mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 08:06:42 +00:00
a6f3ed8173
svn-id: r26155
1085 lines
30 KiB
C++
1085 lines
30 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "lure/res.h"
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#include "lure/disk.h"
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#include "lure/scripts.h"
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#include "common/endian.h"
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namespace Lure {
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const Action sortedActions[] = {ASK, BRIBE, BUY, CLOSE, DRINK, EXAMINE, GET, GIVE,
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GO_TO, LOCK, LOOK, LOOK_AT, LOOK_THROUGH, OPEN, OPERATE, PULL, PUSH, RETURN,
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STATUS, TALK_TO, TELL, UNLOCK, USE, NONE};
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int actionNumParams[NPC_JUMP_ADDRESS+1] = {0,
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1, 0, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 0, 1,
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0, 1, 1, 1, 1, 0, 0, 2, 1, 1, 0, 0, 1, 1, 2, 2, 5, 2, 2, 1};
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// Room data holding class
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RoomData::RoomData(RoomResource *rec, MemoryBlock *pathData) {
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roomNumber = FROM_LE_16(rec->roomNumber);
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hdrFlags = rec->hdrFlags;
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actions = FROM_LE_32(rec->actions) & 0xfffffff;
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flags = (FROM_LE_32(rec->actions) >> 24) & 0xf0;
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descId = FROM_LE_16(rec->descId);
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sequenceOffset = FROM_LE_16(rec->sequenceOffset);
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numLayers = FROM_LE_16(rec->numLayers);
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paths.load(pathData->data() + (roomNumber - 1) * ROOM_PATHS_SIZE);
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for (int ctr = 0; ctr < 4; ++ctr)
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layers[ctr] = FROM_LE_16(rec->layers[ctr]);
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clippingXStart = FROM_LE_16(rec->clippingXStart);
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clippingXEnd = FROM_LE_16(rec->clippingXEnd);
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walkBounds.left = FROM_LE_16(rec->walkBounds.xs);
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walkBounds.right = FROM_LE_16(rec->walkBounds.xe);
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walkBounds.top = FROM_LE_16(rec->walkBounds.ys);
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walkBounds.bottom = FROM_LE_16(rec->walkBounds.ye);
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}
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// Room exit hotspot area holding class
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RoomExitHotspotData::RoomExitHotspotData(RoomExitHotspotResource *rec) {
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hotspotId = FROM_LE_16(rec->hotspotId);
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xs = FROM_LE_16(rec->xs);
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ys = FROM_LE_16(rec->ys);
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xe = FROM_LE_16(rec->xe);
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ye = FROM_LE_16(rec->ye);
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cursorNum = rec->cursorNum;
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destRoomNumber = FROM_LE_16(rec->destRoomNumber);
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}
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// Room exit class
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RoomExitData::RoomExitData(RoomExitResource *rec) {
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xs = rec->xs;
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ys = rec->ys;
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xe = rec->xe;
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ye = rec->ye;
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sequenceOffset = rec->sequenceOffset;
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roomNumber = rec->newRoom;
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x = rec->newRoomX;
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y = rec->newRoomY;
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switch (rec->direction) {
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case 0x80:
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direction = UP;
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break;
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case 0x40:
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direction = DOWN;
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break;
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case 0x20:
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direction = LEFT;
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break;
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case 0x10:
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direction = RIGHT;
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break;
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default:
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direction = NO_DIRECTION;
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break;
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}
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}
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bool RoomExitData::insideRect(int16 xp, int16 yp) {
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return ((xp >= xs) && (xp < xe) && (yp >= ys) && (yp < ye));
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}
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RoomExitData *RoomExitList::checkExits(int16 xp, int16 yp) {
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iterator i;
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for (i = begin(); i != end(); i++) {
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RoomExitData *rec = *i;
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if (rec->insideRect(xp, yp)) {
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return rec;
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}
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}
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return NULL;
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}
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// Room paths
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bool RoomPathsData::isOccupied(int x, int y) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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// Off screen, so flag as not occupied
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return false;
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return (_data[y * 5 + (x >> 3)] & (0x80 >> (x % 8))) != 0;
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}
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void RoomPathsData::setOccupied(int x, int y, int width) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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return;
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byte *p = &_data[y * 5 + (x / 8)];
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byte bitMask = 0x80 >> (x % 8);
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for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
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*p |= bitMask;
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bitMask >>= 1;
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if (bitMask == 0) {
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++p;
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bitMask = 0x80;
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}
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}
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}
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void RoomPathsData::clearOccupied(int x, int y, int width) {
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if ((x < 0) || (y < 0) || (x >= ROOM_PATHS_WIDTH) || (y >= ROOM_PATHS_HEIGHT))
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return;
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byte *p = &_data[y * 5 + (x / 8)];
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byte bitMask = 0x80 >> (x % 8);
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for (int bitCtr = 0; bitCtr < width; ++bitCtr) {
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*p &= ~bitMask;
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bitMask >>= 1;
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if (bitMask == 0) {
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++p;
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bitMask = 0x80;
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}
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}
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}
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// decompresses the bit-packed data for which parts of a room are occupied
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// into a byte array. It also adds a column and row of padding around the
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// edges of the screen, and extends occupied areas to adjust for the width
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// of the chracter
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void RoomPathsData::decompress(RoomPathsDecompressedData &dataOut, int characterWidth) {
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byte *pIn = &_data[ROOM_PATHS_SIZE - 1];
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uint16 *pOut = &dataOut[DECODED_PATHS_WIDTH * DECODED_PATHS_HEIGHT - 1];
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byte v;
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int paddingCtr;
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int charWidth = (characterWidth - 1) >> 3;
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int charCtr = 0;
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bool charState = false;
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// Handle padding for last row, including left/right edge padding, as
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// well as the right column of the second row
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for (paddingCtr = 0; paddingCtr < (DECODED_PATHS_WIDTH + 1); ++paddingCtr)
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*pOut-- = 0;
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for (int y = 0; y < ROOM_PATHS_HEIGHT; ++y) {
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for (int x = 0; x < (ROOM_PATHS_WIDTH / 8); ++x) {
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// Get next byte, which containing bits for 8 blocks
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v = *pIn--;
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for (int bitCtr = 0; bitCtr < 8; ++bitCtr) {
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bool isSet = (v & 1) != 0;
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v >>= 1;
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if (charState) {
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// Handling occupied characters adjusted for character width
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if (isSet)
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// Reset character counter
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charCtr = charWidth;
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*pOut-- = 0xffff;
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charState = (--charCtr != 0);
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} else {
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// Normal decompression
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if (!isSet) {
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// Flag block is available for walking on
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*pOut-- = 0;
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} else {
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// Flag block is occupied
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*pOut-- = 0xffff;
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// Handling for adjusting for character widths
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charCtr = charWidth - 1;
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charState = charCtr >= 0;
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}
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}
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}
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}
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// Store 2 words to allow off-screen row-start/prior row end
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*pOut-- = 0;
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*pOut-- = 0;
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charState = false;
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}
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// Handle padding for final top row - no need for end column, as end of prior
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// row provided padding for it
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for (paddingCtr = 0; paddingCtr < (ROOM_PATHS_WIDTH + 1); ++paddingCtr)
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*pOut-- = 0;
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}
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// Room exit joins class
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RoomExitJoinData::RoomExitJoinData(RoomExitJoinResource *rec) {
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hotspot1Id = FROM_LE_16(rec->hotspot1Id);
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h1CurrentFrame = rec->h1CurrentFrame;
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h1DestFrame = rec->h1DestFrame;
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h1OpenSound = rec->h1OpenSound;
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h1CloseSound = rec->h1CloseSound;
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hotspot2Id = FROM_LE_16(rec->hotspot2Id);
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h2CurrentFrame = rec->h2CurrentFrame;
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h2DestFrame = rec->h2DestFrame;
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h2OpenSound = rec->h2OpenSound;
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h2CloseSound = rec->h2CloseSound;
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blocked = rec->blocked;
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}
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// Hotspot action record
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HotspotActionData::HotspotActionData(HotspotActionResource *rec) {
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action = (Action) rec->action;
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sequenceOffset = READ_LE_UINT16(&rec->sequenceOffset);
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}
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uint16 HotspotActionList::getActionOffset(Action action) {
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iterator i;
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for (i = begin(); i != end(); ++i) {
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HotspotActionData *rec = *i;
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if (rec->action == action) return rec->sequenceOffset;
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}
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return 0;
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}
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// Hotspot data
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HotspotData::HotspotData(HotspotResource *rec) {
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hotspotId = FROM_LE_16(rec->hotspotId);
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nameId = FROM_LE_16(rec->nameId);
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descId = FROM_LE_16(rec->descId);
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descId2 = FROM_LE_16(rec->descId2);
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actions = READ_LE_UINT32(&rec->actions);
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actionsOffset = FROM_LE_16(rec->actionsOffset);
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flags = (byte) (actions >> 24) & 0xf0;
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actions &= 0xfffffff;
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roomNumber = FROM_LE_16(rec->roomNumber);
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layer = rec->layer;
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scriptLoadFlag = rec->scriptLoadFlag;
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loadOffset = FROM_LE_16(rec->loadOffset);
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startX = FROM_LE_16(rec->startX);
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startY = FROM_LE_16(rec->startY);
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width = FROM_LE_16(rec->width);
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height = FROM_LE_16(rec->height);
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widthCopy = FROM_LE_16(rec->widthCopy);
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heightCopy = FROM_LE_16(rec->heightCopy);
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yCorrection = FROM_LE_16(rec->yCorrection);
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walkX = FROM_LE_16(rec->walkX);
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walkY = FROM_LE_16(rec->walkY);
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talkX = rec->talkX;
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talkY = rec->talkY;
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colourOffset = FROM_LE_16(rec->colourOffset);
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animRecordId = FROM_LE_16(rec->animRecordId);
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sequenceOffset = FROM_LE_16(rec->sequenceOffset);
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tickProcOffset = FROM_LE_16(rec->tickProcOffset);
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tickTimeout = FROM_LE_16(rec->tickTimeout);
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tickSequenceOffset = FROM_LE_16(rec->tickSequenceOffset);
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npcSchedule = FROM_LE_16(rec->npcSchedule);
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characterMode = (CharacterMode) FROM_LE_16(rec->characterMode);
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delayCtr = FROM_LE_16(rec->delayCtr);
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flags2 = FROM_LE_16(rec->flags2);
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headerFlags = FROM_LE_16(rec->hdrFlags);
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// Initialise runtime fields
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actionCtr = 0;
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blockedState = BS_NONE;
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blockedFlag = false;
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coveredFlag = VB_INITIAL;
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talkMessageId = 0;
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talkDestCharacterId = 0;
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talkCountdown = 0;
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pauseCtr = 0;
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useHotspotId = 0;
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v2b = 0;
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actionHotspotId = 0;
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talkOverride = 0;
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}
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void HotspotData::saveToStream(WriteStream *stream) {
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// Write out the basic fields
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stream->writeUint16LE(descId);
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stream->writeUint16LE(descId2);
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stream->writeUint32LE(actions);
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stream->writeByte(flags);
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stream->writeByte(flags2);
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stream->writeByte(headerFlags);
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stream->writeSint16LE(startX);
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stream->writeSint16LE(startY);
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stream->writeUint16LE(roomNumber);
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stream->writeUint16LE(width);
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stream->writeUint16LE(height);
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stream->writeUint16LE(widthCopy);
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stream->writeUint16LE(heightCopy);
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stream->writeUint16LE(yCorrection);
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stream->writeUint16LE(sequenceOffset);
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stream->writeUint16LE(tickProcOffset);
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stream->writeUint16LE(tickTimeout);
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stream->writeUint16LE(tickSequenceOffset);
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stream->writeUint16LE(characterMode);
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stream->writeUint16LE(delayCtr);
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// Write out the runtime fields
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stream->writeUint16LE(actionCtr);
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stream->writeUint16LE(blockedState);
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stream->writeByte((byte)blockedFlag);
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stream->writeByte((byte)coveredFlag);
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stream->writeUint16LE(talkMessageId);
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stream->writeUint16LE(talkDestCharacterId);
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stream->writeUint16LE(talkCountdown);
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stream->writeUint16LE(pauseCtr);
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stream->writeUint16LE(useHotspotId);
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stream->writeUint16LE(use2HotspotId);
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stream->writeUint16LE(v2b);
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stream->writeUint16LE(actionHotspotId);
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stream->writeUint16LE(talkOverride);
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}
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void HotspotData::loadFromStream(ReadStream *stream) {
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// Read in the basic fields
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descId = stream->readUint16LE();
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descId2 = stream->readUint16LE();
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actions = stream->readUint32LE();
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flags = stream->readByte();
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flags2 = stream->readByte();
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headerFlags = stream->readByte();
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startX = stream->readSint16LE();
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startY = stream->readSint16LE();
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roomNumber = stream->readUint16LE();
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width = stream->readUint16LE();
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height = stream->readUint16LE();
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widthCopy = stream->readUint16LE();
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heightCopy = stream->readUint16LE();
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yCorrection = stream->readUint16LE();
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sequenceOffset = stream->readUint16LE();
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tickProcOffset = stream->readUint16LE();
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tickTimeout = stream->readUint16LE();
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tickSequenceOffset = stream->readUint16LE();
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characterMode = (CharacterMode) stream->readUint16LE();
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delayCtr = stream->readUint16LE();
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// Read in the runtime fields
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actionCtr = stream->readUint16LE();
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blockedState = (BlockedState)stream->readUint16LE();
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blockedFlag = stream->readByte() != 0;
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coveredFlag = (VariantBool)stream->readByte();
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talkMessageId = stream->readUint16LE();
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talkDestCharacterId = stream->readUint16LE();
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talkCountdown = stream->readUint16LE();
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pauseCtr = stream->readUint16LE();
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useHotspotId = stream->readUint16LE();
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use2HotspotId = stream->readUint16LE();
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v2b = stream->readUint16LE();
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actionHotspotId = stream->readUint16LE();
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talkOverride = stream->readUint16LE();
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}
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// Hotspot data list
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void HotspotDataList::saveToStream(WriteStream *stream) {
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iterator i;
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for (i = begin(); i != end(); ++i)
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{
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HotspotData *hotspot = *i;
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stream->writeUint16LE(hotspot->hotspotId);
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hotspot->saveToStream(stream);
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}
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stream->writeUint16LE(0);
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}
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void HotspotDataList::loadFromStream(ReadStream *stream) {
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Resources &res = Resources::getReference();
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iterator i;
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uint16 hotspotId = stream->readUint16LE();
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while (hotspotId != 0)
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{
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HotspotData *hotspot = res.getHotspot(hotspotId);
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assert(hotspot);
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hotspot->loadFromStream(stream);
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hotspotId = stream->readUint16LE();
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}
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}
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// Hotspot override data
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HotspotOverrideData::HotspotOverrideData(HotspotOverrideResource *rec) {
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hotspotId = FROM_LE_16(rec->hotspotId);
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xs = FROM_LE_16(rec->xs);
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ys = FROM_LE_16(rec->ys);
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xe = FROM_LE_16(rec->xe);
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ye = FROM_LE_16(rec->ye);
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}
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// Hotspot animation movement frame
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MovementData::MovementData(MovementResource *rec) {
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frameNumber = FROM_LE_16(rec->frameNumber);
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xChange = FROM_LE_16(rec->xChange);
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yChange = FROM_LE_16(rec->yChange);
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}
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// List of movement frames
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bool MovementDataList::getFrame(uint16 currentFrame, int16 &xChange,
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int16 &yChange, uint16 &nextFrame) {
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if (empty()) return false;
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bool foundFlag = false;
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iterator i;
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for (i = begin(); i != end(); ++i) {
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MovementData *rec = *i;
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if (foundFlag || (i == begin())) {
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xChange = rec->xChange;
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yChange = rec->yChange;
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nextFrame = rec->frameNumber;
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if (foundFlag) return true;
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}
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if (rec->frameNumber == currentFrame) foundFlag = true;
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}
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return true;
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}
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// Hotspot animation data
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HotspotAnimData::HotspotAnimData(HotspotAnimResource *rec) {
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animRecordId = FROM_LE_16(rec->animRecordId);
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animId = FROM_LE_16(rec->animId);
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flags = FROM_LE_16(rec->flags);
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upFrame = rec->upFrame;
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downFrame = rec->downFrame;
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leftFrame = rec->leftFrame;
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rightFrame = rec->rightFrame;
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}
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// Hotspot action lists
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HotspotActionList::HotspotActionList(uint16 id, byte *data) {
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recordId = id;
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uint16 numItems = READ_LE_UINT16(data);
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data += 2;
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HotspotActionResource *actionRec = (HotspotActionResource *) data;
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for (int actionCtr = 0; actionCtr < numItems; ++actionCtr, ++actionRec) {
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HotspotActionData *actionEntry = new HotspotActionData(actionRec);
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push_back(actionEntry);
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}
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}
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HotspotActionList *HotspotActionSet::getActions(uint16 recordId) {
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HotspotActionSet::iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
HotspotActionList *list = *i;
|
|
if (list->recordId == recordId) return list;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// The following class holds the set of offsets for a character's talk set
|
|
|
|
TalkHeaderData::TalkHeaderData(uint16 charId, uint16 *entries) {
|
|
uint16 *src, *dest;
|
|
characterId = charId;
|
|
|
|
// Get number of entries
|
|
_numEntries = 0;
|
|
src = entries;
|
|
while (READ_LE_UINT16(src) != 0xffff) { ++src; ++_numEntries; }
|
|
|
|
// Duplicate the list
|
|
_data = (uint16 *) Memory::alloc(_numEntries * sizeof(uint16));
|
|
src = entries; dest = _data;
|
|
|
|
for (int ctr = 0; ctr < _numEntries; ++ctr, ++src, ++dest)
|
|
*dest = READ_LE_UINT16(src);
|
|
}
|
|
|
|
TalkHeaderData::~TalkHeaderData() {
|
|
free(_data);
|
|
}
|
|
|
|
uint16 TalkHeaderData::getEntry(int index) {
|
|
if (index >= _numEntries)
|
|
error("Invalid talk index %d specified for hotspot %xh",
|
|
_numEntries, characterId);
|
|
return _data[index];
|
|
}
|
|
|
|
// The following class holds a single talking entry
|
|
|
|
TalkEntryData::TalkEntryData(TalkDataResource *rec) {
|
|
preSequenceId = FROM_LE_16(rec->preSequenceId);
|
|
descId = FROM_LE_16(rec->descId);
|
|
postSequenceId = FROM_LE_16(rec->postSequenceId);
|
|
}
|
|
|
|
// The following class acts as a container for all the talk entries and
|
|
// responses for a single record Id
|
|
|
|
TalkData::TalkData(uint16 id) {
|
|
recordId = id;
|
|
}
|
|
|
|
TalkData::~TalkData() {
|
|
entries.clear();
|
|
responses.clear();
|
|
}
|
|
|
|
TalkEntryData *TalkData::getResponse(int index) {
|
|
TalkEntryList::iterator i = responses.begin();
|
|
int v = index;
|
|
while (v-- > 0) {
|
|
if (i == responses.end())
|
|
error("Invalid talk response index %d specified", index);
|
|
++i;
|
|
}
|
|
|
|
return *i;
|
|
}
|
|
|
|
// The following class handles a set of coordinates a character should walk to
|
|
// if they're to exit a room to a designated secondary room
|
|
|
|
RoomExitCoordinates::RoomExitCoordinates(RoomExitCoordinateEntryResource *rec) {
|
|
int ctr;
|
|
|
|
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++ctr) {
|
|
uint16 tempY = FROM_LE_16(rec->entries[ctr].y);
|
|
_entries[ctr].x = FROM_LE_16(rec->entries[ctr].x);
|
|
_entries[ctr].y = tempY & 0xfff;
|
|
_entries[ctr].roomNumber = FROM_LE_16(rec->entries[ctr].roomNumber);
|
|
_entries[ctr].hotspotIndexId = (tempY >> 12) << 4;
|
|
}
|
|
|
|
for (ctr = 0; ctr < ROOM_EXIT_COORDINATES_NUM_ROOMS; ++ctr)
|
|
_roomIndex[ctr] = rec->roomIndex[ctr];
|
|
}
|
|
|
|
RoomExitCoordinates &RoomExitCoordinatesList::getEntry(uint16 roomNumber) {
|
|
RoomExitCoordinatesList::iterator i = begin();
|
|
while (--roomNumber > 0)
|
|
++i;
|
|
return **i;
|
|
}
|
|
|
|
RoomExitCoordinateData &RoomExitCoordinates::getData(uint16 destRoomNumber) {
|
|
return _entries[_roomIndex[destRoomNumber - 1]];
|
|
}
|
|
|
|
// The following classes hold any sequence offsets that are being delayed
|
|
|
|
SequenceDelayData::SequenceDelayData(uint16 delay, uint16 seqOffset, bool canClearFlag) {
|
|
OSystem &system = *g_system;
|
|
|
|
// The delay is in number of ticks (1/18th of a second) - convert to milliseconds
|
|
timeoutCtr = system.getMillis() + (delay * 1000 / 18);
|
|
sequenceOffset = seqOffset;
|
|
canClear = canClearFlag;
|
|
}
|
|
|
|
void SequenceDelayList::add(uint16 delay, uint16 seqOffset, bool canClear) {
|
|
SequenceDelayData *entry = new SequenceDelayData(delay, seqOffset, canClear);
|
|
push_front(entry);
|
|
}
|
|
|
|
void SequenceDelayList::tick() {
|
|
uint32 currTime = g_system->getMillis();
|
|
SequenceDelayList::iterator i;
|
|
|
|
for (i = begin(); i != end(); i++) {
|
|
SequenceDelayData *entry = *i;
|
|
if (currTime >= entry->timeoutCtr) {
|
|
// Timeout reached - delete entry from list and execute the sequence
|
|
uint16 seqOffset = entry->sequenceOffset;
|
|
erase(i);
|
|
Script::execute(seqOffset);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SequenceDelayList::clear() {
|
|
SequenceDelayList::iterator i = begin();
|
|
|
|
while (i != end()) {
|
|
SequenceDelayData *entry = *i;
|
|
if (entry->canClear)
|
|
i = erase(i);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
// The following classes hold the NPC schedule classes
|
|
|
|
CharacterScheduleEntry::CharacterScheduleEntry(Action theAction, ...) {
|
|
_parent = NULL;
|
|
_action = theAction;
|
|
|
|
va_list u_Arg;
|
|
va_start(u_Arg, theAction);
|
|
|
|
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
|
|
_params[paramCtr] = (uint16) va_arg(u_Arg, int);
|
|
|
|
va_end(u_Arg);
|
|
_numParams = actionNumParams[_action];
|
|
}
|
|
|
|
CharacterScheduleEntry::CharacterScheduleEntry(CharacterScheduleSet *parentSet,
|
|
CharacterScheduleResource *&rec) {
|
|
_parent = parentSet;
|
|
|
|
if ((rec->action == 0) || (rec->action > NPC_JUMP_ADDRESS))
|
|
error("Invalid action encountered reading NPC schedule");
|
|
|
|
_action = (Action) rec->action;
|
|
_numParams = actionNumParams[_action];
|
|
for (int index = 0; index < _numParams; ++index)
|
|
_params[index] = FROM_LE_16(rec->params[index]);
|
|
|
|
rec = (CharacterScheduleResource *) ((byte *) rec +
|
|
(_numParams + 1) * sizeof(uint16));
|
|
}
|
|
|
|
uint16 CharacterScheduleEntry::param(int index) {
|
|
if ((index < 0) || (index >= numParams()))
|
|
error("Invalid parameter index %d on handling action %d", index, _action);
|
|
return _params[index];
|
|
}
|
|
|
|
void CharacterScheduleEntry::setDetails(Action theAction, ...) {
|
|
_action = theAction;
|
|
_numParams = actionNumParams[_action];
|
|
|
|
va_list list;
|
|
va_start(list, theAction);
|
|
|
|
for (int paramCtr = 0; paramCtr < actionNumParams[_action]; ++paramCtr)
|
|
_params[paramCtr] = (uint16) va_arg(list, int);
|
|
|
|
va_end(list);
|
|
}
|
|
|
|
void CharacterScheduleEntry::setDetails2(Action theAction, int numParamEntries, uint16 *paramList) {
|
|
_action = theAction;
|
|
_numParams = numParamEntries;
|
|
|
|
assert((numParamEntries >= 0) && (numParamEntries < (MAX_TELL_COMMANDS * 3)));
|
|
for (int paramCtr = 0; paramCtr < numParamEntries; ++paramCtr)
|
|
_params[paramCtr] = paramList[paramCtr];
|
|
}
|
|
|
|
CharacterScheduleEntry *CharacterScheduleEntry::next() {
|
|
if (_parent) {
|
|
CharacterScheduleSet::iterator i;
|
|
for (i = _parent->begin(); i != _parent->end(); ++i) {
|
|
if (*i == this) {
|
|
++i;
|
|
CharacterScheduleEntry *result = (i == _parent->end()) ? NULL : *i;
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
uint16 CharacterScheduleEntry::id() {
|
|
return (_parent == NULL) ? 0 : _parent->getId(this);
|
|
}
|
|
|
|
CharacterScheduleSet::CharacterScheduleSet(CharacterScheduleResource *rec, uint16 setId) {
|
|
// Load up all the entries in the schedule
|
|
|
|
while (rec->action != 0) {
|
|
CharacterScheduleEntry *r = new CharacterScheduleEntry(this, rec);
|
|
push_back(r);
|
|
}
|
|
|
|
_id = setId;
|
|
}
|
|
|
|
// Given a support data entry identifier, locates that entry in the list of data sets
|
|
|
|
CharacterScheduleEntry *CharacterScheduleList::getEntry(uint16 id, CharacterScheduleSet *currentSet) {
|
|
// Respond to the special no entry with no record
|
|
if (id == 0xffff) return NULL;
|
|
|
|
// Handle jumps within a current set versus external jumps
|
|
if ((id >> 10) == 0) {
|
|
// Jump within current set
|
|
if (currentSet == NULL)
|
|
error("Local support data jump encountered outside of a support data sequence");
|
|
} else {
|
|
// Inter-set jump - locate the appropriate set
|
|
int index = (id >> 10) - 1;
|
|
|
|
iterator i = begin();
|
|
while ((i != end()) && (index > 0)) {
|
|
++i;
|
|
--index;
|
|
}
|
|
|
|
if (i == end())
|
|
error("Invalid index %d specified for support data set", id >> 8);
|
|
currentSet = *i;
|
|
}
|
|
|
|
// Get the indexed instruction in the specified set
|
|
int instructionIndex = id & 0x3ff;
|
|
CharacterScheduleSet::iterator i = currentSet->begin();
|
|
while ((i != currentSet->end()) && (instructionIndex > 0)) {
|
|
++i;
|
|
--instructionIndex;
|
|
}
|
|
if (i == currentSet->end())
|
|
error("Invalid index %d specified within support data set", id & 0x3ff);
|
|
|
|
return *i;
|
|
}
|
|
|
|
uint16 CharacterScheduleSet::getId(CharacterScheduleEntry *rec) {
|
|
// Return an Id for the entry based on the id of the set combined with the
|
|
// index of the specific entry
|
|
uint16 result = _id << 10;
|
|
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i, ++result)
|
|
if (*i == rec) break;
|
|
if (i == end())
|
|
error("Parent child relationship missing in character schedule set");
|
|
return result;
|
|
}
|
|
|
|
// This classes is used to store a list of random action sets - one set per room
|
|
|
|
RandomActionSet::RandomActionSet(uint16 *&offset) {
|
|
_roomNumber = READ_LE_UINT16(offset++);
|
|
uint16 actionDetails = READ_LE_UINT16(offset++);
|
|
_numActions = (actionDetails & 0xff);
|
|
assert(_numActions <= 8);
|
|
_types = new RandomActionType[_numActions];
|
|
_ids = new uint16[_numActions];
|
|
|
|
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex) {
|
|
_ids[actionIndex] = READ_LE_UINT16(offset++);
|
|
_types[actionIndex] = (actionDetails & (0x100 << actionIndex)) != 0 ? REPEATABLE : REPEAT_ONCE;
|
|
}
|
|
}
|
|
|
|
RandomActionSet::~RandomActionSet() {
|
|
delete _types;
|
|
delete _ids;
|
|
}
|
|
|
|
RandomActionSet *RandomActionList::getRoom(uint16 roomNumber) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i)
|
|
{
|
|
RandomActionSet *v = *i;
|
|
if (v->roomNumber() == roomNumber)
|
|
return v;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void RandomActionSet::saveToStream(Common::WriteStream *stream) {
|
|
stream->writeByte(numActions());
|
|
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex)
|
|
stream->writeByte((byte)_types[actionIndex]);
|
|
}
|
|
|
|
void RandomActionSet::loadFromStream(Common::ReadStream *stream) {
|
|
int amount = stream->readByte();
|
|
assert(amount == _numActions);
|
|
for (int actionIndex = 0; actionIndex < _numActions; ++actionIndex)
|
|
_types[actionIndex] = (RandomActionType)stream->readByte();
|
|
}
|
|
|
|
|
|
void RandomActionList::saveToStream(Common::WriteStream *stream) {
|
|
for (iterator i = begin(); i != end(); ++i)
|
|
(*i)->saveToStream(stream);
|
|
}
|
|
|
|
void RandomActionList::loadFromStream(Common::ReadStream *stream) {
|
|
for (iterator i = begin(); i != end(); ++i)
|
|
(*i)->loadFromStream(stream);
|
|
}
|
|
|
|
// This class handles an indexed hotspot entry - which is used by the NPC code to
|
|
// determine whether exiting a room to another given room has an exit hotspot or not
|
|
|
|
RoomExitIndexedHotspotData::RoomExitIndexedHotspotData(RoomExitIndexedHotspotResource *rec) {
|
|
roomNumber = rec->roomNumber;
|
|
hotspotIndex = rec->hotspotIndex;
|
|
hotspotId = FROM_LE_16(rec->hotspotId);
|
|
}
|
|
|
|
uint16 RoomExitIndexedHotspotList::getHotspot(uint16 roomNumber, uint8 hotspotIndexId) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
RoomExitIndexedHotspotData *entry = *i;
|
|
if ((entry->roomNumber == roomNumber) && (entry->hotspotIndex == hotspotIndexId))
|
|
return entry->hotspotId;
|
|
}
|
|
|
|
// No hotspot
|
|
return 0xffff;
|
|
}
|
|
|
|
// Paused character list methods
|
|
|
|
PausedCharacter::PausedCharacter(uint16 SrcCharId, uint16 DestCharId) {
|
|
srcCharId = SrcCharId;
|
|
destCharId = DestCharId;
|
|
counter = IDLE_COUNTDOWN_SIZE;
|
|
charHotspot = Resources::getReference().getHotspot(DestCharId);
|
|
assert(charHotspot);
|
|
}
|
|
|
|
void PausedCharacterList::reset(uint16 hotspotId) {
|
|
iterator i;
|
|
for (i = begin(); i != end(); ++i) {
|
|
PausedCharacter *rec = *i;
|
|
|
|
if (rec->srcCharId == hotspotId) {
|
|
rec->counter = 1;
|
|
if (rec->destCharId < START_EXIT_ID)
|
|
rec->charHotspot->pauseCtr = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PausedCharacterList::countdown() {
|
|
iterator i = begin();
|
|
|
|
while (i != end()) {
|
|
PausedCharacter *rec = *i;
|
|
--rec->counter;
|
|
|
|
// Handle reflecting counter to hotspot
|
|
if (rec->destCharId < START_EXIT_ID)
|
|
rec->charHotspot->pauseCtr = rec->counter + 1;
|
|
|
|
// If counter has reached zero, remove entry from list
|
|
if (rec->counter == 0)
|
|
i = erase(i);
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void PausedCharacterList::scan(Hotspot &h) {
|
|
iterator i;
|
|
|
|
if (h.blockedState() != BS_NONE) {
|
|
|
|
for (i = begin(); i != end(); ++i) {
|
|
PausedCharacter *rec = *i;
|
|
|
|
if (rec->srcCharId == h.hotspotId()) {
|
|
rec->counter = IDLE_COUNTDOWN_SIZE;
|
|
|
|
if (rec->destCharId < START_EXIT_ID)
|
|
rec->charHotspot->pauseCtr = IDLE_COUNTDOWN_SIZE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int PausedCharacterList::check(uint16 charId, int numImpinging, uint16 *impingingList) {
|
|
Resources &res = Resources::getReference();
|
|
PausedCharacterList::iterator i;
|
|
int result = 0;
|
|
Hotspot *charHotspot = res.getActiveHotspot(charId);
|
|
assert(charHotspot);
|
|
|
|
for (int index = 0; index < numImpinging; ++index) {
|
|
Hotspot *hotspot = res.getActiveHotspot(impingingList[index]);
|
|
if ((!hotspot) || (!hotspot->currentActions().isEmpty() &&
|
|
(hotspot->currentActions().top().action() == EXEC_HOTSPOT_SCRIPT)))
|
|
// Entry is skipped if hotspot not present or is executing hotspot script
|
|
continue;
|
|
|
|
// Scan through the pause list to see if there's a record for the
|
|
// calling character and the impinging list entry
|
|
bool foundEntry = false;
|
|
for (i = res.pausedList().begin(); !foundEntry && (i != res.pausedList().end()); ++i) {
|
|
PausedCharacter *rec = *i;
|
|
foundEntry = (rec->srcCharId == charId) &&
|
|
(rec->destCharId == hotspot->hotspotId());
|
|
}
|
|
|
|
if (foundEntry)
|
|
// There was, so move to next impinging character entry
|
|
continue;
|
|
|
|
if ((hotspot->hotspotId() == PLAYER_ID) && !hotspot->coveredFlag())
|
|
{
|
|
hotspot->updateMovement();
|
|
return 1;
|
|
}
|
|
|
|
// Add a new paused character entry
|
|
PausedCharacter *entry = new PausedCharacter(charId, hotspot->hotspotId());
|
|
res.pausedList().push_back(entry);
|
|
charHotspot->setBlockedState(BS_INITIAL);
|
|
|
|
if (hotspot->hotspotId() < START_EXIT_ID) {
|
|
if ((charHotspot->characterMode() == CHARMODE_PAUSED) ||
|
|
((charHotspot->pauseCtr() == 0) &&
|
|
(charHotspot->characterMode() == CHARMODE_NONE))) {
|
|
hotspot->resource()->use2HotspotId = charId;
|
|
}
|
|
|
|
hotspot->setPauseCtr(IDLE_COUNTDOWN_SIZE);
|
|
}
|
|
|
|
result = 2;
|
|
if (charHotspot->currentActions().isEmpty())
|
|
charHotspot->currentActions().addFront(START_WALKING, charHotspot->roomNumber());
|
|
else
|
|
charHotspot->currentActions().top().setAction(START_WALKING);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// String list resource class
|
|
|
|
void StringList::load(MemoryBlock *data) {
|
|
_data = Memory::allocate(data->size());
|
|
_data->copyFrom(data);
|
|
|
|
_numEntries = READ_LE_UINT16(_data->data());
|
|
char *p = (char *) _data->data() + sizeof(uint16);
|
|
|
|
_entries = (char **) Memory::alloc(_numEntries * sizeof(char *));
|
|
|
|
for (int index = 0; index < _numEntries; ++index) {
|
|
_entries[index] = p;
|
|
p += strlen(p) + 1;
|
|
}
|
|
}
|
|
|
|
void StringList::clear() {
|
|
if (_numEntries != 0) {
|
|
Memory::dealloc(_entries);
|
|
delete _data;
|
|
_numEntries = 0;
|
|
}
|
|
}
|
|
|
|
// Field list and miscellaneous variables
|
|
|
|
ValueTableData::ValueTableData() {
|
|
_numGroats = 0;
|
|
_playerNewPos.roomNumber = 0;
|
|
_playerNewPos.position.x = 0;
|
|
_playerNewPos.position.y = 0;
|
|
_playerPendingPos.pos.x = 0;
|
|
_playerPendingPos.pos.y = 0;
|
|
_playerPendingPos.isSet = false;
|
|
_flags = GAMEFLAG_4 | GAMEFLAG_1;
|
|
_hdrFlagMask = 1;
|
|
_wanderingCharsLoaded = false;
|
|
|
|
for (uint16 index = 0; index < NUM_VALUE_FIELDS; ++index)
|
|
_fieldList[index] = 0;
|
|
}
|
|
|
|
bool ValueTableData::isKnownField(uint16 fieldIndex) {
|
|
return ((fieldIndex <= 10) && (fieldIndex != 6)) ||
|
|
(fieldIndex == 15) || ((fieldIndex >= 18) && (fieldIndex <= 20));
|
|
}
|
|
|
|
uint16 ValueTableData::getField(uint16 fieldIndex) {
|
|
if (fieldIndex > NUM_VALUE_FIELDS)
|
|
error("Invalid field index specified %d", fieldIndex);
|
|
// if (!isKnownField(fieldIndex))
|
|
// warning("Unknown field index %d in GET_FIELD opcode", fieldIndex);
|
|
return _fieldList[fieldIndex];
|
|
}
|
|
|
|
uint16 ValueTableData::getField(FieldName fieldName) {
|
|
return getField((uint16) fieldName);
|
|
}
|
|
|
|
void ValueTableData::setField(uint16 fieldIndex, uint16 value) {
|
|
if (fieldIndex > NUM_VALUE_FIELDS)
|
|
error("Invalid field index specified %d", fieldIndex);
|
|
_fieldList[fieldIndex] = value;
|
|
// if (!isKnownField(fieldIndex))
|
|
// warning("Unknown field index %d in SET_FIELD opcode", fieldIndex);
|
|
}
|
|
|
|
void ValueTableData::setField(FieldName fieldName, uint16 value) {
|
|
setField((uint16) fieldName, value);
|
|
}
|
|
|
|
void ValueTableData::saveToStream(Common::WriteStream *stream)
|
|
{
|
|
// Write out the special fields
|
|
stream->writeUint16LE(_numGroats);
|
|
stream->writeSint16LE(_playerNewPos.position.x);
|
|
stream->writeSint16LE(_playerNewPos.position.y);
|
|
stream->writeUint16LE(_playerNewPos.roomNumber);
|
|
stream->writeByte(_playerPendingPos.isSet);
|
|
stream->writeSint16LE(_playerPendingPos.pos.x);
|
|
stream->writeSint16LE(_playerPendingPos.pos.y);
|
|
stream->writeByte(_flags);
|
|
stream->writeByte(_hdrFlagMask);
|
|
stream->writeByte(_wanderingCharsLoaded);
|
|
|
|
// Write out the special fields
|
|
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)
|
|
stream->writeUint16LE(_fieldList[index]);
|
|
}
|
|
|
|
void ValueTableData::loadFromStream(Common::ReadStream *stream)
|
|
{
|
|
// Load special fields
|
|
_numGroats = stream->readUint16LE();
|
|
_playerNewPos.position.x = stream->readSint16LE();
|
|
_playerNewPos.position.y = stream->readSint16LE();
|
|
_playerNewPos.roomNumber = stream->readUint16LE();
|
|
_playerPendingPos.isSet = stream->readByte() != 0;
|
|
_playerPendingPos.pos.x = stream->readSint16LE();
|
|
_playerPendingPos.pos.y = stream->readSint16LE();
|
|
_flags = stream->readByte();
|
|
_hdrFlagMask = stream->readByte();
|
|
_wanderingCharsLoaded = stream->readByte() != 0;
|
|
|
|
// Read in the field list
|
|
for (int index = 0; index < NUM_VALUE_FIELDS; ++index)
|
|
_fieldList[index] = stream->readUint16LE();
|
|
}
|
|
|
|
} // end of namespace Lure
|