPR_NOCOMPRESSION + RDSPR_TRANS;
|
|
spriteInfo.blend = 0;
|
|
spriteInfo.data = text_spr->ad + sizeof(_frameHeader);
|
|
spriteInfo.colourTable = 0;
|
|
oldY = spriteInfo.y;
|
|
oldX = spriteInfo.x;
|
|
|
|
res_man.Res_close(2283);
|
|
|
|
do {
|
|
if (offNetwork == 1)
|
|
done = TRUE;
|
|
else {
|
|
index = 0;
|
|
while (cdDrives[index] != 0 && !done && index < 24) {
|
|
sprintf(cdPath, "%c:\\", cdDrives[index]);
|
|
|
|
if (!SVM_GetVolumeInformation(cdPath, sCDName, _MAX_PATH, NULL, &dwMaxCompLength, &dwFSFlags, NULL, 0)) {
|
|
sCDName[0] = 0;
|
|
}
|
|
|
|
if (!scumm_stricmp(sCDName,CD1_LABEL)) {
|
|
if (cd == CD1)
|
|
done = TRUE;
|
|
} else if (!scumm_stricmp(sCDName,CD2_LABEL)) {
|
|
if (cd == CD2)
|
|
done = TRUE;
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------
|
|
// Service windows
|
|
|
|
// if we pressed Ctrl-Q
|
|
if (ServiceWindows() == RDERR_APPCLOSED) {
|
|
Close_game(); //close engine systems down
|
|
CloseAppWindow();
|
|
exit(0); //quit the game
|
|
}
|
|
|
|
while (!gotTheFocus)
|
|
if (ServiceWindows() == RDERR_APPCLOSED)
|
|
break;
|
|
|
|
//--------------------------------------------------
|
|
|
|
if (gotTheFocus) {
|
|
EraseBackBuffer(); // for hardware rendering
|
|
EraseSoftwareScreenBuffer(); // for software rendering
|
|
DrawSprite(&spriteInfo); // Keep the message there even when the user task swaps.
|
|
spriteInfo.y = oldY; // Drivers change the y co-ordinate, don't know why...
|
|
spriteInfo.x = oldX;
|
|
CopyScreenBuffer();
|
|
}
|
|
} while (!done);
|
|
|
|
Free_mem(text_spr);
|
|
RemoveMsg();
|
|
}
|