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163 lines
3.2 KiB
C++
163 lines
3.2 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*/
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#include "common/streamdebug.h"
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#include "math/angle.h"
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#include "math/utils.h"
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namespace Math {
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Angle::Angle(float degrees) :
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_degrees(degrees) {
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}
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Angle::Angle(const Angle &a) :
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_degrees(a._degrees) {
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}
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Angle &Angle::normalize(float low) {
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_degrees = getDegrees(low);
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return *this;
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}
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void Angle::setDegrees(float degrees) {
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_degrees = degrees;
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}
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void Angle::setRadians(float radians) {
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_degrees = radianToDegree(radians);
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}
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float Angle::getDegrees() const {
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return _degrees;
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}
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float Angle::getRadians() const {
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return degreeToRadian(getDegrees());
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}
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float Angle::getDegrees(float low) const {
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float degrees = _degrees;
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if (degrees >= low + 360.f) {
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float x = floor((degrees - low) / 360.f);
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degrees -= 360.f * x;
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} else if (degrees < low) {
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float x = floor((degrees - low) / 360.f);
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degrees -= 360.f * x;
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}
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return degrees;
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}
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float Angle::getRadians(float low) const {
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float d = getDegrees(low);
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return degreeToRadian(d);
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}
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float Angle::getCosine() const {
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return cosf(getRadians());
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}
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float Angle::getSine() const {
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return sinf(getRadians());
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}
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float Angle::getTangent() const {
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return tanf(getRadians());
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}
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Angle &Angle::operator=(const Angle &a) {
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_degrees = a._degrees;
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return *this;
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}
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Angle &Angle::operator=(float degrees) {
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setDegrees(degrees);
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return *this;
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}
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Angle &Angle::operator+=(const Angle &a) {
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setDegrees(_degrees + a._degrees);
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return *this;
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}
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Angle &Angle::operator+=(float degrees) {
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setDegrees(_degrees + degrees);
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return *this;
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}
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Angle &Angle::operator-=(const Angle &a) {
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setDegrees(_degrees - a._degrees);
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return *this;
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}
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Angle &Angle::operator-=(float degrees) {
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setDegrees(_degrees - degrees);
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return *this;
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}
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Angle Angle::fromRadians(float radians) {
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return Angle(radianToDegree(radians));
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}
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Angle Angle::arcCosine(float x) {
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Angle a;
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a.setRadians(acosf(x));
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return a;
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}
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Angle Angle::arcSine(float x) {
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Angle a;
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a.setRadians(asinf(x));
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return a;
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}
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Angle Angle::arcTangent(float x) {
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Angle a;
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a.setRadians(atanf(x));
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return a;
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}
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Angle Angle::arcTangent2(float y, float x) {
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Angle a;
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a.setRadians(atan2f(y, x));
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return a;
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}
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}
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Common::Debug &operator<<(Common::Debug dbg, const Math::Angle &a) {
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dbg.nospace() << "Angle(" << a.getDegrees(-180) << ")";
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return dbg.space();
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}
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