mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 03:07:06 +00:00
c7eedb573a
svn-id: r42271
263 lines
7.1 KiB
C++
263 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef ENABLE_LOL
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#include "kyra/lol.h"
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#include "kyra/screen_lol.h"
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#include "kyra/timer.h"
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namespace Kyra {
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#define TimerV2(x) new Common::Functor1Mem<int, void, LoLEngine>(this, &LoLEngine::x)
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void LoLEngine::setupTimers() {
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_timer->addTimer(0, TimerV2(timerProcessDoors), 15, true);
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_timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true);
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_timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true);
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_timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength);
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_timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true);
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_timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true);
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_timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false);
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_timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false);
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_timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false);
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_timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true);
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_timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true);
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_timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true);
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_timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false);
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}
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void LoLEngine::enableTimer(int id) {
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_timer->enable(id);
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_timer->setCountdown(id, _timer->getDelay(id));
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}
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void LoLEngine::enableSysTimer(int sysTimer) {
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if (sysTimer != 2)
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return;
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for (int i = 0; i < _numClock2Timers; i++)
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_timer->pauseSingleTimer(_clock2Timers[i], false);
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}
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void LoLEngine::disableSysTimer(int sysTimer) {
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if (sysTimer != 2)
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return;
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for (int i = 0; i < _numClock2Timers; i++)
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_timer->pauseSingleTimer(_clock2Timers[i], true);
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}
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void LoLEngine::timerProcessDoors(int timerNum) {
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for (int i = 0; i < 3; i++) {
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uint16 b = _openDoorState[i].block;
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if (!b)
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continue;
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int v = _openDoorState[i].state;
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int c = _openDoorState[i].wall;
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_levelBlockProperties[b].walls[c] += v;
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_levelBlockProperties[b].walls[c ^ 2] += v;
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int snd = 31;
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int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]];
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if (flg & 0x20)
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snd = 33;
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else if (v == -1)
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snd = 32;
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if (!(_updateFlags & 1)) {
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snd_processEnvironmentalSoundEffect(snd, b);
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if (!checkSceneUpdateNeed(b))
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updateEnvironmentalSfx(0);
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}
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if (flg & 0x30)
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_openDoorState[i].block = 0;
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}
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}
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void LoLEngine::timerProcessMonsters(int timerNum) {
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for (int i = timerNum & 0x0f; i < 30; i += 2)
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updateMonster(&_monsters[i]);
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}
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void LoLEngine::timerSpecialCharacterUpdate(int timerNum) {
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int v = 0;
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for (int i = 0; i < 4; i++) {
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if (!(_characters[i].flags & 1))
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continue;
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for (int ii = 0; ii < 5; ii++) {
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if (!(_characters[i].characterUpdateEvents[ii]))
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continue;
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if (--_characters[i].characterUpdateDelay[ii] > 0) {
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if (_characters[i].characterUpdateDelay[ii] > v)
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v = _characters[i].characterUpdateDelay[ii];
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continue;
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}
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switch (_characters[i].characterUpdateEvents[ii] - 1) {
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case 0:
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if (_characters[i].weaponHit) {
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_characters[i].weaponHit = 0;
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_characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6);
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if (_characters[i].characterUpdateDelay[ii] > v)
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v = _characters[i].characterUpdateDelay[ii];
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} else {
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_characters[i].flags &= 0xfffb;
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}
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gui_drawCharPortraitWithStats(i);
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break;
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case 1:
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_characters[i].damageSuffered = 0;
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gui_drawCharPortraitWithStats(i);
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break;
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case 2:
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_characters[i].flags &= 0xffbf;
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gui_drawCharPortraitWithStats(i);
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break;
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case 3:
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v = rollDice(1, 2);
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if (inflictDamage(i, v, 0x8000, 0, 0x80)) {
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_txt->printMessage(2, getLangString(0x4022), _characters[i].name);
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_characters[i].characterUpdateDelay[ii] = 10;
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if (_characters[i].characterUpdateDelay[ii] > v)
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v = _characters[i].characterUpdateDelay[ii];
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}
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break;
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case 4:
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_characters[i].flags &= 0xfeff;
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_txt->printMessage(0, getLangString(0x4027), _characters[i].name);
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gui_drawCharPortraitWithStats(i);
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break;
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case 5:
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setTemporaryFaceFrame(i, 0, 0, 1);
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break;
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case 6:
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_characters[i].flags &= 0xefff;
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gui_drawCharPortraitWithStats(i);
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break;
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case 7:
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restoreSwampPalette();
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break;
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default:
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break;
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}
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if (_characters[i].characterUpdateDelay[ii] <= 0)
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_characters[i].characterUpdateEvents[ii] = 0;
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}
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}
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if (v) {
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_timer->enable(3);
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_timer3Para = v * 15;
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} else {
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_timer->disable(3);
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}
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}
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void LoLEngine::timerProcessFlyingObjects(int timerNum) {
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for (int i = 0; i < 8; i++) {
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if (!_flyingObjects[i].enable)
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continue;
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updateFlyingObject(&_flyingObjects[i]);
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}
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}
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void LoLEngine::timerRunSceneAnimScript(int timerNum) {
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runLevelScript(0x401 + (timerNum & 0x0f), -1);
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}
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void LoLEngine::timerRegeneratePoints(int timerNum) {
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for (int i = 0; i < 4; i++) {
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if (!(_characters[i].flags & 1))
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continue;
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// check for Duble ring
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int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1);
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// check for Talba ring
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int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) :
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((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1));
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_characters[i].magicPointsCur = CLIP<int16>(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax);
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if (!(_characters[i].flags & 0x80))
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increaseCharacterHitpoints(i, hInc, false);
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gui_drawCharPortraitWithStats(i);
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}
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}
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void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) {
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if (skipUpdate != 1)
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skipUpdate = 0;
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for (int i = 0; i < 4; i++) {
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if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1))
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continue;
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if (_characters[i].curFaceFrame != 1) {
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if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) {
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_characters[i].curFaceFrame = 1;
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gui_drawCharPortraitWithStats(i);
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_timer->setCountdown(9, 10);
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}
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} else {
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_characters[i].curFaceFrame = 0;
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gui_drawCharPortraitWithStats(i);
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_characters[i].nextAnimUpdateCountdown = rollDice(1, 12) + 6;
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}
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}
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}
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void LoLEngine::timerUpdateLampState(int timerNum) {
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if ((_flagsTable[31] & 0x08) && (_flagsTable[31] & 0x04) && _lampOilStatus > 0)
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_lampOilStatus--;
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}
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void LoLEngine::timerFadeMessageText(int timerNum) {
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_timer->disable(timerNum);
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initTextFading(0, 0);
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}
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} // end of namespace Kyra
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#endif // ENABLE_LOL
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