scummvm/engines/sword25/package/packagemanager.h
2010-10-12 22:47:38 +00:00

169 lines
6.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
/*
* BS_PackageManager
* -----------------
* This is the package manager interface, that contains all the methods that a package manager
* must implement.
* In the package manager, note the following:
* 1. It creates a completely new (virtual) directory tree in the packages and directories
* can be mounted.
* 2. To seperate elements of a directory path '/' must be used rather than '\'
* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
* have all files in packages.
*
* Autor: Malte Thiesen, $author$
*/
#ifndef SWORD25_PACKAGE_MANAGER_H
#define SWORD25_PACKAGE_MANAGER_H
#include "sword25/kernel/common.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/service.h"
#include "common/archive.h"
namespace Sword25 {
// Class definitions
/**
* The Package Manager interface
*
* 1. It creates a completely new (virtual) directory tree in the packages and directories
* can be mounted.
* 2. To seperate elements of a directory path '/' must be used rather than '\'
* 3. LoadDirectoryAsPackage should only be used for testing. The final release will be
* have all files in packages.
*/
class BS_PackageManager : public BS_Service {
public:
BS_PackageManager(BS_Kernel *pKernel);
virtual ~BS_PackageManager() {};
enum FILE_TYPES {
FT_DIRECTORY = (1 << 0),
FT_FILE = (1 << 1)
};
/**
* Mounts the contents of a package in the directory specified in the virtual directory tree.
* @param FileName The filename of the package to mount
* @param MountPosition The directory name under which the package should be mounted
* @return Returns true if the mount was successful, otherwise false.
*/
virtual bool LoadPackage(const Common::String &FileName, const Common::String &MountPosition) = 0;
/**
* Mounts the contents of a directory in the specified directory in the virtual directory tree.
* @param The name of the directory to mount
* @param MountPosition The directory name under which the package should be mounted
* @return Returns true if the mount was successful, otherwise false.
*/
virtual bool LoadDirectoryAsPackage(const Common::String &DirectoryName, const Common::String &MountPosition) = 0;
/**
* Downloads a file from the virtual directory tree
* @param FileName The filename of the file to load
* @param pFileSize Pointer to the variable that will contain the size of the loaded file. The deafult is NULL.
* @return Specifies a pointer to the loaded data of the file
* @remark The client must not forget to release the data of the file using BE_DELETE_A.
*/
virtual void *GetFile(const Common::String &FileName, unsigned int *pFileSize = NULL) = 0;
/**
* Returns the path to the current directory.
* @return Returns a string containing the path to the current directory.
* If the path could not be determined, an empty string is returned.
* @remark For cutting path elements '\' is used rather than '/' elements.
*/
virtual Common::String GetCurrentDirectory() = 0;
/**
* Changes the current directory.
* @param Directory The path to the new directory. The path can be relative.
* @return Returns true if the operation was successful, otherwise false.
* @remark For cutting path elements '\' is used rather than '/' elements.
*/
virtual bool ChangeDirectory(const Common::String &Directory) = 0;
/**
* Returns the absolute path to a file in the virtual directory tree.
* @param FileName The filename of the file whose absolute path is to be determined.
* These parameters may include both relative and absolute paths.
* @return Returns an absolute path to the given file.
* @remark For cutting path elements '\' is used rather than '/' elements.
*/
virtual Common::String GetAbsolutePath(const Common::String &FileName) = 0;
/**
* Creates a BS_PackageManager::FileSearch object to search for files
* @param Filter Specifies the search string. Wildcards of '*' and '?' are allowed
* @param Path Specifies the directory that should be searched.
* @param TypeFilter A combination of flags BS_PackageManager::FT_DIRECTORY and BS_PackageManager::FT_FILE.
* These flags indicate whether to search for files, directories, or both.
* The default is BS_PackageManager::FT_DIRECTORY | BS_PackageManager::FT_FILE
* @return Specifies a pointer to a BS_PackageManager::FileSearch object, or NULL if no file was found.
* @remark Do not forget to delete the object after use.
*/
virtual int doSearch(Common::ArchiveMemberList &list, const Common::String &Filter, const Common::String &Path, unsigned int TypeFilter = FT_DIRECTORY | FT_FILE) = 0;
/**
* Returns a file's size
* @param FileName The filename
* @return The file size. If an error occurs, then 0xffffffff is returned.
* @remarks For files in packages, then uncompressed size is returned.
**/
virtual unsigned int GetFileSize(const Common::String &FileName) = 0;
/**
* Returns the type of a file.
* @param FileName The filename
* @return Returns the file type, either (BS_PackageManager::FT_DIRECTORY
* or BS_PackageManager::FT_FILE).
* If the file was not found, then 0 is returned.
*/
virtual unsigned int GetFileType(const Common::String &FileName) = 0;
/**
* Determines whether a file exists
* @param FileName The filename
* @return Returns true if the file exists, otherwise false.
*/
virtual bool FileExists(const Common::String &FileName) = 0;
private:
bool _RegisterScriptBindings();
};
} // ENd of namespace Sword25
#endif