mirror of
https://github.com/libretro/scummvm.git
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0cdab788ae
svn-id: r53248
169 lines
6.8 KiB
C++
169 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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/*
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* BS_PackageManager
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* -----------------
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* This is the package manager interface, that contains all the methods that a package manager
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* must implement.
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* In the package manager, note the following:
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* 1. It creates a completely new (virtual) directory tree in the packages and directories
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* can be mounted.
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* 2. To seperate elements of a directory path '/' must be used rather than '\'
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* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
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* have all files in packages.
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*
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* Autor: Malte Thiesen, $author$
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*/
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#ifndef SWORD25_PACKAGE_MANAGER_H
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#define SWORD25_PACKAGE_MANAGER_H
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#include "sword25/kernel/common.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/service.h"
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#include "common/archive.h"
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namespace Sword25 {
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// Class definitions
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/**
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* The Package Manager interface
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*
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* 1. It creates a completely new (virtual) directory tree in the packages and directories
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* can be mounted.
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* 2. To seperate elements of a directory path '/' must be used rather than '\'
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* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
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* have all files in packages.
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*/
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class BS_PackageManager : public BS_Service {
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public:
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BS_PackageManager(BS_Kernel *pKernel);
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virtual ~BS_PackageManager() {};
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enum FILE_TYPES {
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FT_DIRECTORY = (1 << 0),
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FT_FILE = (1 << 1)
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};
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/**
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* Mounts the contents of a package in the directory specified in the virtual directory tree.
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* @param FileName The filename of the package to mount
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* @param MountPosition The directory name under which the package should be mounted
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* @return Returns true if the mount was successful, otherwise false.
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*/
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virtual bool LoadPackage(const Common::String &FileName, const Common::String &MountPosition) = 0;
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/**
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* Mounts the contents of a directory in the specified directory in the virtual directory tree.
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* @param The name of the directory to mount
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* @param MountPosition The directory name under which the package should be mounted
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* @return Returns true if the mount was successful, otherwise false.
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*/
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virtual bool LoadDirectoryAsPackage(const Common::String &DirectoryName, const Common::String &MountPosition) = 0;
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/**
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* Downloads a file from the virtual directory tree
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* @param FileName The filename of the file to load
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* @param pFileSize Pointer to the variable that will contain the size of the loaded file. The deafult is NULL.
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* @return Specifies a pointer to the loaded data of the file
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* @remark The client must not forget to release the data of the file using BE_DELETE_A.
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*/
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virtual void *GetFile(const Common::String &FileName, unsigned int *pFileSize = NULL) = 0;
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/**
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* Returns the path to the current directory.
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* @return Returns a string containing the path to the current directory.
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* If the path could not be determined, an empty string is returned.
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* @remark For cutting path elements '\' is used rather than '/' elements.
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*/
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virtual Common::String GetCurrentDirectory() = 0;
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/**
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* Changes the current directory.
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* @param Directory The path to the new directory. The path can be relative.
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* @return Returns true if the operation was successful, otherwise false.
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* @remark For cutting path elements '\' is used rather than '/' elements.
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*/
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virtual bool ChangeDirectory(const Common::String &Directory) = 0;
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/**
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* Returns the absolute path to a file in the virtual directory tree.
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* @param FileName The filename of the file whose absolute path is to be determined.
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* These parameters may include both relative and absolute paths.
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* @return Returns an absolute path to the given file.
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* @remark For cutting path elements '\' is used rather than '/' elements.
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*/
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virtual Common::String GetAbsolutePath(const Common::String &FileName) = 0;
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/**
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* Creates a BS_PackageManager::FileSearch object to search for files
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* @param Filter Specifies the search string. Wildcards of '*' and '?' are allowed
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* @param Path Specifies the directory that should be searched.
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* @param TypeFilter A combination of flags BS_PackageManager::FT_DIRECTORY and BS_PackageManager::FT_FILE.
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* These flags indicate whether to search for files, directories, or both.
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* The default is BS_PackageManager::FT_DIRECTORY | BS_PackageManager::FT_FILE
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* @return Specifies a pointer to a BS_PackageManager::FileSearch object, or NULL if no file was found.
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* @remark Do not forget to delete the object after use.
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*/
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virtual int doSearch(Common::ArchiveMemberList &list, const Common::String &Filter, const Common::String &Path, unsigned int TypeFilter = FT_DIRECTORY | FT_FILE) = 0;
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/**
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* Returns a file's size
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* @param FileName The filename
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* @return The file size. If an error occurs, then 0xffffffff is returned.
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* @remarks For files in packages, then uncompressed size is returned.
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**/
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virtual unsigned int GetFileSize(const Common::String &FileName) = 0;
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/**
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* Returns the type of a file.
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* @param FileName The filename
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* @return Returns the file type, either (BS_PackageManager::FT_DIRECTORY
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* or BS_PackageManager::FT_FILE).
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* If the file was not found, then 0 is returned.
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*/
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virtual unsigned int GetFileType(const Common::String &FileName) = 0;
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/**
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* Determines whether a file exists
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* @param FileName The filename
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* @return Returns true if the file exists, otherwise false.
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*/
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virtual bool FileExists(const Common::String &FileName) = 0;
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private:
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bool _RegisterScriptBindings();
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};
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} // ENd of namespace Sword25
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#endif
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