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259 lines
9.7 KiB
C++
259 lines
9.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRAPHICS_FONT_H
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#define GRAPHICS_FONT_H
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#include "common/str.h"
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#include "common/ustr.h"
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#include "common/rect.h"
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namespace Common {
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template<class T> class Array;
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}
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namespace Graphics {
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/**
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* @defgroup graphics_font Fonts
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* @ingroup graphics
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*
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* @brief API for representing and managing fonts on the screen.
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*
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* @{
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*/
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struct Surface;
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class ManagedSurface;
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/** Text alignment modes. */
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enum TextAlign {
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kTextAlignInvalid, ///< Indicates invalid alignment.
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kTextAlignStart, ///< Align the text to start of line (virtual).
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kTextAlignLeft, ///< Align the text to the left.
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kTextAlignCenter, ///< Center the text.
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kTextAlignEnd, ///< Align the text to end of line (virtual).
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kTextAlignRight ///< Align the text to the right.
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};
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/** Word wrapping modes. */
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enum WordWrapMode {
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kWordWrapDefault = 0, ///< Default wrapping mode.
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kWordWrapEvenWidthLines = 1 << 0, ///< Make the resulting line segments close to the same width.
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kWordWrapOnExplicitNewLines = 1 << 1 ///< Text is wrapped on new lines. Otherwise, treats them as single whitespace.
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};
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/**
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* Convert virtual text alignments (start + end)
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* to actual text alignment (left + right + center) for drawing.
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*
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* If actual text alignment is provided, it is returned as-is.
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*
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* @param alignH The horizontal alignment to convert.
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* @param rtl Indicates whether this is an RTL (right-to-left) language (such as Hebrew),
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* or a left-to-right language (such as English).
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*/
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TextAlign convertTextAlignH(TextAlign alignH, bool rtl);
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/**
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* Instances of this class represent a distinct font, with a built-in renderer.
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*
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* @todo Maybe move the high-level methods (drawString etc.) to a separate
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* FontRenderer class? That way, we could have different variants... ?
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*/
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class Font {
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public:
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Font() {}
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virtual ~Font() {}
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/**
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* Return the height of the font.
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*
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* @return Font height in pixels.
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*/
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virtual int getFontHeight() const = 0;
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/**
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* Returns the font's name, if one is available
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*/
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virtual Common::String getFontName() const { return ""; }
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/**
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* Return the ascent of the font.
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*
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* @return Font ascent in pixels. If it is unknown
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* a value of -1 is returned.
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*/
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virtual int getFontAscent() const;
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/**
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* Return the maximum width of the font.
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*
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* @return Maximum font width in pixels.
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*/
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virtual int getMaxCharWidth() const = 0;
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/**
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* Return the width of a specific character.
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*
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* @param chr The character to query the width of.
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*
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* @return The width of the character in pixels.
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*/
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virtual int getCharWidth(uint32 chr) const = 0;
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/**
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* Query the kerning offset between two characters.
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*
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* @param left Left character. Can be 0.
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* @param right Right character. Can be 0.
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*
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* @return The horizontal displacement.
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*/
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virtual int getKerningOffset(uint32 left, uint32 right) const;
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/**
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* Calculate the bounding box of a character.
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*
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* It is assumed that the character shall be drawn at position (0, 0).
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*
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* The idea here is that the character might be drawn outside the
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* rect (0, 0) to (getCharWidth(chr), getFontHeight()) for some fonts.
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* This is common among TTF fonts.
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*
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* The default implementation simply returns the rect with a width
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* of getCharWidth(chr) and height of getFontHeight().
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*
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* @param chr The character to draw.
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*
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* @return The bounding box of the drawn glyph.
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*/
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virtual Common::Rect getBoundingBox(uint32 chr) const;
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/**
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* Return the bounding box of a string drawn with drawString.
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*
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* @param str The drawn string.
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* @param x The x position where to start drawing.
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* @param y The y position where to start drawing.
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* @param w Width of the text area. This can be 0 to allow for
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* obtaining the whole bounding box for a string. Note that this
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* does not work with an align different than kTextAlignLeft or
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* with @p useEllipsis.
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* @param align Text alignment. This can be used to center a string
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* in the given area or to align it to the right.
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* @param deltax Offset to the x starting position of the string.
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* @param useEllipsis Try to fit the string in the area by inserting an
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* ellipsis. Note that the default value is false for this
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* argument, unlike for drawString.
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*
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* @return The actual area where the string is drawn.
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*/
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Common::Rect getBoundingBox(const Common::String &str, int x = 0, int y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
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/** @overload */
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Common::Rect getBoundingBox(const Common::U32String &str, int x = 0, int _y = 0, const int w = 0, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
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/**
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* Draw a character at a specific point on the surface.
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*
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* Note that the point describes the top left edge point where to draw
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* the character. This can be different from the top left edge point of the
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* character's bounding box. For example, TTF fonts sometimes move
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* characters like 't' by one (or more) pixels to the left to create better
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* visual results. To query the actual bounding box of a character, use
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* getBoundingBox.
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* @see getBoundingBox
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*
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* The Font implementation should take care of not drawing outside of the
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* specified surface.
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*
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* @param dst The surface to draw on.
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* @param chr The character to draw.
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* @param x The x coordinate where to draw the character.
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* @param y The y coordinate where to draw the character.
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* @param color The color of the character.
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*/
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virtual void drawChar(Surface *dst, uint32 chr, int x, int y, uint32 color) const = 0;
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virtual void drawChar(ManagedSurface *dst, uint32 chr, int x, int y, uint32 color) const;
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/** @overload */
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/**
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* Draw the given @p str string to the given @p dst surface.
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*
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* @param dst The surface on which to draw the string.
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* @param str The string to draw.
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* @param x The x position where to start drawing.
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* @param y The y position where to start drawing.
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* @param w Width of the text area.
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* @param color The color with which to draw the string.
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* @param align Text alignment. This can be used to center the string in the given area or to align it to the right.
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* @param deltax Offset to the x starting position of the string.
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* @param useEllipsis Use ellipsis if needed to fit the string in the area.
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*
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*/
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void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
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/** @overload */
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void drawString(Surface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
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/** @overload */
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void drawString(ManagedSurface *dst, const Common::String &str, int x, int _y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
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/** @overload */
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void drawString(ManagedSurface *dst, const Common::U32String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = false) const;
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/**
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* Compute and return the width of the string @p str when rendered using this font.
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*
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* This describes the logical width of the string when drawn at (0, 0).
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* This can be different from the actual bounding box of the string. Use
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* getBoundingBox when you need the bounding box of a drawn string.
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* @see getBoundingBox
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* @see drawChar
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*/
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int getStringWidth(const Common::String &str) const;
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/** @overload */
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int getStringWidth(const Common::U32String &str) const;
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/**
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* Word-wrap a text (that can contain newline characters) so that
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* no text line is wider than @p maxWidth pixels.
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*
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* If necessary, additional line breaks are generated, preferably between
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* words, where whitespace is. The resulting lines are appended
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* to the @p lines string list. This returns the maximal width of any of the new
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* lines (i.e. a value that is smaller or equal to maxWidth).
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*
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* @param str The string to word-wrap.
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* @param maxWidth Maximum width that a line can have.
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* @param lines The string list to which the text lines from @p str are appended.
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* @param initWidth Starting width of the first line, for partially filled lines (optional).
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* @param mode Wrapping mode. A bitfield of @c WordWrapMode values.
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*
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* @return The maximal width of any of the lines added to @p lines.
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*/
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int wordWrapText(const Common::String &str, int maxWidth, Common::Array<Common::String> &lines, int initWidth = 0, uint32 mode = kWordWrapOnExplicitNewLines) const;
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/** @overload */
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int wordWrapText(const Common::U32String &str, int maxWidth, Common::Array<Common::U32String> &lines, int initWidth = 0, uint32 mode = kWordWrapOnExplicitNewLines) const;
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};
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/** @} */
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} // End of namespace Graphics
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#endif
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